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Making a Game of It! Gr. 5 / 6 Data Management and Probability Including: Creating A Toy Company Tic-Tac-Toe Learning About Graphs Making A Good Game Of It The Penny Flip Experiment Spinner Experiment Graphing the Data Game Sticks What Does the Data Tell Us? River Crossing Games Expo An Integrated Unit for Grade 5/6 Written by: Janice Mackenzie, Jane Moore, Dave Wing, Kevin Woollacott July 2001 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:09:56 AM Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Acknowledgements The developers are appreciative of the suggestions and comments from colleagues involved through the internal and external review process. Participating Lead Public School Boards: Mathematics, Grades 1-8 Grand Erie District School Board Kawartha Pine Ridge District School Board Renfrew District School Board Science and Technology, Grades 1-8 Lakehead District School Board Thames Valley District School Board York Region District School Board Social Studies, History and Geography, Grade 1-8 Renfrew District School Board Thames Valley District School Board York Region District School Board The following organizations have supported the elementary curriculum unit project through team building and leadership: The Council of Ontario Directors of Education The Ontario Curriculum Centre The Ministry of Education, Curriculum and Assessment Policy Branch An Integrated Unit for Grade 5/6 Written by: Janice Mackenzie, Jane Moore, Dave Wing, Kevin Woollacott Education Centre (705)742-9773 Kawartha Pine Ridge District School Board [email protected] Based on a unit by: Janice Mackenzie, Jane Moore, Dave Wing, Kevin Woollacott Education Centre (705)742-9773 Kawartha Pine Ridge District School Board [email protected] This unit was written using the Curriculum Unit Planner, 1999-2001, which Planner was developed in the province of Ontario by the Ministry of Education. The Planner provides electronic templates and resources to develop and share units to help implement the new Ontario curriculum. This unit reflects the views of the developers of the unit and is not necessarily those of the Ministry of Education. Permission is given to reproduce this unit for any non-profit educational purpose. Teachers are encouraged to copy, edit, and adapt this unit for educational purposes. Any reference in this unit to particular commercial resources, learning materials, equipment, or technology does not reflect any official endorsements by the Ministry of Education, school boards, or associations that supported the production of this unit. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:09:56 AM Unit Overview Making a Game of It! Page 1 Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Task Context Students have been invited to participate in a Games Expo. In order to take part in the Expo, they first need to investigate a variety of games of chance before creating their own unique game of chance and presenting it at the Expo. "Purchasers" from various companies will evaluate the students' understanding of data management and probability concepts, skills, and knowledge based on their oral and written explanations. Task Summary In this unit, students will learn about data management and probability skills, concepts, and knowledge through the exploration of a variety of traditional and non-traditional games. Some expectations from Language and the arts are addressed and assessed within the unit. Connections to Social Studies can also be made. Each of the mathematics tasks is centred on the theme of "games," whether it be collecting, graphing, and analysing data or investigating probability concepts. The subtasks are sequenced so that the students have ample opportunity to learn about and practise the identified skills, concepts, and knowledge before their performance is assessed in later subtasks. The investigations prepare students for the culminating task in which they design and present their own game of chance. A variety of assessment tools are used throughout the unit. These include observation, rubrics, and checklists. Throughout the unit students explain their mathematical thinking through the use of a math journal. Students communicate their understanding of relevant mathematics skills, knowledge, and concepts. Each journal entry is a response to one or more prompts outlined in the subtasks. Throughout the unit, the teacher will read the journal entries to maintain an understanding of how well students are understanding concepts. At the end of the unit, the students revise and edit their final journal entry and two additional self-selected entries that were completed during the unit. These three entries are submitted for scoring by the teacher (using the Journal Rubric). Culminating Task Assessment Each toy company (made up of two to four students) designs, field tests, and presents a game of chance at a Games Expo. From the data generated in the field test of their game, students predict the probability of winning and determine the average set-up and playing time. This information is presented by the toy company along with its game. The game and presentation are assessed for a number of data management and probability skills, knowledge, and concepts using the Games Expo Rubric. At this point, the students are asked to submit their math journal entry from River Crossing along with two other entries (self-selected) that they believe demonstrate their understanding of data management and probability concepts, skills, and knowledge. Students are encouraged to revise and edit their work (e.g., clarifying or adding mathematical ideas). The Journal Rubric is used by the teacher for this assessment. Links to Prior Knowledge Students are expected to have had opportunities to: - collect and record data - predict results - discuss probability concepts - communicate about mathematics concepts through talk and written language Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:01 AM Page A-1 Considerations Notes to Teacher Math Journal: Students use a math journal throughout the unit in order write their ideas and reflect on what they are learning. The Journal Rubric is provided to students at the beginning of the unit so that they can see what they need to do to be successful. Wherever a journal entry is required, students are given a journal prompt and in some cases they can choose from a set of prompts. Students are expected to concentrate on their mathematical thinking in their journals. The rubric provided does not assess students on conventions of language (e.g., spelling, grammar, and punctuation). They are assessed on their ability to revise and edit their entries. Assessment should be focused on their mathematical thinking. Students should be encouraged to clarify and in some cases extend their original thinking. The final entry should be attached to the original entry so that the teacher can assess the student's ability to revise and edit their mathematical thinking. The math journal does not have to be a separate book. Students can use their math notebook for their responses. Using the Computer: Computer applications can be utilized for the collection, sorting, and presentation of data. Students should be taught how to use appropriate programs if they are not already familiar with them. Students can also use Appleworks slide show or Hyperstudio as part of the presentation of their game at the Games Expo. Connections - Cross-Curricular and Cross-Cultural: There are natural curriculum connections in this unit. Language, Social Studies, and the Arts can be easily woven into the subtasks. Some suggestions will be given in the subtasks themselves. This unit provides many opportunities to tie in games from other cultures and countries. These can be board games or active games (for use in a Phys-Ed class, for example). Games that would make good extensions to subtasks are attached directly to those subtasks. Additional games are provided in Unit Wide Resources. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:01 AM Page A-2 List of Subtasks Subtask List Page 1 Making a Game of It! Gr. 5 / 6 Data Management and Probability 1 An Integrated Unit for Grade 5/6 Creating A Toy Company Students are informed that they are the creative executives for a new toy company. Their job is to investigate a variety of games, find out what the market (their peer group) likes, and ultimately develop and present a new game of chance based on their findings. In pairs or small groups (maximum four), the students create a company name and logo and register this information with the teacher. At this time, students are introduced to their math journal, the Journal Rubric, and a choice of prompts for their first entry. From this first entry the teacher is able to assess each student's level of understanding of data management and probability skills, knowledge, and concepts. 2 Tic-Tac-Toe Students volunteer to play tic-tac-toe on the blackboard with the teacher while the rest of the class observes. The teacher goes first each time. Students are encouraged to look for strategies for winning and how the game is predictable. After discussing strategy and how probability does or does not relate to tic-tac-toe, the class develops a list of criteria that could be used to evaluate games (e.g., enjoyment, difficulty level, time it takes to play). This criteria will be used in subtask 4 to help students develop a survey. Students reflect in their journals about games that involve strategy and chance. 3 Learning About Graphs In this subtask, students work in pairs to review, learn, about, and discuss five types of graphs: bar, double bar, circle, line, and pictograph. They are then given a set of data about games and asked to create their own graph with a specific audience in mind. This subtask is done over two periods. Students use their math journals to reflect on graphing and on their data management task. 4 Making A Good Game Of It This subtask is a continuation of subtask 2, where students decided on the top three criteria for a "good" game. Students review their data and after a brief discussion on surveys, develop their toy company's survey. A tracking sheet is provided for students to record information pertaining to their survey (e.g., their survey question). Students write a journal entry about surveys in the local community. 5 The Penny Flip Experiment Students flip a penny a given number of times in order to explore the probability of getting heads or tails. Each student creates a tally sheet and collects data which is later added to a class chart. The teacher leads a discussion about the difference between experimental and theoretical results, and probability and possibility. During this subtask, the teacher observes how the students go about collecting and organizing their data. Students are prompted to write about the results of their investigation in their math journals. 6 Spinner Experiment In this subtask, students construct a spinner and make predictions about what they think will happen when they spin a given number of times. Students record their spins in a self-constructed tally, and then reflect on what happened in the experiment. The students will be assessed by the teacher on their understanding of probability and their ability to gather and record data. In their math journals, students compare the spinner experiment with the penny flip experiment. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:08 AM Page B-1 List of Subtasks Subtask List Page 2 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 7 Graphing the Data In this subtask, the students use the data generated in subtask 4 to construct a series of graphs. Students compare their graphs and analyse the data. This work is done independently and is self-assessed by the student using the Graph Rubric. (This subtask provides students with practice before they are assessed on their ability to create graphs in Subtask 9.) 8 Game Sticks In this game, each person (or team) uses 6 two-sided sticks (tongue depressors), which students must first decorate. After the demonstration game, students record a few questions about probability as it relates to the game and then play the game, a few times to answer their questions and test their theories. In pairs, the students construct tree diagrams to determine the possible outcomes and discuss their findings. In their journals, students then respond to prompts about the activity. 9 What Does the Data Tell Us? Students use data about a popular Canadian game in order to create graphs and calculate mean and mode. Grade 6 students also investigate median. For this subtask, point totals for Wayne Gretzky and Mia Hamm are provided. The students must display one athlete's data in more than one way in order to show bias. The student's graphs are assessed using a rubric. 10 River Crossing Students take turns rolling two numbered cubes and using the sum to move their counters across the game board. As students play River Crossing Game, they see which combinations of numbers are the most common and begin to strategically place their counters. The probability of rolling sums is investigated and reflected upon by the students in their math journal. This entry is assessed by the teacher using the Journal Rubric (attached to the culminating task). 11 Games Expo Each toy company (made up of two to four students) designs, field tests, and presents a game of chance at a Games Expo. From the data generated in the field test of their game, students predict the probability of winning and determine the average set-up and playing time. This information is presented by the toy company along with its game. The game and presentation are assessed for a number of data management and probability skills, knowledge, and concepts using the Games Expo Rubric. At this point, the students are asked to submit their math journal entry from River Crossing along with two other entries (self-selected) that they believe demonstrate their understanding of data management and probability concepts, skills, and knowledge. Students are encouraged to revise and edit their work (e.g., clarifying or adding mathematical ideas). The Journal Rubric is used by the teacher for this assessment. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:08 AM Page B-2 Creating A Toy Company Subtask 1 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description Students are informed that they are the creative executives for a new toy company. Their job is to investigate a variety of games, find out what the market (their peer group) likes, and ultimately develop and present a new game of chance based on their findings. In pairs or small groups (maximum four), the students create a company name and logo and register this information with the teacher. At this time, students are introduced to their math journal, the Journal Rubric, and a choice of prompts for their first entry. From this first entry the teacher is able to assess each student's level of understanding of data management and probability skills, knowledge, and concepts. Expectations 5e3 5e2 5a26 6e2 6a25 • organize information to convey a central idea, using well-developed paragraphs that focus on a main idea and give some relevant supporting details; • use writing for various purposes and in a range of contexts, including school work (e.g., to summarize information from materials they have read, to reflect on their thoughts, feelings, and imaginings); • produce two- and three-dimensional works of art that communicate a range of ideas (thoughts, feelings, experiences) for specific purposes and to specific audiences; • use writing for various purposes and in a range of contexts, including school work (e.g., to develop and clarify ideas, to express thoughts and opinions); • produce two- and three-dimensional works of art that communicate a range of ideas (thoughts, feelings, experiences) for specific purposes and to specific audiences, using a variety of familiar art tools, materials, and techniques; Groupings Students Working In Small Groups Students Working Individually Students Working As A Whole Class Teaching / Learning Strategies Brainstorming Learning Log/ Journal Collaborative/cooperative Learning Assessment The teacher is able to read each journal entry and make notes about the students' understanding of data management and probability concepts as they relate to games. Reading the journals will allow the teacher to decide which skills need to be emphasized and which need to be attended to more closely. Assessment Strategies Learning Log Assessment Recording Devices Anecdotal Record Teaching / Learning Whole Group 1. Information on the Context of the Unit: - Place the students into groups of two to four. - Explain to the groups of students that they are toy company executives who are researching games to discover what makes them appealing. Once they complete a variety of investigations of games (background research), they will incorporate all that they have learned into their own game of chance. 2. Brainstorming Session: - Ask the students to think of all of the names of companies that produce games. Make a list. