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EE2E1. JAVA Programming
Lecture 5
Graphics programming and Swing
Contents
Overview of graphics in Java – AWT & Swing
Frames
Swing inheritance hierarchy
Displaying graphics in frames – panels
Displaying text in graphics windows
Drawing simple graphics
Digital image processing in Java
Overview of graphics in Java –
AWT & Swing
Most modern application programs use
sophisticated graphics and have powerful graphical
user interfaces
Spreadsheets
Word processing
Web browsers
Email programs
Its important to extend our knowledge from
writing crude console-based programs to portable
graphical applications
Java, unlike C & C++, has standard packages for
graphics
2 related packages and sub-packages support
graphics in Java
java.awt (Abstract Windows Toolkit)
javax.swing
AWT is ‘peer-based’
Depends on graphical elements native local
platform’s graphics system
Unix/Windows graphical programs written
using AWT will have a different ‘look and feel’
Swing is much more platform independent
Graphical components are pre-built and are
simply painted onto windows
Relies less on the underlying runtime
environment
Usually slower than AWT-based programs
In practice graphical programs are a mixture of
Swing and AWT classes
AWT takes care of all of the event handling for
GUI’s (see later)
Frames
A frame is a top level window which is a
container for graphical components
(canvas, buttons, menus etc)
The AWT has a Frame class and Swing has
a JFrame class
The following program displays an empty
frame
import javax.swing.*;
class MyFrame extends JFrame
{
public MyFrame()
{
setTitle("My first graphics program");
setSize(400,300);
}
}
public class FrameTest
{
public static void main(String[] args)
{
JFrame frame=new MyFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
A class MyFrame is defined which is a sub-class
of JFrame
A title is added
The frame is sized to 400x300 (by default, a
frame is 0x0)
The frame is created by a call to the constructor
The application terminates when the window is
closed
The frame is displayed by a call to
JFrame.setVisible(true)
This creates a separate thread which runs until
the program is terminated – the main thread
terminates
Swing inheritance hierarchy
The JFrame class inherits attributes from
higher level container classes
Typically for resizing and positioning
frames
Class names beginning with ‘J’ are Swing
classes – everything else is part of AWT
Component
Container
JComponent
Window
…..
Frame
JPanel
JFrame
Most swing components (for example
JPanel) are derived from the JComponent
class
JFrame, being a top level window, is
derived from the Window class
Other top level windows include JApplet
and JDialog
Top Level Containers : JDialog
javax.swing.JDialog:
More simple and limited than frames
Typically used for showing a short message on the screen
Also has a border and a title bar
Use the static method of JoptionPane to show standard
dialog boxes:
JOptionPane.showMessageDialog(null, "4+2=6");
Top Level Containers:JFileChooser
javax.swing.JFileChooser:
Allows the the user to choose a file
Supports “open” and “save”: showOpenDialog(),showSaveDialog()
JFileChooser fc = new JFileChooser();
int returnVal = fc.showOpenDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION)
System.out.println("File: " + fc.getSelectedFile());
14
Top Level Containers: JFrame
javax.swing.JFrame:
Top-level window with a title and a border.
Usually used as a program's main window
Internal Containers
Not Top level containers
Can contain other non-top level components
Examples:
–
–
–
JScrollPane: Provides a scrollable view of its
components
JSplitPane: Separates two components
JTabbedPane: User chooses which
component to see
16
Displaying graphics in frames –
panels
Frames are containers – they can contain
other user interface/graphical components
A frame contains a content pane into which
components can be added
The following code is typical
Container contentPane=frame.getContentPane();
Component c= ….; // UI or graphical component
contentPane.add (c); // Add to the frame
Frame
Content
pane
Panels
Panels (JPanel class) are added to the content
pane
Panels are themselves containers
The can contain other UI components
They also have a surface onto which graphics
can be drawn
Text
Basic shapes (lines, boxes etc)
Images
Panels
Panels themselves are general purpose containers
allowing other graphics components to be easily
added
JFrame
JPanel
CIS 068
Drawing on panels
The paintComponent() method in
JComponent (a superclass of JPanel) must
be overridden
paintComponent() is called automatically
when the window has to be drawn or
redrawn – for example when it is moved by
the user. It is also called when the repaint()
method of a panel is called
The following code creates a class MyPanel
into which graphics can be drawn
class MyPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
// Code placed here to draw graphics
}
}
The Graphics object defines the graphics
context (fonts, line styles, colours etc)
A call to super.paintComponent() calls the
paintComponent() method in JComponent
(the base class of JPanel)
This call sets up the graphics context and
performs other complex tasks
Displaying text in graphics
windows
Text can be drawn onto panels using the
Graphics.drawString() method
The text font and size can be optionally set/reset
The following program draws a string onto a panel
The panel is then added to a frame which is
then displayed using JFrame.setVisible(true)
import javax.swing.*;
import java.awt.*;
public class MyPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawString("Hello there!",150,125);
}
}
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class HelloFrame extends JFrame
{
public HelloFrame()
{
setTitle("Drawing a string example");
setSize(400,300);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container contentPane=getContentPane();
contentPane.add(new MyPanel());
}
}
public class FrameTest
{
public static void main(String[] args)
{
JFrame frame=new HelloFrame();
frame.setVisible(true);
}
}
Text fonts can be set/reset
The existing font applies until it is reset
The following code sets a bold Helvetica
font with a larger font size
public class MyPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Font f=new Font(“Helvetica”,Font.BOLD,25);
g.setFont(f);
g.drawString("Hello there!",150,125);
}
}
Drawing simple graphics
Class java.awt.Graphics contains methods which
allow simple graphics to be drawn in different
colours
Graphics.setcolor() sets the drawing colour
Colour is represented by the class
java.awt.Color(int red, int blue, int green)
defining the RGB components
Preset constants exist (defined as static constants
in Color)
Color.red
Color.orange
Color.pink
etc
Examples of different shapes
Graphics.drawLine(int x1, int y1, int x2, int y2)
draws a straight line from (x1,y1) to (x2,y2)
Graphics.drawRect(int x, int y, int w, int h)
draws a rectangle from upper left hand corner
(x,y) with width w and height h
Graphics.drawOval(int x, int y, int w, int h)
draws an outline of an ellipse with a ‘bounding
rectangle’ as above
Graphics.drawPolygon(int[] xc, int[] yc, int n)
draws a polygon with n vertices with the coordinates being stored in arrays xc and yc
Graphics.fillOval (int x, int y, int w, int h) fills
the oval with the current draw colour
class DrawPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.red);
g.drawRect(20,30,50,50);
g.setColor(Color.green);
g.drawOval(100,30,90,60);
g.fillOval(100,30,90,60);
g.setColor(Color.yellow);
int[] xcoords={180,200,250,275,225};
int[] ycoords={170,130,130,150,200};
g.drawPolygon(xcoords,ycoords,5);
g.fillPolygon(xcoords,ycoords,5);
}
}
Swing Components
35
Swing Components
Swing components
We will see in the next lecture how we can
put these together to build graphical user
interfaces (GUI’s)
Swing tutorial
Swing component examples
Digital Image Processing in Java
Digital Image Processing (DIP) deals with manipulation of
digital images using a digital computer
Java can support and handle digital image processing
efficiently using various functions.
