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
The public classroom is a classroom filled
with a wide variety of learners.
› Kinesthetic
› Auditory
› Visual

Universal Design for Learning (UDL)
creates an learning environment that
can reach all learners.

Principle 1
› To support recognition learning
 Provide multiple, flexible methods of presentation.

Principle 2
› To support strategic learning
 Provide multiple, flexible methods of expression
and apprenticeship.

Principle 3
› To support affective learning
 Provide multiple, flexible options for engagement.
›

 Provide multiple, flexible methods of presentation.
There are many ways to present curriculum content to students
›
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
To support recognition learning
Graphic Novels.
Audio Textbooks
Interactive textbook websites
Read Alouds
Content Presentations
Analogies
Textbook Readings
 Graphic Organizer, guided readings.
The Key is to allow students equal access to the method that
best fits their learning styles and needs.
›
Teachers, students and parents can work together to best establish the
challenging yet effective method of instruction for a student.
› To support strategic learning
 Provide multiple, flexible methods of expression and
apprenticeship.

Students need to be able to express content
knowledge and understanding in a variety of ways.
› All students need to write.
 Not all students can express their content knowledge in
writing.
 These students could
 Interview
 Create a podcast
 Digital Storytelling
› Multiple methods of expression
 Does not have to replace writing
 Does allow a student to be assessed using the method right
for them.
Graphic Novels
Audio Textbook
› To support affective learning
 Provide multiple, flexible options for engagement.

To allow students access to challenging, exploratory
options that can support their learning
› Cooperative learning
 Wikis
 Classroom to Classroom discussion
 Blogs
› Documentaries
› Web quests
› Presentations
 Podcasts
 Narratives
Class discussions
Wiki window to so much more

Teachers and students set goals that
need to met
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
Content objectives
Literacy objectives
Technology objectives
Interdisciplinary objectives
Student objectives
Objectives and goals are structured
routines needed to move students
forward and measure successes.

Students have OPTIONS
›
How to learn?

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Recording
Website
Small Group Lecture
Textbook
Practice
 Wikis
 Graphic organizer
 PowerPoint
›

Assessment
 Writing
 Product
 Oral
Classes ending in standard tests can still use standard exams
›
the weight of exams would be less than the assessment right for that
student.

Technology can provide the best
methods to implement UDL.
› Translators, Hearing aids, Braille readers.
› Audio text, manipulative, videos.
› Websites, wikis, podcasts.
All students will be supported
 Self-Directed learners
 Students will have greater ownership in
their learning


Three learning types
› Kinesthetic
› Auditory
› Visual

The brain makes connections using all of
these types
› Student learn best when learning takes
place across all three of these learning
types.
Besides learning styles teachers also
have students of different backgrounds.
 UDL supports all Students by

› Providing equal access
 Translations, leveled readings, languages
› Including personal testing of students
 Allows teachers to know their learners
› Bringing the learning to the students no
matter were that might be.

UDL Self-Check Web site.
› Check how your curriculum and lessons already
work wit UDL

http://bookbuilder.cast.org/
› Use this site to create, share, publish, and read
digital books that engage and support diverse
learners according to their individual needs,
interests, and skills.

http://lessonbuilder.cast.org/
› provides educators with models and tools to
create and adapt lessons that increase access
and participation in the general education
curriculum for all students.

Laureate Education, Inc. (Executive Producer).
(2009). Universal design for learning. Reaching
and engaging all learners through technology.
Baltimore: Author.

Laureate Education, Inc. (Executive Producer).
(2009). Brain research and universal design for
learning. Reaching and engaging all learners
through technology. Baltimore: Author.