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TEEN TOOL BOX Build, Maintain & Fix Teen Programs ULA CSRT/YART Think Outside the Book Conference August 14-15, Cedar City, Utah BUILD Simple and Cheap Program Ideas for Teens at Your Library Carrie Rogers-Whitehead, Youth Services Librarian Salt Lake County Library System, Kearns Branch, 801.944.7611 [email protected] BUILD / MAIINTAIN Tried-&-True Programs for Teens; Marketing Deborah Smith, Youth Services Librarian Weber County Library System, North Ogden Branch, 801.337.2650 [email protected] BUILD / MAINTAIN / FIX Teen Gaming; How to Do A Battle of the Bands Mary Anne Heider, Youth Services Librarian Salt Lake City Public Library System, Main Branch, 801.322.8133 [email protected] Simple and Cheap Program Ideas for Teens at Your Library Presenter: Carrie Rogers-Whitehead It doesn’t have to be elaborate to be a good program. Craft/Recreational Programs Cut out pictures and paste them in hard-to-find areas of the library and have the teens search for them. You can also have one item and have the teens search for it. Provide small prizes for the treasure hunters. Recyclable Jewelry: Provide paperclips, safety pins, fishing wire, and beads and have the teens make their own jewelry with them. They could also decorate the jewelry with markers or paint. Teens can make key chains and other colorful and fun things with pony beads. Get a book of designs or find them off the internet and provide the beads and string. Make collages on spiral notebooks or regular paper. Cut out pictures or words from old discarded magazines or comic books. In nicer weather have a paper-airplane making contest. Bring out books on how to make paper-airplanes, provide the paper and see which teen's airplane can go the farthest or the highest. Also, if it's nice weather outside the teens can make kites. All that is needed is butcher cord, wooden dowels or straight sticks, strong large sheets of paper like butcher paper, scotch tape or glue, and markers, paints or crayons to decorate the kites with. The teens can see whose kite can fly the highest or who can decorate theirs the best. Start a display of teen art, it will encourage more teens to make art. Have materials on hand, paper, pencils, etc for the teens to add to the display. Shoot a library promotional video with the teens. They love to get behind the camera and you can post the video on your library's MySpace account if you have one. If you have no need for this, provide some space for the teens to act out made-up plays and skits. If there is a camera involved, they will be more encouraged. Set out some origami books and paper and have an impromptu origami program. Learn a few folds to teach the teens. Sidewalk chalk can be fun for all ages. Popping bubble wrap can be a cheap, albeit loud (you might want to set it up in a separate room or outside), short activity for the teens to blow off some steam. You can also use bubble wrap to make cool designs in paint. Find other items, bottle caps, sponges etc to dip in paint to make beautiful works of art. Have a YouTube mini-movie night. Set up a projector and have the teens pick out their favorite videos to show a larger group. They can even show their own videos to the group. Be sure to make rules beforehand about what kind of videos are allowed in the movie night and be at the computer to stop videos that break those rules. You can provide popcorn for the movie night. Charitable/Volunteer Programs Have the teens make cards for children in the hospital or seniors in a center with any cardstock, glue, markers or any other craft items you have around. They don't need to be elaborate, it is the thought that counts. You can have a teen volunteer distribute the cards or if that does not work be sure to take pictures of the recipients of the cards. You could also have the teens make cards to give away on Mother's Day, Father's Day etc. The teens could also knit or crochet items for people in need or as gifts to others. There are numerous books you can check out to teach you how to do this and most likely there are teens already skilled in this craft. This could be the beginning of a club. The teens can help you or someone else with storytime. They can make copies, help you pick out the books, help make flannel boards, set up, cut out things you need, and make examples of crafts you might be making. Have the teens do a mini-storytime for the children. In the summer or the evenings try to gather a small group of children and let the teens read them a story. Help the teens pick out the best books for these mini-storytimes. If you are putting up a new display, let the teens help. Listen to their suggestions. Ask them what displays would be best. Help them pick out books for the display. Let the teens be involved. You can set up as many councils as you have time for: a gaming council, teen advisory council, gay and lesbian council etc. Just make sure the teens feel that the council actually has a say in things. Have the teens do some of the marketing for you. Set up a group of creative teens that can make up posters for your library or other places in town and have them put them up for you. They could be a marketing/advertising council that could help be responsible for spreading the word about teen programs. Have the teens compile a list of their favorite websites and good websites for children. They can also compile lists of their favorite books to recommend to teens. You