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Module Code SS-4302 Module Title Artificial Intelligence Degree
Module Code SS-4302 Module Title Artificial Intelligence Degree

... - History of artificial intelligence; Heuristics; Search techniques; Game playing; Constraint satisfaction problem; Propositional and predicate logic; - Expert systems; Knowledge representation; Decision trees; - Reasoning: Probabilistic reasoning, non-monotonic reasoning, reasoning on action an ...
Hans W. Guesgen - Massey University
Hans W. Guesgen - Massey University

... (Habilitation) in computer science of the University of Hamburg, Germany. During his studies, he developed an interest in artificial intelligence, which he has kept to various degrees over the years up to the present day. He worked as a research scientist at the German National Research Center of Co ...
AI - An Overview of Computer Science
AI - An Overview of Computer Science

... the solution to the problem, if one exists. (If there is no solution, the program might never stop looking for it.) The so-called logicist tradition within artificial intelligence hopes to build on such programs to create intelligent systems. There are two main obstacles to this approach. First, it ...
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... cycle time: 10 -3 seconds (1 millisecond) ...
eri Herbert  A.  Simon
eri Herbert A. Simon

... During the past 35 years of AI’s history, the vast bulk of our understanding of machine intelligence has derived from experimenting: constructing innumerable programs that exhibit such intelligence, and examining and analyzing their performance. Theory has been induced by identifying components and ...
Herbert A. Simon
Herbert A. Simon

... Simon´s view of thinking affected by AI is that thinking is a form of information-processing. Human thinking and information-processing programs perform three similar operations:  They store the patterns in memory  They scan data for patterns  They apply the patterns to make inferences or general ...
WHAT IS ARTIFICIAL INTELLIGENCE?
WHAT IS ARTIFICIAL INTELLIGENCE?

... AI methods AI and other disciplines Timeline ...
“Artificial intelligence (AI) may be defined as the branch of computer
“Artificial intelligence (AI) may be defined as the branch of computer

... • AI is a collection of hard problems which can be solved by humans and other living things, but for which we don’t have good algorithms for solving. – e. g., understanding spoken natural language, medical diagnosis, learning, self-adaptation, reasoning, chess playing, proving math theories, etc. • ...
staffhomepage
staffhomepage

... Miss. Mona Altassan [Picture goes here] ...
Presentation1
Presentation1

...  2000-current day: outmatching their creators ...
Chapter 12: Artificial Intelligence and Modeling the Human State
Chapter 12: Artificial Intelligence and Modeling the Human State

... • Ideas, concepts, and relationships are more difficult for humans and machines. – Provoking bees causes them to sting. – What is a chair? ...
LUABAB: Leeds University Angry Birds Artificial Brain
LUABAB: Leeds University Angry Birds Artificial Brain

... AI Competition to encourage researchers to work on this challenge. The aim of the competition is to develop an intelligent Angry Birds playing computer program that is able to successfully play the game autonomously and without human intervention. The long term goal is to build AI agents that can pl ...
Artificial Intelligence W4115 - Computer Science, Columbia University
Artificial Intelligence W4115 - Computer Science, Columbia University

... • One of the problems when trying to make intelligent systems is that computers are fundamentally stupid and inflexible. To a computer, things are either true or false. • Anything we can do to make a program more flexible is a big advantage. • Pattern matching allows us to do this, and ask whether a ...
Q. What is artificial intelligence?
Q. What is artificial intelligence?

... Helped to found theoretical CS – 1936, before digital computers existed ...
Intro to AI - UMD Department of Computer Science
Intro to AI - UMD Department of Computer Science

... In the 60’s, a famous AI professor from MIT said: “At the end of the summer, we will have developed an electronic eye” As of 2002, there is still no general computer vision system capable of understanding complex dynamic scenes But computer systems routinely perform road traffic monitoring, facial r ...
November 1 ppt. - University of Alberta
November 1 ppt. - University of Alberta

... • Field of computing science concerned with making computers do tasks that we regard as requiring intelligence. • All encompassing: reasoning, vision, language, learning, creativity, robotics, planning, etc. ...
Game Balancing Theory
Game Balancing Theory

... Be unpredictable ...
Introduction and State of the Art
Introduction and State of the Art

... might have if the geneticists had concentrated their efforts starting in 1910 on breeding racing Drosophilae. We would have some science, but mainly we would have very fast fruit flies. ...
Minsky`s Students` progress at MIT…
Minsky`s Students` progress at MIT…

... 1967 Possibly in the 80’s (depends on how aesthetic it needs to be) ...
Minsky`s Students` progress at MIT…
Minsky`s Students` progress at MIT…

... 1967 Possibly in the 80’s (depends on how aesthetic it needs to be) ...
CS440 - Introduction to Artificial Intelligence
CS440 - Introduction to Artificial Intelligence

... Strive to behave in a professional manner at all times and to promote an atmosphere conducive to learning ...
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machine

... – Recognition and Understanding of Objects in a scene  look ...
Extinguished philosophies lie about the cradle of every science as the
Extinguished philosophies lie about the cradle of every science as the

... how to make computers carry out some of them and not others. If doing a task requires only mechanisms that are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered “somewhat intelligent”. Q. Isn’t AI about simulating human ...
Poznan University of Technology European Credit Transfer System
Poznan University of Technology European Credit Transfer System

... Introduction to Artificial Intelligence: history, basic concepts and definitions of AI. Application domains of AI. Problem solving in logic: weak methods, modus ponens rule, unification algorithm, resolution inference procedure, resolution strategies. Problem solving by search: state space search, f ...
Search methods
Search methods

... • Consider chess. How would you: • Build a chess game? • Represent a move? • What are the rules? • Create an evaluation function? • Wwhat are the characteristics of the game of chess? • The same approach as solving the Tower of Hanoi problem ...
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Computer Go

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game.
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