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Game Theory and its Effects on Business Sustainability By Ralindu Echetebu Technical Writing Course Professor R. Aguirre March 23, 2017 1 “Game Theory and its Effects on Business Sustainability." INTRODUCTION “Game Theory” is the procedure of modeling the premeditated interface between players in a state containing rules and results. As far it is used in different disciplines, game theory is particularly a tool in economics study. For the past century, many of the world's most powerful and innovative minds have cumulatively worked on refining our understanding of Game Theory. In the early to mid-century, such minds included names like James Waldegrave, John von Neumann, John Nash and Merrill Flood. But recently, more great minds continue to advance the scope of which Game Theory comprises (Duronio 1). It has five major classes: Simultaneous and Sequential Move Games, Symmetric and Non-Symmetric Games, Normal Form and Extensive Form Games, Constant Sum, Non-Zero Sum, and Zero Sum Games Cooperative and NonCooperative Games. STATEMENT OF PROBLEM Game theory was at some point considered innovative interdisciplinary occurrence that brought together mathematics, psychology as well as philosophy and a far-reaching mix of other academic areas. Eight Nobel Prizes have been conferred that have significantly advanced the discipline; but further than the educational level, is game theory appropriate in the current world? OBJECTIVE My objective is to highlight the importance of these negotiation principles by providing real world business applications as examples. If more businesses adopt such problem-solving 2 doctrines as default measures, more viable agreements can be reached and most importantly maintained. One possible solution to the problem is to promote public education on the principles of Game Theory, and the advantages and disadvantages of its subtypes such as NonZero Sum solutions. I believe that if one simply learns these basic principles, they can apply them to their daily internal and external business decision making. PROCEDURE To assess the feasibility of a business market adopting more Non-Zero Sum practices, I plan to address and give examples of the five most commonly applied game theories. Through my research, I will concentrate more on the types of Constant Sum, Zero Sum and Non-Zero Sum strategies and how they affect business sustainability in today’s markets. I also plan to conduct a few interviews with current business owners, an international business attorney located in New Zealand and a financial executive at Engie Suez Energy-Houston to gain a better understanding of real world applications. The conventional instance of game theory in global trade arises if assessing economic phenomenon by an oligopoly (an economic condition in which there are few suppliers of a product that one supplier's actions can have a significant impact on prices and its competitors). Competing companies are faced with a choice to approve fundamental price framework agreed on by other firms, or initiate their lower price program. However, it is the common interest desire to coordinate with rivals that lead them to loss of revenue. As an outcome, each one is worse off. In this basic practical scenario, decision evaluation affected the overall business atmosphere and is a major aspect of the use of agreements. 3 Game theory has deviated to include other business subjects, including waging war decisions, effective marketing campaign strategies, voting styles, and perfect auction. For instance, pharmaceutical firms constantly face choices concerning whether to market the product instantly and get a competitive advantage over their competitors or to extend the testing duration of the medicine (Duronio 3). If an insolvent firm is being settled and its assets auctioned, game theory offers a basis for rational decision making. Simultaneous and Sequential Games A sequential game is where players choose an action before the other players select theirs. Significantly, the other players should have facts of their initial choice of move, or else the dissimilarity in time will not have a strategic effect (Strategy Ch 3 Strategy Games 13). Sequential games are therefore controlled by time and are displayed in the model of decision trees. Simultaneous games, on the other hand, don't have time axis because players decided their moves without being certain of the other players’ moves and are normally displayed in the model of payoff matrices (Kübler and Wieland 1437). Examples of Sequential and Simultaneous Game Theory Extensive form game representations are normally used for sequential games because they directly explain the aspects of the sequential game. Sequential games are also known as combinatorial games. True games like Chess, Go and Backgammon are normal sequential games. The magnitude of decision trees can differ due to the complexity of the game, ranging from exhaustive and small game tree to the huge multifaceted game tree of chess (Kübler and Wieland 1439). 