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Chapter 10 The Assembly Process Basically why does it all work Hierarchy of Programming •Problem Statement • • • • • • ? ? ? ? ? ? The Assembly Process •A computer understands machine code •People (and compilers) write assembly language Assembly source code assembler Machine code •An assembler is a program that translates each instruction to its binary machine code equivalent. •It is relatively simple program •A one-to-one or near one-to-one correspondence between assembly language instructions and machine language instructions. •Assemblers now do some code manipulation •Like MAL to TAL •Label resolution •A macro assembler can process simple macros like cpp MAL TAL MAL is the set of instructions accepted by the assembler. TAL is a subset of MAL – the instructions that can be directly turned into machine code. •There are many MAL instructions that have no single TAL equivalent. •To determine whether an instruction is a TAL instruction or not: •Look in appendix C. •The assembler takes (non MIPS) MAL instructions and synthesizes them into 1 or more MIPS instructions. MAL TAL mul $8, $17, $20 Becomes mult $17, $20 mflo $8 •MIPS has 2 registers for results from integer multiplication and division: HI and LO •Each is a 32 bit register •mult and multu places the least significant 32 bits of its result into LO, and the most significant into HI. •Multiplying two 32-bit numbers gives a 64-bit result •(232 – 1)(232 – 1) = 264 – 2x232 - 1 MAL TAL mflo, mtlo, mfhi, mthi register lo from move register hi to move •Data is moved into or out of register HI or LO •One operand is needed to tell where the data is coming from or going to. •For division (div or divu) •HI gets the dividend •LO gets the remainder •Why aren’t there in $0-$31? MAL TAL TAL has only base displacement addressing lw $8, label Becomes: la $7, label lw $8, 0($7) Which becomes lui $8, 0xMSPART of label ori $8, $8, 0xLSpart of label lw $8, 0($8) MAL TAL Instructions with immediates are synthesized with other instructions add $sp, $sp, 4 Becomes: addi $sp, $sp, 4 •add requires 3 operands in registers. •add $12, $18 add $12, $12, $18 •addi has one operand that is immediate. •On the MIPS immediate instructions include: •addi, addiu, andi, lui, ori, xori •Why not more? MAL TAL TAL implementation of I/O instructions: putc $18 Becomes li move syscall $2, 11 $4, $18 addi add syscall $2, $0, 11 $4, $18, $0 Or MAL TAL getc $11 done Becomes: li syscall move puts Becomes: $2, 12 $11, $2 $13 Becomes: li move syscall $2, 4 $4, $13 li syscall $2, 10 MAL TAL MAL TAL move $4, $3 add $4, $3, $0 add $4, $3, 15 addi $4, $3, 15 # also addi, ori, etc. mul $8, $9, $10 mult $9, $10 mflo $8 div $8, $9, $10 div $9, $10 #HI || LO product # never overflow # $8 $L0, ignore $HI! # $LO quotient # $HI remainder mflo $8 rem $8, $9, $10 div $9, $10 mfhi $8 bltx, bgez, blez, bgtz, beqz, bnez, blt, bge, bgt, beq, bne bltz, bgez, blez, bgtz, beq, bne MAL TAL MAL TAL Branches: beqz $4, loop beq $4, $0, loop blt $4, $5, target slt $at, $4, $5 bne $at, $0, target # $at is 1 if $4 < $5 # $at is 0 otherwise I/O instructions: put, puts, putc, get, getc, done Really “procedure call to OS” Assume $2 call type Assume $4 input parameters putc $12 addi $2, $0, 11 add $4, $12, $0 syscall done addi $2, $0, 10 syscall # putc is syscall 11 # see page 262 # char to putc # call OS # done is syscall 10 Assembly The assembler will •Assign addresses •Generate machine code If necessary, the assembler will •Translate (synthesize) from the accepted assembly to the instructions available in the architecture •Provide macros and other features •Generate an image of what memory must look like for the program to be executed. Assembly A 2-pass Assembler will 1. Create complete symbol table, which is just a list of the labels (symbols) together with the addresses assigned to each label by the assembler. 