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-1 Creating A Toy Company Subtask 1 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins 3. Instructions to the Group: - Explain that each toy company will be inventing its own name and logo, and will be applying for copyright protection for both. - Introduce the concept of math journals. Explain that after many of the tasks, the students will be asked to write in their math journals. Sometimes there will be specific prompts to follow, and sometimes the students will have their choice of what to write about. - Hand out the math journal scoring guide. Go over it with the class carefully, remarking on the expectations that are being assessed (math and language). Small Group Developing an Identity: - Have each group invent a name for its company and a logo to go with it. - Pass out the Copyright Application Form (BLM1.1 Copyright) before proceeding, in order to receive their "copyright." - Sign each group's application sheet, giving the students in that group exclusive rights to the name and logo. Individual Work Math Journal: - Explain that you will be reading the journal entries to find out what they know about data management and probability. Ask students to respond to the following two prompts: 1. How does probability relate to game playing? Give examples to help explain your thinking. 2. Many people use math in their jobs. Explain why it would be important for a sports writer or TV broadcaster to have a good understanding of data management skills. Give examples wherever possible. Adaptations The journal prompts may be overwhelming for students with a learning disability. The teacher may wish to give the student the prompts orally and scribe the responses, or allow the student access to the computer. Students who cannot cope with the complexity of the journal prompts may respond to a series of simpler prompts in a conversation with the teacher. For example: - What are three games that you have a good chance of winning? (The teacher writes down the information in a T-chart) - What are three games that you have a poor chance of winning? - What is different about the games? Why do you win some and not the others? Resources Copyright Application Form BLM1.1 Copyright.cwk Bristol board 1 Cardboard or a three-fold display board 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-2 Creating A Toy Company Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 1 40 mins Notes to Teacher Groupings: Since many games function ideally with two or four players. Developing a Toy Company Name and Logo: The students may need to investigate the logos on a selection of games that are available in the school. Copyright: The purpose of the copyright application is to ensure that students create a variety of names and logo ideas. It also allows the teacher to prevent any inappropriate names or logos. The application also allows the simulation to be more realistic. Math Journal: The math journal may be a separate document for this unit, or the students may use their math notebook. In the Notes to Teacher section at the front end of the unit, there is important information on the assessment of math journal entries that are written throughout the unit. Display Areas for Toy Companies: If space permits, the students can use three-fold display boards to create their own "desktop offices." These offices will allow the students to have a private workspace and, again, make the simulation somewhat more real for the students. They can later be used for the presentation of the company's game in the culminating task. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-3 Tic-Tac-Toe Subtask 2 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description Students volunteer to play tic-tac-toe on the blackboard with the teacher while the rest of the class observes. The teacher goes first each time. Students are encouraged to look for strategies for winning and how the game is predictable. After discussing strategy and how probability does or does not relate to tic-tac-toe, the class develops a list of criteria that could be used to evaluate games (e.g., enjoyment, difficulty level, time it takes to play). This criteria will be used in subtask 4 to help students develop a survey. Students reflect in their journals about games that involve strategy and chance. Expectations 5m109 6m106 5e1 5e48 5m121 6e1 6e50 6m122 • interpret displays of data and present the information using mathematical terms; • systematically collect, organise, and analyse data; • communicate ideas and information for a variety of purposes (e.g., to present and support a viewpoint) and to specific audiences (e.g., write a letter to a newspaper stating and justifying their position on an issue in the news); • express and respond to ideas and opinions concisely, clearly, and appropriately; – connect real-life statements with probability concepts (e.g., if I am one of five people in a group, the probability of being chosen is 1 out of 5); • communicate ideas and information for a variety of purposes (to inform, to persuade, to explain) and to specific audiences (e.g., write the instructions for building an electrical circuit for an audience unfamiliar with the technical terminology); • express and respond to a range of ideas and opinions concisely, clearly, and appropriately; – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); Groupings Students Working As A Whole Class Students Working In Small Groups Students Working Individually Teaching / Learning Strategies Demonstration Discussion Collaborative/cooperative Learning Learning Log/ Journal Assessment Through observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - use terminology such as chance, likely, probability, fair, and possibility - communicate ideas and information in a group discussion - respond to other students' opinions and ideas concisely, clearly, and appropriately. The teacher may wish to follow up on the journal prompt responses. Consider creating a class chart that lists games of chance, games of strategy, and games involving both chance and strategy. Assessment Strategies Learning Log Observation Assessment Recording Devices Anecdotal Record Teaching / Learning Whole Group 1. Playing Tic-Tac-Toe: - Review the rules of tic-tac-toe (ask the students to explain). - Ask how the class could keep track of how many students can win against the teacher (make a T-chart on Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-4 Tic-Tac-Toe Subtask 2 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins the board or a piece of chart paper). - Invite a student to keep track of who wins. - Ask for one volunteer at a time to play tic-tac-toe with the teacher. The only stipulation is that the teacher will always go first. - Ask students to look for patterns in winning and losing. - Is there a strategy to the game? - Is any chance involved in winning? 2. Discuss the Game: - Write the student observations on a piece of chart paper. Be sure to address the following ideas: - Is the game predictable? How? - Is the game fun once you know the strategy? - Is the game fair? - Can you determine the probability of winning? Why? Why not? - What is a game of chance? - Is this a game of chance? Small Group (in Toy Companies) What are the Criteria for "Good" Games: - Ask the students to brainstorm about what makes a "good" game (e.g., fun, challenging, not too long, or easy to understand). The students should make their list on a large piece of paper with their company name at the top. - After 3 or 4 minutes, have the groups circle the three criteria that they think are the most important. - Ask each group to post their list on the wall and present their top three criteria to the class. Individual Work Math Journal: Ask the students to respond to the following prompt: Some games involve strategy. Some games are pure chance. Can games be both chance and strategy? Explain your thinking. Adaptations The journal prompts may be overwhelming for students with a learning disability. The teacher may wish to give the student the prompts orally and scribe the responses, or allow the LD student access to the computer. Students who cannot cope with the complexity of the journal prompt may respond to a simpler prompt such as: - Write about what happened when the teacher played tic-tac-toe with the students. Resources Game Connection: Go-Moku BLM2.1 Japanese Tic-Tac-Toe.cwk Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-5 Tic-Tac-Toe Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 2 40 mins Notes to Teacher Extension Idea: Extend this activity by discussing how the game can be "set up" to ensure a tie (what has to happen?) or by introducing Go-Moku, a Japanese version of tic-tac-toe (see BLM2.1 Japanese Tic-Tac-Toe). Developing Criteria for a Good Game: These criteria will be needed again in subtask 4. Be sure to keep the results posted or handy in the classroom. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-6 Learning About Graphs Subtask 3 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Description In this subtask, students work in pairs to review, learn, about, and discuss five types of graphs: bar, double bar, circle, line, and pictograph. They are then given a set of data about games and asked to create their own graph with a specific audience in mind. This subtask is done over two periods. Students use their math journals to reflect on graphing and on their data management task. Expectations 5m110 5m114 5m116 5m119 5m120 6m106 6m117 6m119 6m120 • evaluate and use data from graphic organizers; – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; – explain the choice of intervals used to construct a bar graph or the choice of symbols on a pictograph; – construct labelled graphs both by hand and by using computer applications; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); • systematically collect, organise, and analyse data; – explain how the choice of intervals affects the appearance of data (e.g., in comparing two graphs drawn with different intervals by hand or by using graphing calculators or computers); – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); – construct line graphs, bar graphs, and scatter plots both by hand and by using computer applications; Groupings Students Working As A Whole Class Students Working Individually Students Working In Pairs Teaching / Learning Strategies Direct Teaching Graphing Discussion Learning Log/ Journal Open-ended Questions Assessment Teachers should question students through informal conferences whenever possible and record their observations. This is invaluable formative assessment information that will assist teachers in determining whether or not students are learning new concepts. Through questioning and observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - make comparisons between types of graphs - interpret data and make reasonable choices about the type of graph to create - explain their choice of a graph (e.g., "Why didn't you use a _____ graph?") - display data accurately on a graph - explain their choice of intervals - explain how their choice of intervals affects the appearance of data (Grade 6) - make comparisons between their graphs and those made by other students Teachers can observe student performance through a variety of learning situations including: - discussions - paired investigations of graphs - development of the graph to meet the required audience/purpose - presentations of the graph and rationale - written reflections in the math journal Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-7 Learning About Graphs Subtask 3 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins In this subtask, students are asked to assess their graph with their partner (BLM3.5 Self-Assessment). This assessment should be attached to their graph. Assessment Strategies Exhibition/demonstration Learning Log Self Assessment Questions And Answers (oral) Assessment Recording Devices Checklist Anecdotal Record Teaching / Learning Day 1: Investigating Five Types of Graphs Paired Work Looking at Different Types of Graphs: - Distribute to the students a copy of BLM3.1 Looking At Graphs and BLM3.2 Investigating Graphs. - Ask students to investigate the five kinds of graphs on the sheet, and respond to the prompts on BLM3.2 Investigating Graphs with their partner. Whole Class Exploring the Purpose of Each Graph: - Ask the students to share their observations with the whole class. Record on chart paper. - Discuss the graphs in more detail, referring to the student responses. You may wish to use the following prompts as discussion starters: 1. The pictograph and circle graphs have a legend. What is the purpose of the legends? Why don't the other graphs have a legend? (Bar and line graphs have a scale on the y-axis that explains "how many.") 2. Has anyone ever seen a bar graph that has no spaces in between them? Why is this? (Bars with no spaces between are called histograms. Each bar in a histogram represents an interval or range such as number of weeks.) 3. Why use a line graph at all? Why not always use a bar graph? (A line graph is used to show change over time. You can easily see whether something is increasing, decreasing, or staying the same over time.) 4. When do we use a circle graph? What would make circle graphs hard to read? (Circle graphs show how a whole is broken into parts. Be careful of really small segments.) Individual Work Math Journal: Ask students to respond to one of the following prompts: a) Describe one type of graph in detail, as if the person you are describing it to has never seen one before (this person does not know any of the vocabulary associated with bar graphs). b) What kinds of graphs do you see most often in the media. Give specific examples. Why do you think tthe media uses these graphs most often? Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-8 Learning About Graphs Subtask 3 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Day 2: Building Graphs! Paired Work 1. Graphing Task: - Give each pair of students a copy of BLM3.3 Tally Sheet and one of the prompts from BLM3.4 What's It For? - Instruct students to use the tally sheet to develop their own graph. Students need to think about the purpose of the graph and the audience who will be viewing it. They should be prepared to explain why they chose to build the graph that they did. - Students can refer to the graphs that were investigated previously if they need reminders about the components of the graphs. 2. Self-Assessment: - Go over the self-assessment sheet (BLM3.5 Self-Assessment) - Ask all pairs of students to complete a self-assessment form for their graphs and attach it. 3. Presenting the Graphs: - Ask the pairs who were making graphs for the same audience to come up to the front together. - Have all pairs quickly show their graphs and explain why they made them. Individual Work Math Journal: Ask students to respond to the following prompts: Write about the activity today. What did you learn? What did you notice about the graphs that the other groups made? Were you satisfied with your graph? Adaptations Students who need accommodations in order to get their ideas on paper should be paired up with a student who can assist in the written portion of the task. During the whole group discussion about graphing, put large diagrams on the wall or blackboard. Also, be cognizant of the speed of the discussion, as it often takes learning disabled students longer to formulate their ideas into verbal responses. Resources Looking at Graphs BLM3.1 Looking at Graphs.cwk Investigating Graphs BLM3.2 InvestigatingGraphs.cwk Tally Sheet BLM3.3 Tally Sheet.cwk What's It For? BLM3.4 What's it For.cwk Self-Assessment BLM3.5 SelfAssessment.cwk grid paper 1 compass, large lids, masking tape 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-9 Learning About Graphs Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 3 80 mins Notes to Teacher Creating the Graph: Students who choose to make a circle graph will need to have some method for making an appropriate sized circle. They should be able to brainstorm possible solutions to this problem (e.g., compass, large lid, or masking tape roll). Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-10 Making A Good Game Of It Subtask 4 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description This subtask is a continuation of subtask 2, where students decided on the top three criteria for a "good" game. Students review their data and after a brief discussion on surveys, develop their toy company's survey. A tracking sheet is provided for students to record information pertaining to their survey (e.g., their survey question). Students write a journal entry about surveys in the local community. Expectations 5m113 5m120 6m106 6m110 6m114 – design surveys, collect data, and record the results on given spreadsheets or tally charts; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); • systematically collect, organise, and analyse data; • evaluate data and make conclusions from the analysis of data; – design surveys, organize the data into self-selected categories and ranges, and record the data on spreadsheets or tally charts; Groupings Students Working As A Whole Class Students Working In Small Groups Students Working Individually Teaching / Learning Strategies Discussion Direct Teaching Inquiry Learning Log/ Journal Assessment Through questioning and observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - use data management vocabulary in discussions (e.g,. sample, population, survey, and random sample) - generate and discuss a selection of appropriate survey questions - design a survey with their small group - create an appropriate tally chart - tally their survey data Students should also be asked to describe their initial responses to the data. For example: Is the data as you predicted? What do you find surprising? Would you design the survey question any differently if you had the chance to do it again? Teachers should observe student understanding of surveying through a variety of learning situations including discussions, group decision making on the nature of their survey, and written reflections in the math journal. Assessment Strategies Learning Log Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-11 Making A Good Game Of It Subtask 4 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Observation Assessment Recording Devices Anecdotal Record Teaching / Learning Whole Group 1. Reviewing the Criteria of a "Good" Game: - Facilitate a discussion about the criteria that was generated in subtask 2. Overall, what did the class think were the most important criteria for a good game? - Suggest any criteria that may have been missed (e.g., use of skill, use of knowledge, appearance, subject matter, or rewards). - List the criteria again, or provide all of the charts with additions in plain view for the students. 