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Dm 11 – Intro. To Flash GETTING STARTED WITH Macromedia Flash MX Chapter Lessons • Understand the Macromedia Flash • • • • • environment Open a document and play a movie Create and save a movie Work with layers and the timeline Plan a Web site Distribute a Macromedia Flash movie Chapter A Using Flash MX • What is Flash MX? – A animation and interactive authoring program – Has tools for complex animation, as well as excellent drawing tools Chapter A Using Flash • What can Flash MX be used for? – Web sites – Web-based applications – CD-Rom and interactive applications – Video Chapter A Optimized for the Web • Flash’s Native format is vector images, which reduce the size of graphic files. – Vectors are scalable • Flash provides streaming content over the internet – instead of waiting for the entire contents of a web page to load Chapter A The Development Environment • You can customize your workspace • Flash works on a movie metaphor – Create Scenes on a Stage – Scenes run in frames on a timeline – You create a movie by arranging objects on the stage – You can play the movie on the stage using VCR-like controls Chapter A Playback of Flash content • Movies are viewable through a browser • Macromedia Flash Player is required (free download available on Macromedia’s Web site) • Movies can be played through the browser, the player, or as a stand-alone “projector” Chapter A How Flash Starts up • Three parts to the Development Environment – Stage – Timeline – Workspace • You can display other parts of the program – The toolbox – The properties panel Chapter A timeline toolbox stage stage panels Chapter A The Stage • Contains all objects that are seen by the viewer in the final movie • You can draw objects on, or import objects to the stage Chapter A The Timeline • Used to organize and control the movie’s content by specifying when each object appears on the stage • Images are contained within frames, which are units of the timeline • The timeline has separate layers • The timeline has a playback head Chapter A The Toolbox • Contains a set of tools used to draw and edit graphics and text • Divided into four sections: Tools, View,Colors, Option • Panels, such as the Properties Panel are used to organize and modify objects and features in a movie Chapter A Opening a movie in Flash • The .fla extension is native, and can only be opened in Flash • Flash exports web-ready files as .swf • .swf files should be tested before being published • Always keep the original .fla file Chapter A Previewing a movie • Flash movies can be previewed in the development environment • Control menu commands: – Play, rewind, step forward, step backward. • The Controller acts similar to a VCR Controller Chapter A Testing a movie • When previewing a movie, some interactive functions do not work unless the movie is played using the Flash Player. • Use Control > Test Movie to test using the Flash player Chapter A Creating a Macromedia Flash Movie • Movies are created by placing objects on the stage, editing these objects, animating them and adding interactivity • You can create graphics in Flash,or import them from another program such as Photoshop Chapter A Creating a Macromedia Flash Movie • Objects placed on the stage are automatically placed in a layer, and in the currently selected frame of the timeline • A keyframe represents a frame which contains an object – Always the first frame of every animation Chapter A An object in a keyframe Keyframe representing object Object on the stage Chapter A Creating an animation • A basic animation requires two keyframes – The first keyframe sets the starting position – The second keyframe sets the ending position • The number of frames between two keyframes determines the length of the animation Chapter A Motion animation Arrow between keyframes indicates motion animation Chapter A Adding an Effect to an Object • In addition to animating an objects location, you can also animate an objects appearance – Shape – Color – Brightness – Transparency – Rotation Chapter A Understanding the Timeline Playhead Layers Frames Frame View Icon Status Bar • Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame Chapter A Layers • Like transparent acetate sheets of content stacked on top of one another • Adding a layer causes it to be placed on top of the other layers • Can be re-ordered by dragging up or down Chapter A Using Frames • The timeline is made up of individual units called frames • Content is displayed in frames as the playhead moves over them when the movie plays • The status bar indicates current frame the playhead is on Chapter A Using the Playhead • The playhead indicates which frame is playing • Can be dragged left or right • Dragging back and forth allows you to check some animations in Flash without exporting to swf Chapter A Understanding Scenes • A section of the timeline designated for a specific part of the movie • You can create and name scenes as you wish • Great way to manage your Flash movie production Chapter A Adjusting the Timeline view Chapter A Modifying the frame rate Change movie dimensions Adjust the Background color Adjust the frame rate Chapter A Plan a Web site • First step in any site production • Step 1: State the Purpose(Goals) • Step 2: Identify the Target Audience – Who will use the Web site? Chapter A Plan a Web site • Step 3: Determining the Treatment – What is the look and feel? – Tone – Approach – Emphasis Chapter A Plan a Web site • Step 4: Develop the Specifications – Playback System – Elements to Include – Functionality – User Interface Chapter A Create a Storyboard Chapter A Using Screen Design guidelines • Balance • Unity • Movement • User Interface Chapter A Using Interactive Design guidelines • Make it simple, easy to understand • Build in consistency in the navigation scheme • Provide feedback • Give the user control Chapter A Distributing Flash Movies • File > Publish to export movies out of Flash • Export to .swf format • Generate the HTML code that references the Macromedia Shockwave file Chapter A HTML code Code specifying the Macromedia Shockwave Movie that the browser will play .swf extension indicates a Macromedia Shockwave file Chapter A Other Publish options • Stand-alone Projector Files • Quicktime .mov files Chapter A Chapter A Tasks • Understand the Macromedia Flash environment • Open a document and play a movie • Create and save a movie • Work with layers and the timeline • Plan a Web site • Distribute a Macromedia Flash movie Chapter A