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The Crab: Journal of Theatre and Media Arts (Number 8/June 2013, 79-96) Scene Design as a Medium of Non-Verbal Communication in the Theatre: An Analysis of Dimabo Oruama’s Return of the Golden Sword Agha Patrick and Agha Charles Abstract This paper examines critically, the much extolled means of non-verbal communication embodied in theatrical designs, which has gained much support as one of the most codified and viable form for articulating meaning, assigning and interpreting value in theatre productions, without recourse to dialogue. The study discovers that every stage constitution, actor, set, props, sound and light are components of sign and symbols utilized by the director and the entire design collaborators to give life and meaning to the playwright’s vision. There have been situations were designers are carried away with aesthetics as against the relevance of design as a medium of communication to the production. For there to be effective communication in any production, there has to be harmony between the director and the entire production crew with each contributing his quota based on the director’s interpretation. A scene design that contradicts performance, except deliberately used by the director as metaphor will send wrong message to the audience and will contradict the playwright’s intent. To pursue vigorously this surmise, are scholarly materials from archival and virtual sources, that typifies the accomplishment of this undertaken to rest solely on devices like: architectonic structures, lights, projected images, sound, costumes and props. The study recommends the need for harmony between the director and the entire production design crew for better interpretation of signs and symbols and the meanings assigned for the consumption of the audience. Keywords: Design and Construction, Design Elements, Scene Design and Communication, Design Collaborators Introduction In a robust discourse on scene design, and its role in theatre productions, Parker Oren asserts that, though theatre designs may branch off different areas of specialties, but the most visible form may be seen in: “the 80 Agha Patrick and Agha Charles environmental background or scenery, costumes for actors within the setting, stage lighting and its visual enhancement, and finally sound” (2). According to the Webster’s Universal English Dictionary and Thesaurus, design “is a plan, a pattern, a composition, a plot, shape or appearance of a decorative pattern or something” (147). Similarly Arherm, sees it as a Conscious activity guided by aims and objectives. It refers to planned and organized actions intended to bring about some predetermined outcome from which there may also be accidental or unexpected results. Design has always been used … to interpreting the nature of world and life to human eyes ( qtd. In Agoba 167). Although several definitions and configurations on design had risen based on discipline, however design to theatre literati can be generally accepted, as the creative, organization and harmonious arrangement of visual and sonic experiences that elicit the aesthetics values of objects in contact. Scene design in a theatre production encompasses impute of the various design units towards actualizing the production. Signs and symbols attributed to a production must contribute in interpreting meanings assigned to it. There have been situations were meanings assigned to signs and symbols are wrongly interpreted resulting from wrong usage by designers. The main thrust of this paper is on the ability to effectively utilize theatrical designs as complimentary medium of communication without recourse to dialogue. Theatrical designs are integral part of productions and remain a viable tool with which the director communicates with the audience. Oga asserts that as effort to reform theatre practice, there have been age long agitations by theatre theorist on the need to give credence to non-verbal means of expression: Some of these experiments have tried to discourage the heavy reliance on verbal communication in the theatre asking that premium be put on the use of such non-verbal means of expression as gesture, body movement and sounds that do not involve the use of words (41). The ability for an audience to understand, and interpret meaning correctly from a design or scenery is dependent not only on her acquaintance with the Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 81 environment, or the archaeological make-up of that culture, but a general knowledge and acceptance of codified codes or symbols inherent in the production. It must be noted that the African culture is multifaceted and interpretation to signs and symbols differ from one region to another. Scene design in theatre, film or television, have been summed up to include set design, costume design, make-up design, lighting design, and sound design. Irrespective of genres, artistic creation at all times, should endeavor to maintain some level of design, that will adequately reflect the playwright’s, vision, the director’s creative interpretation. For there to be a successful production, the entire design crew must harmonize to create, and bring the production environment to life, through the use of costume, set, props, sound, light, colour, texture, shapes and space. For example, in Peter Brook’s production of Weiss Marat/Sade “the persecution and assassination of Jean-Paul Marat”, performed by the inmates of Charenton Asylum, used Jacques Louis David’s panting to evoke visual images, which served as metaphor for the production (Corrigan, 244). Also drawn from that painting are several other elements like: setting, costume, movement of actors and the visualization of other roles. This paper shall examine the use of scene design as a medium of non-verbal communication in the theatre, using Dimabo Oruama’s Return