2. Surveying Their Peer Group: - Explain that the students will be surveying students/siblings/neighbours who are in their approximate age group (since the game of chance they will be developing will be for their age group and must also be reflective of their survey results). - Ask students what they think the term "sample" means. - Have them apply their definition of sample to surveying. Is a sample supposed to include everyone? - Introduce the term "random sample" and ask what the students think it would mean ( i.e., If the target group is 11- year-old students who live in X town, a random sample would be a selection of students from all over town). - You may also wish to introduce the term "population" (the term given to the target group). - Discuss what the survey question might look like and make a list of all questions that are suggested. Discuss which ones will provide more information (e.g., if people are given a choice of factors to choose from, how many choices do they get?) Small Groups (Toy Companies) 1. Creating a Survey: - Explain that the students will be creating a survey to find out what, according to game players, are the most important factors or criteria of a good game. (keeping in mind the criteria they indicated as important in subtask 2). - Ask the students to use BLM4.1 Our Survey to: - indicate who their surveyed audience is - identify the number of people who will be surveyed - record their survey question - create their tally 2. Completing the Survey: ** The survey does not have to be completed at school. Where and when the survey is completed will be up to the teacher and students. - Set a reasonable timeline for gathering the data. (The data is not required until Subtask 7, so the students have a bit of time to gather their information.) Individual Work Math Journal: Ask students to respond to the following prompt: Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-12 Making A Good Game Of It Subtask 4 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Who collects information in our local communities? Why do they collect it? Do you think this data collection is important? Why? Adaptations Students who cannot cope with the complexity of the journal prompt may respond to a simpler prompt such as: What is a survey? What kind of worker might have to do a survey for their job? Resources Our Survey BLM4.1 Our Survey.cwk Notes to Teacher Discussion on Surveys: This discussion led by the teacher is very important for establishing mathematical terminology involved in surveying (population, sample, random sample). It is also very important for students to understand that a survey question must be decided upon and used consistently in order to collect accurate information. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-13 The Penny Flip Experiment Subtask 5 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description Students flip a penny a given number of times in order to explore the probability of getting heads or tails. Each student creates a tally sheet and collects data which is later added to a class chart. The teacher leads a discussion about the difference between experimental and theoretical results, and probability and possibility. During this subtask, the teacher observes how the students go about collecting and organizing their data. Students are prompted to write about the results of their investigation in their math journals. Expectations 5m111 5m113 5m120 5m121 5m122 6m106 6m112 6m113 6m114 6m122 6m123 • demonstrate an understanding of probability concepts and use mathematical symbols; – design surveys, collect data, and record the results on given spreadsheets or tally charts; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); – connect real-life statements with probability concepts (e.g., if I am one of five people in a group, the probability of being chosen is 1 out of 5); – predict probability in simple experiments and use fractions to describe probability; • systematically collect, organise, and analyse data; • examine the concepts of possibility and probability; • compare experimental probability results with theoretical results. – design surveys, organize the data into self-selected categories and ranges, and record the data on spreadsheets or tally charts; – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); – examine experimental probability results in the light of theoretical results; Groupings Students Working As A Whole Class Students Working In Pairs Students Working Individually Teaching / Learning Strategies Demonstration Experimenting Collaborative/cooperative Learning Discussion Assessment The teacher can read the student's math journal to gather formative assessment data on the student's understanding of probability. Through questioning and observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - use mathematical terminology appropriately in discussions and in their writing (e.g., probability, chance, likely, possibility, theoretical probability, experimental probability) - keep a tally of their results - reflect on results in their tally and on the class tally Assessment Strategies Observation Questions And Answers (oral) Learning Log Assessment Recording Devices Anecdotal Record Teaching / Learning Whole Group Demonstration: - Explain to the students that they will will be gathering data on the results of a number of penny flips. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-14 The Penny Flip Experiment Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 5 40 mins - Discuss the possible outcomes of one penny flip. Ask students to predict what will happen with one flip. - Choose a student to flip the penny and announce the results, heads or tails. - Record the results in a simple tally (on chart paper or an overhead). - Continue this process for 20 flips. Paired Work 1. Penny Flip Experiment: - Ask students to decide who will be the recorder and who will flip the penny. - Distribute the Penny Flip Recording Sheet (BLM.5.1 Penny Flip) where students record their predictions. - Ask them to complete the experiment (30 flips) while keeping a tally. - Let students know that they can revisit their predictions during the experiment. - Ask partners to switch roles and repeat the experiment (total of 60 flips). 2. Collating the Data: - Pose the following question: Based on the results from your experiment (total of 60 tosses), predict the results for the entire class. (Have the students calculate the total number of flips for the class first. Alternatively, they may wish to make their prediction in the form of a percentage (e.g., I think that 63% of the flips will be heads). - Ask the students to record their data on the class tally sheet. Whole Group 1. Discussing the Results: - Initiate a discussion about the findings. The following prompts can be used to guide the discussion: - How did you come up with your predictions? - Did you change your predictions during the experiment? Why or why not? - Was anyone surprised by the results? Why? - Why do you think the class got the results it did? 2. Theoretical and Experimental Probability (Grade 6 students only; Grade 5 students can begin their math journal entry): ** See Teacher's Notes for information on theoretical and experimental probability. - Explain to students that the theoretical probability of tossing heads in one toss is 1 / 2. Explain what each number means and write it on the board. - Ask students what they think the theoretical probability of tossing heads is in a 20-toss experiment. - Explain the difference between experimental probability and theoretical probability. - Ask students the experimental probability of tossing heads in the whole group's initial experiment (20 tosses). Discuss this calculation. Have students calculate the experimental probability of the combined results for the class. - Discuss how the small sample differed from the large sample. ** At this point, ask the Grade 6 students to go back to their recording sheet and indicate the experimental probability and theoretical probability of tossing heads and tails. Individual Work Math Journal: Ask students to respond to the following prompt: Write about the results of the penny flip experiment. Explain how the experimental results compare to the theoretical results (what actually happened compared to what should have happened). Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-15 The Penny Flip Experiment Subtask 5 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Adaptations Students with fine motor difficulties may have difficulty flipping the coin successfully. These students could tally their partner's tosses using two different coloured blocks or by making tick marks on the blackboard using wide chalk. Resources Penny Flip Recording Sheet BLM5.1 Penny Flip.cwk pennies 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-16 The Penny Flip Experiment Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 5 40 mins Notes to Teacher Flipping the Coins It can get pretty noisy flipping coins, and pennies have a tendency to roll off desks. These problems can be solved by lining shoeboxes or shoebox lids with felt and flipping the penny into the box or lid. Theoretical and Experimental Probability - An Overview It is important that Grade 6 students begin to differentiate between these two types of probability. 1. Essentially, theoretical probability is what you would expect to occur in "theory". We would expect that in 60 penny flips, 30 flips would be heads, and 30 flips would be tails. Experimental probability is what we find in an experiment. The students may notice that in 60 flips, 25 are heads and 35 are tails. 2. To show theoretical probability, we put the number of favourable outcomes as the numerator (for penny flips there is only one favourable outcome if we are predicting heads) and the number of possible outcomes as the denominator (for penny flips there are two possible outcomes: heads and tails). The theoretical probability of flipping heads is 1/2. To figure out the theoretical probability of 60 flips, we would multiply 60 by 1/2. Therefore, we know that the theoretical probability is that you will toss heads 30 times out of 60. 3. To show experimental probability, we use the actual number of times that heads were flipped as the numerator (25), and use the number of trials as the denominator (60). The experimental probability is therefore 25/60 or .42. (The theoretical probability is 1/2 or .50.) The experimental probability is fairly close to the theoretical probability. Understanding Probability The probability of an event happening can be a number from 0 to 1. This number can be expressed as a fraction, a percentage, or a decimal. (Note: Odds are given in a ratio. The odds of winning are expressed as the number of favourable outcomes compared to the number of unfavourable outcomes). If the probability of an event happening is 0, then the event is impossible. If an event is sure to happen, the probability is 1. The more unlikely an event is, the closer the number will be to 0. For example, a 25% chance of rain (.25) is closer to 0 than a 75% chance of rain (.75). Important Definitions: theoretical probability - The number of favourable outcomes divided by the number of possible outcomes. experimental probability - The chance of an event occurring based on the results of an experiment. probability - A number that shows how likely it is that an event will happen. possibility - Any event or thing that is possible. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-17 Spinner Experiment Subtask 6 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description In this subtask, students construct a spinner and make predictions about what they think will happen when they spin a given number of times. Students record their spins in a self-constructed tally, and then reflect on what happened in the experiment. The students will be assessed by the teacher on their understanding of probability and their ability to gather and record data. In their math journals, students compare the spinner experiment with the penny flip experiment. Expectations 5m111 A • demonstrate an understanding of probability concepts and use mathematical symbols; 5m113 A – design surveys, collect data, and record the results on given spreadsheets or tally charts; 5m120 – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); 5m122 A – predict probability in simple experiments and use fractions to describe probability; 5m114 A – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; 6m112 A • examine the concepts of possibility and probability; 6m113 A • compare experimental probability results with theoretical results. 6m114 A – design surveys, organize the data into self-selected categories and ranges, and record the data on spreadsheets or tally charts; 6m120 – construct line graphs, bar graphs, and scatter plots both by hand and by using computer applications; 6m122 A – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); 6m123 A – examine experimental probability results in the light of theoretical results; Groupings Students Working Individually Teaching / Learning Strategies Graphing Learning Log/ Journal Demonstration Assessment BLM6.5 Teacher Checklist is available for teachers to use to assess the students' understanding of selected data management and probability concepts, skills, and knowledge. Two checklists are provided within the blackline master, one for each grade. It is very important that anecdotal comments be used as often as possible to expand on the ratings given on the Observation Checklist. In addition to assessing the students' written work, teachers should listen to group or paired discussions (about the two spinners). Observe to assess whether students: - realize that the spinners have the same probability of spinning each colour - understand why the results might be different. (You need to spin many, many times before the experimental results begin to look more like the theoretical results.) Ask questions of the Grade 6 students about theoretical and experimental probability. Phrase your questions to get at the mathematical language of probability. For example: - I notice that you are going to spin 40 times and you predict that blue will be landed on 20 times. How did you come up with this number? (Student explains.) Do you know what that is called? Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-18 Spinner Experiment Subtask 6 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins (Theoretical probability.) What is experimental probability then? (Student explains.) Note: This is formative assessment data. Students will need a lot of experience with using the terms theoretical and experimental before they are given a summative assessment. Assessment Strategies Performance Task Learning Log Assessment Recording Devices Checklist Anecdotal Record Rating Scale Teaching / Learning Individual Work 1. Spinner Experiment: - Explain to the students that they will be a) making spinners; b) conducting an experiment with their spinners; and c) graphing their individual results. - Demonstrate to the students how to make a spinner using one of the spinner templates provided in BLM6.2 Spinner Template (instructions provided in BLM6.1 Making Spinners). - Explain that half of the students will make Spinner A and the other half will make Spinner B (students could be divided by grade). - Ask students to complete the worksheet My Predictions (BLM6.3 Predictions). Go over the worksheet with the group. 2. Reflecting on the Results: - Ask the students to reflect on their findings on the worksheet Thinking About the Results of My Spinner Experiment (BLM6.4 Results) Group or Paired Work Comparing the Results of the Two Different Spinners: - Group students together (e.g., one student who used Spinner A with a student who used Spinner B). - Ask students to discuss the following: - Compare your spinners. What is the same? What is different? - How did your predictions vary? How did your results vary? What are the reasons for these variations? - Have students submit their work (Predictions and Results pages) for scoring. Individual Work Math Journal: Ask students to respond to the following prompt: How was this experiment similar to and different from the penny flip experiment? Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-19 Spinner Experiment Subtask 6 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Adaptations Students with specific learning disabilities in the area of mathematics may be able to take part in the task if it is adapted to be appropriate for their level. For example: Ask the students to make predictions for the spinner and explain orally why they made that prediction. Have the students conduct their experiments and keep track of each spin. Once they are done, ask them to explain what they found. Have them repeat the experiment, asking them to make a new prediction. Observe to see if the students make the same prediction or adapts it to reflect the results of their first experiment. Does the student understand the idea of equal/unequal chance probability of landing on a certain colour? Resources Instructions for Making Spinners BLM6.1 Making Spinners.cwk Spinner Templates BLM6.2 SpinnerTemplate.cwk Making Predictions BLM6.3 Predictions.cwk Results of the Spinner Experiment BLM6.4 Results.cwk Observation Checklist BLM6.5 Teacher Checklist.cwk 10 cm x 10 cm squares of cardboard 1 paper clips 1 buttons 1 grid paper 1 Notes to Teacher Possible Extensions: 1 a) Present the students with two different spinners that contain the numbers 2, 3, 4, and 5. Pose this problem: if each participant gets five spins and the winner is determined by the highest sum of the five numbers, which spinner would you choose if you want to win. b) Have the students create pairs of spinners for this task. 2. Give the students some game data. Have them create the spinner that they think was used in the game. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-20 Graphing the Data Subtask 7 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Description In this subtask, the students use the data generated in subtask 4 to construct a series of graphs. Students compare their graphs and analyse the data. This work is done independently and is self-assessed by the student using the Graph Rubric. (This subtask provides students with practice before they are assessed on their ability to create graphs in Subtask 9.) Expectations 5m109 A • interpret displays of data and present the information using mathematical terms; 5m110 A • evaluate and use data from graphic organizers; 5m114 A – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; 5m116 A – explain the choice of intervals used to construct a bar graph or the choice of symbols on a pictograph; 5m119 A – construct labelled graphs both by hand and by using computer applications; 5m120 A – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); 6m110 A • evaluate data and make conclusions from the analysis of data; 6m117 A – explain how the choice of intervals affects the appearance of data (e.g., in comparing two graphs drawn with different intervals by hand or by using graphing calculators or computers); 6m119 A – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); 6m120 A – construct line graphs, bar graphs, and scatter plots both by hand and by using computer applications; 6m121 A – make inferences and convincing arguments based on the analysis of tables, charts, and graphs; Groupings Students Working In Small Groups Students Working Individually Teaching / Learning Strategies Collaborative/cooperative Learning Graphing Demonstration Assessment Students will use the Graph Rubric to assess their two graphs as well as their discussions. It will have been very important for the students to have seen the rubric BEFORE they begin the task. A review of the expectations and rubric will help to focus their work and their discussions. The teacher should review the graphs and the student self-assessment. Feedback will be very important for the students since they are assessed on many of these skills again in Subtask 9. Assessment Strategies Performance Task Self Assessment Observation Assessment Recording Devices Rubric Anecdotal Record Teaching / Learning Whole Group Introducing the Task and Rubric: - Explain that the task is done independently (for the most part) in order to see how well students can create graphs without the support of peers. - Review the task (compiling data, creating two graphs, reflecting on their graphs, discussing with a small group, and assessing their work). - Go over the rubric with the students. Point out the slight differences in the Grade 5 and Grade 6 rubrics. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-21 Graphing the Data Subtask 7 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Small Groups (Toy Companies) Compiling Survey Data: - Instruct each company to compile its collected data onto one master tally chart. Individual Work 1. Creating a Graph: - Each student uses the compiled data to create two different types of graphs. Students must choose from the five that were investigated in subtask 3. 2. Reflecting on Their Graph: - Instruct each student to complete the My Choices worksheet (BLM7.1 My Choices). Small Group / Paired Work Defending the Graphs: - Ask students to discuss their graphs with each other. The following prompts can be used: - Think about your two graphs. Does the data look the same in both graphs? When would you need to represent data in different ways? - Which of the two graphs do you think is the most effective? Explain why. - Look at all of the chosen graphs in the group. Which of these is the most effective? (Be prepared to explain to the whole group.) - Allow the students to share their graphs with the whole group as appropriate. ** Students assess their graphs along with their rationale for choice of graph(s) and choice of interval(s) (written on the worksheet My Choices). They need to also consider their discussions with their peers. Adaptations This graphing activity should be done independently. Students with IEPs will have specific accommodations listed for assessment tasks. These students may need assistance creating their graph (e.g., using a computer) or in explaining their choice of graph and intervals (e.g., scribe). Some students will need support assessing their own work. Prompt the student through the rubric, referring to their work as you go. The student can circle the description that best matches their performance. Resources Graph Rubric - Self Assessment (5) Graph Rubric - Self Assessment (6) Rationale for Choice of Graph BLM7.1 My Choices.cwk grid paper 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-22 Graphing the Data Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 7 80 mins Notes to Teacher Graphing the Data: Some students may need to review the five types of graphs that were investigated in subtask 3. A small group of students who want a "refresher" could be invited to get together for a 5- to 10-minute review. Use BLM3.1 Looking at Graphs to help guide the discussion. Choice of Graph: Students will likely use either the bar graph or pictograph to display their data. It will be important for students to have other opportunities to graph data using a line graph and circle graph. Use of Computer Technology: The Ontario Curriculum Grades 1 - 8, Mathematics (1997) indicates that both Grade 5 and Grade 6 students should be able to construct graphs using computer applications. If at all possible, students should be given the opportunity to learn how to make graphs on the computer. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-23 Game Sticks Subtask 8 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Description In this game, each person (or team) uses 6 two-sided sticks (tongue depressors), which students must first decorate. After the demonstration game, students record a few questions about probability as it relates to the game and then play the game, a few times to answer their questions and test their theories. In pairs, the students construct tree diagrams to determine the possible outcomes and discuss their findings. In their journals, students then respond to prompts about the activity. Expectations 5m123 5m124 6m111 6m124 – use tree diagrams to record the results of simple probability experiments; – use a knowledge of probability to pose and solve simple problems (e.g., what is the probability of snowfall in Ottawa during the month of April?). • use a knowledge of probability to pose and solve problems; – use tree diagrams to record the results of systematic counting; Groupings Students Working In Pairs Students Working In Small Groups Teaching / Learning Strategies Demonstration Learning Log/ Journal Collaborative/cooperative Learning Discussion Assessment Through questioning and observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - use tree diagrams to record the possible combinations of plain and patterned sticks - use mathematical language in large and small group discussions as well as in their journal responses Assessment Strategies Observation Learning Log Questions And Answers (oral) Assessment Recording Devices Anecdotal Record Teaching / Learning Day 1 Whole Group Introduction to the Activity: - Provide the class with some background information on the game (see subtask Notes). - Show the students a set of decorated sticks – one side is plain (no design), the other side is decorated – and explain that they will make their own sticks after they are introduced to the game. - Demonstrate the game with a volunteer, going over the rules detailed in BLM8.1 Game Sticks. - Distribute a copy of the instructions and a set of tongue depressors to each pair of students. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-24 Game Sticks Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 8 80 mins Individual Work 1. Math Journal: Ask each student to respond to the following prompts: Knowing the rules of the game, make some predictions about what you think will happen. Use the language of probability to explain your thinking. Write any questions that you have. 2. Making "Sticks": - Distribute the tongue depressors and instruct the students to decorate them within a given period of time (e.g., 5 minutes maximum). Paired or Group Work 1. Playing the Game: - Instruct the students to play the game a few times in order to answer their questions and test their theories. Day Two Paired or Group Work 1. Playing the Game: - Instruct the students to play the game one more time for review. 2. Reflecting on the Game: - Give each pair of students one of the prompts below (found in BLM8.2 Reflection). Let them know that they will be sharing their ideas with the group. They should record their thinking. a) What number of counters are players most likely to collect on each turn? Why? b) Do you think you had more tosses that resulted in taking counters or not taking counters? Explain. c) What does the scoring for Game Sticks have to do with probability? d) How could you find out which combinations of sticks are most likely? e) Describe another game that you like to play that involves probability and explain how probability affects that game. Whole Group Analysing the Game: - Ask the students how the game could be broken down in order to figure out the probability of winning. - Suggest a simpler version of the game where one stick is tossed. Draw a tree diagram to show the possible outcomes. - Repeat with a two-stick version of the game. What are the possible outcomes now? Ask the students how they would represent those outcomes with a tree diagram. Ask for volunteers to try it out. Paired Groupings Analysing the Game: Ask pairs of students to continue to play the game with three, four, and five sticks. Give them the following prompts: - What did you discover about the way four sticks can land? - Do you see any patterns beginning to develop? - Describe the probability of getting different combinations. - How many ways can you get all four sticks to land design-side up? Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-25 Game Sticks Subtask 8 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Individual Work Math Journal: Ask students to respond to the following prompt: Can you define the probability of winning the Stick Game? Explain your thinking. Adaptations Be cognizant of student participation in large and small group discussions. Less confident students who may or may not have specific exceptionalities will need additional prompts and perhaps additional time to formulate their ideas and respond. Students who cannot cope with the complexity of the journal prompt may respond to a simpler prompt such as: Did you have a good chance of winning the Stick Game? Why? Resources Instructions for Playing BLM8.1 Game Sticks.cwk Prompts for Pairs of Students BLM8.2 Reflection.cwk tongue depressors 12 counters (e.g., toothpicks, cubes) 10 Notes to Teacher Tree Diagrams Tree diagrams are used to help show all combinations of items. For example, if an ice cream cone can have three scoops of either strawberry (s), chocolate (c), or vanilla (v), a tree diagram can help show all of the possible combinations. (Strawberry - sss, ssc, ssv, scc, svv, scv) Rationale for this Activity Stick Games provides students with the opportunity to discuss a game of chance where the probability of winning is not immediately obvious. There is a considerable amount of investigative possibilities in this subtask. The teacher is able to explore many levels (if desired) by looking at possible results when the game uses five, four, or three sticks instead of six. This activity also provides an authentic context for using tree diagrams. These diagrams help students to sort out the possible outcomes of each toss in a visual format. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-26 What Does the Data Tell Us? Subtask 9 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Description Students use data about a popular Canadian game in order to create graphs and calculate mean and mode. Grade 6 students also investigate median. For this subtask, point totals for Wayne Gretzky and Mia Hamm are provided. The students must display one athlete's data in more than one way in order to show bias. The student's graphs are assessed using a rubric. Expectations 5m19 5m20 A 5m114 A 5m117 A 5m118 A 5m119 A 5m120 A 6m21 6m22 A 6m110 6m118 A 6m119 A 6m115 – identify and investigate the use of number in various careers; – identify and interpret the use of numbers in the media; – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; – calculate the mean and the mode of a set of data; – recognize that graphs, tables, and charts can present data with accuracy or bias; – construct labelled graphs both by hand and by using computer applications; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); – identify the use of number in various careers; – identify, interpret, and evaluate the use of numbers in the media; • evaluate data and make conclusions from the analysis of data; – calculate the median of a set of data; – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); – experiment with a variety of displays of the same data using computer applications, and select the type of graph that best represents the data; Groupings Students Working In Small Groups Students Working Individually Students Working As A Whole Class Teaching / Learning Strategies Collaborative/cooperative Learning Learning Log/ Journal Direct Teaching Assessment Through questioning and observations the teacher will be able to determine how well Grade 5 and 6 students are able to: - create two graphs that give different messages (create bias) - understand the concept of mean and mode (and median - Grade 6) - calculate mean and mode (and median Grade 6) - explain their choice of graph; and - use mathematical language in their discussions and written work The students' graphs are done individually and are assessed by the teacher using the Graph Rubric. Please note that only five expectations will fit onto the rubric. In addition, the following expectations are assessed using the rubric: 5m20, 5m119, 5m120, and 6m22. Assessment Strategies Observation Performance Task Learning Log Assessment Recording Devices Rubric Anecdotal Record Teaching / Learning Day One Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-27 What Does the Data Tell Us? Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 9 80 mins Whole Group Teacher Instruction on Mean, Median, and Mode: Mean (average): - Display the following numbers on the board: 12 15 7 17 18 10 12 14 12 - Tell the students that these are a student's mathematics test scores (out of 20). - Ask students to quickly guess at what the student seemed to get each time? - Do a demonstration: Tell the students that each mark will be represented with a linking cube. Link 12 cubes together to represent the results of the first test. Ask eight other students to represent the scores for the other tests using linking cubes. Stand the towers up side by side to show the differences in test results. Ask students what the test mark would be if the total of all the test marks remained the same, but each student got the same mark. Redistribute the cubes to make equal towers (13 cubes high). Explain that this is the average score. - Discuss how to calculate the average, or the mean, score for the student without using cubes. (12+15+7+17+18+10+12+14+12 = 117. Divide this total by 9 to get the mean score of 13); Mean = 13 - Ask the students what would happen to the mean if the next test score was 18 (the mean would go up slightly). Mode: - Explain that the mode is the most frequent number in a set of data. - Ask the students what the most frequent score was in these test results (12). Median (in the Grade 6 curriculum, but all students participate in the lesson): - Explain that the median is the score that is exactly in the middle of the data. There will be as many scores under the middle score as above it. - Ask a volunteer to line up the scores on the blackboard, in order from the lowest to the highest. - Ask the students to put up their hand when they have decided upon the median (12). 