4 The figure below illustrates how firms use sequential and simultaneous games in their firms. (Strategy Ch 3 Strategy Games 5) ACCOMODATE £100,000 TO BETTERBOOT £100,000 TO SKIFINE SKIFINE ENTER BETTERBOOT -£200,000 TO BETTERBOOT -£100,000 TO SKIFINE FIGHTS PRICE WAR KEEP OUT £0 TO BETTERBOOT £300,000 TO SKIFINE (Figure 1) A sequential and simultaneous move game The participators in the game are two companies: Top Value and Price Rite. Every company should make a decision concerning the price at which it sells its manufactured goods. To simplify things, it is suggested that each company has a simple dual option: it can reduce its price or maintain it. The game theory is played on one occasion. The essentials of this game can be signified in the normal form. As every firm has two different designs accessible to it, there are four potential strategies of configurations, indicated by the connections of the column and row stratagem in the matrix. The numbers in the pair represent the proceeds that each company receives for a specific choice of an alternative. A 2-player game on price (Strategy Ch 3 Strategy Games 7). 5 Stick Cut Stick 1,4 3,3 Cut 2,2 4,1 Top Value Price Rite (Figure 2) The Matrix for Top Value and Price Rite Nash Equilibrium Stick Cut Stick 1,4 3,3 Cut 2,2 4,1 Top Value Price Rite (Figure 3) Nash Equilibrium A set of strategic alternatives is a Nash equilibrium if every player is doing the best possible as compared to what other person is doing. In another way, neither a company will benefit by opposing independently from the result, and so would not unilaterally change its plan given a chance to do so. Nash Equilibrium is a solution idea. Secondly, the result is inefficient. Both companies could do exemplary if they chose to Stick (where the revenue to each company would be three instead of 2). 6 This situation occurs because there are two facets to the answer. Firstly, the game has been played non-cooperatively. Secondly, the profits help to determine the structure of inducements facing the companies. Therefore, the inducements are not favorable to the option of Stick and can be critical to the results of a game. The payoff matrix in Figure 3 is a model of a Prisoners’ Dilemma game. This is the name given to all games in which the rankings of payoffs are as indicated in Figure 3. In the game of Prisoners' Dilemma, there is a single Nash equilibrium (the result outlined in bold in Figure 3). This Nash equilibrium is as well the leading strategy for every player. Furthermore, the profits to both players in the main stratagem Nash equilibrium are poor as compared to those which would lead to selecting their option (dominated) stratagem. As it can be seen, not all games have this payoff structure. Though, numerous business problems appear to be illustrations of Prisoners’ Dilemma games. Cooperative and Non-Cooperative Games The non- cooperative game is a game that involves competition among players and in which self-enforcing competition known as coalitions are possible because of lack of external means to reinforce the cooperative behavior. Non-cooperative games are usually examined by the process of the non-cooperative model which attempts to predict the individual payoffs and strategies to find equilibrium. It is different from the cooperative game theory that concentrates on forecasting which coalitions will form the combined activities. It does not talk about actions that groups take as well as the resulting payoff, nor does it assess the strategic haggling that takes place in the coalition, nor influences the allocation of payoffs among members of a similar coalition (Fisher, Bruce and William 1). 7 The non-cooperative game offers a low-level method because it fabricates all the systematic details of the game, while cooperative game only defines the payoffs, strategies, and structures of the coalitions. Since the non-cooperative game idea is universal, cooperative games can be evaluated through the technique of non-cooperative game hypothesis provided that adequate presumptions are prepared to include all potential policies accessible to players because of the likelihood of outside enforcement of collaboration. Although it might be ideal to express all games under a non-cooperative structure, instances abound in which inaccessibility of adequate information precludes modeling of perfect official process accessible to the company during premeditated haggling procedure. In such scenarios, the cooperative game theory offers basic method authorities (Fisher, Bruce and William 1). The cooperative and non-cooperative game focuses on economic circumstances linking interactive decision making with perhaps differing interests. In strategic or competitive circumstances decision makers act autonomously without contracting each other’s real behavior. Promises could not be kept as any coordination could be self-enforcing. Hence, personal incentives play a significant role. Non-cooperative or strategic game theory offers a structure that helps to examine decision situations. Applications of this theory comprise auction theory, negotiations on global treaties, interaction networks, collective behavior and strategic voting. In cooperative circumstances enforceable compulsory contracts among the decision makers are feasible. In such circumstances, the major subject is to get a rational allocation of the joint incomes from cooperation. Such distribution