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Universitas Indonesia Dasar Kompetisi P E R DAYA SAING OTAK ORGANISASI YANG CERDAS M I INOVASI ORGANISASI YANG INOVATIF N T A ORGANISASI YANG FLEKSIBEL PILIHAN FLEXIBLE COMPANY A N KUALITAS ORGANISASI YANG QUALITY COMPANY BERKUALITAS P A S ORGANISASI YANG EFFICIENT EFISIEN COMPANY BIAYA A R TAHUN 60-an 70-an 80-an 90-an 2000 - an Universitas Indonesia What are you deeply passionate about? GOOD is not enough, you have to be GREAT “Good is the enemy of Great.” What can you be best in the world at? What drives your resource engine? Universitas Indonesia Creative Thinking The Strategic Group, 2006 Universitas Indonesia The Challenge Universitas Indonesia Importance of creativity • APPLE - Think Different campaign and atmosphere • PALM – Failing business and issues • IDEO – business based on creative ideas How the mind Works • Subconscious works take your mind out of a think Go for a walk Inspiration • Free Association Random and non-random links (create a random event) Mind is good at making connection and association stimulating ideas and allow to explore your mind use mind-mapping dimensional nature of brain • Filter and patterns Filter and Pattern (benefit of mind ‘games’ and methods; problem with the way the mind is structured/defence) Learning how to be creative - Methods not for everyone - Choose what works for you - Different kinds of people Listeners Readers Visual - Truth - Know where you are today - Dare to Dream - Visualization - Enjoy the Process - Small steps are very productive and it's easier! Universitas Indonesia Ideas Universitas Indonesia GENERATE • Mind mapping - associative power and visualization - Helps to organize your information and map what’s in your mind • Brainstorming, etc - generic term for idea generation and evaluation in group setting EVALUATE • Quality of ideas (rank order) • Objective review (Six Thinking Hats) encourage lateral thinking Various perspective No time for egos, fast meeting Universitas Indonesia Tools A small group of people <7 Universitas Indonesia Next Steps Universitas Indonesia Homework Do something new or different today! Additional Reading Six Thinking Hats - Edward De Bono The Mindmap Book - Tony Buzan Applied Imagination - Alex Osborne Universitas Indonesia Universitas Indonesia Era Feudal Society (akses terhadap tanah): Eksploitasi sumberdaya alam, dan teknologi untuk proses produksi, perdagangan Era Capital Society (akses terhadap modal) Eksploitasi tenaga buruh, dan teknologi untuk maksud mengembangkan komoditi dan aset lainnya Era Knowledge Society (akses terhadap pengetahuan) Pikiran yang sistematis, inovasi dan pengetahuan yang dapat memberikan nilai tambah perusahaan melalui satu kreasi dalam basis organisasi pembelajaran Universitas Indonesia Universitas Indonesia Universitas Indonesia Peningkatan Social Capital Otomatis Meningkatkan Kapasitas Creating Value Universitas Indonesia TWO TYPES OF KNOWLEDGE Tacit Knowledge (Subjective) Knowledge of experience (body) Simultaneous knowledge (here and now) Analog knowledge (practice) Explicit Knowledge (Objective) Knowledge of rationality (mind) Sequential knowledge (there and them) Digital knowledge (theory) Nonaka and Hirotaka, The Knowledge Creating Company, 1995 Universitas Indonesia CONTENTS OF KNOWLEDGE CREATED BY FOUR MODES Tacit Knowledge Tacit Knowledge to Explicit Knowledge (Socialization) (Externalization) SYMPATHIZED KNOWLEDGE CONCEPTUAL KNOWLEDGE (Internalization) (Combination) OPERATIONAL KNOWLEDGE SYSTEMIC KNOWLEDGE from Explicit Knowledge Universitas Indonesia Spiral of Organizational Knowledge Creation Epistemological dimension Externalization Explisit knowledge Combination Socialization Tacit knowledge Internalization