7 10 12 12 12 14 15 17 18 - Ask the students if scoring 18 on the next test would affect the median. - Discuss the fact that there is now an even number of test scores and therefore no middle number. Ask for possible solutions. (Take the two middle numbers, 12 and 14. Add 12 and 14 together and divide by 2. The new median would be 13 and therefore the answer is yes, the median would be affected by an additional math score of 18.) Paired Work 1. Mean/Median/Mode Investigation: a) Ask the students whether or not the mean, median, and mode could be the same number for a given set. Have them work in pairs. Give them a maximum of 5 minutes to figure it out, then discuss with the whole group. b) Ask the students if it would be accurate for a teacher to use the mean, median, or mode to predict what the next math test score for this student would be. Put three questions on the board for them to consider: - Would it make sense that the next score would be 18? Why or why not? - Which calculation would be the most useful to predict the outcome of the student's next test? - What factors, outside of these numbers, would you have to consider (e.g., difficulty of the next test and whether or not the student studied)? - Discuss with the whole group. 2. Taking Notes: - Ask students to write down observations from this lesson in their math journals. They may also make note Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-28 What Does the Data Tell Us? Subtask 9 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins of the definitions for mean, mode, and median. These observations can be made with support from a partner. Day Two Small Group 1. Wayne Gretzky or Mia Hamm's Career Statistics: - Provide each group of students with the statistics. - Explain that they will be investigating the goals, assists, and points data for: - mean - mode - median 2. Scoring Trends: - Introduce the two athletes: Wayne Gretzky and Mia Hamm (see Teacher Notes for details about Mia). - Explain that the students will be asked to choose which athlete's data they would like to analyse and then represent on a pair of graphs. The graphs must contain the data provided for the athlete, but show the data differently or use certain portions of the data to convey two different messages; one to support signing the athlete for the team, and one to advise against signing the athlete. - Discuss what "signing" a player means. Why would you want to sign someone? Why not? (In this case, scoring trends as the career progresses are reasons for signing or not signing.) - Hand out the data sheet and accompanying instructions. (The instructions vary slightly between the two athletes, but "get at" the same expectations.) - Reinforce that in both cases students must create two graphs that display the athlete's career. They must be the same type of graph. One of the two graphs must be able to support their recommendation (through the manipulation of intervals on the graph). - Each group must attach a brief written response which explains why they think their graphs convey different messages to readers. The group must also explain its choice of graph (bar, line, pictograph, or circle). Individual Work Math Journal: Ask each student to respond to the following prompt: How can you create a graph that shows bias? Give some examples. Adaptations Students who have specific learning disabilities will need to have significant support to complete the tasks outlined. A strong partner who can scribe the discussions will be of particular importance. Graphing may need to be done using a computer that already contains the data. The student is then able to manipulate the data. Resources Graph Rubric Mia Hamm's Statistics BLM9.2 Hamm.cwk Wayne Gretzky's Statistics BLM9.1 Gretsky.cwk Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-29 What Does the Data Tell Us? Subtask 9 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 80 mins Task for Mia Hamm's Statistics BLM9.4 HammInvestigation.cwk Task for Wayne Gretzky's Statistics BLM9.3 GretzkyInvestigation.cwk grid paper 2 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-30 What Does the Data Tell Us? Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 9 80 mins Notes to Teacher Important Definitions: bias - An emphasis on characteristics that are not typical of an entire population. mean - The average; the sum of a set of numbers divided by the number of numbers in the set. median - The middle number in a set of numbers, such that half the numbers in the set are less and half are greater when the numbers are arranged in order. For example, 14 is the median for the set of numbers 7, 9, 14, 21, and 39. If there is an even number of numbers, the median is the mean of the two middle numbers. mode - The number that occurs most often in a set of data. For example, in a set of data with the values 3, 5, 6, 5, 6, 5, 4, 5, the mode is 5. Source: The Ontario Curriculum, Grades 1-8 (1997) Who Is Mia Hamm: Mia is on the US National Soccer Team, which won the gold medal at the 1996 Olympics in Atlanta. Mia has been on the team since she was 15. She plays forward. Mia is a role model for young athletes around the world. Using Other Data: Different data could be used to investigate mean, median, and mode and to discuss how bias is created through the representation of data. For example, a student could research the data from a favourite athlete and then do the activity. Possible Extensions: If time is available, the students could work on this task in pairs or small groups and present their findings to the class along with their graphs. They could pretend they are making a convincing presentation to team owners to convince them to sign or not to sign the athlete. Wayne's Mean, Median, and Mode 1. Mean: The total for Wayne’s scoring over 20 years was 2857 (Divide 2857 by 20). His mean scoring per season was 142.85, or 143. 2. Median: The middle two numbers are 142 and 149. (Total = 291, divide this number by 2.) The median = 145.5, or 146. 3. Mode: There are no two years with the same result! Use of Computer Technology: The Ontario Curriculum Grades 1 - 8, Mathematics (1997) indicates that Grade 6 students should be able to : - experiment with a variety of displays of the same data using computer applications, and select the type of graph that best represents the data In this subtask, the students use handmade graphs. It is certainly preferable for students to be inputting their data and producing a variety of graphs electronically. Students would be able to create a wider variety of graphs. These graphs would also be helpful in discussions about bias. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-31 River Crossing Making a Game of It! Subtask 10 Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins Description Students take turns rolling two numbered cubes and using the sum to move their counters across the game board. As students play River Crossing Game, they see which combinations of numbers are the most common and begin to strategically place their counters. The probability of rolling sums is investigated and reflected upon by the students in their math journal. This entry is assessed by the teacher using the Journal Rubric (attached to the culminating task). Expectations 5m111 A • demonstrate an understanding of probability concepts and use mathematical symbols; 5m112 A • pose and solve simple problems involving the concept of probability. 5m121 – connect real-life statements with probability concepts (e.g., if I am one of five people in a group, the probability of being chosen is 1 out of 5); 5m122 A – predict probability in simple experiments and use fractions to describe probability; 6m113 A • compare experimental probability results with theoretical results. 6m122 – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); 6m123 A – examine experimental probability results in the light of theoretical results; 6m125 – show an understanding of probability in making relevant decisions (e.g., the probability of tossing a head with a coin is not dependent on the previous toss). Groupings Students Working In Pairs Students Working Individually Teaching / Learning Strategies Collaborative/cooperative Learning Demonstration Learning Log/ Journal Assessment Teachers assess student understanding of probability concepts through the math journal response. Read to determine how well Grade 5 and 6 students are able to: - use mathematical language to explain probability - use charts/diagrams to communicate - understand probability concepts - use fractions to explain probability Assessment Strategies Learning Log Questions And Answers (oral) Assessment Recording Devices Anecdotal Record Teaching / Learning Whole Group Demonstration of River Crossing: - Explain the rules of the game through a demonstration of River Crossing (with help from a volunteer). The blackboard can be used with magnetic markers serving as boats. (Instructions for the game are outlined in BLM 10.1 River Crossing. A gameboard is also provided.) Paired Work Playing the Game: - Have each pair of students play the game twice. - Ask the students to share their ideas about strategy with the class. - Ask probing questions such as: Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-32 River Crossing Making a Game of It! Subtask 10 Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 40 mins - How many ways can you roll 12? How many ways can you roll 11? Do you have a better chance of rolling 11 or 12? Why? - How can you figure out which numbers will come up the most frequently? - Does anyone see a pattern in the number of combinations? What is it? Individual Work Math Journal: Ask each student to respond to the following prompts: What does River Crossing teach about probability? How can you make River Crossing into a more challenging game? Adaptations Resources River Crossing Instructions BLM10.1River .cwk counters (e.g., centicubes, buttons) 12 numbered cubes 2 Notes to Teacher Playing the Game: The first time students play this game, they will likely randomly select dock numbers for their counters. After students have played the game a few times, they will develop better strategies for deciding where their boats should be placed to get them to the other side more quickly (with fewer rolls of the numbered cubes). It is at this point that they are ready to discuss their strategies with the class and be led through a discussion on probability. Extension: Give the students the following investigation: If you were given three numbered cubes (with numbers one to six on the sides), what would be the best docks to put your boats on. Support your answer with mathematical language and diagrams. Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-33 Games Expo Subtask 11 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 280 mins Description Each toy company (made up of two to four students) designs, field tests, and presents a game of chance at a Games Expo. From the data generated in the field test of their game, students predict the probability of winning and determine the average set-up and playing time. This information is presented by the toy company along with its game. The game and presentation are assessed for a number of data management and probability skills, knowledge, and concepts using the Games Expo Rubric. At this point, the students are asked to submit their math journal entry from River Crossing along with two other entries (self-selected) that they believe demonstrate their understanding of data management and probability concepts, skills, and knowledge. Students are encouraged to revise and edit their work (e.g., clarifying or adding mathematical ideas). The Journal Rubric is used by the teacher for this assessment. Expectations 5e1 A 5e2 A 5e7 A 5m109 A 5m111 A 5m120 A 5m121 A 5m124 A 6e1 A 6e7 A 6e19 A 6m109 A 6m110 A • communicate ideas and information for a variety of purposes (e.g., to present and support a viewpoint) and to specific audiences (e.g., write a letter to a newspaper stating and justifying their position on an issue in the news); • use writing for various purposes and in a range of contexts, including school work (e.g., to summarize information from materials they have read, to reflect on their thoughts, feelings, and imaginings); • revise and edit their work, seeking feedback from others and focusing on content, organization, and appropriateness of vocabulary for audience; • interpret displays of data and present the information using mathematical terms; • demonstrate an understanding of probability concepts and use mathematical symbols; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); – connect real-life statements with probability concepts (e.g., if I am one of five people in a group, the probability of being chosen is 1 out of 5); – use a knowledge of probability to pose and solve simple problems (e.g., what is the probability of snowfall in Ottawa during the month of April?). • communicate ideas and information for a variety of purposes (to inform, to persuade, to explain) and to specific audiences (e.g., write the instructions for building an electrical circuit for an audience unfamiliar with the technical terminology); • revise and edit their work in collaboration with others, seeking and evaluating feedback, and focusing on content, organization, and appropriateness of vocabulary for audience; – frequently introduce vocabulary from other subject areas into their writing; • interpret displays of data and present the information using mathematical terms; • evaluate data and make conclusions from the Groupings Students Working In Small Groups Students Working Individually Teaching / Learning Strategies Brainstorming Collaborative/cooperative Learning Demonstration Assessment The teacher will be using two different rubrics for the culminating task: 1. Games Expo Rubric (Note: this rubric provides insufficient space to list the expectations that are being assessed at this time. Additional expectations are: 5m120, 5m124, 6m106, 6m109, and 6m112) 2. Math Journal Rubric Assessment Strategies Performance Task Questions And Answers (oral) Learning Log Exhibition/demonstration Classroom Presentation Assessment Recording Devices Rubric Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-34 Games Expo Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Subtask 11 280 mins analysis of data; 6m112 A • examine the concepts of possibility and probability; 6m122 A – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); 6m125 A – show an understanding of probability in making relevant decisions (e.g., the probability of tossing a head with a coin is not dependent on the previous toss). 6m106 A • systematically collect, organise, and analyse data; Teaching / Learning Small Group (Toy Companies) 1. Reviewing the Design Process: - Introduce and review the design process with your students. (Note: There are many variations of this process. One sample is provided in the Teacher Notes section.) - Present the design process on pieces of chart paper and hang in the class for easy reference. - Regularly question students on their progress as they work through the culminating task 2. Creating a Game: - Provide students with the criteria for the game of chance that they must design, construct, and present. a) The game must make use of a spinner, numbered cubes, or cards to be moved as pieces in the game. b) The game should be kept as simple as possible. The game should be considered a "mock-up" for presentation purposes only. (It is assumed that the game and supporting materials will take no more than three 40-minute periods to prepare.) - Explain to students that they must use the information gathered and recorded from subtasks 4 and 7. 3. Presenting the Game - First Phase: - Explain that in the first phase of presentations each of the toy companies evaluate each other's games. They do this by playing the game and completing the Field Test Response Sheet (BLM11.1 Response). (Each game should be field tested by three or four different companies.) 4. Making Improvements: - Ask the creators of the game to use the data generated from the field test responses to make improvements on their games for the upcoming Games Expo. - Request that students keep a copy of their original game to compare with their upgraded version. 