Download The way our eyes retain images for a split second longer than they

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts
Transcript
MWD – Vocabulary – Objective 2.02
Persistence of Vision: The way our eyes retain images for a split second longer than
they actually appear, making a series of quick flashes appear as one continuous picture.
Frame-by-Frame Animation: A series of many frames that appears to be in continuous
motion.
Path Based Animation: Also called vector animation. The user inserts an object and
draws a path (or vector). The computer tweens, or creates the frames, to move the object
along the path.
3d Graphics: The field of computer graphics concerned with generating and displaying
three-dimensional objects in a two-dimensional space (e.g., the display screen). Whereas
pixels in a 2-dimensional graphic have the properties of position, color, and brightness, a
3-D pixel adds a depth property that indicates where the point lies on an imaginary Zaxis. When many 3-D pixels are combined, each with its own depth value, the result is a
three-dimensional surface, called a texture.
Rollovers: The look or action of a control with relation to mouse actions. The four
common rollover states are Up, Over, Down, and Hit.
Morphing: A technique in which one image is gradually turned into another - short for
metamorphosing.
Stage: The part of the animation program window where the animator's content is
composed and manipulated.
Frame: A single still image in a video animation.
Keyframe: An intermediate frame in an animation sequence that blends so one frame
appears to change into the next.
Timeline: The part of the animation program window that organizes and controls an
animation's content over time using layers and frames.
Library: Store frequently used graphics, movie clips, and buttons.
Playhead: The vertical red marker in the timeline that shows which frame is the current
frame.
Scrub: Dragging the playhead across the timeline.
Tween(ing): An animation process that uses keyframes between two images
Compression: The process of reducing the space required to store data be efficiently
encoding the content.
MP3: A standard format for music files sent over the Internet that compresses music.
WAV: The standard format for sound files on Windows PCs.
Executable: A program file that can run on your computer.
Plug-in: A hardware or software application that adds a specific feature to a computer.
QuickTime: A cross-platform multimedia format that works on both Microsoft
Windows and Apple Macintosh systems.
Stand Alone Player: A separate program that can play an animation.
Bandwidth: The amount of data that can be transmitted over a network in a given
amount of time.
Streaming: A procedure for transmitting media files so they can start playing as soon as
a PC begins receiving them, rather than waiting for the complete files to download first.
Streaming Rate: The rate in frames per second at which the movie can be downloaded.
Playback rate : The rate in frames per second at which the movie plays.
Programming or Scripting-Based Animation: Requires knowledge of programming or
scripting languages. Example: Rollovers. Created by using scripting languages such as
Javascript. Used for menus on webpages, CDs and DVDs..
Stop Motion Animation: Manipulating real-world objects and photographing them one
frame at a time. Example: Clay Animation