problems can be modeled by cooperative games. Applications comprise tribulations of cost, distribution of insolvency shortages, optimal assignment, water allocation, as well as corresponding opportunities. The cooperative game 8 theory also offers constructive techniques to solve tribulations in social choice, network theory as well as multi-criteria examination (Fisher, Bruce and William 1). Examples in Non-Cooperative and Cooperative Game Theory Dominant strategies One significant idea which is extensively used in finding clarifications of noncooperative games is the concept of leading strategy. A company has the main stratagem if it has a single strategy that gives higher profits as compared to any other company regardless of the decision made by the other company. Dixit and Nalebuff state this principle: "If the company has an overriding stratagem, it should use it (Strategy Ch 3 Strategy Games )." Cooperative Game Theory and its Sustainability This game could be imagined by being played as a profit-maximizing cartel. Assuming that companies cooperated, making their selection mutual instead of separate. Will this change the result of the game? The response is yes. If all companies decided to stick, the payoffs of every company would be three instead of 2. But there is a challenge, can the compensation be maintained? If self-interest manages conduct, then the answer is no. Every company has incentives to abandon the contract and to change its strategy immediately after it has been attained. Assuming the two companies had made an agreement to maintain the price, and observe the enticements of Y and X has stated that it will not reduce the price, company Y can get the benefit by deserting the agreement, leaving X to stick as decided other than reducing the price. That means company Y could get proceed of 4. 9 Extensive and Normal Form from Game Theory Normal form The normal form is considered to be a depiction of the game. It is represented in the form of a matrix rather than a graphical form. Whereas this method can be used in determining subjugated strategies, some information gets lost when using extensive form representation (Roth and Ido Erev 167). The normal-form model of the game comprises of all conceivable and perceptible strategies as well as their equivalent payoffs for every player. In static games of perfect, complete information, a normal form game representation is a specification of players’ plan spaces as well as payoff functions. A strategy/plan space is believed to be the set of strategies accessible to the player, while strategy is the whole plan of action for each phase of the game, whether or not that phrase occurs in the play. A payoff function is mapping from the cross-commodity of strategy spaces for players to the player's payoffs (usually the actual numbers, where the number stands for ordinal or cardinal utility (Raiffa 23). Uses of normal-form The payoff matrix helps to facilitate the elimination of dominated strategies, and it is normally used to explain this theory. For instance, in prisoner dilemma, it is possible to see that every prisoner can defect or cooperate. If one of the prisoner defects, he or she gets off effortlessly while the other prisoner is locked in the cell for a longer period. But if they both defect, they will be kept for a short period. One can identify that cooperation is strictly subjugated by the defect. One should compare the first digits; this means that 0 > −1 and −2 > −5. This indicates that no matter what column a player picks, the player on the row does well by picking defect. Likewise, the player compares the 2nd payoff in every row again 0 > −1 and −2 > −5 (Strategy Ch 3 Strategy Games 5). This indicates that no matter what player in the row does, 10 the player in the column does well by picking defect. This signifies the exceptional Nash equilibrium of the game. (Roth and Ido Erev 169). Extensive-form game An extensive-form permits direct demonstration of various features like the sequencing of players' possible actions, their decisions at each point, the information every player has concerning the moves of the other players when he or she decides, on his payoffs for all potential game results. Extensive-form likewise allows representation of imperfect information in forms of possibility encoded as moves by nature. Zero-sum game This significant concept derives from the initial ideas demonstrated in the game theory and stipulates that experimental benefits gained by the single party are equivalent to the losses of the other party (Norton and Samuel 215). Options, swaps, forwards, as well as other monetary instruments, are normally defined as zero-sum apparatus. In economic theory and game theory, a zero-sum game is considered to be an arithmetical representation of a circumstance in which every participant's failure or achievement is accurately equated to the gains or losses of the other participants (Norton and Samuel 215). In other words, game theory is an event where one individual's gain is equal to other's loss, so the benefit or wealth is zero. A zero-sum game can have two or more players. If the entire losses are subtracted, and the entire gains of the participants added, they will add to