of the Golden Sword as reference. A Historical Overview of Scenic Design The origin of scene design is traceable to early plays produced in the Greek and Roman Theatre. Although a handful of scholars submit that the classical period did not feature complex scene designs. According to Brockett: The oblong building at the rim of the orchestra called the skene was originally a place where actors might dress and retire to change roles. Gradually this house came to be used as background for the action of the play and its usefulness for scene purpose was exploited (88). The background often times represent the exterior of a house, with entrances and exits, while the space in front of the skene sometimes represent street. Other design elements supported by this undertaken are costume, sound and props, which were prominent features of the Dithyrambic-emotional songs (Jacobus, 35). Apart from the sonorous hymns, movements of the chorus in time and space in the Donysiac, attention was accorded such design 82 Agha Patrick and Agha Charles elements, which were creatively used to re-enact events. The only design element that was totally absent in the Greek plays was the artificial lighting, but scholars have pointed out, that its absence is not connected with the absence of such technology at that period, but a deliberate design for productions in the Accropolis to suite natural day-light, which served as a better source of illumination. Most scholars have confirmed that the Roman theatre was modeled after the Greek’s, with certain distinguishing features which marked its slight changes and modification. For instance, the scaenae or the background which housed the actions of the Roman theatre, was much more developed architecturally, it reveals a three story building with multiple arches, columns and pillars adorned to enhance its aesthetic value. According to Brockett, two of the most distinguishing features, that came some time between 133 and 56BC is recorded thus: …, a curtain was introduced in the Roman theatre, It was dropped into a slot at the front of the stage at the beginning of a performance and was raised at the end. Second, the Roman stage had a roof, which served at least two functions: it protected the elaborate scaenae frons from the weather, and it improved the acoustics (124). Apart from such design elements like, set, costume, props and sound design, the only design element that is conspicuously absent in the Roman theatre is artificial lighting, this is so because of the architectural design of the open air theatre, which is generally dependent on natural daylight. Scenic designs in Medieval Productions, account for one of the greatest theatrical encounter, which has influenced realism, especially when spectrum of views are taken to examine the lofty and complex set, or the realistic depiction of Hell and her characters, and the presentation of miraculous events, recorded in the Bible through the use of secrets by the conducteurs. The collapsible mansions dragged on wheels and wagons provides a well structured design property, that represents the eternal and temporal settings, involving the three planes of being in the Medieval cosmology, which is, Heaven, Earth and Hell that were represented scenically. In the words of Brockett: The greatest attention was devoted to special effects, which were made convincingly, although such effort may be Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 83 explained in part by a love of spectacle, an equally important factor was the desire to embody the miraculous events described in the Bible… special pains were also taken in the depiction of Hell and its horrors (132). All Medieval stage and set design were temporal, and were expected to be dismantled at the end of every performance. The fall of Roman Empire brought about the loss of several literatures which dominated the Greek and Roman theatre. The decline of the Greek and Roman theatre ushered in the Renaissance. This era signaled a new era in history, it represent the era of self-assertions, where emphasis was shifted from the worship of gods and festivals to man, with more interest in life here on earth than preparation for life hereafter. The concept of the Renaissance represents the rebirth of knowledge, propelled by the lost literatures of Roman and Greek theatres. Brockett writes that: Many forces helped to create the Renaissance Probably the most important of these was the Increased secularization of thought as men ceased to be preoccupied with the theological questions and devoted greater attention to the worth of humanity and earthly life (148). Brockett informs that the beginning of Renaissance in Italy, marked two influences on theatrical style and design. According to him, “one that stemmed from the architectural treatise of vitruvius, and another derived from the contemporary interest in perspectives. Attempts to combine these two forces, eventually led to the invention of the picture frame stage.” As part of effort to develop the architectural design of Italian Renaissance, Jacobus submits that: Using vittruvius’s design, the Italian began building stages that were raised platforms… The earliest Italian woodcut show the stages to be relatively simple with pillars supporting a roof or cover. Curtains stretched between the pillars to permit the actors to enter and exit. Usually three doors with names over them indicated the houses of specific characters…,the Olympic Theatre in Vicenza, designed by the great Renaissance architect, Andrea Pallado (51181580)… influenced architecture all over the world (158). 