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Transcript
P5 Key facts sheets: Test Mark: A: Satellites, Gravity and Circular Motion Key Fact Gravity is the universal force of attraction between masses A satellite is an object that orbits a larger object in space The Moon remains in orbit around the Earth and the Earth and other planets in orbit around the Sun due to their gravitational attraction The height above the Earth’s surface affects the orbit of an artificial satellite: The closer it is, the faster it orbits. Some of the applications of artificial satellites include: communications, weather forecasting, military uses, scientific research, GPS, imaging the earth Geostationary artificial satellites orbit the Earth once in 24 hours around the equator, remain in a fixed position above the Earth’s Surface and orbit above the Earth’s equator Circular motion requires a centripetal force. Gravity provides the centripetal force for orbital motion Artificial satellites are continually accelerating towards the Earth due to the Earth’s gravitational pull, but their tangential motion keeps them moving in an approximately circular orbit (H) Artificial satellites in lower orbits travel faster than those in higher orbits because the gravitational force of the Sun is greater (H) The orbital period of planets increases the further they are from the Sun. This is in part because they have further to travel due to a larger radius of orbit, but they also travel more slowly due to the weaker centripetal/gravitational force of the Sun (H) A periodic comet speeds up during its orbit around the Sun. The closer it gets, the faster it moves due to the increasing gravitational force of the Sun. It’s distance from the Sun varies because it has a highly elliptical orbit (H) Gravitational force decreases with distance from an object. This is an inverse square law: if the distance doubles, the force reduces by a factor of 4. If distance triples, force reduces by a factor of 9 (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1. 2. 3. 4. R A G Test Mark: P5 Key facts sheet: B: Vectors and Equations of Motion Key Fact Relative speed depends on the direction of movement (in context of two cars travelling on a straight road) Direction is not important when measuring speed, speed is a scalar quantity The difference between scalar and vector quantities: some quantities (eg mass, time) are scalar (no direction). Some quantities (eg force, velocity, acceleration) direction is important – these are vectors Vector sum from vector diagrams of parallel vectors: Where vectors point in the same direction, add them. Where vectors point in opposite directions, subtract them. For any journey the distance travelled can be calculated using the equation: distance, s = average speed (u + v)/2 × time, t s = (u + v)/2 x t The equation: v = u + at can be used to calculate final speed, v, only (you need to be able to rearrange these equations) Calculating the resultant of two vectors that occur at right angles to each other can be found using Pythagoras and trigonometry (H) Learn these methods!: Use the equations v2 = u2 + 2as, s = ut + 1 /2at2 (including change of subject) to find (H): final velocity, v initial velocity, u distance, s acceleration, a time, t Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1. 2. 3. 4. R A G Test Mark: P5 Key facts sheet: C: Projectile Motion Key Fact The path of an object projected horizontally in the Earth’s gravitational field is curved. This path is called a trajectory, e.g. a bullet from a gun, a ball being thrown (horizontally) The shape of this trajectory is parabolic The range (distance travelled) of a ball struck in sport depends on the launch angle, with an optimum angle of 45° Other than air resistance, the only force acting on a ball during flight is gravity Projectiles have a downward acceleration and this only affects the vertical velocity, not horizontal velocity For a projectile in Earth's gravitational field (we normally ignore air resistance) • there is no acceleration in the horizontal direction (a constant horizontal velocity) • the acceleration due to gravity, g, acts in the vertical direction (steadily increasing vertical velocity) The horizontal and vertical velocities of a projectile are vectors The resultant velocity of a projectile is the vector sum of the horizontal and vertical velocities (H) For an object projected horizontally: • the horizontal velocity is unaffected by gravity • therefore the horizontal velocity is constant •but, gravity causes the vertical velocity to change (H) You must practice using the equations of motion (in Item P5b) for an object projected horizontally above the Earth's surface where the gravitational field is uniform (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 5. 6. 7. 