zero. Therefore, cutting a cake where taking big piece decreases the amount of available cake for other people is a zero sum game if the participants value every cake. 11 In Game Theory, zero-sum games are less common that non-zero sum games. Gambling and poker are famous examples of zero-sum games because the addition of amounts won by many players equals the joint losses of the other people (Norton and Samuel 215). Games such as tennis and chess, where there are one loser and one winner, likewise zero-sum games. In the financial markets, futures and options are illustrations of zero-sum games, apart from business costs. For each who gains on a contract, there is an opposite-party who gets loses. Matching pennies is the game normally quoted as an illustration of a zero-sum game. The game encompasses two different players, M and N concurrently putting a penny on the table. The payoff relies on if pennies do not equal or equal. If all pennies tails or heads, player N wins and maintain player M’s penny, in case they do not equal, player N wins and earns contestant M’s penny (Norton and Samuel 216). Zero-sum games are different from triumph-win circumstances – like trade agreements that drastically upsurges business among two countries – or lose-lose circumstances, such as war for example. In real-life, nevertheless, things are not constant, so losses and gains are normally hard to measure. A fallacy held by some people is that the stockpile market is a zero-sum game. However, that is not true, since business people may offer share prices down or up depending on many factors like the economic attitude, profit forecasts as well as evaluations, without one share shifting hands (Norton and Samuel 215). Eventually, the stock market is inextricably connected to the actual financial system, and both are dominant tools of affluence instead of zero-sum games. 12 Zero-Sum Game & Economics In Economics, Zero-sum game presumes a perfect description information and perfect competition, which means both challenges in the paradigm, have all pertinent information to make a well-versed decision. Broadly speaking, many trades or transactions or trades are intrinsically non-zero sum games since when the two parties agree to trade they so with the clear understanding that services and goods they are receiving are more significant than services and goods they are trading for it’s after the cost of transactions (Norton and Samuel 215). This is termed as positive-sum, and many transactions fall under this class. Futures and options trading is the closest sensible pattern to the zero-sum game situation. Futures and options are necessary well-versed bets on what the projected price of a specific product will be in a strictly bound time. With futures and options, if the price of that product increases within that bound time, the investor can sell the futures at proceeds. Therefore, if the shareholder makes cash from that bet, then there will be an equivalent loss (Weiser 43). This is the reason options, and future trading normally comes with stipulation not to be undertaken by inexperienced traders. But, options and futures offer liquidity for the subsequent markets and can be very successful for the correct company or investor. It is important to note that the stock market is normally considered to be a zero-sum game, which is a fallacy. Traditionally, and in modern society, the stock market is frequently associated with betting, which is absolutely a zero-sum game. If a businessperson purchases a stockpile, it is an allocation of possession of a corporation that allows that shareholder to a portion of the firm's proceeds. The price of a stock can increase or decrease regarding the wealth and a multitude of different aspects, but eventually, possession of that stockpile will ultimately result in a loss or a 13 proceed that is not predicated on the assurance or probability of somebody's loss (Norton and Samuel 215). On the contrary, betting means that someone wins the cash of the other party who loses it in the game. Non-Zero Sum This is a game theory and a situation where single decision maker’s loss or gain does not manifestly lead to the other decision makers' gain or loss. That means, the losses or winnings of all players do not lead to zero and everybody can gain: it is known as win-win game. Non-zero defines a circumstance where the interrelating parties’ aggregate losses and gains and losses can be more or less than zero (Norton and Samuel 215). A zero-sum game is a firmly competitive game whereas non-zero sum games can either be non-competitive or competitive. There is uncertainty in addressing swaps under coercion. Assuming that ‘Trade A’ where John trades Good A to Kelvin Good B, if the trade does not benefit John adequately, John will overlook trade X. But if Kelvin uses coercion to make sure that John will swap Good A for Good B, then this says nothing concerning the original Business X. That means that Business X was not a positive sum (that is to mean that non-occurring transactions could be zero-sum if Kelvin's gain of efficacy accidentally balances John’s loss of efficacy (Norton and Samuel 217). What has occurred is that the current trade has been suggested, Trade Z, where John swaps commodity