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TC3022 : Computer Graphics
TC3022 : Computer Graphics

... Course of basic level in the visual computing study field, intermediate in the field of computer science. It is expected that the student dominates C or C++ programming and is capable to solve mathematical problems related with geometry and vectorial spaces. Besides, it is expected that the student ...
A Survey of General-Purpose Computation on Graphics Hardware
A Survey of General-Purpose Computation on Graphics Hardware

... Latency-tolerant / deep pipelines ...
Building Community Memory through On-line
Building Community Memory through On-line

... Approximately 3,700 images of Derry and the northwest have been digitised. Each image exists in 3 different formats – a high resolution image (kept off-line on CD) a low resolution image for web display and a thumbnail image. ...
introduction Computer graphics is concerned with all aspects of
introduction Computer graphics is concerned with all aspects of

... What is the difference between vector and raster graphics? The difference between vector and raster graphics is that raster graphics are composed of pixels, while vector graphics are composed of paths. A raster graphic, such as a gif or jpeg, is an array of pixels of various colors, which together f ...
CA3D 101 Midterm, spr 2005
CA3D 101 Midterm, spr 2005

... 13) One binary digit -- a single 1 or 0 -- is called a: a. pixel b. byte c. bit d. boolean 14) True or false: a JPEG image is lossless. 15) Moore's law states that computers double in speed and space every _________? 16) What is *not* an example of interpolation? a. A gradient from red to blue b. Mo ...
Introduction and Display Technologies
Introduction and Display Technologies

... Monochrome color (8 bits per pixel) requires 160 KB High resolution color (24 bits per pixel) requires 5.2 MB ...
Introduction to Computer Graphics
Introduction to Computer Graphics

... Many devices work by producing (colored) dots, and image quality vs. dot size or spot size is an issue. Resolution can be no greater than addressability (lines per inch) and depends on spot size also on intensity ...
Answers Abbreviated: Test 1
Answers Abbreviated: Test 1

... Bitmap graphics – uses pixels (dots on the screen) to represent a graphic image, where a pixel represents a bit or group of bits in memory, and requires a lot of memory Vector graphics – uses mathematical coordinates to mark the end points of a graphic images, and takes up less space in memory than ...
Introduction to Computer Graphics CS 445 / 645
Introduction to Computer Graphics CS 445 / 645

... order (like a raster display), but the lack of phospherescence causes flicker – Active matrix: A polysilicate layer provides thin film transistors at each pixel, allowing direct pixel access and constant illumination See http://www.howstuffworks.com/lcd4.htm for more info ...
Parallelization - Department of Computer Science and Engineering
Parallelization - Department of Computer Science and Engineering

... (Mushroom: Smart VGA controllers)  nVIDIA, AMD ...
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InfiniteReality

InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics from 1996 to 2005. The InfiniteReality was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their Onyx family of visualization systems, which are sometimes referred to as ""graphics supercomputers"" or ""visualization supercomputers"". The InfiniteReality was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.
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