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Java Iterators
interface Collection {
…
Iterator iterator();
…
}
Interface Iterator {
boolean hasNext() ;
Object next() ;
void remove() ;
}
interface Set extends Collection {
…
Iterator iterator();
…
}
Interface ListIterator extends Iterator {
boolean hasNext() ;
Object next() ;
boolean hasPrevious() ;
Object previous() ;
int nextIndex() ;
int previousIndex() ;
void remove() ;
void set(Object o) ;
void add(Object o) ;
}
interface List extends Collection {
…
Iterator iterator();
ListIterator listIterator();
ListIterator listIterator(int index);
…
}
Java Iterator
import java.util.*;
public class IteratorExample {
public static void main(String[] args) {
List ints = new ArrayList();
for(int i = 0; i < 10; i++)
ints.add(new Integer(i));
Iterator e = ints.iterator();
while(e.hasNext())
System.out.println( ((Integer)e.next()).intValue() ) ;
}
}
Object Serialization
Object Serialization
To represent an object in a byte-encoded
format that can be stored and passed to a
stream, and in need can be reconstructed.
Live Object
Live Object
Frozen Object Stream
Serialize
DeSerialize
Serialization

ObjectOutputStream & ObjectInputStream
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Serialization can be used in.
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Remote Method Invocation (RMI), communication between objects via
sockets. (Marshaling and unmarshaling objects)
Archival of an object for use in a later invocation of the same program.
Objects to be serialized
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Works like other input-output streams
They can write and read Objects.
ObjectOutputStream: Serializes Java Objects into a byte-encoded
format, and writes them onto an OutputStream.
ObjectInputStream: Reads and reconstructs Java Objects from a byteencoded format read from InputStream.
Must implement Serializable interface
Non-persistent fields can be marked with transient keyword
The following is written and read during serialization
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Class of the object
Class signature
Values of all non-transient and non-static members
Serialization
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To Write into an ObjectOutputStream
FileOutputStream out = new FileOutputStream(“afile”) ;
ObjectOutputStream oos = new ObjectOutputStream(out) ;
oos.writeObject(“Today”) ;
oos.writeObject(new Date()) ;
oos.flush() ;

To Read from an ObjectInputStream
FileInputStream in = new FileInputStream(“afile”) ;
ObjectInputStream ois = new ObjectInputStream(in) ;
String today = (String) ois.readObject() ;
Date date = (Date) ois.readObject() ;
Serialization
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ObjectOutputStream.writeObject(Object)
traverses all the internal references of the object
recursively and writes all of them.
ObjectOutputStream implements DataOutput
interface to write primitive data types.
writeInt(…), writeFloat(…), writeUTF(…), etc.

ObjectInputStream implements DataInput
interface ro read primitive data types.
readInt(), readFloat(), readUTF(), etc.

writeObject(Object) throws
NotSerializableException if Object does not
implement Serializable interface
Object Serialization Example
import java.io.* ;
import java.util.* ;
class A implements Serializable {
public int i = 5 ;
public String str = "Hi" ;
public List l = new ArrayList() ;
}
public class ObjSerTest {
public static void main(String[]args) {
A a = new A() ;
a.i = 10 ; a.str = "Hello" ;
a.l.add("One") ; a.l.add("Two") ;
serialize(a) ;
}
private static void serialize(A a) {
System.out.println("Serializing...");
try {
FileOutputStream fos = new FileOutputStream("test.out") ;
ObjectOutputStream oos = new ObjectOutputStream(fos) ;
oos.writeObject(a) ;
} catch (Exception e) {
System.err.println("Problem: "+e) ;
}
}
}
Object De-serialization Example
import java.io.* ;
import java.util.* ;
class A implements Serializable {
public int i = 5 ;
public String str = "Hi" ;
public List l = new ArrayList() ;
}
public class ObjDeSerTest {
public static void main(String[]args) {
A a = deserialize() ;
System.out.println(a.i) ;
System.out.println(a.str) ;
System.out.println(a.l) ;
}
private static A deserialize() {
System.out.println("DeSerializing...");
try {
FileInputStream fis = new FileInputStream("test.out") ;
ObjectInputStream iis = new ObjectInputStream(fis) ;
return (A) iis.readObject() ;
} catch (Exception e) {
System.err.println("Problem: "+e) ;
}
return null ;
}
}
Customizing Serialization

To define writeObject() and readObject() to append
additional information.
private void writeObject(ObjectOutputStream oos) throws
IOException {
oos.defaultWriteObject() ;
// customized serialization code
}
private void readObject(ObjectInputStream ois) throws
IOException {
ois.defaultReadObject() ;
// customized deserialization code
// if necessary, must include code to update the object
}
Externalizable interface
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To control the serialization process explicitly,
Externalizable interface must be implemented.
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Externalizable interface
public interface Externalizable extends Serializable {
public void writeExternal(ObjectOutput out) throws IOException
;
public void readExternal(ObjectInput in) throws IOException,
ClassNotFoundException ;
}

writeExternal and readExternal must save/load the state
of the object. They must explicitly coordinate with its
supertype to save its state.
General Programming Tips
General Programming Tips
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Try to write self-documented programs:
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Use logical variable names and function names :
not : int x;
but : int studentCount;
Comments
Use comments whenever something is unclear. Think that you are telling some other
person about your code. (After a long time, this person might be you)
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Coding Conventions
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Class names start with Capital
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Instance names, fields, function names start with lower, etc.
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Object myObject ;
int myInt ;
void myFunc() { …
Static Final variables are All-Capitalized
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class MyClass {
static final MAXVALUE = 200 ;
Necessary Tabs and spaces in Blocks. (Theoretically you can write a long
program in a single line)
General Programming Tips
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Use getter, setter, and is methods.
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int getCount() ;
int setCount() ;
isEmpty() ;
Self-checking classes
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Use main() almost in every class to check class
functionality.
You can make an expected output check, in order to
verify changes in the class.
General Programming Tips
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In highly coupled classes, consider to make inner classes.
Keep method definitions and scopes as short as possible. (For easy
visualization and readability.)
Compiler-time errors are better then run time errors.
Prefer Interface definition to Abstract Class
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Spelling problems in overriding Classes
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Not : abstract class X { abstract void f() ; }
But : interface X { void f() ;
class X { void encode() { … } }
class Y extends X { void Encode() { … } }
Use Java Container Library classes
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List l = new ArrayList() ;
Map hm = new HashMap() ;
Set s = new HashSet() ;
List myStack = new LinkedList() ;
// Does not overload the method
Debugging a program
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Handle Exceptions in their proper level.
try { … } catch (Throwable) { … } // Bad
Don’t output errors to System.out, but to System.err
For Debugging code use a single global boolean variable
showing the Debug mode.
bDebug = true ; …
if (bDebug) { // Print some information
Care must be taken not to change any state inside.
if (bDebug) { if (i++==0) … }