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Transcript
Game Theory-Based Network
Selection: Solutions and Challenges
Speaker: Kai-Wei Ping
Advisor: Prof Dr. Ho-Ting Wu
2013/05/20
1
Outline
• Introduction
• Network selection problem
• Decision Making Process
 Decision Criteria
 Decision Making
• Game Theory
• Challenges in Game Theory and 4G
• Conclusions and future research directions
2
Introduction
• Smart mobile computing devices have become
increasingly affordable and powerful.
• No single network technology will be equipped to
deal with this explosion of data, making the
coexistence of multiple radio access technologies
(RATs) a necessity
• The focus of this paper is to provide a
comprehensive survey of the current research on
game theory approaches in relation to network
selection solutions
3
Network selection problem
• The next generation of wireless networks is
represented as a heterogeneous environment
with a number of overlapping RANs
• The user device faces the problem of selecting
from a number of RANs that differ in
technology, coverage, bandwidth, latency,
pricing scheme, etc., belonging to the same or
different service providers
4
How
• How can an ordinary user, without any
background knowledge in wireless networks,
know which is the best deal for him?
5
Network selection problem
6
Standards which support Network
Selection
• IEEE 802.21 –
The standard enables the optimization of handover
between heterogeneous IEEE 802networks and
facilitates handover between IEEE 802 networks and
cellular networks
• Access Network Discovery and Selection Function
(ANDSF) –
Provides information about the neighbouring access
networks to the mobile device through Discovery
Information and assists the device in the handover
process through rule based network selection policies
7
Decision Making Process
8
Decision Criteria
• Network metrics –
includes information about the technical characteristics or
performance of the access networks
• Device related –
includes information about the end-users’terminal device
characteristics
• Application Requirements –
includes information about the requirements needed in order
to provide a certain service to the end user
• User Preferences –
includes information related to the end-users’ satisfaction
9
Decision Making
• The Simple Additive Weighting Method (SAW) –
• The Technique for Order Preference by Similarity to
Ideal Solution (TOPSIS) –
• The Multiplicative Exponential Weighting
Method(MEW) –
10
Decision Making
• The Elimination and Choice Expressing Reality
(ELECTRE)method –
concordance set (CSet) and discordance set (DSet) ,
Cthreshold and Dthreshold.
• Analytic Hierarchy Process (AHP) and Grey
Relational Analysis (GRA) –
 Analytic Hierarchy Process (AHP):
The idea behind AHP is to decompose a complicated problem
into a hierarchy of simple and easy to solve sub-problems
 Grey Relational Analysis (GRA):
The GRA method is used to rank candidate networks and select
the one which has the highest rank
11
Game Theory
• Game theory is a mathematical tool used in
understanding and modelling competitive
situations which imply the interaction of
rational decision makers with mutual and
possibly conflicting interests.
• It was originally adopted in economics, in
order to model the competition between
companies.
12
Glossary
• Player: A player is an agent who makes
decisions in a game.
• Strategy:In a game in strategic form, a strategy
is one of the given possible actions of a player
• Payoff: A payoff is a number, also called utility,
that reflects the desirability of an outcome to a
player, for whatever reason
• Rationality:A player is said to be rational if he
seeks to play in a manner which maximizes his
own payoff. It is often assumed that the
rationality of all players is common knowledge.
13
Game Component
14
Nash Equilibrium
• The combination of best strategies for each
player is known as equilibrium.
• When each player cannot benefit anymore by
changing his strategy while keeping the other
players’ strategies unchanged, then we say
hat the solution of the game represents Nash
Equilibrium.
15
Pareto Optimality
• When the payoffs cannot be further enhanced
with any other strategy combination, the
game is said to have reached a Pareto Optimal
Nash Equilibrium
16
Game Theoretic Models
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
Strategic Game: Prisoner’s Dilemma
Repeated Game
Bargaining Game
Trading Market
Auction Game
Cournot Game
Bankruptcy Game
Stackelberg Game / Leader-Follower Game
Bayesian Game
Coalition Game
Evolutionary Games
Mechanism Design
17
Game Theory to Network Selection
Mapping
18
Summary of surveyed approaches
19
Summary of surveyed approaches
20
Summary of surveyed approaches
21
Case
• Source :
“4G Converged Environment: Modeling Network Selection as a Game”
• Game model :
Strategic Game
• Objective :
network selection - select the best network to satisfy a service request
•
•
•
•
•
Strategy set : the service requests
Payoff : Utility function
Parameter : delay, jitter
Resource : bandwidth
RAT : 4G system
22
Example
• define the network
selection game as:
• N={1,2}, R={1,2,3,4,5,6},
S1={1,2,3,4,5,6} and
S2={1,2,3,4,5,6}.
•
is the value assigned
to network i for
choosing service
requestj
23
Example
• Therefore, at the end of the game A1 = {6, 5, 4}
and A2 = {1, 2, 3}.
• The payoff to both networks is equal to 15;
• 6 each from the first round, 5 each from the
second and 4 each from the third
24
Challenges in Game Theory and 4G
25
Challenges in Game Theory and 4G
• Cooperative or Non-cooperative Approach –
The 4G environment aims to provide a combination
of network and terminal heterogeneity as well as
heterogeneous services
• Payoffs/Utility Functions –
The choice of payoff or utility function is another
challenge as it impacts on how the players will
choose their actions
26
Challenges in Game Theory and 4G
• Multi-Operator and Multi-Technology –
when designing a cooperative or a non-cooperative
game, comes when considering a single or multiple
operators
• Pricing and Billing –
Multiple service providers , Multiple RATs
27
Challenges in Game Theory and 4G
• Users’ Implication –
If not the best one to the customer, service providers
should know what each customer really needs and
where the real problem lies
• Energy Consumption –
 When considering the energy consumption of a
multi-interface mobile device, an important
aspect is the connectivity
 Solution : Cooperative Network protocol (CONET)
28
Challenges in Game Theory and 4G
• Complexity and Real World Scenarios –
 In a real world scenario, considering the competitive
market, operators will not be willing to provide such
information without having a clear benefit from
doing so.
 Another important aspect when using game theory
and dealing with such a heterogeneous and complex
environment is the risk of users misbehaving, acting
selfishly by trying to obtain the maximum
performance over other users, leading to an overall
system performance degradation
29
Conclusions and future research
directions
• This article aims to familiarize the readers with the
network selection concept and with the different game
theoretic approaches used in the literature to model
the network selection problem.
• As game theory is often used to study this interaction
between rational decision makers, it makes it
applicable in the area of network selection strategies.
• An important open issue is the impact of
computational complexity of the existing solutions
30
References
• Ramona Trestian, Olga Ormond, and GabrielMiro Muntean, ” Game Theory-Based
Network Selection: Solutions and Challenges,”
in IEEE Communications Surveys & Tutorials,
vol. 14, no. 4, pp. 1212 - 1231, 2012.
• J. Antoniou and A. Pitsillides, ”4G Converged
Environment: Modeling Network Selection as
a Game,” in the 16th IST Mobile and Wireless
Communications Summit, 2007.
31