can recommend and print up these websites and books for parents and other teens coming in the library. Recruit the teens as greeters. Post them at the entrances of your library and have them greet people as they enter the building. If there's a program going on you can have them pass out flyers. It might surprise some people. Since its voting season, encourage the teens to write letters to the politicians running about the issues they care about. Provide names, addresses, and e-mails of everyone running. You can run a fake mini-election in your library and let teens vote for who they think should win. Just set up a box and let the teens put their "ballot" in the box. Announce the winner before the election finishes. Some small chores around the library that teens can do: face out books, wipe down tables, pick up trash, wipe off computer screens, pick up children's books, and wipe down any children's toys. If you have library pets, let the teens assist in taking care of them. They can help clean out cages and feed them. If you don't have pets and are thinking of getting them the teens can be recruited for helping you pick out the best animal. Tried and True Programs for Teens Presenter: Deborah Smith 1. Anime Club 2. Gaming tournaments. The YALSA wiki is a great resource with why's and how's of gaming tournaments (http://wikis.ala.org/yalsa/index click on Technology and then Gaming Lists & Activities). 3. Chess Club 4. Jr. High Survival 5. Summer Reading 6. Junk Art 7. Board Games Marketing Teen Programs 1. Posters/Fliers 2. Email list 3. Call list 4. Web site 5. Schools 6. Word of mouth 7. Press release 8. Local organizations 9. Teen Council 10. Schedule carefully 11. Regularity 12. Prizes 13 Outreach 14. Advertise at library programs Gaming at Your Library: How to Start A Successful Program Presenter: Mary Anne Heider Background/Overview The Salt Lake City Public Library System was fortunate to have the support of then-director Nancy Tessman in the implementation of a system-wide teen gaming program. Ms. Tessman visited the Teen Services Committee in August, 2006, giving the committee the charge of proposing the concept and specifications to the library’s Management Team and, following its approval, implementing gaming at all branches by Spring, 2007. I was the Chair of the Teen Services Committee during the aforementioned year, and spear-headed implementation of the Library’s system-wide gaming program. This presentation is designed to help librarians start gaming programs at their libraries, based on the Salt Lake City Public Library’s model. Why Teen Gaming? Teens Like It and They Will Come to the Library to Play Need we say more? Of course we do…. Promotes Teen Literacy Studies have shown that video games are acceptable in moderate doses: playing often improves hand-eye coordination, visual perception and problem-solving skills. Good Community and Family Activity Parents and siblings also often participate. Emphasize Communal, Party Games such as: Guitar Hero II, Guitar Hero III, Rock Band or Dance Dance Revolution These games are designed to be played in pairs with others watching and supporting the players. This is not solitary online gaming, or single-player video games. Convincing Management of Gaming’s Importance to Teen Services Write a Proposal to submit to your Manager, your Management Team and/or your Administration outlining why teen gaming is important and how it supports the mission of your library with regards to teen services. Stumped? Get input from other teen services librarians, your teen/youth services committee and/or your teen advisory board. Include in Your Proposal: Why Teen Gaming? See above. Include a few key, library-related articles to support your proposal. System-wide or a Single Branch? Do you want to implement a gaming program at each branch or at a single branch? Perhaps trying a gaming program at one branch is a good way to start your gaming program. Also, you can also share/rotate equipment to other branches in case budget constraints don’t allow for multiple equipment purchases. Proposed days you would like to implement the program. Example: The Salt Lake City Public Library System Main Branch alternates between Guitar Hero II and Dance Dance Revolution (Rock Band will be added in the fall of 2008), the first Saturday of every month beginning at 1:00 p.m. Teens are welcome to play until 5:00 p.m. if there is interest. Teens come and go during this time, so there is ample opportunity for all to test their skills. After school gaming might also be a great choice. Games You Propose to Play (see above) and Ratings Look for games that are rated T for Teens or F for Family. Some M for Mature are also appropriate such as the popular Halo games, though these should be promoted for mature teens only; release forms from parents or caregivers may be advisable when playing M games at the library. Equipment Needs and Costs (see below) If budget is a concern, consider buying one basic gaming package and sharing it with all branches. Auxilliary Support to the Program Include gaming-related booklists at your program. Include gaming-related books at your program. Provide board or card games or a craft table for teens who are waiting their turn. Address Potential Management Concerns Such as: Staffing Impact. Once you know how to set up the games (which usually takes about ten minutes) they essentially run themselves. Teens are very savvy about how games work and can