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Common Core Learning Standards GRADE 7 Mathematics STATISTICS & PROBABILITY Common Core Learning Standards Use random sampling to draw inferences about a population. 7.SP.1. Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences. Concepts random sampling Embedded Skills Explain how statistics is used to gain information about a population. Evaluate the validity of a statistical sample from a population. Explain why random sampling produces a sample representative of a population. Vocabulary Population Sample representative sample biased sample random sampling inferences validity SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Use random sampling to draw inferences about a population. 7.SP.2. Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. For example, estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be. Concepts Embedded Skills drawing inferences Draw inferences about a population with a certain characteristic from data gathered from a random sample. Gather data from multiple random samples of the same size in reference to a certain characteristic. Read and draw conclusions from statistical data and representations (box-and-whisker plot, line/dot plot) Vocabulary Inference random sampling population characteristic SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Concepts Draw informal comparative inferences about two populations. variability of data distributions 7.SP.3. Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. For example, the mean height of players on the basketball team is 10 cm greater than the mean height of players on the soccer team, about twice the variability (mean absolute deviation) on either team; on a dot plot, the separation between the two distributions of heights is noticeable. Embedded Skills Describe the variability of two numerical data sets. Compute the mean absolute deviation, range, and interquartile range. Describe how many times larger/smaller the variability of one data set is to another. Read and interpret data from statistical representations (box-and-whisker plot, line/dot plot). Vocabulary variability (how far away from the mean) mean absolute deviation range outlier interquartile range SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Draw informal comparative inferences about two populations. 7.SP.4. Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. For example, decide whether the words in a chapter of a seventh grade science book are generally longer than the words in a chapter of a fourth-grade science book. Concepts Embedded Skills measures of central tendency and variability to make inferences Compare/contrast measures of central tendency to draw conclusions about two random samples. Compare/contrast variability of two data sets to draw conclusions about two random samples. Read and interpret data from statistical representations (box-and-whisker plot, line/dot plot). Vocabulary measures of central tendency (mean, median, mode) variability range outlier interquartile range SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. Concepts Probability Embedded Skills Define probability as number between 0 and 1. Describe a situation in which the event is unlikely. Identify the probability of an unlikely event as a number near 0. 7.SP.5. Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. Vocabulary Probability Event likely event unlikely event Describe a situation in which the event is likely. Identify the probability of a likely event as a number near 1. Describe a situation in which the event is neither likely nor unlikely. Identify the probability of an event that is neither likely nor unlikely as a number near ½. SAMPLE TASKS I. Sara has box that holds 7 blue marbles, 5 purple marbles, 3 white marbles, and 15 red marbles. She pulls one marble out of the box without looking. a. Is it more likely, less likely, or equally likely that Sara will pick a blue marble than a purple marble from the box? Explain why you chose your answer. b. Describe an event in which the outcome has a probability of 0. c. Describe an event in which the outcome has a probability of 1. d. Describe an event in which the outcome has a probability of 1/2. II. The 7th grade math class has a number cube and a fair coin. Order the following probabilities from least likely to most likely: flipping a tail, flipping a head or a tail, rolling a number that is not 1, and rolling a 1. Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times. Concepts Embedded Skills Approximating Predict the number of times an event occurs by multiplying the theoretical probability by the probability number of trials. Compute the experimental probability of an event occurring through repeated trials. Compare the theoretical probability of an event occurring and the experimental probability. Predict future probabilities based on data collected. Vocabulary Probability Event Outcomes possible outcomes favorable outcomes theoretical probability experimental probability trials Compare theoretical and experimental probability. (delete? Same as 3rd one?) Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. SAMPLE TASKS I. a. What is the theoretical probability of rolling a 2 on a number cube? b. Predict the number of time you will roll a 2 if you roll the die 50 times. c. Roll a number cube 50 times and record your results in a table. d. Calculate the experimental probability of rolling a 2. e. Explain any similarities or differences between your experimental probability and theoretical probability. II. Keith and his grandfather are counting the types of birds that arrive at a feeder in their backyard. The results of their observations are in the table below. Birds at the Feeder Goldfinch Robins 21 7 Use the experimental probability to predict how many of the next 20 birds will be goldfinches. Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.7a. Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected. Concepts Probability of equally likely events Embedded Skills Compare and contrast uniform probability with experimental probability. Vocabulary Calculate simple probabilities of events. Create a uniform probability model (a situation in which all outcomes are equally likely) Outcomes Events simple probability equally likely uniform probability model Create an experimental probability model (or survey). SAMPLE TASKS I. II. Define uniform probability. Explain Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.7b. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies? Concepts experiments Embedded Skills Design an experiment to investigate the likelihood of an outcome. Compare the results of a series of trials and draw conclusions. Vocabulary probability model (not uniform) probability model (uniform) frequencies data SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.8a. Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs. Concepts Compound probability Embedded Skills Calculate compound probabilities. Determine the total number of possible outcomes (sample space or Counting Principle). Define compound probabilities as fractions of the sample space taken from. Vocabulary Probability tree diagrams simulation sample space compound events simple events outcomes Fundamental Counting Principle SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.8b. Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., “rolling double sixes”), identify the outcomes in the sample space which compose the event. Concepts compound sample space Embedded Skills Construct a tree diagram, list, or table to illustrate all possible outcomes of a compound event. Calculate the probability of a compound event based on a table, list, or tree diagram. Vocabulary tree diagrams lists tables compound events SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Common Core Learning Standards Investigate chance processes and develop, use, and evaluate probability models. 7.SP.8c. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood? Concepts Embedded Skills simulation Design a simulation to generate data for compound events. Calculate the probability of a compound event from data generated in a simulation. Vocabulary Simulation compound events data SAMPLE TASKS Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only. Copyright (c) 2011 by Erie 1 BOCES- Deep Curriculum Project for Mathematics-- Permission to use (not alter) and reproduce for educational purposes only.