A for two different things: commodity B as well as escaping the penalty imposed Kelvin for rejecting the business. Trade Z is considered to be a positive sum, for the reason that Adam wanted to do business, he hypothetically has an alternative, but he has identified that his position is well served in provisionally using force (Hedges 13). Under force, the forced party is acting appropriately under the regrettable situations, and the swaps they make are positive sum. 14 How Non-zero sum game makes businesses sustainable Non-zero sum games and survivable malware There are numerous current works in the area of malicious mobile agents and beneficial mobile agents like Cryptovirus. It is indicated that Cryptovirus is a circulated algorithm, and by exploiting communal bulletin boards, mix-nets and PKI, novel malware are likely to happen. In specific, a disbursed Cryptovirus attack forces the victim to play a nonzero game under the danger of sensitive facts being discovered (Strategy Ch 3 Strategy Games 17). The malware attack is normally created as Non-Zero Sum game where the regulations are forced by cryptographic protocols. To solve such problem, the government agencies took the initiative to counter such attacks using Zero-Sum Game. This is the optimal strategy for the machines which encompass the extension of the life of payload after the victim is confirmed. This broadens both decision capability and life of dealing with the virus, hence creating sustainability in the cyber industry. Fannie Mae Multifamily Mortgage For about 25 years, Fannie Mae Multifamily mortgage business has consistently and successfully offered a reliable, stable as well as market for participants in the housing industry (Fannie Mae 9). As one of the largest participant in the multifamily mortgage financing, the business exploits a shared risk business representation that has proved to be profitable, scalable and sustainable. Fannie Mae experiences favorable performance of its $189 billion multifamily business. Fannie Mae Multifamily guaranty book of the business is attributable to the DUS paradigm loss sharing with highly financially and experienced sound counterparties, joined with the standard of the underwriting guidelines as well as the asset management oversight (Fannie Mae 13). 15 (Figure 4) Alignments of Interest Conclusion Business games are seldom made, but if ever made, they occur when decisions are made at the similar times by appropriate firms. But because it is so, firms should select their alternatives before their competitors do. Numerous business choices are superlatively examined as occurring within the structures of concurrent games. That means, the companies think as if all players should choose a strategy at the same time. Many real games possibly merge elements of sequential and simultaneous games. In economic theory and game theory, a zero-sum game is considered to be an arithmetical representation of a circumstance in which every participant's failure or achievement is accurately equated to the gains or losses of the other participants. However, numerous economic circumstances are non-zero sum because valuable services and goods can be created, destroyed, or badly allocated in many ways; and any of those situations will create a net loss or gain of utility to many business ventures. All businesses are by description a positive sum because if two parties concur to a swap, every party should consider the products it is getting to be more precious as compared to goods it is delivering. In truth, all economic swaps should benefit all parties to the point that every party can overcome its costs of the transaction, or the transaction will simply not occur. 16 Bibilography Fannie Mae. "the role of risk retention in multifamilyfinance ." 2011. Fisher, Roger, Bruce Patton, and William Ury. Getting to yes: negotiating an agreement without giving in a Np.: Hutchinson Business, London, 1987. Print. Hedges, Kristi, and Work In Progress. "Six Surprising Negotiation Tactics That Get You The Best Deal." Forbes. Forbes Magazine, 05 Dec. 2013. Web. 14 Mar. 2017. Duronio, Ben. "7 Easy Ways To Use Game Theory To Make Your Life Better." Business Insider. Business Insider, 04 Apr. 2012. Web. 09 Mar. 2017. Raiffa, Howard. "The Art & Science of Negotiation." Harvard Law Review 96.4 (1983): 969. Program on Negotiation. Web. 07 Mar. 2017. Haar, Charles M., and Peter A. Lewis. "Fannie Mae: A Win-Win Solution." The Washington Post. The Washington Post, 21 June 1996. Web. 13 Mar. 2017. Weiser, John. Win-Win Strategies: Case Studies. Puerto Rico: Innovations through Partnership, Apr. 2004. PDF. Norton, Michael I., and Samuel R. Sommers. "Whites see racism as a zero-sum game that they are now losing." Perspectives on Psychological Science 6.3 (2011): 215218. Kübler, Dorothea, and Wieland Müller. "Simultaneous and sequential price competition in heterogeneous duopoly markets: Experimental evidence." International Journal of Industrial Organization 20.10 (2002): 1437-1460. Roth, Alvin E., and Ido Erev. "Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term." Games and economic behavior 8.1 (1995): 164-212. 17 Strategy Ch 3 strategy Games . "Chapter 12: Routes to success: a strategic perspective. ." 18