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Data Analysis in Game Design Harry Liu Kabam.com kingdom of Camelot: battle to the north Kabam • >$100M revenue, growing +50% • Global: SF, Austin, Beijing, EU • Cross platform: Kabam.com, FB, iOS, G+, Kongregate, Steam, Android… • Portfolio: KoC, DoA, Godfather, Edgeworld, … • Hollywood IP: The Hobbit, The Godfather Questions for you • Are your game features designed well enough to make a smash hit? How do you know? if missed, why? • you released a new version, a new feature, a new game loop, but do players like it? who likes it? is it being liked enough? • You have limited producer, engineer and art resource, are they working on the most important things? How do you know? How do they know? • When you run events to boost DAU or daily revenue, is the event good enough? or not? why? You need Data Analysis Cohort based You are in Retail Industry Perfume Jewelry Airline Tickets Biscuits You are the Federal Reserve! Know what’s going on in real time BI system structure For tech people, for architect tracking Raw Data Storage Ad hoc Data Analysis Data process, aggregation Alerting Aggregated data storage Graphic presentation How to setup your BI system • Dos: – Use third party chart tools, alerting tools, services – HIVE using Amazon – Cacti/Zenoss/MRTG/Nagios… • Don’ts – Do everything by yourself • You are in game industry, not BI tool industry Hot Topics • Producers focus and relationship with engineers/artists • Track all players’ behavior 30-200 events type, 10M events a day Kabam Strength • • • • Huge marketing support to drive games' revenue EU localization, Customer Support Know core games deeply Promotion opportunity with Apple, Google, FB, GameStop, … • What theme is good for what genre • Top Art Style Guide • Live Ops • We are looking for great games to publish in western countries • [email protected]