2. Complete machine code for instructions that didn’t get finished in pass 1. Assembler What should the assembler do when it sees a directive? • • • • • .data .text .space, .word, .byte org (HC11) equ (HC11) How is the memory image formed? Assembler Example Data Declaration a1: a2: a3: .data .word 3 .byte ‘\n’ .space 5 Address 0x00001000 0x00001004 0x00001008 0x0000100c Contents 0x00000003 0x??????0a 0x???????? 0x???????? •Assembler aligns data to word addresses unless told not to. •Assembly is very sequential. Assembler Machine code generation from simple instructions: Assembly language: addi $8, $20, 15 opcode immediate rt Machine code format: rs 31 0 opcode rs rt immediate •Opcode is 6 bits – addi is defined to be 001000 •Rs is 5 bits, encoding of 20, 10100 •Rt is 5 bits, encoding of 8, 01000 The 32-bit instruction for addi $8, $20, 15 is: 001000 10100 01000 0000000000001111 Or 0x2288000f Instruction Formats I-Type Instructions with 16-bit immediates •ADDI, ORI, ANDI OPC:6 rs1:5 rd:5 immediate:16 •LW, SW OPC:6 rs1:5 rs2/rd OPC:6 rs1:5 displacement:16 •BNE rs2:5 distance(instr):16 Instruction Formats J-Type Instructions with 26-bit immediate •J, JAL OPC:6 26-bits of jump address R-Type All other instructions •ADD, AND, OR, JR, JALR, SYSCALL, MULT, MFHI, LUI, SLT OPC:6 rs1:5 rs2:5 rd:5 ALU function:11 Assembly Example a1: a2: a3: __start: loop: .data .word .word .word 3 16:4 5 .text la $6, a2 lw $7, 4($6) mult $9, $10 b loop done Assembly Example Symbol Table Symbol a1 a2 a3 __start loop address 0040 0000 0040 0004 0040 0014 0080 0000 0080 0008 Memory map of data section address Contents (hex) Contents (binary) 0040 0000 0000 0003 0000 0000 0000 0000 0000 0000 0000 0011 0040 0004 0000 0010 0000 0000 0000 0000 0000 0000 0001 0000 0040 0008 0000 0010 0000 0000 0000 0000 0000 0000 0001 0000 0040 000c 0000 0010 0000 0000 0000 0000 0000 0000 0001 0000 0040 0010 0000 0010 0000 0000 0000 0000 0000 0000 0001 0000 0040 0014 0000 0005 0000 0000 0000 0000 0000 0000 0000 0101 Assembly Example Translation to TAL code .text __start: lui $6, 0x0040 # la $6, a2 ori $6, $6, 0x0004 loop: lw $7, 4($6) mult $9, $10 beq $0, $0, loop # b loop ori $2, $0, 10 # done syscall Memory map of data section address Contents (hex) Contents (binary) 0080 0000 3c06 0040 0011 1100 0000 0110 0000 0000 0100 0000 (lui) 0080 0004 34c6 0004 0011 0100 1100 0110 0000 0000 0000 0100 (ori) 0080 0008 8cc7 0004 1000 1100 1100 0111 0000 0000 0000 0100 (lw) 0080 000c 0000 0001 0010 1010 0000 0000 0001 1000 (mult) 012a 0018 0080 0010 1000 fffd 0001 0000 0000 0000 1111 1111 1111 1101 (beq) 0080 0014 3402 000a 0011 0100 0000 0010 0000 0000 0000 1010 (ori) 0080 0018 0000 000c 0000 0000 0000 0000 0000 0000 0000 1100 (sys) Assembly Branch offset computation. •At execution time: PC NPC + {sign extended offset field,00} •PC points to instruction after the beq when offset is added. •At assembly time: Byte offset = target addr – (address of branch + 4) = 00800008 – (00000004 + 00800010) (hex) = FFFFFFF4 (-12) • 3 important observations: •Offset is stored in the instruction as a word offset •An offset may be negative •The field dedicated to the offset is 16 bits, range is thus limited. Assembly Jump target computation. •At execution time: PC {most significant 4 bits of PC, target field, 00} •At assembly time •Take 32 bit target address •Eliminate least significant 2 bits (since word aligned) •Eliminate most significant 4 bits •What remains is 26 bits, and goes in the target field Linking and Loading Object file header start/size of other parts text Machine Language data static data – size and initial values relocation info instructions and data with absolute addresses symbol table addresses of external labels Debuggin` info Linking and Loading Linker •Search libraries •Read object