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2016/2017 Student Competency Record Digital Electronics (PLTW) 8440 - 36 weeks ___________________________________ Student ___________________________________ School Year ___________________________________ School ___________________________________ Teacher Signature Traditional letter or numerical grades do not provide adequate documentation of student achievement in competency-based education; therefore, the Virginia Standards for CBE require a recording system to provide information about competencies achieved to employer, studentemployee, and teacher. The Student Competency Record provides a means for keeping track of student progress. Ratings are assigned by the teacher for classroom competency achievement and by the teacher-coordinator in conjunction with the training sponsor when competence is evaluated on the job. Tasks/competencies designated "Required" are considered essential statewide and are required of all students. In some courses, all tasks/competencies have been identified as required. Tasks/competencies marked "Optional" are considered optional; they and/or additional tasks/competencies may be taught at the discretion of the school division. Tasks/competencies marked with an asterisk (*) are considered sensitive, and teachers should obtain approval by the school division before teaching them. Note: Students with an Individualized Education Program (IEP) or an Individualized Student Alternative Education Plan (ISAEP) will be rated, using the following scale, only on the competencies identified in their IEP or ISAEP. Students will be expected to achieve a satisfactory rating (one of the three highest marks) on the Student Competency Record (SCR) rating scale on at least 80% of the required (essential) competencies in a CTE course. ...RATING SCALE... 1 - Can teach others 2 - Can perform without supervision 3 - Can perform with limited supervision 4 - Can perform with supervision 5 - Cannot perform 8440 36 weeks Digital Electronics (PLTW) TASKS/COMPETENCIES Date Rating Demonstrating Workplace Readiness Skills: Personal Qualities and People Skills Required 1 Demonstrate positive work ethic. Required 2 Demonstrate integrity. Required 3 Demonstrate teamwork skills. Required 4 Demonstrate self-representation skills. Required 5 Demonstrate diversity awareness. Required 6 Demonstrate conflict-resolution skills. Required 7 Demonstrate creativity and resourcefulness. Demonstrating Workplace Readiness Skills: Professional Knowledge and Skills Required 8 Demonstrate effective speaking and listening skills. Required 9 Demonstrate effective reading and writing skills. Required 10 Demonstrate critical-thinking and problem-solving skills. Required 11 Demonstrate healthy behaviors and safety skills. Required 12 Demonstrate an understanding of workplace organizations, systems, and climates. Required 13 Demonstrate lifelong-learning skills. Required 14 Demonstrate job-acquisition and advancement skills. Required 15 Demonstrate time-, task-, and resource-management skills. Required 16 Demonstrate job-specific mathematics skills. Required 17 Demonstrate customer-service skills. Demonstrating Workplace Readiness Skills: Technology Knowledge and Skills Required 18 Demonstrate proficiency with technologies common to a specific occupation. Required 19 Demonstrate information technology skills. Required 20 Demonstrate an understanding of Internet use and security issues. Required 21 Demonstrate telecommunications skills. Examining All Aspects of an Industry Required 22 Examine aspects of planning within an industry/organization. Required 23 Examine aspects of management within an industry/organization. Required 24 Examine aspects of financial responsibility within an industry/organization. Required 25 Examine technical and production skills required of workers within an industry/organization. Required 26 Examine principles of technology that underlie an industry/organization. Required 27 Examine labor issues related to an industry/organization. Required 28 Examine community issues related to an industry/organization. Required 29 Examine health, safety, and environmental issues related to an industry/organization. Addressing Elements of Student Life Required 30 Identify the purposes and goals of the student organization. Required 31 Explain the benefits and responsibilities of membership in the student organization as a student and in professional/civic organizations as an adult. Required 32 Demonstrate leadership skills through participation in student organization activities, such as meetings, programs, and projects. Required 33 Identify Internet safety issues and procedures for complying with acceptable use standards. Engineering Option 2: The following tasks are part of Virginia's "Project Lead the Way" program. For course content and additional information, please contact the Technology Education Specialist at the Virginia Department of Education (804-786-4210). FOUNDATIONS IN ELECTRONICS Introducing Electronics Demonstrate safety precautions for working with Required 34 electronics. Required 35 Take measurements with a digital multimeter (DMM). Required 36 Identify the way numbers are expressed in scientific notation, engineering notation, and System International (SI) notation. Required 37 Solve for unknown values within circuits (e.g., series, parallel, and combination circuits), using Ohm’s Law, Kirchhoff’s Voltage Law, and Kirchhoff’s Current Law. Required 38 Utilize circuit design software (CDS) to validate hand calculations of analog circuit solutions. Required 39 Identify common components used in electronics. Required 40 Determine a resistor’s nominal value by reading its color code. Required 41 Determine a capacitor’s nominal value by reading its labeled nomenclature. Required 42 Solder and de-solder components on printed circuit boards. Required 43 Identify the function of AND, OR, and INVERTER gates. Required 44 Convert numbers between the binary and decimal number systems. Required 45 Count from 0-15 in binary. Introducing Circuit Design Required 46 Solve for a simple series and parallel circuit, using Ohm’s Law, Kirchhoff’s Voltage Law, and Kirchhoff’s