Individual Group Organization InterOrganization Epistemologic dimension Knowledge level Universitas Indonesia Five-Phase Model of the Organizational KnowledgeCreation Process Enabling Condition Interaction Autonomy Fluctuation/ Creative chaos Redundancy Requisite variety Tacit knowledge in organization Socialization Externalization Sharing tacit knowledge Creating concept Explicit knowledge in organization Combination Justifying concept Building an Archetype Crossleveling knowledge Internalization Market Tacit From knowledge collaborating organization From users Internalization by users Explicit knowledge as advertisements, patents, product and/or services Universitas Indonesia Sense Making Shared meanings Knowledge Creating New Knowledge, Capabilities Decision Making Dual-Directed Adaptive Behavior Universitas Indonesia THE LINK BETWEEN KNOWLEDGE MANAGEMENT AND CUSTOMER VALUE Generating Captures Storing/Sharing Applying Cost Savings Explicit Knowledge Structured Data Unstructured Data Transforming Realizing Value Value Net Environment Knowledge Management System Tacit Knowledge People: •Experiences •Insight •Collaborative Innovation Customer Sales & Service Customer Service Productivity Product Development & Marketing Innovation Intellectual Capital Retention Strategic Business Decisions Speed Employee Skills Retention Organizational Learning Source: Knowledge Management, Paul R. Gamble & John Blackwell, 2001:44 Universitas Indonesia Knowledge creation Continuous innovation Competitive advantage Universitas Indonesia The case of Barbie Teenager Baby dolls market To feel as... New category = Doll varieties Universitas Indonesia Contoh buku-buku tentang trend masa depan manajemen berbasis pengetahuan Universitas Indonesia Farmasi Daun Pakan Ternak Pangan Manusia S I N G K O N G Etanol Pangan Charcoal Kreasi/Bunga kering Batang Tepung Tape Briquet pangan Papan Partikel Pellet/Pakan Ternak Tepung Singkong Kulit Keripik Pakar Ternak Tepung Roti Casabe Meal Farina Milk Makanan Fou Fou African Dish Agbelima Hasil Olahan Tapioka Pearl/Flakes Umbi Tape Ketela Gula Daging Gaplek Pati Modifikasi Pati Teknologi Baru Protein (Protein Sel Tunggal) Fermentasi Alkohol/ Etanol Asam Sitrat Asam Laktat Glukosa Fruktosa Sukrosa Maltosa Sirup Monosodium Glutamat Kertas Adhesives Urea Formaidehyde Resin Coadjuvant Tepung Pasta Aceto Cyanohydri C n uk Bahan Bakar a Motor Daun Pucuk Daun Keranjang Sampah Manggar Kelapa Topi Tuba Pelepah Kering Minyak Goreng Kipas Cuka Kelapa Pengganti Dekstora Cat Gliserin Manisan Serutan Kelapa Krim Rambut Minyak Rambut Buah Kelapa Biskuit Shampo Margarin Tepung Santan Arang Karbon Aktif Batako Pres Ikat Pinggang Isolator Obat Nyamuk Karpet Pewarna Batik Batang Kelapa Tempat Buah Papan Akar Bahan Obat-obatan Universitas Indonesia Universitas Indonesia Universitas Indonesia Universitas Indonesia Ada berapa segitiga yang terbentuk dalam gambar ini ? Universitas Indonesia ADA BERAPA SEGITIGA DALAM GAMBAR INI? E J F G A H B D I C Universitas Indonesia LATIHAN LATERAL THINKING (BERPIKIR OUT OF THE BOX) ? ? ……….. ……….. ? ……….. Di dalam bekerja di kantor, apa saja gunanya PENSIL? ? ……….. ? ……….. ? ……….. ? ? ……….. ……….. Universitas Indonesia Latihan Product/Service line apa lagi yang dapat dikembangkan dan dapat memberikan pendapatan signifikan (kontribusi minimal 5% dari gross revenue after tax) bagi perusahaan dalam waktu singkat (kurang dari satu tahun) Brainstorming 1. 2. 3. 4. 5. 6. 7. ……………………………. a. ……………………………. b. ……………………………. c. ……………………………. ……………………………. ……………………………. ……………………………. generic term for idea generation and evaluation in group setting Rank Order ………………………….. ………………………….. ………………………….. Review Objectives i. ii. …………………………. …………………………. Quality of ideas Universitas Indonesia