84 Agha Patrick and Agha Charles Another development in the Italian scenic design was the use of painted backdrops to depict thought or concept, and differentiate scenes to suggest a change in action, situation or location. Jacobus explains further that “the painted backdrops enhanced the aesthetic values of the productions, and made scenery more realistic.” Another great architectural design that revolutionized Italian scene design, was the vanishing point perspective developed by Filippo Brunelleschi (1377-1446). The introduction became possible to show buildings, figures in their proper proportion to one another, and Renaissance painters were able to achieve life like illusions on flat surface (Jacobus 158). Perspective paintings gave room for more realistic scene designs; it allowed the height of the side wings to diminish, as they recede from the audience with the floor of the stage raked upward from upstage to down stage. These two features helped perspective achieve apparent depth within a restricted space. The development of the picture-frame stage, gave rise to such innovation as the proscenium arch, to wade off the audience from seeing in and around the stage setting, thus, confining every stage activity within the picture box. Ball and Brockett gave a full dossier of the development of scene changes, within the Italian scenic design, in their words: A setting that depicted a single place in its entirety created another problem: how to move from one locale to another. The solution eventually arrived at the use of two dimensional wings set up parallel to the front of the stage and in a series from front to back. At each wing position, as many different flats were used (one immediately In the back of another) as there were scene to be depicted during the performance. To change from one set to the next the visible wings were pulled offstage, revealing others that represented the next scene. The set was enclosed at the back by painted flats, which met at the centre of the stage. Several back scene (or shutters) could be set up and shifted in the same way as in the wings (115). The Italian intermezzi, is yet another unique art piece that is identified with the Renaissance, in terms of elaborate set design, spectacular costume, music and dance notations. Although, the intermezzi is not a full length Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 85 production on its own, but was used between acts, as spectacles for scene changes. The scenic design in the Elizabethan world view could be better appreciated if only we embrace the world of Shakespeare (1564-1616), the most significant playwright of the time. The theatre of Shakespeare was an adaptation that follows the medieval convention. According to Brockett, the “Globe Theatre” of Shakespeare was: Basically round with an exterior diameter of approximately ninety nine feet; the globe had three levels of roofed galleries each about twelve feet six inches deep. These galleries enclosed and unroofed open space (the yard) approximately seventy four feet in diameter; the stage extends to the middle of the yard, approximately forty one feet three inches wide and twenty four feet nine inches deep and raised five to six feet above the yard. The stage was viewed from three sides from the sitting in the gallery or standing in the yard. The stage is sheltered by a roof, supported by two posts near the front of the stage platform. At the back of the stage platform was a multilevel facade (103). The scenic background for all the stage action remains the façade, with little or no alteration in each scene. Simple stage set and properties were brought into the stage depending on what the scene required, most times the specific location for a scene is established through dialogue by the characters on stage instead of localizing the scene. Another scenic element that was given attention in the Elizabethan theatre was costume, characters were costumed according to status and nationality, such creatures as ghosts, witches, fairies and allegorical figures were dressed in fanciful garments, corresponding to the accepted idea of appearance. Source of illumination was from natural day-light, as the stage was unroofed, night was indicated by the dialogue of characters on stage, or indicated by the action of characters holding the object referred to, for example, torches, lanterns or candles on set. In fact the use of artificial lighting became necessary, with the influence of the Italian architectural design, of entirely enclosed theatre. This motivated in the 18th Century the use of artificial lighting for theatre productions. Prior to this time, torches, candles, oil lamps, Gas light and reflectors were used for illuminating the stage. But the 19th century brought 86 Agha Patrick and Agha Charles extensively the changes in lighting and scene design, through the development electricity and the use of electricity lamps, which became prominent, with its advantage of being centrally controlled. With the invention of the incandescent bulb in (1879), light became a primary scene painter, through the effort of Adolphe Appia, and his contemporaries. Scene Design and Communication In Duro Oni’s Stage Lighting Design, Gillette, in a discourse stresses that, in determining the function of scene design in dramatic presentation, “is the creating of a form to fulfill a purpose or function… linked with the dramatic form it deserves” (128). In actual fact it takes the collaborative effort of the director, and the entire design crew to create an ideal environment for what could be termed a production. The designer as a member of the production team, must work tirelessly to fulfill adequately the director’s interpretation, which to a great extent, forms a major verve in communication. Therefore, the meaning encoded in a design can have absolute justification, if only the audience’s foreknowledge on the culture it represents is well communicated. Counsel in his view contends that: The audience interpretative role, however, goes beyond recognizing theatre as a category. The audience is also active in manufacturing the meaning a theatrical event offers, for this too requires the spectator to use their cultural experience. In order to understand how theatre works, the meaning it constructs and the means by which it does so, we must now examine it and the audiences place within culture (6). The communicative ability of scene design rests solely on the audience’s knowledge, and acquaintance of signs and symbols a culture represents. This presupposes that interpretation to scenic designs may differ from one individual to another, based on accepted codes or symbols represented in the culture that is re-enacted. Symbols that are alien to a culture and audience may breed difficulty in decoding the actual meaning assigned to it. Playwright’s Vision: This vision which is embroidered in the theme, and within the subject of discourse, forms the basis for the director’s interpretation which must yield harmony between all the units of the design, as well as performance. Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 87 It will be of no dramatic sense, when stage movements, dialogue, line interpretation and characterization, are in disharmony with the set, costume, light, sound design. For instance, a kingly role could be interpreted along the line of royalty, with such magnificent lines, props and ornaments that depicts authority. But it will make more sense, if it is complimented with a befitting palace, and elevated throne to differentiate status. Oren opines that a good scenic interpretation should represent the playwright’s intent, and the interpretation of the director: The study of dramatic structure and perception of the playwright’s intent helps the designer bring an appropriate visual interpretation on to the stage. The ability to understand the ideas of the playwright, remaining true to the intent of the play while allowing an artistic vision to develop, is a difficult but vital part of the designer’s job. The better a designer can juggle those tasks, the easier it will be to provide a theatrical flair while keeping the design in proportion to the dramatic import of the play (11). The liberty accorded the director, as supported by Craig does not in any way include, altering of the central message of the play text, which is the exclusive right of the playwright. But he adduced that the director possesses an unquestionable autonomy, to blend all the interpretations of the different agents of design, with his interpretative vision of the play text. Period/Background: Every play is rooted within a specific background, period or within a time frame in history. The faithful and creative representation of these backgrounds, through the use of various design elements, forms the verve in visual communication. For example, a play set in pre-colonial Africa, should parade some aesthetic difference and background, from same set in modern Africa, with all the western influences. The background of a play is a product of culture, and must not be taken for granted. Take for instance a Yoruba play, will attract the onus of the designer in all ramification, to adequately represent certain characteristics associated with such cultural background, for example, effective use of costumes, symbols, props etc. In effectual, there should be adequate interpretation of the play by the entire production collaborators, taking into consideration costumes associated with such a background, and adequately representing the background of the play, status of characters and 88 Agha Patrick and Agha Charles period depicted, complimenting set properties that befits the status of character, and sound to highlight various mood and situations that is not alien to the background, as well as simulating lighting to enhance visibility. Establish time, place and action: All actions and activities within a play are situated within a specific setting. Very complex plays could have many settings, and would need a whole lot of experience from the set or scene designer, to get through the hurdles of design for such a production, especially to enhance a smooth flow of scene changes. Oren in Scene Design and Stage Lighting has reaffirmed that: The action of the play must occur in a specific time and place, which are usually calculated by the author… A specific time in the historical past can prepare a state of mind of the audience as much as the absence of a specific time or place can (46). It has also been ascertained that with the development of modern technology, most scenes or setting, that ordinary seem impossible, can now be achieved by designs generated via projectors. That also brings us to the need for the designer to also have a grasp of computer generated designs and such design must also represent adequately the signs and symbols of the culture represented. In most cases, computer generated designs work beautifully well as scenic backgrounds, where the characters on stage does not have physical contact with such generated set properties. Establish Mood: It is a verifiable fact that certain scenic expressions establish mood, through their different design elements. Hodge declares that “mood is a derivative of dramatic action”, a feeling of emotion generated from the clash of forces in action, which its resultant effect is predicated towards, an enhanced illumination of the tonal goal of the director (55). In establishing mood, one can use light or contrast the use of light to heighten or show the time of day, like-wise the use of colour, costume and sound. Take for instance a mourning scene, such a scene will be given the encomium it deserves, if its mood adjective and mood metaphor are well replicated, by the lighting and costume designer without the use of dialogue. For sound, the believability in it is enough to strike a chord, think of a gunshot without a sound, a slap without a sound, a thunder strike without a Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 89 sound etc. In agreement with this undertaken, these design