Download Roller Coaster Engineering The underlying principle of all roller

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

Low-Income Home Energy Assistance Program wikipedia , lookup

Public schemes for energy efficient refurbishment wikipedia , lookup

Low-carbon economy wikipedia , lookup

World energy consumption wikipedia , lookup

Dark energy wikipedia , lookup

Alternative energy wikipedia , lookup

Energy Charter Treaty wikipedia , lookup

Zero-energy building wikipedia , lookup

International Energy Agency wikipedia , lookup

Energy returned on energy invested wikipedia , lookup

Internal energy wikipedia , lookup

Energy policy of Finland wikipedia , lookup

Energy in the United Kingdom wikipedia , lookup

Energy efficiency in transport wikipedia , lookup

Negawatt power wikipedia , lookup

Regenerative brake wikipedia , lookup

Energy policy of the European Union wikipedia , lookup

Kinetic energy wikipedia , lookup

Potential energy wikipedia , lookup

Work (physics) wikipedia , lookup

Energy applications of nanotechnology wikipedia , lookup

Conservation of energy wikipedia , lookup

Energy efficiency in British housing wikipedia , lookup

Energy Independence and Security Act of 2007 wikipedia , lookup

Transcript
Roller Coaster Engineering
The underlying principle of all roller coasters is the law of conservation of energy, which
describes how energy can neither be lost nor created; energy is only transferred from one
form to another. In roller coasters, the two forms of energy that are most important are
gravitational potential energy and kinetic energy. Gravitational potential energy is the
energy that an object has because of its height and is equal to the object's mass multiplied
by its height multiplied by the gravitational constant (P.E. = mgh). Gravitational potential
energy is greatest at the highest point of a roller coaster and least at the lowest point.
Kinetic energy is energy an object has because of its motion and is equal to one-half
multiplied by the mass of an object multiplied by its velocity squared (K.E. = 1/2 mv2).
Kinetic energy is greatest at the lowest point of a roller coaster and least at the highest
point. Potential and kinetic energy can be exchanged for one another, so at certain points
the cars of a roller coaster may have just potential energy (at the top of the first hill), just
kinetic energy (at the lowest point) or some combination of kinetic and potential energy (at
all other points).
The first hill of a roller coaster is always the highest point of the roller coaster because
friction and drag immediately begin robbing the car of energy. At the top of the first hill, a
car's energy is almost entirely gravitational potential energy (because its velocity is zero or
almost zero). This is the maximum energy that the car will ever have during the ride. That
energy can become kinetic energy (which it does at the bottom of this hill when the car is
moving fast) or a combination of potential and kinetic energy (like at the tops of smaller
hills), but the total energy of the car cannot be more than it was at the top of the first hill. If
a taller hill were placed in the middle of the roller coaster, it would represent more
gravitational potential energy than the first hill, so a car would not be able to ascend to the
top of the taller hill.
Cars in roller coasters always move the fastest at the bottoms of hills. This is related to the
first concept in that at the bottom of hills all of the potential energy has been converted to
kinetic energy, which means more speed. Likewise, cars always move the slowest at their
highest point, which is the top of the first hill.
Friction exists in all roller coasters, and it takes away from the useful energy provided by
roller coaster. Friction is caused in roller coasters by the rubbing of the car wheels on the
track and by the rubbing of air (and sometimes water!) against the cars. Friction turns the
useful energy of the roller coaster (gravitational potential energy and kinetic energy) into
heat energy, which serves no purpose associated with propelling cars along the track.
Friction is the reason roller coasters cannot go on forever, so minimizing friction is one of
the biggest challenges for roller coaster engineers. Friction is also the reason that roller
coasters can never regain their maximum height after the initial hill unless a second chain
lift is incorporated somewhere on the track.
Cars can only make it through loops if they have enough speed at the top of the loop. This
minimum speed is referred to as the critical velocity, and is equal the square root of the
radius of the loop multiplied by the gravitational constant (vc = (rg)1/2). While this
calculation is too complex for the vast majority of seventh graders, they will intuitively
understand that if a car is not moving fast enough at the top of a loop it will fall. For safety,
most roller coasters have wheels on both sides of the track to prevent cars from falling.
Most roller coaster loops are not perfectly circular in shape, but have a teardrop shape
called a clothoid. Roller coaster designers discovered that if a loop is circular, the rider
experiences the greatest force at the bottom of the loop when the cars are moving fastest.
After many riders sustained neck injuries, the looping roller coaster was abandoned in 1901
and revived only in 1976 when Revolution at Six Flags Magic Mountain became the first
modern looping roller coaster using a clothoid shape. In a clothoid, the radius of curvature
of the loop is widest at the bottom, reducing the force on the riders when the cars move
fastest and smallest at the top when the cars are moving relatively slowly. This allowed for a
smoother, safer ride and the teardrop shape is now in use in roller coasters around the
world.
Riders may experience weightlessness at the tops of hills (negative g-forces) and feel heavy
at the bottoms of hills (positive g-forces). This feeling is caused by the change in direction of
the roller coaster. At the top of a roller coaster, the car goes from moving upward to flat to
moving downward. This change in direction is known as acceleration and the acceleration
makes riders feel as if a force is acting on them, pulling them out of their seats. Similarly, at
the bottom of hills, riders go from moving downward to flat to moving upward, and thus
feel as if a force is pushing them down into their seats. These forces can be referred to in
terms of gravity and are called gravitational forces, or g-forces. One "g" is the force applied
by gravity while standing on Earth at sea level. The human body is used to existing in a 1 g
environment. If the acceleration of a roller coaster at the bottom of a hill is equal to the
acceleration of gravity (9.81 m/s2), another g-force is produced and, when added to the
standard 1 g, we get 2gs. If the acceleration at the bottom of the hill is twice the
acceleration of gravity, the overall force is 3 gs. If this acceleration acts instead at the top of
a hill, it is subtracted from the standard 1 g. In this way, it can be less than 1 g, and it can
even be negative. If the acceleration at the top of a hill were equal to the acceleration of
gravity, the overall force would be zero gs. If the acceleration at the top of the hill were
twice the acceleration of gravity, the resulting overall force would be negative 1 g. At zero
gs, a rider feels completely weightless and at negative gs, s/he feels as though a force is
lifting him/her out of the seat. This concept may be too advanced for students, but they
should understand the basic principles and where g-forces greater than or less than 1 g can
occur, even if they cannot fully relate them to the acceleration of the roller coaster.