Digital Image Processing in Java
Java BufferedImage class is a subclass of the Image class
It is used to handle and manipulate the image data
All BufferedImage objects have an upper left corner
coordinate of (0, 0)
x
y
pixel
Documented in
http://docs.oracle.com/javase/7/docs/api/java/awt/image
/BufferedImage.html
Digital Image Processing in Java
Creating a BufferedImage object is easy
Both RGB and Greyscale images can be created
import java.awt.image.BufferedImage;
...
BufferedImage img = new BufferedImage(256, 256,
BufferedImage.TYPE_INT_RGB);
BufferedImage.TYPE_INT_RGB specifies RGB
BufferedImage.TYPE_INT_ARGB specified RGB
with an additional alpha (transparency channel)
BufferedImage.TYPE_BYTE_GRAY specifies
greyscale
etc
Digital Image Processing in Java
Using a BufferedImage object to read/write pixels
is easy
int r = 10; // red component 0...255
int g = 20; // green component 0...255
int b = 30; // blue component 0...255
int col = (r << 16) | (g << 8) | b;
img.setRGB(x, y, col);
Colour c = new Color(img.getRGB(x, y));
int red=c.getRed();
int green=c.getGreen();
int blue=c.getBlue();
Digital Image Processing in Java
Reading and writing a BufferedImage object
from/to file is also easy
A variety of file types (jpg, png etc) can be used
png is losless, jpg is lossy
Other file types can be created such as gif, bmp etc.
Makes use of the utility class javax.imageio.ImageIO
and static methods read(…) and write(…)
Check the docs for details!
import javax.imageio.ImageIO;
Digital Image Processing in Java
Example code snippet
import javax.imageio.ImageIO;
import java.io.File;
import java.awt.image.BufferedImage;
public class ImageIOExample {
public static void main(String[] args)
{
BufferedImage bImage = null;
try{
File image = new File(“myImageFile");
bImage = ImageIO.read(image);
ImageIO.write(bImage, “png",
new File("/image.png"));
ImageIO.write(bImage, “gif",
new File("myDir/image.gif"));
}
catch(Exception e){}
}
}
Digital Image Processing in Java
Displaying a BufferedImage object is also easy
We use the drawImage() method in a the JPanel class
public class ImagePanel extends Jpanel
{
private BufferedImage image;
public ImagePanel() {….}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
}
Digital Image Processing in Java
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import javax.swing.*;
import java.awt.*;
public class ImageIOExample {
public static void main(String[] args)
{
BufferedImage bImage = null;
try{
File image = new File("Rooney.jpg");
bImage = ImageIO.read(image);
}
catch(Exception e){}
JFrame frame=new JFrame();
frame.setSize(400,500);
ImagePanel panel=new ImagePanel(bImage);
Container contentPane=frame.getContentPane();
contentPane.add(panel);
frame.setVisible(true);
}
}
Digital Image Processing in Java
class ImagePanel extends JPanel
{
private BufferedImage image;
public ImagePanel(BufferedImage im) {image=im;}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
}
class ImageProcessor
{
// Add our image processing algorithms here!
}
Digital Image Processing in Java
class ImageProcessor
{
// Add our image processing algorithms here!
private BufferedImage image;
public ImageProcessor(BufferedImage im) {image=im;}
public void toGreyscale()
{
for (int x=0; x<image.getWidth(); x++)
for (int y=0; y<image.getHeight(); y++)
{
Color c = new
Color(image.getRGB(x, y));
int red=c.getRed();
int green=c.getGreen();
int blue=c.getBlue();
int grey=(red+green+blue)/3;
// roughly!
Color greyRGB=new
Color(grey,grey,grey);
image.setRGB(x,y,greyRGB.getRGB());
Digital Image Processing in Java
As an exercise, see if you can create an
ImageProcessor object within the
ImageIOExample main method and then
call it’s toGreyscale() method
And finally ….
Swing/AWT are massive and complex
We have only scratched the surface
Typically Java API’s have been built on top of
Swing
Java2D
Java3D
In practice, you would use these to do real work
for example involving image processing or 3D
rendering