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Information Technology Year Ten Animations & Movies Page 93 Robotics Page 94 Stage One 2D Computer Game Page 95 Production 3D Computer Game Page 96 Production Information Technology Page 97 1&2 Information Technology Studies Page 100 Web Design Web Design 1 & 2 Page 98 Stage Two Computer Game Design Page 99 Page 101 For Centre for Excellence Science, Technology, Engineering & Mathematics, please see the Centre for Excellence section of this Handbook Page 184 91 Information Technology Year Ten Semester One Robotics Animations & Movies Semester Two Robotics Animations & Movies Stage One Semester One Information Technology 1 2D Computer Game Production Web Design 1 3D Computer Game Production Web Design 2 Computer Game Design Web Design Semester Two Information Technology 2 Stage Two Information Technology Studies Year Ten Animations & Movies Reimbursement Nil. In Animations and Movies students are introduced to a variety of software and hardware to develop Excursions may be a component animation and movies suitable of this course and may for web based environments. have a cost attached. Prerequisites No prerequisite. Required Texts & Equipment Exercise Book x 1 Students learn about different types of animation techniques, Content • Designing and Creating for Screen • Animation Techniques • Introduction to Movie Making • Camera Techniques and Video Editing including stop motion animation. Students also study camera techniques • Movie Maker and Digital Cameras and the language of film as well as capturing and editing techniques. Use of Adobe Flash, Windows Assessment • Major Project: Product and documentation 30% Pen x 1 Pencil x 1 • Practical Skills: Animation 25% Ruler x 1 • Practical Skills: Video 25% Eraser x 1 • Use and Impact of Digital USB x 1 Technology 20% 1 Semester Course Length 1&2 Semester Offered 93 Year Ten Robotics Reimbursement $10 to cover the cost of materials and consumables. Excursions may be a component of this course and may have a cost attached. Prerequisites No prerequisite. Required Texts & Equipment Exercise Book x 1 Pen x 1 Pencil x 1 Ruler x 1 Robotics is aimed at equipping students with a set of core information technology skills and a solid foundation to commence Stage One Information Technology and interactive web courses. Course work is a mixture of practical and theory content, with an emphasis on critical thinking, problem solving, practical skills, class discussion and debate. Content Robotics examines basic information technology concepts involving robots and robotics and the impact of computers on everyday life. Students are also introduced to the fundamentals of the systems development life cycle, which they use to develop a computing systems or computer program. An emphasis is placed on good design and development practices. Assessment • Practical Skills 70% • Research Assignment/Theory 30% Eraser x 1 1 Semester Course Length 1&2 Semester Offered 94 Stage One 2D Computer Game Production Reimbursement $20 to cover the cost of consumables used in the production of student work. Excursions may be a component of this course and may have a cost attached. 2D Computer Game Production is practical based and introduces students to the design cycle through the development of a simple computer game. Students acquire skills in programming to develop a logical and systematic approach to the completion of projects. 2D Computer Game Production leads Prerequisites No prerequisite. to Stage Two Computer Game Design. Content Students investigate what makes a good educational game before designing, producing and evaluating their own. Students learn animation techniques, how to create scripts and how to edit and use sounds. Assessment Product50% Folio30% Required Texts & Equipment Skills and Application Tasks 20% Exercise Book x 1 Pen x 1 Pencil x 1 Ruler x 1 Eraser x 1 10 Course Credits 1 Semester Course Length 1 Semester Offered 95 Stage One 3D Computer Game Production Reimbursement $20 to cover the cost of consumables used in the production of student work. Excursions may be a component of this course and may have a cost attached. Prerequisites No prerequisite. 3D Computer Game Production is practical based and introduces students to the design cycle through the development of a simple game for mobile devices. Students acquire skills in programming to develop a logical and systematic approach to the completion of projects. 3D Computer Game Production leads to Stage Two Computer Game Design. Content Students investigate what makes a good game before designing, producing and evaluating their own. Students learn animation techniques, how to program and how to edit and use sounds. Assessment Product50% Folio30% Required Texts & Equipment Skills and Application Tasks 20% Exercise Book x 1 Pen x 1 Pencil x 1 Ruler x 1 Eraser x 1 10 Course Credits 1 Semester Course Length 2 Semester Offered 96 Stage One Information Technology 1 & 2 Reimbursement Nil. Excursions may be a component of this course and may have a cost attached. Prerequisites No prerequisite. Required Texts & Equipment Information Technology 1 and 2 are designed for students who are interested in pursuing a career in information technology. Information Technology 1 and 2 are strongly recommended for students intending to study Information Technology Studies at Stage Two. Information Technology 1 introduces the formal study of information technology systems and their design Exercise Book x 1 and development through the study of Pen x 1 the systems development life cycle. Pencil x 1 Information Technology 2 continues the formal study of information Content Semester One Computer Systems: Students develop an understanding of computer concepts and develop accurate terminology that helps in the development of an information technology system and the communication of requirements. Application Programming: Students develop an understanding of programming by constructing an application program that