elements when combined together gives a play its ideal interpretation. Establish Status of Character: “The world of play exerts special influence on every character that lives in it. As they associate with one another, they are bound to hold specific point of view or attitude towards that world, be it positive or the reverse” (Hodge, 24). Adequate representation of the various personalities in a play stands out a very strong visual tool for communication. The onus of a good production lies in the designer’s creative ability to distinguish characters adequately, utilizing such elements like: costume and set properties to justify status. According to Hewitt, Appia asserts that: In every work of art there must be a harmonious relationship between feeling and form, a perfect balance between the idea which the artist wishes to express and the means he uses to express it. If one of the means seems to us clearly unnecessary to the expression of the idea, or if the artists idea- the object of his expression is only imperfectly communicated to us by the means he employs, our aesthetic pleasure is weakened, if not destroyed (quoted in Butterworth, 10). Focusing on the above, character has adroitly played itself, as one of the means through which ideas are expressed, and for better character interpretation, the director would have to collaborate with all the design agents, so that adequate understanding of the ideal requirement of a play could be achieved. Style: Michael Gillete, defined style as “a recognizable pattern of the compositional elements, that provides a distinctive reflection of the social and political history of the time” (68). The impact of style is more felt in a physical form of performance itself, it is also easier to interpret the physical world of a play, based on ones assessment of the degree of reality inconformity with the form the designer is trying to depict. Most styles of productions are commonly assessed, from the point of conformity to reality, through effective utilization of the design elements that strongly represent the world of the play. Styles are often classed according to their ability to portray representational and non-representational qualities. Oren, contents 90 Agha Patrick and Agha Charles that “the representational style is lifelike”, because the design form is rendered as near in its natural form, while non representational style, which is the opposite, is interplay of the abstract, the designer does not attempt to create any form to bear a true resemblance of an actual object (55). Theatre design is one of the most formidable medium, used easily to establish the director or the production style. Modern plays tend to adopt more realistic representation, compared to the early Greek and Roman plays, that is labeled in exaggeration. Therefore, to create a strong dramatic form, that will be sacrosanct within the ambit of this discussion, there has to be unity between the entire design elements of costume, set, lighting and sound. The Return of the Golden Sword A beautiful re-inaction, reflecting the Obia community of the Niger Delta people, written by Hon. Dimabo Oruama and directed by Adonye OmuboPepple, as command performance for the Rivers state government and public performance at the Hotel Presidential cinema hall in September 2008. The scene designers include, Angbara Joshua set design, Agha Patrick light and sound designer and Thelma Fiberesima costume design. The story revolves around the royal home of King Dokubo, the King of Obia community who has successfully been on the throne of his father’s for twenty years. The story opens with a massive celebration of the Dokubo’s twentieth anniversary; it develops to complication as the King opts to know amongst his three sons the person that will succeed him after his reign, by requesting to know how much his children love him. The story develops to a more tensed situation as the King picks offence on Ibibo his second son, for saying his love for his father is like the common salt. The King’s quest for an ideal successor results to the banishment of his son Ibibo who he forced to an oath never to meet again and as symbol of separation King Dokubo hands Ibibo one of the golden sword. Despite the intervention of his chiefs, council of elders and the community at large, the King refuses to reverse his pronouncement. Ibibo goes on exile, for many days and night he wondered the thick and thin of the forest to unknown destination until one day in the thick of the forest, he met an old woman who rescued him and took him to her community. Ibibo found hope and life again in his new abode. In the cause of his stay in Kongoma community, he was picked to become the King. During his coronation he invites all the Kings of the neighboring communities including his father who does not recognize him adorned in his kingly regalia. To prove to the father his innocence, unknown to the visitors, he orders that their food should not be salted; of course this brought very Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 91 negative reactions by the visitors when the meal was finally served. Ibibo discloses himself at the end of the day, proves it to his father the measure of his love like the common salt that we cannot do without, and the innocence of his statement that warranted his banishment from Obia community. King Dokubo realizes his mistakes, apologizes and reconciles with his son, Ibibo returns the Golden sword back to his father as they embrace Scene design: the Return of the Golden Sword The scene design for the play The Return of the Golden Sword was quite a challenging one, the play had approximately about eleven scenes with seven different locales and cast strength of about seventy five persons. Managing such an elaborate cast, set and costume requires some level of experience and creativity to succeed. The researcher gives kudos to