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Fieldnotes Drama and Performance This guide was devised by the Community Partnerships Team at the British Museum in collaboration with youth participation and theatre practitioners from Only Connect UK Dani Baker and Liz Bacon. Only Connect partnered with Talking Objects Collective in 2014, supporting young people to create a site-specific promenade performance piece inspired by the iconic Lewis Chessmen. Drama and performance work can be done on many different scales in museums and galleries, and is a fantastic medium to engage audiences with stories around objects. Why use drama and performance in museums? Working with the objects and collections at the British Museum, young people can find theatre techniques a fascinating way of exploring the potential stories behind historical and contemporary objects from across the world and bringing those to life. Theatre is an art form which seeks to tell and share stories with an audience, and can promote, provoke and challenge our understanding of the world around us. For many objects, there is an open-ended aspect to their history and therefore not all the details about the objects are known. Young people’s creative responses and interpretation of these objects are as valid as anyone else’s. Using theatre techniques to explore objects helps young people to develop a sense of ownership over the direction of the project, since we were asking them to construct fictional stories, where the focus was on the participants’ creativity, not on their historical accuracy. We were exploring the spirit of the objects (quite literally in our storyline where the spirits of the Lewis Chessmen were brought to life), rather than the historical facts. Working in the galleries can help participants to place their own cultures, traditions and life-stories in a wider historical and world context. Using theatre processes while exploring objects also challenges the Museum to think about the way in which it presents the stories behind the objects. ‘We learnt collaborating with a large cultural institution really gave the young people’s work a different sense of status an audience appeal. Additionally, inviting disengaged young people into a space like this, that is potentially intimidating, and asking them to generate a sense of ownership over the space and the objects within it, as well as supporting them to develop relationships with the people who work in that building, I believe increased the young people's confidence in accessing new spaces in general’ Dani Baker Activities to try Space/setting Walk around the gallery space and discuss what you notice about dimensions, lighting, scale and layout. Think about the theatrics of the space, and how the gallery can be used as a setting for a theatrical performance. What kind of characters might inhabit the space? When might the story be set? Working in groups, ask young people to choose one element of the space that they find interesting and develop a freeze-frame image to draw attention to that space (imitating architectural elements with their gestures and body language). Share each group’s pose and reflect on what is effective for an audience. Choose a large architectural element of a gallery (for example: we used the main staircase as you enter the British Museum) and give the group five minutes to devise a frozen image which draws an audience’s attention to that area. Reflect with the group on the process. You could also visit a gallery (e.g. the Enlightenment Gallery, Room 1) to observe visitors’ activities. Choose one visitor to focus on and subtly mirror their ovements as they wander through the gallery. Come back together as a group and share your findings. Show gestures and movements you observed. Choose one favourite movement or gesture per person and then put all the movements together to create a ‘visitors in the gallery’ sequence. Character development Visit a selection of galleries that you think young people might find interesting or relevant. Split the group into smaller teams and ask them to choose a character from the Museum (for example, a character from the Lewis Chessmen in Room 40). Ask each group to choose a gallery and three objects in that gallery that they find interesting. Set them the task of finding a story for their chosen character that connects the three objects, and ask them to create a piece of performance in the gallery space. The participants should be encouraged to think about how they will use the space, and successfully move the audience through it. Ask each group to share with the other groups, and evaluate what worked in terms of the story, the use of the space and the development of their chosen character(s). ‘Using the different galleries in the Museum and getting out of the rehearsal room gave this project a whole new dynamic. Just using different spaces in itself really helped to open up the young people’s imaginations and opened the group up to different influences that could help shape their work and their creativity. Even when not creating sitespecific work in the future I would definitely continue to try and work beyond the rehearsal room in this way.’ Liz Bacon Ask each person to walk around the space like their chosen character. Encourage them to think about which body part leads their movements, and how their character might interact with other people in the space. Next, ask participants to think of an animal that their character might become. Ask them to walk around the space as that animal. Using a scale of 1–10, 1 being a completely human version of that character and 10 being totally animal, explore the dynamic between the animal and human nature of their characters on this scale. Discuss and reflect, asking each participant to consider where they think their character would sit on that scale. Narrative/story Identify a narrative theme in your performance and split the group into teams. Send them away to create a piece of movement, rhythm or sound exploring this theme (30–60 seconds long, that they can repeat). Discuss what is effective and what each sequence evokes for the audience. Standing in the middle of the space, ask the group to start their sequences in different corners of the space (this could be a gallery or a rehearsal room). Give them instructions that you will wave once when you want the group to start being drawn into the middle of the space, and that you will conduct (higher hands, more exaggerated movement and tension, lower hands, more subtle movement and tension for example) their sequence(s). As the groups meet in the middle of the space, put your hands high above your head, indicating that the group will reach a crescendo and ask them to find a natural ending. Discuss afterwards how the sequence uses the space, how it might pull in an audience in, and how the performers feel that it advances the story. Practical tips Don’t be afraid of the challenge of working in a big space, embrace the opportunities this creates for the young people. Do be aware of how intimidating these public spaces can be, so ensure that young people are equipped to deal with those challenges. Work and develop your theatre pieces within the gallery space as much as possible to get young people more comfortable using that environment. Understand the boundaries of the space and what is practical in the space whilst not being limited. Allow a certain amount of calculated risk – if the young people want to try something that is ambitious let them try, if they fail you can support them to learn from this experience. Where possible, explore different spaces and let participants choose which spaces they are interested in, so that they have more ownership of the process. Find ‘creative anchors’ within the space to help the young people connect with the space and the objects within it (for example, ask them to focus on one or two objects they are curious about, and find a creative link between them). Try to engage other members of staff in your process – this will create more buy-in from the Museum and more support for the young people. Be aware that Museum staff need to protect other visitors and objects, so prepare young people for their role and responsibility prior to the gallery visits. Discuss what Museum visitors expect when they are in the galleries and how dramatic work might challenge those expectations. Role play the responses young people might expect to receive from visitors, and how you could explain what you’re doing to promote understanding of your project. This should help minimise negative interactions between young people and Museum visitors. Give young people opportunities to engage with objects/collections in different ways prior to their performance, to spark personal connections with objects and works of art. For example, take a free eye-opener tour (free daily tours at the British Museum of selected objects), research in the galleries, practise storytelling using objects, etc.