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Additional Math and Theory Topics for Physics 112 Exam Review Note: some of these ideas are in the larger review document and just being emphasized here but some are additional topics. Graphs The obvious purpose of a graph is to show us something visually. A time-position graph tells us where an object is at certain times. Just choose a time, go up to the plot line (the best-fit line) and then look over to the position values to see where the object is. And, from our knowledge of slopes, the steeper the line the faster the object is moving. The same idea for a time-velocity graph: choose a time, up to the plot line, over to the velocity values and you there you have it – the object’s velocity at that particular time. Now, think about this: by doing a slope calculation with a t-p graph we can find out the velocity of the object – we can “translate” the position information into velocity information! The slope value tells us the velocity. Why? Because the fraction to find slope is “change in y / change in x” and when we look at the unit of the answer, it is “distance/time”, like m/s. So, t-p graph —> slope —> velocity. And, by finding the area under the plot of a t-v graph, we are actually finding out how far the object has travelled. We can “translate” the velocity info into distance info. Why? Because the formula to find the area under plot line is base x height. Since the base of a t-v graph is in seconds and the height is in m/s, the unit of the answer is in meters – distance! (Recall: d = vt) So, t-v graph —> area —> distance. An actual question to find the distance from a t-v graph will be like: “How far does the object travel from 3 s to 10 s.” Go up to the plot line from the 3 s mark and up to the plot line from the 10 s mark. Now, chunk up the new shape you have just made into some triangles and some rectangles. Find the area of the triangles (A = b h/2) and the area of the rectangles (A = b h). Finally, get the total area and you have found the distance travelled by the object in the specified time span. Mechanical Advantage Simple machines seem to make us stronger. It is easier to move a heavy sofa up a long, gently sloping ramp than to try and lift it straight up. The same amount of work is done but it seems easier because the work is “spread out” – the person exerts a smaller force but for a longer distance. The Ideal Mechanical Advantage of a simple machine is based on design drawings – how far should my end (de) of the simple machine move and how far should the resistance end (dr) move. The Actual Mechanical Advantage is based on actual use – the forces involved. How much force do I exert (Fe) against my end of the hammer, for example, and what force does the hammer claws exert (Fr) against the nail I want to pull out of the board? But, what if the handle is made of plastic and it bends a bit? Then I will have to exert extra, unexpected force to get the nail out. When I’m using a pulley, what if dust and metal grit have clogged the pulley wheels and I need to pull with extra force to lift the crate? On a ramp, what if the surface is covered with carpet to protect the furniture being moved? Again, I must exert more force than expected. For reasons like these, the AMA value of a simple machine is often less than the IMA. Recall: AMA = Fr / Fe IMA = de / dr Eff = AMA / IMA x 100%