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OPERANT CONDITIONING Increase Response Increase (add) Stimuli Decrease (subtract) Stimuli (+) Positive Reinforcement (-) Negative Reinforcement Add a desirable stimulus to increase behavior Removing an aversive stimulus which in turn will increase a behavior Example: Example: *Parent gives money (reinforcer) to child when room is cleaned. *Parent nags (aversive stimulus) child until room is cleaned Decrease Response A punisher is any consequence that decreases the frequency of a preceding behavior, usually by administering an undesirable consequence or withdrawing a desirable one. (+) Positive Punishment (-) Negative Punishment Administer an aversive stimulus to decrease preceding behavior Withdraw a desirable stimulus to decrease preceding behavior Example: Example: *Child must wax car because room is not cleaned. *Child is grounded because room is not cleaned OPERANT CONDITIONING: Positive Reinforcement, negative reinforcement, and punishment are tricky concepts. Here is another way to look at the topic. 1. If you give a desired stimulus, it is positive reinforcement. 2. If you take away a desired stimulus, it is negative punishment. 3. If you give an aversive stimulus, it is positive punishment. 4. If you take away an undesired/aversive stimulus, it is negative reinforcement. **Remember: A. Both positive and negative reinforcement increase a behavior or response. B. Both positive and negative punishment decrease a preceding behavior. Type of Stimulus Desired (for example, a compliment) Undesired/Aversive (for example, an insult) Give It Take it Away (+) Positive Reinforcement Punishment (ex. Time-out, grounding) Punishment (-) Negative Reinforcement OPERANT CONDITIONING: Schedules of Reinforcement Ratio Interval Fixed Ratio Fixed Interval Fixed Reinforcement after fixed number of non-reinforced responses Example: Example: *Piece Work *Weekly Exam HIGH RESPONSE RATE Variable Specific time interval before response is reinforced LOWEST RESPONSE RATE Variable Ratio Variable Interval Reinforcement after varying number of non-reinforced responses Reinforcement after first response following a varying time of non-reinforced responses Example: Example: *Slot machines *Pop Quiz HIGHER RESPONSE RATE; MOST RESISTANT TO EXTINCTION UNIFORM AND STABLE RESPONSE RATE