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MWD – Vocabulary – Objective 2.02 Persistence of Vision: The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. Frame-by-Frame Animation: A series of many frames that appears to be in continuous motion. Path Based Animation: Also called vector animation. The user inserts an object and draws a path (or vector). The computer tweens, or creates the frames, to move the object along the path. 3d Graphics: The field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space (e.g., the display screen). Whereas pixels in a 2-dimensional graphic have the properties of position, color, and brightness, a 3-D pixel adds a depth property that indicates where the point lies on an imaginary Zaxis. When many 3-D pixels are combined, each with its own depth value, the result is a three-dimensional surface, called a texture. Rollovers: The look or action of a control with relation to mouse actions. The four common rollover states are Up, Over, Down, and Hit. Morphing: A technique in which one image is gradually turned into another - short for metamorphosing. Stage: The part of the animation program window where the animator's content is composed and manipulated. Frame: A single still image in a video animation. Keyframe: An intermediate frame in an animation sequence that blends so one frame appears to change into the next. Timeline: The part of the animation program window that organizes and controls an animation's content over time using layers and frames. Library: Store frequently used graphics, movie clips, and buttons. Playhead: The vertical red marker in the timeline that shows which frame is the current frame. Scrub: Dragging the playhead across the timeline. Tween(ing): An animation process that uses keyframes between two images Compression: The process of reducing the space required to store data be efficiently encoding the content. MP3: A standard format for music files sent over the Internet that compresses music. WAV: The standard format for sound files on Windows PCs. Executable: A program file that can run on your computer. Plug-in: A hardware or software application that adds a specific feature to a computer. QuickTime: A cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems. Stand Alone Player: A separate program that can play an animation. Bandwidth: The amount of data that can be transmitted over a network in a given amount of time. Streaming: A procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the complete files to download first. Streaming Rate: The rate in frames per second at which the movie can be downloaded. Playback rate : The rate in frames per second at which the movie plays. Programming or Scripting-Based Animation: Requires knowledge of programming or scripting languages. Example: Rollovers. Created by using scripting languages such as Javascript. Used for menus on webpages, CDs and DVDs.. Stop Motion Animation: Manipulating real-world objects and photographing them one frame at a time. Example: Clay Animation