easily “go with the flow.” If a separate room is used, someone (an aide or assistant) will need to be present to keep an eye on things and make sure people take turns (we have found that teens are really quite good about letting people have their turns). A librarian can drop in once in a while to check on things. Staffing impact is minimal. If you set the games up in the teen area of your library, whoever is staffing the teen desk can assist. It takes about 10 minutes to set up the games. Noise Volume on the games can be adjusted and kept relatively low; we have had no patron complaints about noise coming from our teen area, which was a chief concern to management. Numbers of Participants Address Management concerns that the library will be “mobbed” with teens on gaming days. The most teens we have had at our large, urban library on gaming days has been about 20 maximum; they come and go during the course of the program afternoons. Most want to try the games for a turn or two. No more than 5-10 teens are in the area at any one time. Some bring siblings and parents to play. Likewise, our branches have not had problems with “mobs” of teens. If numbers are a potential concern, arrange for a separate room and give waiting teens board or card games to play or set-up a craft table. Emphasize Low Impact Remember, your program is only once a month or once a quarter, not every day. Impact to other patrons, if any, is minimal. If gaming can help “tame wild teens” after school on a once per week basis, so be it. The choice is yours. Training Know Your Equipment and How to Set it Up Once you get your games, take them home, learn how to set them up and play a little bit so you understand how they work and how to trouble shoot if necessary. Clueless? Find a tech-savvy teen or staff member to show you how to set up equipment so that you can independently set up and run your programs. Train All Staff Who Will be Assisting or Running the Programs You may not be able to attend every gaming program that the library hosts. So, train staff on setting up and running the games so they know what to do. If there is a “computer person” or persons at your branch, include them in the training and discussions. Basic Gaming Equipment/What You’ll Need PlayStation 2 Game Console A good, basic “work horse” console. Many games are configured for this console and it is not likely to go away for some time. For those with more money, the new Wii gaming console is by far the popular choice. Xbox 360s are also popular but more expensive and not as universal as the PlayStation 2. TV set with proper connectors Most modern tvs have gaming connections built-in. Two Guitar Hero II Bundles, Two of the New Guitar Hero III Bundles. A bundle consists of 1 Guitar and 1 copy of the Guitar Hero game software. Two bundles allow for two players at one time which makes the game more fun and competitive. The extra copy of the game software in the second bundle can be kept in case the original wears out or is damaged. Rock Band consists of a lead guitar, microphone and drums; a bass guitar can be purchased separately. Memory Cards Each game you purchase must have a memory card, usually a minimum of 8MB which is purchased separately. Games activate new songs as the game progresses; this information is stored in the memory card for future games. Dance Dance Revolution Extreme 2 or Dance Dance Revolution SuperNova 2 game software. These are the latest update of the game which teens prefer. 2 Konami Dance Pads for Dance Dance Revolution. These pads are needed to successfully play Dance Dance Revolution. Pads are set up side-by-side so two can play/compete at one time. Note: get the Konami brand, which is highly rated. There is another dance pad spin-off, but it has received poor reviews from those who have tried it. Costs for a “Basic Gaming Package” – Costs Current as of 08/01/2008 PlayStation 2 console WalMart Circuit City Target $129.00 $129.00 $129.00 Guitar Hero II bundle (includes game and guitar controller) for PlayStation 2 76.82 79.99 N/A Guitar Hero III bundle For PlayStation 2 79.92 89.99 109.99 Dance Dance Revolution Supernova 2 for PlayStation 2 49.82 39.99 39.99 Dance Dance Revolution Supernova 2 for PlayStation 2 With dance pad N/A 59.99 N/A Dance Dance Revolution Extreme 2 for PlayStation 2 39.82 N/A N/A Konami Dance Pad for PlayStation 2* (buy 2) 19.82 N/A N/A Wii Console 249.24 249.99 N/A Guitar Hero III for Wii Wireless bundle Xbox 360 console Guitar Hero III bundle For Xbox 360 89.92 89.99 89.99 279.92 279.99 399.99 99.92 99.99 99.99 Rock Band Special Edition Bundle For PlayStation 2 159.56 139.99 149.99 Rock Band Special Edition Bundle For PlayStation 3 147.62 149.99 169.99 Rock Band Special Edition Bundle For XBOX 360 147.62 149.99 169.99 20.00 20.00 20.00 Memory Cards (8MB) *Konami is the preferred brand. Other “universal” dance pads or pads configured for other consoles are not well reviewed. Bibliography Levine, Jenny. Gaming and Libraries: Intersection of Services. Chicago, IL: ALA TechSource, c2006. Gallaway, Beth. Game On: Gaming at the Library. Not Yet Published. Neal Schuman publishers, 2008. Gallaway, Beth. Get Your Game On: What Makes a Good Game, Anyway? Voya (Aug. 2006): p226(2). Gallaway, Beth and Alissa Lauzon: I Can’t Dance without Arrows: Getting Active @ Your Library with Video Game Programs. Young Adult Library Services (Summer 2006): p20(5). Gallaway, Beth. Get Your Game On! Voya (Dec. 2006): p414(2). Johnson, Steven. Everything Bad is Good for You: How Today’s Popular Culture is Actually Making us Smarter. New York: Riverhead Books, 2005. Levine, Jenny. Phillips, Amy and Becky Spilver. Console Video Games: Spotlight On Library Programming. School Library Journal (Oct. 2006): p80(3). Gaming tournaments. The YALSA wiki is a great resource with why's and how's of gaming tournaments (http://wikis.ala.org/yalsa/index click on Technology and then Gaming Lists & Activities). How to Do A Teen Battle of the Bands at Your Library Pre-planning (at least 6 months before the event) 1. Determine Budget. Consider school auditoriums, gyms or rec centers to cut costs. 