the entire production team for a job well done. For better assessment of scene design of the production, the researcher will do an assessment of the various design units in the different locales avoiding scenes that the locales are repeated as the design patterns does not actually change or if at all, some minor insignificant differences. Emphasis will be restricted to the contributions of the various design units towards actualizing the success of the production. First Locale: The designers effectively managed the complexity of the production, there were seven different locale on the whole, the first was a pre-set of the twentieth year celebration of king Dokubo of Obia on the throne at the village square. The village square was colorfully adorned with people representing members of the community and guests from neighboring communities. The chiefs are adorned in dons of different colours with trousers and shoes to match. The king also is adorned with a royal don; around his neck and wrist are beads of different sizes and a crown on his head with the scepter in his hands. The male villagers are differentiated with etibor and wrapper, while the women are dressed in wrapper and blouse. On the whole you can see a true picture of celebration in a rivers community village square with various classes represented adequately. The scenic background was represented with a back drop of the natural sky, simulating an exterior scene, a few chairs seated the king, his chiefs, very important guests and the elders of the community are arranged in rows on the stage left, while on the stage right are members of the community and other lesser guests bunched up together, leaving the middle open for masquerade and cultural dances. Lighting was basically a simple general illumination to enhance the atmosphere, not too harsh but subtle 92 Agha Patrick and Agha Charles illumination to simulate early evenings. Sound was generated from songs, clapping of hands and drumming from the celebrating crowd. The songs were carefully selected to enhance the joyous atmosphere of the celebration. With such a marvelous and creative set up, with the interplay of the background set, props, costume and sound it was easy at a glance for the audience to deduce a celebration in a village square without recourse to dialogue. Second locale: The set for the second scene which also was a different locale from the first was a true representation of a traditional King’s Palace. At the Up Center Stage (UCS) is an elevated throne adorned with ornaments, carvings and valued wrappers. Flanked on the sides are rows of chairs angled from Up Stage Left (USL) to Down Stage Left (DSL) and Up Stage Right (USR) to Down Stage Right (DSR) respectively enhancing a good balance of the set. The background is a painted wall, the wall is adorned with animal skins; ornaments of various kinds and the two golden swords the symbol of authority. Characters are not fabulously dressed like in the first scene. The king is on a simple etibor with wrapper, while the children are also on etibor but with trousers to match. The designers try to simulate a casual situation and relaxed atmosphere with the use of costume light and sound represented in an African traditional palace without recourse to dialogue. Sound was generated by a background song beautifully put together by the orchestra to embellish the scenes and to buy time for scene changes. Lighting design here remains simple subtle illumination to enhance the atmosphere simulating day. This subtle illumination remains constant till the end of the scene with a gradual fade to signal the end of the scene. Third Locale: The nest locale is an interior of a contemporary seating room, chief Amakiris house was represented with a few settee and table, the background is yet another wall that is achieved by folding half of the two extreme of the palace wall Up Stage (flats), to entirely mask the throne, revealing the back side of the same chain of flats with entirely different colour and design, creating yet another environment. The set reveals a home of a middle class family, not fabulously furnished but has some western influence. Mrs Amakiri is casually dressed with a simple wrapper and blouse while chief Amakiri who comes in later to join the scene is dressed with etibor, a George wrapper, a walking stick, with a cap to match. Lighting remains a simple illumination for atmosphere, illumination was subtle to simulate late in the morning and remains constant till the end of the Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 93 scene with a gradual fade to indicate the end of the scene. Sound in this scene, apart from the background songs to buy time for scene change was a song by mrs Amakiri as she comes in with a tray of food. The set designer creatively represents a different background away from the traditional setting that has dominated the other scenes; it communicates not only a shift from the environment but a change in status and class of characters as also reflected in the costumes of characters. Illumination here was more of a simulating the intensity from electric light Fourth Locale: The scene is a simulation of a thick forest, revealing haggard Ibibo haven wondered in the forest for many days without food or water. The forest was simulated with a well painted back drop of thick green vegetation Up Stage (US) and was complimented with few trees on the Up Center Left (UCL) stage and Up center Right (UCR) stage. The reality of perspective painting of the vegetation with the trees decreasing in height as they recede backward gives the scene a realistic look. Lighting in this scene was designed to elicit tension and heighten fear. The light designer chose to play with colours, blue, green and a tint of red projected at very low intensity to simulate a horrible and fearful night in the jungle. The designer also did back lighting