8. R A G Test Mark: P5 Key facts sheet: D: Collisions, momentum and gases Key Fact Newton’s Third Law: every action has an equal and opposite reaction Everyday examples of collisions include sporting examples (kicking a ball, or hitting a gold ball) and car collisions When an object collides with another object or two bodies interact, the two objects exert an equal and opposite force on each other (Newton III) Opposite reactions in static (non-moving) situations include the interaction between you and the Earth: You pull the Earth towards you; you are also pulled equally towards the Earth due to gravity Gases exert a pressure on the walls of their container. In a space rocket, the force pushing the particles backwards equals the force pushing the rocket forwards Changes in volume or temperature produce a change in pressure in a gas. Increasing the volume of a container with the same amount of gas reduces pressure; increasing the temperature of a gas increases pressure as the particles have more kinetic energy Pressure can be explained in terms of (H): • the change of momentum of the particles striking the walls creating a force • the frequency of collisions with the walls of the container increasing For large scale rockets used to lift satellites into the Earth’s orbit, sufficient force is created to lift the rocket by (H): • using a large number of particles of exhaust gas • the particles must be moving at high speeds to generate large forces (H) The principle of conservation of momentum can be used to describe the collision between two objects moving in the same direction, for collisions when the colliding objects coalesce (join together) using the equation (H): m1 u1 + m2 u2 = (m1 + m2) v Momentum is a property that is always conserved and can be used to explain: • explosions • recoil • rocket propulsion (H) (you need to be able to explain this!) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 9. 1 0. 11. 1 2. R A G Test Mark: P5 Key facts sheet: E: Satellite Communication Key Fact Different frequency waves are used for low orbit satellites (relatively lower frequency) and geostationary satellites (relatively higher frequency) Some radio waves (e.g. long wavelength) are reflected by part of the Earth’s upper atmosphere Some radio waves (e.g. short wavelength) and microwaves pass through the Earth’s atmosphere Information can be transmitted using microwaves to orbiting artificial satellites and then retransmitted back to Earth or to other satellites Electromagnetic waves with different frequencies behave differently in the atmosphere: • below 30 MHz are reflected by the ionosphere • above 30 GHz, rain, dust and other atmospheric effects reduce the strength of the signal due to absorption and scattering • between 30 MHz and 30 GHz can pass through the Earth’s atmosphere Radio waves have a very long wavelength and can ‘spread’ around large objects. This is called diffraction. It enables radio signals to be received by people living in hilly areas, as the waves will diffract around the hills. Satellite transmitting and receiving dishes need very careful alignment: • the size of a satellite communication dish is many times the microwave wavelength • this produces little diffraction hence a narrow beam that does not spread out • this means the receiving dish and satellite need exact alignment (H) The amount of diffraction of a wave depends upon the size of the gap and the wavelength of the wave. The conditions of maximum diffraction are when a wave passes through a gap most similar in size to its wavelength (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1 3. 1 4. 1 5. 1 6. R A G Test Mark: P5 Key facts sheet: F: Nature of Waves Key Fact Interference occurs when two waves overlap. When waves overlap there are areas where the waves add together and areas where the waves subtract from each other The effect of interference on waves can be observed in sound (two speakers), light (diffraction through 2 slits) and water (2 waves on a ripple tank). You need to be able to describe the interference of two waves, using one of the above examples, in terms of reinforcement and cancellation of the waves Coherent waves sources are needed to produce a stable interference pattern. For light, this means you need a monochromatic (one wavelength) source Light travels in straight lines. Evidence to support this includes e.g. shadows and eclipses All electromagnetic waves are transverse Light diffracts through a single slit and double slits. In both cases a fringe pattern is produced (look this up in your revision guide).The interference patterns produced are evidence of the wave nature of light. All e-m waves are transverse waves and therefore can be plane polarised Explanations of the nature of light have changed over time, with some scientists describing light as waves, and some scientists describing light as particles. Reflection of light can easily be described by a particle model (like a ball bouncing off a surface) The particle theory of light is not universally accepted, because diffraction, polarisation and interference patterns are better explained using a wave