5. Games Expo - Second Phase: - Schedule each Toy Company's presentation. It is suggested that these presentations are made to the class. - Review the requirements of the presentation. Students need to explain: - the object of the game - how the game relates to probability - how they incorporated suggestions from the field tests - Assess the presentations using the Games Expo Rubric - Invite members of the community, school, and staff to sample the students' games in an Expo. This event can be held in the gym or library, for example. Visitors play the role of potential purchasers of the games and complete the Purchaser's Response Sheet (BLM11.2 Response) after sampling each game. (These responses will be incorporated into the teacher's evaluation of the game.) Individual Work: Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-35 Games Expo Subtask 11 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 280 mins Math Journal: - Ask students to submit their three journal entries. (Note: one of them must be the journal entry from subtask 10: River Crossing.) Please Note: It is important to remember that the Revise and Edit category in the Journal Rubric primarily focuses on the students' revisions to and edits of their mathematical thinking. It is not intended to strictly focus on conventions of language. Adaptations The culminating task can easily be adapted for exceptional students. Complexity of the game and length of presentation can easily be adapted. The students can also be given any number of accommodations including extra time, a quiet space to work, assistance scribing their writing, and someone to read their text resources. Resources Grade 5 Journal Rubric Grade 6 Journal Rubric Games Expo Rubric Form for Field Testing of the Games BLM11.1 Field Test.cwk Purchaser's Response Form BLM11.2 Response.cwk Bristol board 1 Notes to Teacher The Design Process: Students should review the process before starting to design their game of chance. The design process listed below is one of many that are available to support students. Stage 1: Preparation for the Task (Understand the assignment, brainstorm, list questions, select a topic, divide your topic into smaller bits, and record timelines for each stage.) Stage 2: Access the Resources You Need (Inquire about where to find resources and collaborate with others.) Stage 3: Create the Design (Draft, analyse, test, reflect.) Stage 4: Presentation of the Product (Make a plan, practise, revise, present, and reflect.) Teacher Reflections Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:14 AM Page C-36 Appendices Making a Game of It! Gr. 5 / 6 Data Management and Probability Resource List: Black Line Masters: Rubrics: Unit Expectation List and Expectation Summary: Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:23 AM Resource List Page 1 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Rubric Blackline Master / File Games Expo Rubric ST 11 2 This rubric is used to score the student's game and presentation in the Culminating Activity. Copyright Application Form ST 1 BLM1.1 Copyright.cwk Students record their Toy Company name and logo on this sheet. Grade 5 Journal Rubric ST 11 2 This rubric is used to score each student's self-selected 3 journal entries. Form for Field Testing of the Games ST 11 BLM11.1 Field Test.cwk Students use this blackline master to collect information from people who have field tested their game. Grade 6 Journal Rubric ST 11 2 This rubric is used to score each student's self-selected 3 journal entries. Game Connection: Go-Moku ST 2 BLM2.1 Japanese Tic-Tac-Toe.cwk This is a one page instruction sheet for the Japanese game of strategy called Go-Moku. It is similiar to Tic-Tac-Toe since players alternate turns placing a tile in order to prevent the opponent from creating a row of his/her coloured tiles. Graph Rubric ST 9 2 This rubric is used to assess the students performance in graphing and explaining the message that their graph gives to the reader. Graph Rubric - Self Assessment (5) ST 7 3 This rubric is used to assess the student's ability to create two types of graphs, their explanation of intervals and their understanding of how graphs can show the same data differently. Graph Rubric - Self Assessment (6) ST 7 3 This rubric is used to assess the student's ability to create two types of graphs, their explanation of intervals and their understanding of how graphs can show the same data differently. Game Connections Unit additional games.cwk These games can be used with the whole class or as extensions for small groups or individual students. Instructions for Making Spinners ST 6 BLM6.1 Making Spinners.cwk Two methods of making spinners are included in this blackline master. Instructions for Playing ST 8 BLM8.1 Game Sticks.cwk Instructions for playing the Stick Game are provided here. Investigating Graphs ST 3 BLM3.2 InvestigatingGraphs.cwk This blackline master assists students in their investigations of the five graphs provided in BLM3.1 Looking at Graphs. Looking at Graphs ST 3 BLM3.1 Looking at Graphs.cwk Provided here are a series of five graphs: circle, bar, double bar, line and pictograph. Students investigate these graphs in small groups, using BLM3.2 Investigating Graphs to guide their discussions. Making Predictions ST 6 BLM6.3 Predictions.cwk This blackline master includes a Grade 5 and Grade 6 predictions page. Students make predictions, explain their thinking and create a tally on this page. Grade 6 students are asked to indicate theoretical probability. Mia Hamm's Statistics BLM9.2 Hamm.cwk Statistics for Mia Hamm are provided here. ST 9 Observation Checklist ST 6 BLM6.5 Teacher Checklist.cwk These Grade 5 and Grade 6 checklists are completed by the teacher as observations are being made. A rating scale that parallels the four levels of achievement is provided. Anecdotal notes should be used to support the ratings given. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:27 AM Page D-1 Resource List Page 2 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Our Survey ST 4 BLM4.1 Our Survey.cwk This blackline master is to be completed by each Toy Company. It prompts students to include the audience surveyed, the survey question and the tally. Task for Wayne Gretzky's Statistics ST 9 BLM9.3 GretzkyInvestigation.cwk This blackline master prompts students to investigate mean, median and mode, make predictions, investigate statistics and create two graphs. Penny Flip Recording Sheet ST 5 BLM5.1 Penny Flip.cwk Students write their predictions, tally their 30 flips and record their results on this recording sheet. Wayne Gretzky's Statistics BLM9.1 Gretsky.cwk Statistics for Wayne Gretzky are provided here. Prompts for Pairs of Students ST 8 BLM8.2 Reflection.cwk These prompts are given to pairs of students in order to reflect on the Stick Game. Purchaser's Response Form ST 11 BLM11.2 Response.cwk Visiting "purchasers" complete this form after they have tried out a game of chance. Rationale for Choice of Graph ST 7 BLM7.1 My Choices.cwk This blackline master includes a separate page for each of Grade 5 and Grade 6 students. The students use this blackline master to explain their choice of graph and their choice of intervals. Grade 6 students are expected to compare their graphs and consider how a change in intervals would alter the graph. Resources to Support the Unit Unit Resources.cwk A bibliography of text, video and software resources. Some webites are also provided. Results of the Spinner Experiment ST 6 BLM6.4 Results.cwk This blackline master includes a page for Grade 5 students and a page for Grade 6 students. Students are asked to explain their results and make a graph to display their data. Grade 6 students are asked to investigate the relationship between theoretcial and experimental probability. River Crossing Instructions ST 10 BLM10.1River .cwk Instructions for the game River Crossing are included, along with a game board. Self-Assessment ST 3 BLM3.5 SelfAssessment.cwk This blackline master is both a checklist for the student to use as they complete their graph and a self assessment tool. Spinner Templates ST 6 BLM6.2 SpinnerTemplate.cwk Templates for two spinners are provided here. Students use one of the spinner templates to create their spinner. Tally Sheet ST 3 BLM3.3 Tally Sheet.cwk This blackline master provides six sets of data related to games and game playing. Students use this data to create a graph for a specific audience. Task for Mia Hamm's Statistics BLM9.4 HammInvestigation.cwk This blackline master prompts students to make predictions, investigate statistics and create two graphs. ST 9 ST 9 What's It For? ST 3 BLM3.4 What's it For.cwk This sheet provides the students with seven different scenarios for which a graph could be created. Material 10 cm x 10 cm squares of cardboard ST 6 1 per person Each student will require a square of cardboard if they are creating a spinner using Method #1. Bristol board ST 1 1 per group This bristol board will be used to create the logo and company banner. Bristol board ST 11 1 per group The Toy Companies may require bristol board in order to construct their game of chance. buttons ST 6 1 per person Students making a spinner using Method #2 will require one button. Cardboard or a three-fold display board ST 1 1 per group This could be used to create an office wall for each toy company. The group could use the backdrop to post brainstorming ideas, display their data and to create some privacy for their work site. grid paper ST 3 1 per pair Students may require grid paper to complete their graph. grid paper ST 6 1 per person Students may request grid paper in order to make their graph. grid paper 1 per person Students will require grid paper to complete their graph(s). Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:27 AM Page D-2 ST 7 Resource List Page 3 Making a Game of It! Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 grid paper ST 9 2 per person Students will need grid paper to create their graphs. paper clips ST 6 1 per person Each student will require one paper clip to create their spinner, whether they are using Method #1 or #2. pennies 1 per pair Students need one penny per pair. ST 5 tongue depressors ST 8 12 per pair Each team (pair) needs 12 sticks for the Stick Game. Equipment / Manipulative compass, large lids, masking tape 1 per class These materials can be used by the students who choose to make a circle graph. ST 3 counters (e.g., centicubes, buttons) ST 10 12 per person Counters are needed to represent boats in the River Crossing game. counters (e.g., toothpicks, cubes) ST 8 10 per pair These counters will be used in the Stick G ame. They will beneeded to keep track of the score. numbered cubes ST 10 2 per pair Each pair of students will need 2 numbered cubes to play River Crossing. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:27 AM Page D-3 BLM1.1 Copyright COPYRIGHT APPLICATION FORM Proposed Company Name Proposed Company Logo (please sketch) Executives of the Company The above company name and logo have been approved and the executives listed have exclusive rights to this material. (authorized signature) (date) BLM2.1Japanese Tic-Tac-Toe Game Connection “Japanese Tic-Tac-Toe” Go-Moku This game is an ancient game that has its origins in Japan. It is known as "Japanese tic-tac-toe" and is considered by many to be one of the world's greatest strategy games. "Go-moku" means "five stones." It is played on the intersections of a traditional GO board with GO stone pieces (black and white stones or glass beads). The full name, "Go-moku Narabe," literally means "five stones in a row." In Japan, a more complex version of the game exists, known as Renju. Instructions for play: Each player uses either black or white "stones." In this version, players use a grid board that is at 19 cm x 19 cm. (The game can also be played on the blackboard using two colours of chalk.) The object of Gomoku is to create a row that has exactly five of the same coloured stones in a row. At the same time, players are trying to prevent their opponent from placing five of their stones in a row. This is done by blocking the opponent's stones by placing an opposite coloured stone. (Note: There can be more than five black and white stones in any row, but five consecutive stones of the same colour is the only way to win.) The game begins with a "coin toss" to see who goes first. This player begins by placing one coloured stone anywhere on the board (on an intersection). The game alternates players until one player has successfully placed five of their stones in a row. In this game, the player with the white stones is going next. Where should they go so that black doesn’t win? BLM3.1 Looking at Graphs Use of the Local Arena Participation in Intramural Sports at P.T. Smythe School Figure Skating Hockey Number 30 of Students Free Skating 20 Special Events Girls 10 20% 5% Boys 40 30% 45% 50 Most Popular Intramural Sports Played Time Spent Outside for Gym 6 5 4 3 2 1 S O N D J F M Months of the School Year BOARD GAMES IN OUR CLASSROOMS A M J BLM3.1 Looking at Graphs = 4 games Gr. 7 to 8 Gr. 4 to 6 K to Gr. 3 Our Teachers’ Favourite Games Word Games Computer Games Board Games Other Games 2 4 6 8 10 12 14 16 18 Number of Teachers Names: BLM3.2 Investigating Graphs What Is It About Graphs? Look at each of the five graphs carefully. 1. What do you notice about all of the graphs that is the same? Why? 2. What differences do you see between the graphs? Explain carefully. BLM3.3 Tally Sheet Tally Information! One group of students collected a lot of information about games. The information is listed below. Survey 2: Forty Students in Primary Were Asked which of Four Games Is Their Favourite Survey 1: Chess Survey never played chess dislikes chess likes chess Go Fish Crazy Eights Snap Concentration adults kids Survey 3: Number of Games that are Used During ONE Indoor Recess (in three classrooms) Card Games Board Games Survey 4: CHECKERS Survey Say they are good at CHECKERS junior boys Individual Games Say they are good at CHECKERS intermediate boys junior girls intermediate girls Active Games Survey 5: Number of Times the Balls are Signed Out (over three months) May April June week 1 week 2 week 3 week 4 week 1 week 2 week 3 week 4 week 1 week 2 week 3 week 4 Soccer balls 0 1 3 1 4 5 4 10 10 8 8 4 Basketballs 2 4 6 4 4 3 4 6 5 5 6 3 Softballs 0 0 2 0 3 4 3 2 4 4 5 3 BLM3.4 What’s It For? You are making a graph for THE CLASS NEWSLETTER. You are making a graph for THE CLASS NEWSLETTER. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for THE PRINCIPAL. You are making a graph for THE PRINCIPAL. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for A GAME COMPANY. You are making a graph for A GAME COMPANY. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for YOUR TEACHER. You are making a graph for YOUR TEACHER. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for A TOY STORE. You are making a graph for A TOY STORE. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for A SCHOOL COACH. You are making a graph for A SCHOOL COACH. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? You are making a graph for THE INTERMEDIATE TEACHER. You are making a graph for THE INTERMEDIATE TEACHER. Why might you be making this graph? What kind of graph will you use? Why might you be making this graph? What kind of graph will you use? BLM 3.5 Self-Assessment Student Self-Assessment Checklist overall title for graph is included labels, intervals and/or the legend are included information is accurately displayed the graph is easy to understand The strengths of our graph are: Our graph could improve if we: Student Self-Assessment Checklist overall title for graph is included labels, intervals and/or the legend are included information is accurately displayed the graph is easy to understand The strengths of our graph are: Our graph could improve if we: BLM 4.1 Our Survey Name of Toy Company: Our Survey Our surveyed audience is Approximate number of people who will be surveyed: Our survey question is Our tally: BLM4.3 Tally Sheet Talley Information! One group of students collected a bunch of information about games. It is all listed below. never played chess likes chess dislikes chess adults Say they are Good at Scrabble junior intermediate boys boys √√√ √ kids √ √√√√ √ Number of Games that are Used During ONE Indoor Recess (in three classrooms) Card Games Board Games √√ √√ √√√ Active Games √√ √ √√√√ Say they are Good at Scrabble junior intermediate girls girls √√√√ Individual Games √√ √ √√ √√√ √ √√√√ √ √√√ √ √√ √√√ √√√ √ √√√ √√√√ BLM5.1 Penny Flip Penny Flip Recording Sheet 1. Predict how many heads and tails you will get if you flip a penny 30 times. PREDICTION: Heads Tails 2. Flip the penny 30 times. Use this space to record your results: 3. Calculate your results. RESULTS: Heads 4. Add your results to the class tally sheet. Tails BLM 6.1 Making Spinners Making a Spinner First Steps: Choose spinner A or B. Colour the sections yellow (Y), red (R), and blue (B) as indicated on the spinner and cut out the spinner. the grommet sits in the whole in the cardboard Method #1 You will need: - piece of circular cardboard for the base - sharp pencil or pen to poke a hole in the base - 1 grommet - 1 paper clip - 1 butterfly clip - scissors and glue 1. Glue the spinner circle to the cardboard. 2. Poke a hole in the centre of the cardboard (and spinner circle) large enough that the grommet will fit into the hole. 3. Place the grommet through one circular end of the paperclip and then through the hole in the cardboard. 4. Put the straight ends/prongs of the butterfly clip down through the grommet and cardboard. 5. Open the butterfly clip against the back of the base. Spin the paperclip! Method #2 You will need: - a piece of square cardboard (approx. 20 cm x 20 cm) - one spinner top - scissors - one paper clip - a pencil - masking tape - red, yellow, and blue pencil crayons - 1 button - 1 ruler 1. Draw lines diagonally across the back of the cardboard square. Where they meet is the centre of the square. 2. Unfold a paper clip by pulling out the middle section, bending it upward, and straightening it. paper clip 3. Poke the paper clip through the middle of the cardboard square and tape the paper clip to the back of the spinner. 4. Put a button on the paperclip so that it sits on top of the cardboard. 5. Put the centre of the paper spinner through the paper clip. 6. Fold the end of the paper clip down and wrap a small piece of tape around it. 7. In one corner of the cardboard square, draw a small arrow. This will be the pointer. To spin, hold the edge of the square with the fingers of one hand, and spin the spinner top with the other. BLM 6.2 Spinners Use either Spinner A or Spinner B (as directed by the teacher). SPINNER A B B B B R Y R Y SPINNER B B B R R Y B Y B B Y B Y R B R B BLM6.3 Predictions Making Predictions About the Spinner Experiment (Gr. 5) Record how many times you will spin your spinner: 1. What colour do you think will come up most frequently? _________________ How many times do you think this colour will be spun? ____________________ Explain your thinking. 2. Use this space to keep track of your results as you spin your spinner. BLM6.3 Predictions Making Predictions About the Spinner Experiment (Gr. 6) Record how many times you will spin your spinner: 1. What colour do you think will come up most frequently? _________________ What is the theoretical probability for this colour? _____________________ Explain your thinking. 2. Use this space to keep track of your results as you spin your spinner. BLM6.4 Results Thinking About the Results of The Spinner Experiment (Gr. 5) 1. Use mathematical language to explain the results of your spinner experiment. Be sure to compare your prediction to the result. 