2. Select a date, time and venue (outdoors or inside). Keep in mind the following: Outside concerts will need: Portable Stage Lights Sound engineers to set up and run sound Permit application fees if any (parks and public areas require this) Inside concerts will need: Large venue with enough seating/stage lights Sound engineers to set up and run sound Prizes for the 1st, 2nd, and 3rd place winners (cash, equipment, other?) Inside or Outside: Rent a drum kit. This saves each band bringing and setting up their drums which takes too long. A full drum kit can be rented for about $100.00. Delivery charges are more so if someone has a van and is willing, they need to pick it up and return it. At least two security personnel. Bathroom and water access. 3. Secure permits from city/county authorities if event is going to be outdoors on public property. 3-4 months before the event: Arrange for sound engineers to run the sound, stage people to set up the stage and light people to run the lights. Solicit for bands. Give them 6-8 weeks to deliver a demo cd to the library planners who will determine who will play at the event. Create Posters/flyers: “Teen Bands Wanted” which explain the solicitation period and what to provide. Distribute to all libraries, area jr. and sr. high schools. Approach local radio stations to promote the event if they are willing. Create Band Application Form for all library branches. Form should include all contact information for the band – a representative band member should provide name, address, phone numbers and email. Make sure all band members are under age 19. Provide a space where names are followed by age. After demo cds are received, immediately convene your planners, listen to the demos and determine which bands you want to have play (6-8 bands maximum). Contact the chosen bands. Call and congratulate them and follow-up with a letter with your battle’s rules. Typically, this will include how much time they will have total to set up, sing and tear down, normally 20 minutes total which includes 5 minutes to set up, 5 minutes to tear down and 10 minutes to sing 2-3 songs. If you are concerned about lyric content (while respecting artistic license and 1st Amendment issues) specify that songs should be for a general audience. Non-chosen bands: return their cd with a polite rejection letter and invite them to the event. Immediately create posters about the event and distribute. Posters should include the names of the bands that will play. Determine who will be the judges (staff who are knowledgeable about popular music, local radio or other celebrities). Devise judging sheet: most bands are judged on originality, musicianship, and showmanship, and whether they adhere to strict time constraints (usually 20 minutes total, including 5 minutes to set-up, 5 minutes to tear down and 10 minutes to sing 2-3 songs). 1-2 weeks prior to the event: Remind all bands about the times they will be performing. Remind them of the strict time constraints. Suggest they come early and support all the bands who will be performing. Encourage them to bring friends. Remind all judges about the date and time. Create judging sheets. Usually 10 points for each category (originality, musicianship, showmanship) Double check with sound, light and stage people to make sure everything is a “go.” Arrange for a couple of buffet tables for the judges to sit and a canopy if heat is expected. Day of the event: If outside, stage, lights and sound set-up. Table and canopy set-up for judges. Judging sheets copied and ready to go. All staff involved should be at the event one hour prior. After all bands have played, have judges quickly tally their votes. Announce winners within 10 minutes. If you are giving cash prizes, tell the winning bands that they can come to the library within a certain time period to pick up their checks. Checks need to be made out to one person who is responsible for the band. Misc. things to keep in mind: Remember if 8 bands play, this will take nearly 3 hours. Be sure you start promptly at 6:30 or 7:00 p.m. especially if you are outside in a public place. Most parks require everyone to be gone by 10:00 p.m. except those who will be taking down the stage, lights and sound. Alternately, consider an afternoon event. Have at least 5-8 judges in case a couple of them forget or can’t come at the last minute. Local celebs can be notorious for disappearing at the last minute. Inclement Weather: if outside, can you easily move inside somewhere or simply state in publicity materials: “event will be rescheduled in case of inclement weather”. Evaluate Program: Successful or Not? Annual or Bi-Annual event. Know when event has “run out of steam” or when it needs to morph into something else (American Idol Style? An Acoustic Only, “Unplugged” Event. Other?)