Current Law. Required 47 Analyze simple analog circuits, using circuit design software (CDS). Required 48 Analyze simple series and parallel analog circuits, using a breadboard and DMM. Required 49 Determine the amplitude, period, frequency, and duty cycle of analog and digital signals. Required 50 Design simple digital oscillators, using the 555 Timer chip. Required 51 Simulate a complete analog design, using CDS. Exploring Digital Required 52 Identify commonly used electronic components by their part numbers or schematic symbols. Required 53 Identify various integrated circuit (IC) package styles. Required 54 Explain the fundamental differences between combinational and sequential logic. Required 55 Describe the functions of AND, OR, and inverter gates. Required 56 Simulate a simple combinational logic circuit designed with AND, OR, and inverter gates, using CDS. Required 57 Describe the function of a D flip-flop. Required 58 Test a simple sequential logic circuit design with D flipflops, using CDS. Required 59 Simulate a complete design containing both combinational and sequential logic, using CDS. COMBINATIONAL LOGIC Exploring AND-OR-Invert (AOI) Logic Required 60 Translate design specifications into truth tables. Required 61 Extract unsimplified logic expressions from truth tables. Required 62 Construct truth tables from logic expressions. Required 63 Simplify logic expressions by using the rules and laws of Boolean algebra, including DeMorgan’s laws. Required 64 Analyze AOI combinational logic circuits to determine their equivalent logic expressions and truth tables. Required 65 Identify AOI integrated circuit chips, using IC numbers and wiring diagrams. Required 66 Translate a set of design specifications into a functional AOI combinational logic circuit following a formal design process. Required 67 Create an AOI logic circuit prototype, using CDS and a digital logic board (DLB). Exploring Universal Gates and K-Mapping Required 68 Simplify combinational logic problems containing two, three, and four variables, using the K-Mapping technique. Required 69 Create K-maps that contain one or more Don’t Care conditions. Required 70 Compare and contrast the quality of combinational logic designs implemented with AOI, NAND, and NOR logic gates. Required 71 Translate a set of design specifications into a functional NAND or NOR combinational logic circuit following a formal design process. Required 72 Use current technology to convert AOI designs to universal gate designs. Required 73 Simulate NAND and NOR logic circuits, using CDS and a DLB. Detailed Combinational Logic Designs Display alphanumeric values, using a seven-segment display Required 74 in a combinational logic design. Required 75 Wire common cathode and common anode seven-segment displays. Required 76 Translate a set of design specifications. Required 77 Design AOI, NAND, and NOR solutions for a logic expression. Required 78 Simulate AOI, NAND, and NOR logic circuits, using CDS and a DLB. Exploring Specific Comb Logic Circuits and Miscellaneous Topics Required 79 Convert numbers between number systems. Required 80 Design binary half-adders and full-adders, using XOR and XNOR gates. Required 81 Design binary adders. Required 82 Design electronics displays, using seven-segment displays. Required 83 Use the two’s complement process. Required 84 Simulate specific combinational logic circuits, using CDS and a DLB. Required 85 Describe how the addition of two binary numbers of any bit length can be accomplished by cascading one half-adder with one or more full-adders. Exploring Programmable Logic Required 86 Design combinational logic circuits. Required 87 Compare the advantages and disadvantages of programmable logic devices with those of discrete logic gates. Required 88 Simulate combinational logic designs implemented with programmable logic. SEQUENTIAL LOGIC Exploring Sequential Logic Circuit Design Draw detailed timing diagrams in response to a variety of Required 89 synchronous and asynchronous input conditions. Required 90 Design introductory flip-flop applications. Required 91 Simulate introductory flip-flop applications. Exploring Asynchronous Counters Explain the advantages and disadvantages of counters Required 92 designed using the asynchronous-counter method. Required 93 Describe the ripple effect of an asynchronous counter. Required 94 Design up, down, and modulus asynchronous counters. Required 95 Analyze up, down, and modulus asynchronous counters. Required 96 Simulate SSI and MSI asynchronous counters. Required 97 Describe where a count starts, stops, and repeats on a modulus asynchronous counter. Exploring Synchronous Counters Required 98 Explain the advantages and disadvantage of counters designed using the synchronous-counter method. Required 99 Design up, down, and modulus synchronous counters. Required 100 Analyze up, down, and modulus synchronous counters. Required 101 Simulate and prototype SSI and MSI synchronous counters, using CDS and a DLB. Exploring State-Machine Design Required 102 Describe the components of a state machine. Required 103 Construct a state transition table for a state machine. Required 104 Derive a state machine’s Boolean equations from its state transition table. Required 105 Implement Boolean equations into a functional state machine. Required 106 Simulate SSI and MSI synchronous counters. CONTROLLING REAL WORLD SYSTEMS Exploring State Machines Required 107 Describe the components of a state machine. Required 108 Construct a state transition table for a state machine. Required 109 Derive a state machine’s Boolean equations from its state transition table. Required 110 Implement Boolean equations into a functional state machine. Required 111 Simulate state machine designs implemented with discrete and programmable logic. Exploring the Microcontroller Required 112 Program a microcontroller to control a servo motor. Required 113 Program and test a microcontroller to control a real system based on inputs. Required 114 Calculate programming values, using mathematics. Required 115 Build a timing device. Required 116 Program a microcontroller to guide a robot through a maze. Locally Developed Tasks/Competencies