2. Create a graph that will clearly display the data from your experiment. Observation Checklist (Grade 5) Legend for Ratings 1: struggling 2: learning 3: consolidating 4: extending explains compares creates an uses provides a fractions to rationale creates predictions effective and uses for with reasonable describe graph to results prediction probability prediction a tally show data BLM6.5 Teacher Checklist comments BLM7.1 My Choices My Choices (Grade 5) My first graph is a ______________ graph. I chose this type of graph because My graph has intervals of ____________ because My second graph is a ______________ graph. I chose this type of graph because My graph has intervals of ____________ because BLM7.1 My Choices BLM8.1 Game Sticks Stick Game Materials Required: -12 decorated game sticks (6 per player or team) - 1 container of 10 counters - 1 copy of the rules for game sticks Rules of the Game: The game is played in pairs or small groups. To find out which team will begin, one person from each team tosses six sticks. The team that has the most design sides facing up goes first. A person on the first team tosses the sticks and takes counters as indicated by the way the sticks land. Teams alternate, with a different person tossing each time. When no counters remain in the middle, the teams take the counters from each other when they toss a winning combination of sticks. The game ends when one team has all the counters. Scoring: Start with 10 counters in the middle. 1. If all six sticks land on the design side, the team takes three counters. 2. If all six sticks land on the plain side, the team takes two counters. 3. If the sticks split evenly so that three plain and three design sides are showing, the team takes 1 counter. 4. If the sticks land in any other combination, the team takes no counters. For example, suppose that Team 1 has two plain and four design sides showing. It would take no counters. Then suppose Team 2s toss shows three plain and three design sides showing. Team 2 would take one counter. BLM8.2 Reflection Cut the boxes and distribute one prompt to each pair of students. What number of counters are players most likely to collect on each turn? Why? What number of counters are players most likely to collect on each turn? Why? Do you think you had more tosses that resulted in taking counters or not taking counters? Explain. Do you think you had more tosses that resulted in taking counters or not taking counters? Explain. What does the scoring for Native American Game Sticks have to do with probability? What does the scoring for Native American Game Sticks have to do with probability? How could you find out which combinations of sticks are most likely? How could you find out which combinations of sticks are most likely? Describe another game that you like to play that involves probability, and explain how probability affects that game. Describe another game that you like to play that involves probability, and explain how probability affects that game. Wayne Gretzky’s Career Statistics BLM 9.1 Gretzky TOTAL POINTS SEASON TEAM GAMES GOALS ASSISTS 1979 - 80 Edmonton 79 51 86 137 1980 - 81 Edmonton 80 55 109 164 1981 - 82 Edmonton 80 92 120 212 1982 - 83 Edmonton 80 71 125 196 1983 - 84 Edmonton 74 87 118 205 1984 - 85 Edmonton 80 73 135 208 1985 - 86 Edmonton 80 52 163 215 1986 - 87 Edmonton 79 62 121 183 1987 - 88 Edmonton 64 40 109 149 1988 - 89 Los Angeles 78 54 114 168 1989 - 90 Los Angeles 73 40 102 142 1990 - 91 Los Angeles 78 41 122 163 1991 - 92 Los Angeles 74 31 90 121 1992 - 93 Los Angeles 45 16 49 65 1993 - 94 Los Angeles 81 38 92 130 1994 - 95 Los Angeles 48 11 37 48 1995 - 96 Los Angeles/ St. Louis 80 23 79 102 1996 - 97 New York 82 25 72 97 1997 - 98 New York 82 23 67 90 1998 - 99 New York 70 9 53 62 1487 894 1963 2857 TOTALS BLM9.2 Hamm Mia Hamm Career Statistics Year Games Played Minutes Goals Assists Points 1987 7 369 0 0 0 1988 8 554 0 0 0 1989 1 40 0 0 0 1990 5 270 4 1 9 1991 28 1820 10 4 24 1992 2 136 1 0 2 1993 16 1304 10 4 24 1994 9 810 10 5 25 1995 21 1790 19 18 56 1996 23 1777 9 18 36 1997 16 1253 18 6 42 1998 21 1676 20 20 60 1999 13 1033 5 8 18 TOTALS 170 12 807 106 84 296 BLM9.3 Gretzky Investigation Investigating Wayne Gretzky’s Statistics 1. Calculate the mean, mode, and median of Wayne’s past scoring. mean: _______________ median: ________________ mode: ______________ 2. Looking at the mean, median, and mode, predict how many goals he would get in his first year back. I predict _________ goals because ____________________________________ ________________________________________________________________ ________________________________________________________________ 4. Calculate Wayne’s best year. Explain what statistics you are using to determine his best year. 5. Create two graphs that show Wayne’s career. One should help support an argument “for” signing Wayne, and one should help convince the league not to sign him for the team. 6. Attach two statements to the graphs that explain: a) Why you think that your graphs convey different messages to readers. b) Why you chose the type of graph that you did. BLM9.4 Hamm Investigation Investigating Mia Hamm’s Statistics A famous North American soccer team has asked you to decide whether or not it should sign Mia Hamm. There are several young players to choose from and only a few spots available. 1. Look at Mia’s career statistics and determine her best year in scoring. I determine that Mia’s best year was _______________________ because ________________________________________________________ 2. Calculate her best year (don’t forget to look at how many minutes she played each year). Explain what statistics you are using to determine her best year. 3. Create two graphs that show Mia’s career. One should help support an argument “for” signing Mia, and one should help convince the league not to sign her for the team. 4. Attach two statements to the graphs that explain: a) Why you think that your graphs convey different messages to readers. b) Why you chose the type of graph that you did. Graph Rubric for use with Subtask 9 : What Does the Data Tell Us? from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectations for this Subtask to Assess with this Rubric: 5m118 – recognize that graphs, tables, and charts can present data with accuracy or bias; 5m114 – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; 5m117 – calculate the mean and the mode of a set of data; 6m119 – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); 6m118 – calculate the median of a set of data; Category/Criteria Level 1 Level 2 Level 3 Level 4 Problem Solving - needs a great deal of prompting to enter into the graphing problem - is able to enter into the graphing problem after one or two simple prompts - is able to enter into the graphing problem with minimal prompting - is able to enter into the graphing problem without prompting; may ask questions or clarify thoughts as he or she extends his or her thinking Understanding of concepts - has much difficulty choosing which data to use for different audiences - does not recognize the types of graphs that would be appropriate for the data - is able to choose one set of appropriate data - can choose an appropriate graph to use but isn't sure of why others shouldn't be used - chooses two obvious sets of data for the graphs - chooses an appropriate graphing format to use and explains his or her choice - chooses two sets of data that are more discreet in their message; more sophisticated - chooses an appropriate graphing format to use and explains his or her choice Application of mathematical - graphs are simple and are missing many components procedures - graphs are unclear and some aspects of the graph may be incomplete - graphs are clear and easy to read - graphs are well labelled, detailed, and organized, and keep the reader in mind Communication - uses the terms mean, median, and mode correctly in some cases - graphs are somewhat clear - written explanations require oral clarification - uses the terms mean, median, and mode correctly - graphs are clear - written explanations are understandable - uses the terms mean, median, and mode correctly - graphs are clear and detailed - written explanations are clear and concise - ability to solve problems without additional prompting - defines two sets of data to suit a purpose (to represent bias) - understanding which graph will relay the desired message to the reader - making two graphs with all of the component parts - using the language mean, median, mode appropriately - graphing data clearly, using appropriate labels and titles - explanations of graphs use mathematical language - uses the terms mean, median, and mode inappropriately - graphs are hard to decipher - written explanations are vague Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:45 AM Page E-1 Games Expo Rubric for use with Subtask 11 : Games Expo from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectations for this Subtask to Assess with this Rubric: 5e1 • communicate ideas and information for a variety of purposes (e.g., to present and support a viewpoint) and to specific audiences (e.g., write a letter to a newspaper stating and justifying their position on an issue in the news); 5m111 • demonstrate an understanding of probability concepts and use mathematical symbols; 6e1 • communicate ideas and information for a variety of purposes (to inform, to persuade, to explain) and to specific audiences (e.g., write the instructions for building an electrical circuit for an audience unfamiliar with the technical terminology); 6m122 – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); Category/Criteria Level 1 Level 2 Level 3 Level 4 Oral Presentation - presentation and answers to questions demonstrate a limited understanding of the subject matter - presentation and answers to questions demonstrate a basic understanding of the subject matter - presentation and answers to questions demonstrate a solid understanding of the subject matter - presentation and answers to questions demonstrate a thorough understanding of the subject matter Use of Data to Design the Game - minimal references to the data were made; the student does not appear to make connections between the data and his or her game - some references to the data were made; the student has made a few connections between the data and his or her game - many references to the data were made; the student has made sound connections between the data and his or her game - thoughtful references to the data were made; the student has made insightful connections between the data and his or her game How Probability is Factored into the Game and Explained - probability concepts are not connected to the game, or any probability connections are not relevant - probability concepts are vague and/or uncertain as they are connected to the game - probability concepts are appropriately connected to the game - probability concepts are appropriately connected and referred to in other games Organization of Time and Materials (Learning Skills) - no plan of organization - rudimentary plan of organization - appropriate plan of organization - logical and coherent plan of organization - organizes work with limited competence - organizes work with moderate competence - organizes work with considerable competence - organizes work with a high degree of competence Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:45 AM Page E-2 Grade 5 Journal Rubric for use with Subtask 11 : Games Expo from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectations for this Subtask to Assess with this Rubric: 5e1 5e7 • communicate ideas and information for a variety of purposes (e.g., to present and support a viewpoint) and to specific audiences (e.g., write a letter to a newspaper stating and justifying their position on an issue in the news); • revise and edit their work, seeking feedback from others and focusing on content, organization, and appropriateness of vocabulary for audience; 5e9 • use and spell correctly the vocabulary appropriate for this grade level; 5m109 • interpret displays of data and present the information using mathematical terms; 5m111 • demonstrate an understanding of probability concepts and use mathematical symbols; Category/Criteria Level 1 Mathematics Concepts - writing shows a limited understanding of concepts due to partially complete and unclear explanations - writing shows an uncertain understanding of concepts due to inaccurate or confused explanations - writing shows a solid understanding of concepts through complete and appropriate explanations - writing shows a thorough understanding of concepts through detailed explanations - mathematical language is imprecise or inappropriate - some mathematical language and symbols are used appropriately but may be compromised by errors or vagueness - mathematical language and symbols are used appropriately - mathematical language and symbols are used purposefully and effectively - expressed thoughts are incomplete and/or How well has the writer disconnected explained his/her ideas? - expressed thoughts are uncertain; some ideas are disconnected - expressed thoughts - expressed thoughts are clear and connected are clear, connected, and concise To what extent do the journal entries show an understanding of math concepts? Mathematical Language How well has the writer incorporated math vocabulary into the journal entries? Clarity Revising/Editing How effective are the revisions and edits that were made to the journal entries? Level 2 - revisions and edits do - revisions and edits little to improve the improve some aspects quality of the journal of the journal entries entries; revisions and edits may be incomplete Level 3 - revisions and edits are effective and improve many aspects of the journal entries Level 4 - revisions and edits are effective and greatly improve the journal entries Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:45 AM Page E-3 Grade 6 Journal Rubric for use with Subtask 11 : Games Expo from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectations for this Subtask to Assess with this Rubric: 6e1 6e7 6e19 • communicate ideas and information for a variety of purposes (to inform, to persuade, to explain) and to specific audiences (e.g., write the instructions for building an electrical circuit for an audience unfamiliar with the technical terminology); • revise and edit their work in collaboration with others, seeking and evaluating feedback, and focusing on content, organization, and appropriateness of vocabulary for audience; – frequently introduce vocabulary from other subject areas into their writing; 6m110 • evaluate data and make conclusions from the analysis of data; 6m125 – show an understanding of probability in making relevant decisions (e.g., the probability of tossing a head with a coin is not dependent on the previous toss). Category/Criteria Level 1 Mathematics Concepts - writing shows a limited understanding of concepts due to partially complete and unclear explanations - writing shows an uncertain understanding of concepts due to inaccurate or confused explanations - writing shows a solid understanding of concepts through complete and appropriate explanations - writing shows a thorough understanding of concepts through detailed explanations - mathematical language is imprecise or inappropriate - some mathematical language and symbols are used appropriately but may be compromised by errors or vagueness - mathematical language and symbols are used appropriately - mathematical language and symbols are used purposefully and effectively - expressed thoughts are incomplete and/or How well has the writer disconnected explained his/her ideas? - expressed thoughts are uncertain; some ideas are disconnected - expressed thoughts - expressed thoughts are clear and connected are clear, connected, and concise To what extent do the journal entries show an understanding of math concepts? Mathematical Language How well has the writer incorporated math vocabulary into the journal entries? Clarity Revising/Editing How effective are the revisions and edits that were made to the journal entries? Level 2 - revisions and edits do - revisions and edits little to improve the improve some aspects quality of the journal of the journal entries entries; revisions and edits may be incomplete Level 3 - revisions and edits are effective and improve many aspects of the journal entries Level 4 - revisions and edits are effective and greatly improve the journal entries Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:45 AM Page E-4 Graph Rubric - Self Assessment (5) for use with Subtask 7 : Graphing the Data from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectationsfor this Subtask to Assess with this Rubric: 5m109 • interpret displays of data and present the information using mathematical terms; 5m110 • evaluate and use data from graphic organizers; 5m119 – construct labelled graphs both by hand and by using computer applications; 5m114 – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; 5m116 – explain the choice of intervals used to construct a bar graph or the choice of symbols on a pictograph; Category/Criteria Application of Mathematical Procedures - create two different graphs Level 1 Level 2 - My graphs are unfinished. - My graphs are unclear or inconsistent (e.g., one is - I used the data well done; the other is inappropriately in the inappropriate or graphs. incomplete). - use data from a graphic organizer - I used some of the data appropriately in the graphs. Understanding of Concepts - I was uncertain of why the intervals were chosen. - I was unable to explain why I chose the intervals, or why my explanation did - explain choice of intervals not make sense when you look at the graph(s). Communication in Mathematics - interpret displays of data - describe and compare graphs - I was not able to interpret the data that was displayed. - I was able to interpret parts of the data that was displayed. - In my group, I could - In my group, I had difficulty describe and compare describing my graphs and some aspects of my graphs comparing them using using mathematical mathematical language. language. Level 3 - Both of my graphs are clear. Level 4 - Both of my graphs are distinctive. - I used most of the data - I used the data appropriately in the graphs. appropriately in the graphs. - I had a good explanation for my choice of intervals. - I had a clear rationale for my choice of intervals. I made connections to other graphs in my explanation. - I was able to interpret most of the data that was displayed. - I was able to interpret all of the data that was displayed. - In my group, I did a good job describing and comparing my graphs using mathematical language. - I did an excellent job describing and comparing my graphs using mathematical language. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:54 AM Page E-5 Graph Rubric - Self Assessment (6) for use with Subtask 7 : Graphing the Data from the Grade 5/6 Unit: Making a Game of It! Student Name: Date: Expectationsfor this Subtask to Assess with this Rubric: 6m110 • evaluate data and make conclusions from the analysis of data; 6m119 – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); 6m120 – construct line graphs, bar graphs, and scatter plots both by hand and by using computer applications; 6m121 – make inferences and convincing arguments based on the analysis of tables, charts, and graphs; 6m117 – explain how the choice of intervals affects the appearance of data (e.g., in comparing two graphs drawn with different intervals by hand or by using graphing calculators or computers); Category/Criteria Application of Mathematical Procedures - create two different graphs - use data from a graphic organizer Understanding of Concepts - explain how choice of intervals affect the appearance of data - understand how graphs show data differently Communication in Mathematics - evaluate displays of data - describe and compare graphs Level 1 Level 2 - My graphs are unfinished. - My graphs are unclear or inconsistent (e.g., one is well done, the other is - I used the data inappropriate or inappropriately in the incomplete). graphs. - I used some of the data appropriately in the graphs. Level 3 - Both of my graphs are clear. Level 4 - Both of my graphs are distinctive. - I used most of the data - I used the data appropriately in the graphs. appropriately in the graphs. - I was uncertain of how - I had a good explanation the intervals would change of how the intervals would the appearance of the data. change the appearance of the data. - I was able to explain a - I could not explain how my few basic ways that my - I was able to explain how graphs show the data graphs show the data my graphs show the data differently. differently. differently. - I had an excellent explanation of how the intervals would change the appearance of the data. I made connections to other graphs in my explanation. - I clearly explained how my graphs show the data differently. - I was not able to evaluate the data that was displayed. - I was able to evaluate most of the data that was displayed. - I was able to evaluate all of the data that was displayed. - In my group, I did a good job describing and comparing my graphs using mathematical language. - I did an excellent job describing and comparing my graphs using mathematical language. - I was unable to explain how the intervals would change the appearance of the data. - I was able to evaluate parts of the data that was displayed. - In my group, I could - In my group, I had difficulty describe and compare describing my graphs and some aspects of my graphs comparing them using using mathematical mathematical language. language. Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:17:54 AM Page E-6 Expectation List Making a Game of It! Page 1 Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Selected Assessed English Language---Writing 5e1 • communicate ideas and information for a variety of purposes (e.g., to present and support a viewpoint) and to specific audiences (e.g., write a letter to a newspaper stating and justifying their position on an issue in the news); • use writing for various purposes and in a range of contexts, including school work (e.g., to summarize information from materials they have read, to reflect on their thoughts, feelings, and imaginings); • organize information to convey a central idea, using well-developed paragraphs that focus on a main idea and give some relevant supporting details; • revise and edit their work, seeking feedback from others and focusing on content, organization, and appropriateness of vocabulary for audience; 5e2 5e3 5e7 1 1 1 1 1 1 English Language---Oral and Visual Communication 5e48 • express and respond to ideas and opinions concisely, clearly, and appropriately; 1 Mathematics---Number Sense and Numeration 5m19 5m20 – identify and investigate the use of number in various careers; – identify and interpret the use of numbers in the media; 1 1 Mathematics---Data Management and Probability 5m109 5m110 5m111 5m112 5m113 5m114 5m116 5m117 5m118 5m119 5m120 5m121 5m122 5m123 5m124 • interpret displays of data and present the information using mathematical terms; • evaluate and use data from graphic organizers; • demonstrate an understanding of probability concepts and use mathematical symbols; • pose and solve simple problems involving the concept of probability. – design surveys, collect data, and record the results on given spreadsheets or tally charts; – display data on graphs (e.g., line graphs, bar graphs, pictographs, and circle graphs) by hand and by using computer applications; – explain the choice of intervals used to construct a bar graph or the choice of symbols on a pictograph; – calculate the mean and the mode of a set of data; – recognize that graphs, tables, and charts can present data with accuracy or bias; – construct labelled graphs both by hand and by using computer applications; – evaluate data presented on tables, charts, and graphs and use the information in discussion (e.g., discuss patterns in the data presented in the cells of a table that is part of a report on a science experiment); – connect real-life statements with probability concepts (e.g., if I am one of five people in a group, the probability of being chosen is 1 out of 5); – predict probability in simple experiments and use fractions to describe probability; – use tree diagrams to record the results of simple probability experiments; – use a knowledge of probability to pose and solve simple problems (e.g., what is the probability of snowfall in Ottawa during the month of April?). 1 1 1 2 1 1 2 1 3 1 1 3 1 4 1 1 1 2 3 3 1 1 1 1 2 1 The Arts---Visual Arts 5a26 • produce two- and three-dimensional works of art that communicate a range of ideas (thoughts, feelings, experiences) for specific purposes and to specific audiences; 1 English Language---Writing 6e1 • communicate ideas and information for a variety of purposes (to inform, to persuade, to explain) and to specific audiences (e.g., write the instructions for building an electrical circuit for an audience unfamiliar with the technical terminology); • use writing for various purposes and in a range of contexts, including school work (e.g., to develop and clarify ideas, to express thoughts and opinions); • revise and edit their work in collaboration with others, seeking and evaluating feedback, and focusing on content, organization, and appropriateness of vocabulary for audience; – frequently introduce vocabulary from other subject areas into their writing; 6e2 6e7 6e19 1 1 1 1 1 English Language---Oral and Visual Communication 6e50 • express and respond to a range of ideas and opinions concisely, clearly, and appropriately; 1 Mathematics---Number Sense and Numeration 6m21 6m22 – identify the use of number in various careers; – identify, interpret, and evaluate the use of numbers in the media; 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:43 AM Page F-1 1 Expectation List Making a Game of It! Page 2 Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 Selected Assessed Mathematics---Data Management and Probability 6m106 6m109 6m110 6m111 6m112 6m113 6m114 6m115 6m117 6m118 6m119 6m120 6m121 6m122 6m123 6m124 6m125 • systematically collect, organise, and analyse data; • interpret displays of data and present the information using mathematical terms; • evaluate data and make conclusions from the analysis of data; • use a knowledge of probability to pose and solve problems; • examine the concepts of possibility and probability; • compare experimental probability results with theoretical results. – design surveys, organize the data into self-selected categories and ranges, and record the data on spreadsheets or tally charts; – experiment with a variety of displays of the same data using computer applications, and select the type of graph that best represents the data; – explain how the choice of intervals affects the appearance of data (e.g., in comparing two graphs drawn with different intervals by hand or by using graphing calculators or computers); – calculate the median of a set of data; – recognize that different types of graphs can present the same data differently (e.g., a circle graph will show the relationship between the data and a part of the data, a bar graph will show the relationship between separate parts of the data); – construct line graphs, bar graphs, and scatter plots both by hand and by using computer applications; – make inferences and convincing arguments based on the analysis of tables, charts, and graphs; – connect the possible events and the probability of a particular event (e.g., in flipping a coin, there are two possibilities; in rolling a die, there are six possibilities); – examine experimental probability results in the light of theoretical results; – use tree diagrams to record the results of systematic counting; – show an understanding of probability in making relevant decisions (e.g., the probability of tossing a head with a coin is not dependent on the previous toss). 4 2 1 1 1 2 • produce two- and three-dimensional works of art that communicate a range of ideas (thoughts, feelings, experiences) for specific purposes and to specific audiences, using a variety of familiar art tools, materials, and techniques; 2 2 1 1 1 1 1 1 2 2 3 1 1 1 The Arts---Visual Arts 6a25 1 1 2 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:43 AM Page F-2 1 1 2 2 1 Expectation Summary Selected Making a Game of It! Assessed Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 English Language 5e1 5e11 5e21 5e31 5e41 5e51 5e61 1 1 5e2 5e12 5e22 5e32 5e42 5e52 5e62 1 1 5e3 5e13 5e23 5e33 5e43 5e53 5e63 1 5e4 5e14 5e24 5e34 5e44 5e54 5e64 5e5 5e15 5e25 5e35 5e45 5e55 5e65 5e6 5e16 5e26 5e36 5e46 5e56 5e66 5e7 5e17 5e27 5e37 5e47 5e57 5f3 5f13 5f4 5f14 5f5 5f15 5f6 5f16 5f7 5f17 5m3 5m13 5m23 5m33 5m43 5m53 5m63 5m73 5m83 5m93 5m103 5m113 5m123 5m4 5m14 5m24 5m34 5m44 5m54 5m64 5m74 5m84 5m94 5m104 5m114 5m124 5m5 5m15 5m25 5m35 5m45 5m55 5m65 5m75 5m85 5m95 5m105 5m115 5m6 5m16 5m26 5m36 5m46 5m56 5m66 5m76 5m86 5m96 5m106 5m116 5m7 5m17 5m27 5m37 5m47 5m57 5m67 5m77 5m87 5m97 5m107 5m117 1 5e8 5e18 5e28 5e38 5e48 5e58 5e9 5e19 5e29 5e39 5e49 5e59 5e10 5e20 5e30 5e40 5e50 5e60 5f8 5f18 5f9 5f10 5m8 5m18 5m28 5m38 5m48 5m58 5m68 5m78 5m88 5m98 5m108 5m118 5m9 5m19 5m29 5m39 5m49 5m59 5m69 5m79 5m89 5m99 5m109 5m119 1 French as a Second Language 5f1 5f11 5f2 5f12 Mathematics 5m1 5m11 5m21 5m31 5m41 5m51 5m61 5m71 5m81 5m91 5m101 5m111 5m121 1 3 3 1 5m2 5m12 5m22 5m32 5m42 5m52 5m62 5m72 5m82 5m92 5m102 5m112 5m122 1 1 2 2 1 1 1 1 3 1 1 1 1 1 1 1 1 2 2 5m10 5m20 5m30 5m40 5m50 5m60 5m70 5m80 5m90 5m100 5m110 5m120 Science and Technology 5s1 5s11 5s21 5s31 5s41 5s51 5s61 5s71 5s81 5s91 5s101 5s111 5s121 5s2 5s12 5s22 5s32 5s42 5s52 5s62 5s72 5s82 5s92 5s102 5s112 5s122 5s3 5s13 5s23 5s33 5s43 5s53 5s63 5s73 5s83 5s93 5s103 5s113 5s123 5s4 5s14 5s24 5s34 5s44 5s54 5s64 5s74 5s84 5s94 5s104 5s114 5s124 5s5 5s15 5s25 5s35 5s45 5s55 5s65 5s75 5s85 5s95 5s105 5s115 5s125 5s6 5s16 5s26 5s36 5s46 5s56 5s66 5s76 5s86 5s96 5s106 5s116 5s126 5s7 5s17 5s27 5s37 5s47 5s57 5s67 5s77 5s87 5s97 5s107 5s117 5s127 5s8 5s18 5s28 5s38 5s48 5s58 5s68 5s78 5s88 5s98 5s108 5s118 5s128 5s9 5s19 5s29 5s39 5s49 5s59 5s69 5s79 5s89 5s99 5s109 5s119 5s10 5s20 5s30 5s40 5s50 5s60 5s70 5s80 5s90 5s100 5s110 5s120 5z3 5z13 5z23 5z33 5z43 5z4 5z14 5z24 5z34 5z44 5z5 5z15 5z25 5z35 5z45 5z6 5z16 5z26 5z36 5z46 5z7 5z17 5z27 5z37 5z47 5z8 5z18 5z28 5z38 5z48 5z9 5z19 5z29 5z39 5z10 5z20 5z30 5z40 Social Studies 5z1 5z11 5z21 5z31 5z41 5z2 5z12 5z22 5z32 5z42 Health & Physical Education 5p1 5p11 5p21 5p31 5p2 5p12 5p22 5p32 5p3 5p13 5p23 5p33 5p4 5p14 5p24 5p34 5p5 5p15 5p25 5p35 5p6 5p16 5p26 5p36 5p7 5p17 5p27 5p37 5p8 5p18 5p28 5p38 5p9 5p19 5p29 5p39 5p10 5p20 5p30 5p40 5a2 5a12 5a22 5a32 5a42 5a52 5a62 5a3 5a13 5a23 5a33 5a43 5a53 5a63 5a4 5a14 5a24 5a34 5a44 5a54 5a64 5a5 5a15 5a25 5a35 5a45 5a55 5a65 5a6 5a16 5a26 5a36 5a46 5a56 5a66 5a7 5a17 5a27 5a37 5a47 5a57 5a67 5a8 5a18 5a28 5a38 5a48 5a58 5a68 5a9 5a19 5a29 5a39 5a49 5a59 5a69 5a10 5a20 5a30 5a40 5a50 5a60 The Arts 5a1 5a11 5a21 5a31 5a41 5a51 5a61 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:50 AM Page G-1 1 1 4 1 3 Expectation Summary Selected Making a Game of It! Assessed Gr. 5 / 6 Data Management and Probability An Integrated Unit for Grade 5/6 English Language 6e1 6e11 6e21 6e31 6e41 6e51 6e61 1 1 6e2 6e12 6e22 6e32 6e42 6e52 6e62 1 6e3 6e13 6e23 6e33 6e43 6e53 6e63 6e4 6e14 6e24 6e34 6e44 6e54 6e64 6e5 6e15 6e25 6e35 6e45 6e55 6e65 6e6 6e16 6e26 6e36 6e46 6e56 6e66 6e7 6e17 6e27 6e37 6e47 6e57 6f3 6f13 6f4 6f14 6f5 6f15 6f6 6f16 6m3 6m13 6m23 6m33 6m43 6m53 6m63 6m73 6m83 6m93 6m103 6m113 6m123 6m4 6m14 6m24 6m34 6m44 6m54 6m64 6m74 6m84 6m94 6m104 6m114 6m124 6m5 6m15 6m25 6m35 6m45 6m55 6m65 6m75 6m85 6m95 6m105 6m115 6m125 6m6 6m16 6m26 6m36 6m46 6m56 6m66 6m76 6m86 6m96 6m106 6m116 1 6e8 6e18 6e28 6e38 6e48 6e58 6e9 6e19 6e29 6e39 6e49 6e59 6f7 6f17 6f8 6f18 6f9 6f10 6m7 6m17 6m27 6m37 6m47 6m57 6m67 6m77 6m87 6m97 6m107 6m117 6m8 6m18 6m28 6m38 6m48 6m58 6m68 6m78 6m88 6m98 6m108 6m118 6m9 6m19 6m29 6m39 6m49 6m59 6m69 6m79 6m89 6m99 6m109 6m119 6m10 6m20 6m30 6m40 6m50 6m60 6m70 6m80 6m90 6m100 6m110 6m120 1 6e10 6e20 6e30 6e40 6e50 6e60 1 French as a Second Language 6f1 6f11 6f2 6f12 Mathematics 6m1 6m11 6m21 6m31 6m41 6m51 6m61 6m71 6m81 6m91 6m101 6m111 6m121 1 1 1 6m2 6m12 6m22 6m32 6m42 6m52 6m62 6m72 6m82 6m92 6m102 6m112 6m122 1 1 3 2 2 1 1 2 2 2 1 1 1 1 4 1 1 1 1 1 1 2 1 Science and Technology 6s1 6s11 6s21 6s31 6s41 6s51 6s61 6s71 6s81 6s91 6s101 6s111 6s121 6s2 6s12 6s22 6s32 6s42 6s52 6s62 6s72 6s82 6s92 6s102 6s112 6s122 6s3 6s13 6s23 6s33 6s43 6s53 6s63 6s73 6s83 6s93 6s103 6s113 6s123 6s4 6s14 6s24 6s34 6s44 6s54 6s64 6s74 6s84 6s94 6s104 6s114 6s124 6s5 6s15 6s25 6s35 6s45 6s55 6s65 6s75 6s85 6s95 6s105 6s115 6s6 6s16 6s26 6s36 6s46 6s56 6s66 6s76 6s86 6s96 6s106 6s116 6s7 6s17 6s27 6s37 6s47 6s57 6s67 6s77 6s87 6s97 6s107 6s117 6s8 6s18 6s28 6s38 6s48 6s58 6s68 6s78 6s88 6s98 6s108 6s118 6s9 6s19 6s29 6s39 6s49 6s59 6s69 6s79 6s89 6s99 6s109 6s119 6s10 6s20 6s30 6s40 6s50 6s60 6s70 6s80 6s90 6s100 6s110 6s120 6z3 6z13 6z23 6z33 6z43 6z4 6z14 6z24 6z34 6z44 6z5 6z15 6z25 6z35 6z45 6z6 6z16 6z26 6z36 6z46 6z7 6z17 6z27 6z37 6z47 6z8 6z18 6z28 6z38 6z48 6z9 6z19 6z29 6z39 6z10 6z20 6z30 6z40 Social Studies 6z1 6z11 6z21 6z31 6z41 6z2 6z12 6z22 6z32 6z42 Health & Physical Education 6p1 6p11 6p21 6p31 6p2 6p12 6p22 6p32 6p3 6p13 6p23 6p33 6p4 6p14 6p24 6p34 6p5 6p15 6p25 6p6 6p16 6p26 6p7 6p17 6p27 6p8 6p18 6p28 6p9 6p19 6p29 6p10 6p20 6p30 6a2 6a12 6a22 6a32 6a42 6a52 6a62 6a3 6a13 6a23 6a33 6a43 6a53 6a63 6a4 6a14 6a24 6a34 6a44 6a54 6a64 6a5 6a15 6a25 6a35 6a45 6a55 6a65 6a6 6a16 6a26 6a36 6a46 6a56 6a66 6a7 6a17 6a27 6a37 6a47 6a57 6a67 6a8 6a18 6a28 6a38 6a48 6a58 6a68 6a9 6a19 6a29 6a39 6a49 6a59 6a69 6a10 6a20 6a30 6a40 6a50 6a60 6a70 The Arts 6a1 6a11 6a21 6a31 6a41 6a51 6a61 6a71 1 Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:10:50 AM Page G-2 2 2 2 1 Unit Analysis Page 1 Making a Game of It! Gr. 5 / 6 Data Management and Probability Analysis Of Unit Components 11 102 48 112 Subtasks Expectations Resources Strategies & Groupings -- Unique Expectations -10 Language Expectations 36 Mathematics Expectations 2 Arts Expectations An Integrated Unit for Grade 5/6 Resource Types 6 26 0 0 0 0 12 4 0 0 0 0 Rubrics Blackline Masters Licensed Software Print Resources Media Resources Websites Material Resources Equipment / Manipulatives Sample Graphics Other Resources Parent / Community Companion Bookmarks Groupings Assessment Recording Devices 6 4 7 10 10 2 1 3 Students Working As A Whole Class Students Working In Pairs Students Working In Small Groups Students Working Individually Anecdotal Record Checklist Rating Scale Rubric Teaching / Learning Strategies Assessment Strategies 2 8 7 3 5 1 3 1 8 1 1 2 10 6 4 5 2 Brainstorming Collaborative/cooperative Learning Demonstration Direct Teaching Discussion Experimenting Graphing Inquiry Learning Log/ Journal Open-ended Questions Classroom Presentation Exhibition/demonstration Learning Log Observation Performance Task Questions And Answers (oral) Self Assessment Written using the Ontario Curriculum Unit Planner 2.51 PLNR_01 March, 2001* Open Printed on Jul 23, 2001 at 1:11:01 AM Page H-1