files •Relocate code/data •Resolve external references Loader •Create address spaces for text & data •Copy text & data in memory •Initialize stack and copy args •Initialize regs (maybe) •Initialize other things (OS) •Jump to startup routine •And then address of __start Linking and Loading •The data section starts at 0x00400000 for the MIPS RISC processor. •If the source code has, .data a1: a2: .word 15 .word –2 then the assembler specifies initial configuration memory as address 0x00400000 0x00400004 contents 0000 0000 0000 0000 0000 0000 0000 1111 1111 1111 1111 1111 1111 1111 1111 1110 •Like the data, the code needs to be placed starting at a specific location to make it work Linking and Loading •Consider the case where the assembly language code is split across 2 files. Each is assembled separately. File 1: File2: .data a3: .word 0 .data a1: .word 15 a2: .word –2 .text __start: .text proc5: la $t0, a1 add $t1, $t0, $s3 jal proc5 done lw $t6, a1 sub $t2, $t0, $s4 jr $ra Linking and Loading What happens to… • • • • • • • a1 a3 __start proc5 lw la jal Linking and Loading Problem: there are absolute addresses in the machine code. Solutions: 1. Only allow a single source file • Why not? 2. Allow linking and loading to • Relocate pieces of data and code sections • Finish the machine code where symbols were left undefined • Basically makes absolute address a relative address Linking and Loading •The assembler will •Start both data and code sections at address 0, for all files. •Keep track of the size of every data and code section. •Keep track of all absolute addresses within the file. •Linking and loading will: •Assign starting addresses for all data and code sections, based on their sizes. •The blocks of data and code go at non-overlapping locations. •Fix all absolute addresses in the code •Place the linked code and data in memory at the location assigned •Start it up MIPS Example Code levels of abstraction (from James Larus) C code #include <stdio.h> int main (int argc, char *argv[]) { int I; int sum = 0; for (I=0; I<=100; I++) sum += I * I; printf (“The sum 0..100=%d\n”,sum); } Compile this HLL into a machine’s assembly language with the compiler. MIPS Example main: loop: .text .align .globl .ent 2 main main 2 subu sw sd sw sw $sp, 32 $31, 20($sp) $4, 32($sp) $0, 24($sp) $0, 28($sp) lw mul lw addu $14, $15, $24, $25, 28($sp) $14, $14 24($sp) $24, $15 str: sw ble la lw jal move lw addu j .end $8, 28($sp) $8, 100, loop $4, str $5, 24($sp) printf $2, $0 $31, 20($sp) $sp, 32 $31 main .data .align 0 .asciiz “The sum 0..100=%d\n” MIPS Assembly Language, labels resolved addiu sw sw sw sw sw lw lw multu addiu slti sw mflo addu bne sw sp, sp,-32 ra, 20(sp) a0, 32(sp) a1, 36(sp) zero, 24(sp) zero, 28(sp) t6, 28(sp) t8, 24(sp) t6, t6 t0, t6, 1 at, t0, 101 t0, 28(sp) t7 t9, t8, t7 at, zero, -9 t9, 24(sp) lui lw jal addiu lw addiu jr move a0,4096 a1, 24(sp) 1048812 a0, a0, 1072 ra, 20(sp) sp, sp, 32 ra v0, zero Which then the assembler translates into binary machine code for instructions and data. MIPS Machine language 00100111101111011111111111100000 10101111101111110000000000010100 10101111101001000000000000100000 10101111101001010000000000100100 10101111101000000000000000011000 10101111101000000000000000011100 10001111101011100000000000011100 10001111101110000000000000011000 00000001110011100000000000011001 00100101110010000000000000000001 00101001000000010000000001100101 10101111101010000000000000011100 00000000000000000111100000010010 00000011000011111100100000100001 00010100001000001111111111110111 10101111101110010000000000011000 00111100000001000001000000000000 10001111101001010000000000011000 00001100000100000000000011101100 00100100100001000000010000110000 10001111101111110000000000010100 00100111101111010000000000100000 00000011111000000000000000001000 00000000000000000001000000100001