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The “normal” is an imaginary line perpendicular to the interface (surface). We measure everything from that. inci den t ligh ht d lig cte t e refl A “ray” illustrates the path of a light wave. ed ct fra t re ligh Fig. 33-16 Fig. 33-16 Refraction Light travels more slowly through a material — gas, liquid, or solid — than it does through a vacuum. We denote the speed of light in a vacuum as c, and the speed of light in some material as v. The ratio n = c/v is called the index of refraction (a.k.a. the refractive index). v ≤ c so n ≥ 1. n has no units. Larger refractive index (higher n) means slower speed of light (lower v). n depends on material, and on wavelength (!). • • • • 39 Laws of Reflection and Refraction Rules describing the behaviour of light when it encounters an interface between two media. Incident, reflected, and refracted rays are all in the same plane. Law of Reflection: The angle of reflection is the same as the angle of incidence: θ’1 = θ1. Fig. 33-16 Law of Refraction (“Snell’s Law”): 40 Snell’s Law: e.g.: Reflection & Refraction n1 = 1.33 n2 = 1.77 θ2 = ??? θ3 = ??? Fig. 33-17 Example: Water and Glass A laser is fired at the surface of some water at an angle of θi = π/3 (60º). Air na = 1.00 θi It passes through the water and into the glass bottom of the container, then out into the air. Water nw = 1.33 What are θw, θg, and θf? Glass ng = 1.52 Air na = 1.00 43 θw θw Light Waves and Refraction When light goes from one medium to another, the frequency of that light doesn’t change. • You get the same number of waves leaving an • interface in a given amount of time as you have entering. Waves don’t stop, and they aren’t created or destroyed at the interface. v = λf, and the frequency doesn’t change, so the wavelength must change if v is different. θg θg f1 = f2 θf ! v1/λ1 = v2/λ2. Since v = c/n, we get: ! n1 λ1 = n2 λ2. 44 Total Internal Reflection When a light ray goes from a “slower” medium to a “faster” medium (na > nb) —"for example, from water or glass into air —"the ray bends away from the normal, as we’ve seen. • If θa = 90° (“normal incidence”), θb = 90°. • After that, nb< na means θb > θa. Remember, there’s always a reflected ray as well. • You might not notice it if most of the light passes into the new medium. n b< n a na θb θb We can determine the critical angle from Snell’s Law: θb = 90° θa θa θa θ’a = θa Note that this only works when you’re going from a slower medium to a faster medium (higher to lower n). Go the other way and light at any incident angle refracts. θa = θcrit •θ = θcrit when θb = 90°, so sinθb = 1. Then na sinθcrit = nb, or ! sinθcrit = nb/na Eventually θb = 90º... The outgoing light ray will be directed along the surface! Snell’s law breaks down after that —"no more refraction! 46 Applications Optic fibers • Communication (denser data transmission, less noise) • Endoscopes (for looking around inside the body) Light guides • Particle physics • Natural lighting in buildings Jewelery • a A diamond’s brilliance is due to total internal reflection on the back surface. 47 Chromatic Dispersion “chroma” means “colour” The speed of light in a material depends on the light’s wavelength (or frequency). Light is weird! For most (but not all!) materials, the speed of light increases (smaller n) with increasing wavelength. • The light is “dispersed” —"different wavelengths (different colours!) travel at different speeds. • Different colours bend differently when crossing interfaces (different n in Snell’s law). n vs λ for fused quartz more bending less bending 48 http://xkcd.com/964/ Rainbows:"how do they work? Double reflections ! double rainbow! Fig. 33-21 Polarization by Reflection Polarization by Reflection When unpolarized light strikes a surface, the reflection can be partially or even entirely polarized. • How much it’s polarized depends on the angle of incidence. The plane of incidence is the plane defined by the incident, reflected, and refracted rays. (It’s always perpendicular to the surface.) Components perpendicular to this plane tend to reflect more strongly than components parallel to this plane. 52 The Polarizing Angle Amount of polarization depends on the incident angle (and the materials involved). Sir David Brewster, in 1812, found experimentally that, when the incident light is at the "polarizing angle", the reflected and refracted rays are at right angles to each other. For one specific angle, only the parallel component reflects. This means that, in the diagram, θB + π/2 + θr= π, or ! θB = (π/2 - θr). • The Law of Refraction (Snell’s Law) tells us that n1 sinθB = n2 sinθr. The perpendicular component is all refracted (along with some parallel component). So at this angle, the reflected light is 100% polarized! The incident angle at which this happens is called the polarizing angle. 53 Example: Reflections on Water Consider the surface of an unoccupied swimming pool. In the day, light reflects from the surface; at night, underwater floodlights are turned on and the light comes up from below. For both day and night: (a) what is the polarizing angle? (b) what is the angle of refraction for the transmitted part of the light when we’re at the polarizing angle? 55 90° But sinθB = sin(π/2 - θr) = cosθr. (Think of graphs of sin and cos!) Plug into Snell’s Law and rearrange: Brewser’s Law for the polarizing angle. 54