which helped enhance the reality of the scene by creating depth with cast of shadows to the vegetation. The nest scene in the vegetation did not have so much difference except for the fact that the designer aside using colours also made the forest hazy, simulating a cold dark and fearful night in the jungle. This, the designer actualized with the use of fog machine. Sound in this scene was a combination of recorded sounds of insects and animals played back via speakers in a subtle tone with a beautiful rendition of dirges generated from the orchestra. The interplay of sounds and action on set heightened the mood of the scene. The creative use of set, props, light and make up by the various designers, established a wellrepresented jungle without recourse to dialogue. Fifth Locale: The nest scene is yet another village square, Kongoma, a different community from the first one. The scene opens with the entire members of the community gathered at the village square to undergo the ritual of selecting a new king according to their tradition. The set designer despite maintaining the background of the Obia town square modifies the scenic outlook by placing a small hut Center Left stage (CLS) and a few trees Center Center stage (CCS) to differentiate the scene from the previous village square. The elders are seated in front of the hut with the traditional 94 Agha Patrick and Agha Charles three legged chairs. This scenic arrangement thus gives the scene entirely new look totally different from the first village square of the Obia community. The costumier maintained the use of etibor for the male adults, especially the older men, trouser and shirts for the younger men. For the women, the designer used wrapper and blouse for the elderly women, while the younger girls tie theirs on the chest. Lighting was basically for illumination, no details of any kind, the design simulates a bright sunny day. Sound was generated from the characters on stage as the entire atmosphere was agog with singing, clapping and drumming from members of the community. The designers were able to creatively re-create another village square by manipulating set properties, representing the various classes with costume and communicated perfectly a shift from one environment to another. Sixth Locale: The next locale was a representation of another palace, King Ibibo’s palace in Kongoma. The set designer adopts entirely a new and different background, this time another painted backdrop of a brick wall running through the entire background Up Stage (US) adorned with a few ornaments. An elevated throne with some rich wrappers, three chairs each flanked on the either side of the throne simulating the picture of a palace. Lighting was basically for illumination purpose without emphasis on details. Sound was also the general background music from offstage creating an ideal mood for the scene. Ibibo’s costume was a true representation of a Kalabari King, a beautiful crown on his head, a flowing don with beads adorned on both the neck and wrist, giving him that majestic look that befits a king. Seventh Locale: The last locale brings us back to the Kongoma square, the hut at the stage left and the upstage remains, more chairs and benches are introduced on the either sides, those who are standing are bunched upstage behind those seating on the chairs. In a glance you can tell the various classes of individual with the good scenic impression by the costumier, differentiating the kings from the chiefs, the chiefs from the commoners and among the commoners the adult from children. In this scene, everybody is gorgeously dressed, but in all you can make out the stratification accordingly. Long flowing don for the kings and a few high class chiefs, a crown for the kings and a hat for the chiefs. Majority of the chiefs wore etibor and wrapper with a hat to match, studs on the neck as against beads with walking sticks. The women wore wrappers and blouses with hair tie to Scene Design as a Medium of Non-Verbal Communication in the Theatre: An…. 95 match while the other men range from etibor to shirt and trousers. The young maidens tie wrappers on their chest while the younger boys are costumed with wrapper and singlet. Lighting was basically for even illumination. Sound was from the drums and singing and clapping from the massive celebrating crowd. Conclusion From the foregoing, scholars have reiterated that scene design and construction is a triad culture of theatre, film and television, and within the context of this paper, an integral part of a production. Therefore, as a veritable tool for effective theatrical communication, according to this undertaken, there has to be harmony between the performance and the design elements, between the director and other design collaborators, whose desire to faithfully assist the director in realizing his vision or tonal goal is unbias. In most cases where imperatives in collaboration is lacking, design may contradict performance, except for productions where it is deliberately used to concoct the director’s metaphor, or give verve to interpreting the world of the play. Finally, to brace up to global challenges on design and construction, there is an urgent need to localize our productions, with the demands of modern technologies, especially to meet the global yearnings in the 21st century. It is therefore hoped, that the responsibility of scene design, is to contribute effectively to the various units of designs, and to enhance the general aesthetic value of a production. That, includes: the playwright’s vision, period/background represented, establishment of time place and action, establishment of mood, status of character, and above all style. Works Cited Agha, Charles. “The Director’s Creative Configuration: Themes and Perspective”. Theatre Business Vol. 1, ed. Solomon Ejeke. 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