accepts input from, and interacts with, the user to produce outputs. Semester Two Ruler x 1 technology systems and their design Eraser x 1 and development though the study of Relational Databases: Students develop the systems development life cycle. an understanding of database principles by constructing a relational database that stores data efficiently, minimises file size, reduces unnecessary data entry, and has user-friendly design for forms reports, and the finished layout. Website Programming: Students develop an understanding of programming in a client-sided web environment by developing a system that allows a high level of interactivity through the input of data and resultant program outputs. Assessment Skills and Application Tasks 10 40% Folio35% Project25% Course Credits 1 Semester Course Length 1&2 Semester Offered 97 Stage One Web Design 1 & 2 Reimbursement Nil. Excursions may be a component of this course and may have a cost attached. Prerequisites No prerequisite. Required Texts & Equipment Exercise Book x 1 Web Design 1 and 2 are practical based courses which involve the development of web sites using Adobe Dreamweaver Content Students develop knowledge and skills in: and image manipulation software. • Building Web Pages and Websites Students use the design process to create • Basic Design Principles for the Web • Manipulating and Saving a web site aimed at a target audience. Graphics for Use in Web Sites Students develop a design brief, investigate similar products for possible solutions, devise a detailed plan of • Various Approaches to Interface and Navigation Design the proposed outcome, produce and evaluate their own website. • Storyboarding Uploading Websites Students also investigate an issue • Pen x 1 related to the production and use of Assessment Pencil x 1 web sites such as copyright issues Ruler x 1 Eraser x 1 when creating a web site, digital Product50% media and ethics or privacy issues. Skills and Application Tasks 25% Folio25% USB x 1 10 Course Credits 1 Semester Course Length 1&2 Semester Offered 98 Stage Two Computer Game Design Reimbursement $30 to cover the cost of consumables. Excursions may be a component of this course and may have a cost attached. Prerequisites To have been counselled by course coordinator. Computer Game Design leads on from Stage One 2D Computer Game Production and 3D Computer Game Production. In Computer Game Design students learn about technology by studying the products, processes and systems in the area of education games. Content Students take on the role of a professional software developer employed to design and produce an educational Adobe Flash learning tool. Students consolidate their knowledge of the design process as well as developing animation, Photoshop, programming and HTML programming skills. Students are also asked to consider a number of important social issues Required Texts & Equipment Exercise Book x 1 Pen x 1 Pencil x 1 Ruler x 1 Eraser x 1 such as addiction, violence and sexism in educational games. Assessment School-based Assessment 70% Product (50%) Skills and Application Tasks (20%) External Assessment 30% Folio 20 Course Credits Full Year Course Length 99 Stage Two Information Technology Studies Reimbursement Nil. Information Technology Studies introduces the formal study of information technology systems and their design Excursions may be a component and development through the study of of this course and may the systems development life cycle. have a cost attached. Prerequisites To have been counselled by course coordinator. Content Relational Databases: Students develop an understanding of database principles by constructing a relational database that stores data efficiently, minimises file size, reduces unnecessary data entry, and has a user-friendly design for forms, reports, and the finished layout. Application Programming: Students develop an understanding of Stage One Information programming by constructing an Technology is recommended. application program that accepts input from, and interacts with, the user to Required Texts & Equipment produce outcomes. Exercise Book x 1 The students’ code should include selection (branching) and Pen x 1 repetition (looping) and have a Pencil x 1 user-friendly finished layout. Ruler x 1 Assessment Eraser x 1 School-based Assessment 70% Skills and Application Tasks (30%) Folio (20%) Project (20%) External Assessment 30% Examination 20 Course Credits Full Year Course Length 100 Stage Two Web Design Reimbursement Nil. Excursions may be a component of this course and may have a cost attached. Prerequisites No prerequisite. Successful completion of Stage One Web Design is desirable. Required Texts & Equipment Web Design provides students with real life skills that translate into the work place or tertiary studies. This course is a practical based course which involves the development of web sites using Adobe Dreamweaver and image manipulation software. Students use the design process to create a web site aimed at a target audience. Students use the design process to Content Students develop knowledge and skills in: • Building Web Pages and Websites • Basic Design Principles for the Web • Manipulating and Saving Graphics for Use in Web Sites • Various Approaches to Interface and Navigation Design • Storyboarding products for possible solutions, devise a • Uploading Websites detailed plan of the proposed outcome, Assessment develop a design brief, investigate similar Pen x 1 produce and evaluate their own website. Pencil x 1 Students also investigate an issue Ruler x 1 School-based Assessment 70% related to the production and use of Product (50%) web sites such as copyright issues Skills and Application Tasks (20%) External Assessment 30% Eraser x 1 when creating a web site, digital USB x 1 media and ethics or privacy issues. Students are required to work in their Folio own time to complete practical and theory work in addition to their class time. 20 Course Credits Full Year Course Length 101