model Interference patterns: Constructive interference occurs when two waves are in phase (crest meets crest). Destructive interference occurs when two waves are in anti-phase (crest meets trough) (H) The number of half wavelengths in the path difference for two waves from the same source relates to the type of interference caused (H): • Constructive Interference: path difference = nλ • Destructive interference: path difference = (n + ½)λ (n = 0,1,2 etc) Coherent wave sources have the same frequency, they have a constant phase difference & the same amplitude (H) Polarisation is used in Polaroid filters and sunglasses. Light from some substances (e.g. water or snow) is partly polarised in parallel to the surface it is reflecting from (e.g. horizontally). Polaroid filters in this case will be vertically polarised to block out the horizontally polarised light (H) Wave theory of light has surpassed particle theory, as the evidence base has changed over time from things like Young’s Double Slit Experiment (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1 7. 1 8. 1 9. 20. R A G Test Mark: P5 Key facts sheet: G: Refraction of Waves Key Fact Refraction involves a change in direction of a wave due to the wave passing from one medium into another A ray of light travelling from air into glass has an angle of incidence usually greater than the angle of refraction, because light refracts towards the normal when it enters a medium of higher density Refraction occurs at the boundary between two media: when the wave speed decreases the wave bends towards the normal; when the wave speed increases the wave bends away from the normal Refractive index is a measure of the amount of refraction after a boundary Refractive index = c ÷ v (where c = speed of light in a vacuum, v = speed of light in the medium. e.g. glass) Dispersion happens when light is refracted. This is where refraction splits light into all the spectral colours and the amount of refraction for each colour depends on its wavelength The amount of bending (refraction) increases with greater change of wave speed and refractive index Dispersion can be explained in terms of spectral colours having different wave speeds in different media but the same speeds in a vacuum Some, or all, of a light ray can be reflected when travelling from glass, or water, to air. There are many uses of Total Internal Reflection (TIR), including: optical fibres; binoculars; reflectors and cat’s eyes on the road and road signs Light incident on a glass/air surface: will refract when the angle of incidence is less than the critical angle; will refract at 90° when angle of incidence is equal to critical angle; will TIR when the angle of incidence is above the critical angle Different media (e.g. glass, air, water, diamond) have different critical angles Refractive index = c ÷ v. This will require the use of standard form notation (e.g. 3 x 1 08 m/s) and/or a scientific notation calculator. (H) Dispersion occurs because spectral colours have a different speed in glass (if a glass prism is being used), and different refractive indices; blue light having a greater refractive index than red light so blue bends the most (H) The larger the refractive index, the smaller the critical angle. This is why diamonds sparkle so much – more light is totally internally reflected! (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1. 2. 3. 4. R A G Test Mark: P5 Key facts sheet: H: Optics Key Fact Convex lenses are also called converging lenses. They are fat in the middle & thin at the edge Light incident on a convex lens parallel to the axis will converge/focus at the focal point The focal length of a convex lens is measured from the centre of the lens to the focal point ‘fat’ lenses have short focal lengths and ‘thin’ lenses have long focal lengths The effect of a convex lens on a diverging beam of light is that it will focus the light at a point behind the focal point: This diagram shows the light diverging (spreading out) Key terms: Convex lenses produce real images on a screen Revise your ray diagrams to show how a convex lens produces a real image on film and screen respectively (A suitable diagram may be required or given)! Convex lenses are used: in cameras; in projectors; in some spectacles; as a magnifying glass Images produced by cameras and projectors are focused by changing the distance between the lens and the screen. This depends on how far away the object is – you need to revise this magnification = image size ÷ object size Real images: are inverted and can be projected on to a screen (H) Virtual images: are upright and cannot be projected onto a screen (H) Revise how to find the position and size of the real image formed by a convex lens by drawing suitable ray diagrams (H)! Including a change of subject: magnification = image size ÷ object size (H) Ask yourself: Do I understand all of the summary facts? Do I need help? Write any questions below. . . . 1. 2. 3. 4. R A G