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Who can I trust in the P2P Noosphere? does … make you nice? Jeremy Goslin School of Psychology University of Plymouth Getting beyond tit-for-tat.. ● Enforced altruism ● Expensive ● Circumvention ●Social Networks? ●Social relationships can improve trust ●Increase cooperation/altruism ●P2P ●Tribler ●e.g. cooperative download Group Identity ● Social Identity Theory (Billig & Taijfel, 1973) ● In-group members treated more positively than out-group members ● Self-identity partly derived from group identity ● Motivated to enhance positive group distinctiveness ● Or seek out alternative groups that are more positively distinct ● Profound effects on social strategies ● Group membership tends to lead to within group altruism ● Expectation of reciprocation ● Communication not required ● Group membership can be ad-hoc How can P2P benefit from Social Identity? ● Question: Do groups need to be extrinsic? ● Can self defined dynamic groups lead to the same effect, or better? ● Question: What are the optimum group-conditions? ● Maximal peer cooperation ● Psychology experiments for P2P: ● Control of information, communication, interaction ● Endogenous vs. exogenous groups ● Information ● Group vs. Individual information ● Reputation (over time) ● Group Entry ● Tags (Subsuming action to the group) ● Voting Experimental Paradigm ● Game theory ● The study of conflict between thoughtful and potentially deceitful opponents ● Assumptions: ● Rationality ● Maximisation of individual gain ● Provides robust basis for behavioural experimentation ● Already know what rational players should do ● Nash equilibrium point ● Why don’t players act rationally? ● What are the conditions for optimum irrationality? ● Game for experiments ● n-Persons iterated Prisoner’s Dilemma Experiment Game Moreover, whilst the college will initially assign you to a group, the university allows students to change groups whenever they like, and even to set up new groups. … What you decide to do is up to you, but finding the right group is likely to be the key to getting good marks whatever you choose. ● Computer mediated multiplayer text-based game ● Scenario ● Students involved in group projects ● Maximise course credits: For next week you have the chance to start a new group, to join the group of ● Fully contribute toorgroup (cooperate) your friend, stay inassignment your current group. ● Concentrate individual Presson space to continuework in your(defect) current group ● Information Press N to go to a new group Press course F to join same groupatas friend You have just enrolled on a new degree in the social studies theyour College ● Themselves and a ‘friend’ of Princeton. This course in very progressive, they believe that to study ● Decision sociology the students must gain a direct and first hand experience of working ● Reward with others. To this end half of the course credits required by the degree are for group assignments, and only half assigned to individual study. ● Fortune However, as Princeton standards are very high they will only let the best Each week you have to decide whether you want to focus on getting high students graduate each year, and you know that competition for course credits marks your individual assignment, at the cost of putting less time into your ●need Groups is fierce. You good marks on both your individual and group group assignment. However if lots ofcontribution people in your group alsoassignment decide to do You chose to make a full to the group and managed assignments, which are averaged outwithin each week. ● Interaction group this then thetogroup will be lower, and your grade average for thatthis week earn mark 6 between your individual and group assignments week. will suffer. On thefar other hand, everyone contributes fully to the group Thus have if earned 18 course credits. ● you Group movement: assignment then the marks will be high, and may compensate you This that weekpart your heard thatgroup a friend managed to receive 10 course credits ●ofhave Stay within for the time after lost on theconcentrated individual they on their individual assignment, they now have a total ● New assignment. group of 26 credits. ● Join ‘friend’ Experiment 1: Endogenous vs. Exogenous Groups ● Question: Does inter-group movement improve cooperation? ● Condition 1: Game of two fixed groups ● No inter-group interaction ● Condition 2: Dynamic inter-group movement ● Two initial groups ● Every round players may either: ● Stay in their group ● Move to group of a ‘friend’ ● Set up a new group ● Comparison: System wide proportion of cooperation between conditions ● Fixed time frame (first 20 game rounds) Experiment 1: Results First 20 rounds of play * Proportion of Co-operation * * 0.6 0.45 0.5 0.38 0.4 0.3 0.25 0.2 0.1 0 fixed groups dynamic groups illusory groups n=62 n=71 n=74 ● Cooperation effect of dynamic groups ● psychological ● structural ● Illusory group condition ● Interaction as no group condition Experiment 1: Summary ● Question: Does inter-group movement improve cooperation? ● Freedom of movement between groups improves systemic cooperation ● Even if the groups have no actual effect over interaction ● How to reduce the prevalence of freeriders raiding cooperative groups? ● Ejection from groups? ● Entry restrictions? Tags (e.g. Hales, 2000) Shared tags (group) Game Interactions Copy tag and strategy ● Basic Evolutionary Cooperation computer process models ● ● ● Defectors very Initial simple random quickly agents groups surrounded that evolveby (replication/mutation) other defectors because based new on payoff entrants to group copy their get behaviour Groups containing defectors smaller as agents leave them for “tag” code better Hence defection groups strategy or form notand sustainable new group groups membership strategy => it destroys your own groups cooperation ● Dynamical process with groups constantly forming and dissipating but maintain high cooperation Experiment 2: Group info and tags movement ● Questions: ● How does the provision of group information affect cooperation? ● Can ‘tags’ based group movement improve cooperation over free movement in endogenous groups? ● Condition 1: Group information ● Number and ratio of cooperators and defectors within group ● Rewards for cooperation and defection ● Condition 2: Tags ● Initial cooperate/defect decision (round 1) ● Decision carried forward to subsequent rounds ● 10% chance each round of changing decision ● To move groups you must take on game decision of your ‘friend’ Experiment 2: Results First 20 rounds of play Proportion of Co-operation * * ** 0.6 0.5 0.45 0.5 0.38 0.4 0.33 0.31 0.25 0.3 0.2 0.1 0 fixed groups dynamic groups illusory groups group info Tags + group info Tags group info n=62 n=71 n=74 n=40 n=40 n=35 ● Tags ●Initial ● Include choice group of action information (co-operate / defect) ● Proportion of co-operators defectors ●Thereafter probability of changeand = 0.1 per round ● groups Co-operator and defector rewards ●Moving ●Copy game decision of compatriot Experiment 2: Summary ● Question: How does the provision of group information affect cooperation? ● Group information provides excellent source of information on the best cooperative groups ● for defectors and cooperators ● Defectors more pro-active so ‘raiding’ results in reduced systemic cooperation ● Question: Can ‘tags’ based group movement improve cooperation over free movement in endogenous groups? ● Trading decisions for group membership does increase cooperation? ● Possible effect of the reduction of decision ‘churn’ ● Can simplistic voting match this strategy? Experiment 3: Voting and reputation ● Questions: ● Can group members protect themselves from defectors voting to bar them entry? ● How does longer term ‘reputation’ influence voting decisions? ● Condition 1: Friend voting on group entry ● ‘Friend’ votes to let new members join group ● Information on previous decision and reward ● Condition 2: Reputation ● ‘Friends’ given information on the proportion of cooperation/defection decisions on previous 5 rounds Experiment 3: Results First 20 rounds of play * Proportion of Co-operation * 0.6 0.5 0.52 0.45 0.48 0.42 0.42 0.4 0.3 0.2 0.1 6E-16 -0.1 dynamic groups n=71 Voting n=47 illusory voting n=43 Reputation Reputation and voting n=37 n=32 ● ●Long-term Voting toreputation group entry has increases no effectcooperation on cooperation ● ●With psychological or without voting ● Structural ● Illusory voting condition ● No difference in cooperation to no-voting condition Experiment 3: Analysis of voting ● In authentic voting conditions: ● 176 attempts to move group ● From 1440 group decisions (12%) ● 64% were successful ● Cooperative voters: ● Rejected prospective cooperator: ● Rejected prospective defector: 5.5% 18.9% ● Defector voters: ● Rejected prospective cooperator: ● Rejected prospective defector: 42.8% 70.3% ● Defectors as wolves turned sheepdogs? ● Protecting their ‘herd’ of co-operative sheep Experiment 3: Voting and reputation ● Question: Can group members protect themselves from defectors voting to bar them entry? ● The action of voting does improve systemic cooperation ● No psychological effect of being ‘judged’ ● Defectors protecting themselves better than cooperators ● Question: How does longer term ‘reputation’ influence voting decisions? ● No effect ● With complete anonymity and no control over the selection of interactions long term reputation is not important – no long term relationship Conclusions Exploring social freedom for social P2P ● Movement ● Endogenous groups significantly increase cooperation ● But so does the illusion of groups ● Information ● Group information significantly undermines beneficial group dynamics ● Too much information can be a bad thing ● Reputation is moot with anonymous and ephemeral relationships ● Action ● Restriction of choice can be socially beneficial ● Subsuming freedom of choice to others for group inclusion (Tags) ● Voters can be your friends ● Even if they are the enemy