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Introduction to Artificial Intelligence
Introduction to Artificial Intelligence

... transforming phrases ...
History of Artificial Intelligence
History of Artificial Intelligence

... • Starting in 1952. Arthur Samuel wrote a series of programs for checkers (draughts) that eventually learned to play at a strong amateur level. • McCarthy in 1958 defined a high level language LISP, a dominant AI programming language. In the same year McCarthy and others at MIT invented time sharing ...
AI & Expert Systems
AI & Expert Systems

... What is Artificial Intelligence? • AI is the effort to develop systems that can behave/act like humans. • Turing Test • The problem = unrestricted domains ...
Rise of the Machines Computers could achieve superhuman levels
Rise of the Machines Computers could achieve superhuman levels

... missiles. Inventor Elon Musk recently warned that "we need to be super careful with AI,'' calling it "potentially more dangerous than nukes.'' Is that bleak future inevitable? Many computer scientists do not think so, and question whether AI is truly achievable. We're a long way from understanding t ...
About Programs in Computer Science Bill McMillan, Head October 10, 2011
About Programs in Computer Science Bill McMillan, Head October 10, 2011

... In regard to specific courses and programs: 1. The Computer Science Education major has few or no graduates in recent years. The only free-standing courses we teach unique to that major are COSC 303 and 306. There have been recent increases in enrollment in those courses due to minors (of which we h ...
Knowledge Based Systems - Tennessee Tech University
Knowledge Based Systems - Tennessee Tech University

... actions causing a change in its organs. … But it is not conceivable that such a machine should produce different arrangements of words so as to give an appropriately meaningful answer to whatever is said in its presence, as the dullest of men can do. Secondly, even though some machines might do some ...
John McCarthy
John McCarthy

... how to make computers carry out some of them and not others. If doing a task requires only mechanisms that are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered “somewhat intelligent”. Q. Isn’t AI about simulating human ...
AI - Formal Reasoning Group
AI - Formal Reasoning Group

... how to make computers carry out some of them and not others. If doing a task requires only mechanisms that are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered “somewhat intelligent”. Q. Isn’t AI about simulating human ...
Overview of AI and its Application Areas
Overview of AI and its Application Areas

... was done using common board games such as checkers, chess, and the 15-puzzle Games can generate extremely large search spaces. Theses are large and complex enough to require powerful techniques for determining what alternative to explore ...
01-intro-println - University of Washington
01-intro-println - University of Washington

...  Robotics ...
course syllabus and outline
course syllabus and outline

... does not come easily, and for good reason. These logic languages may be used to examine different board configurations in a game or intermediate steps in a reasoning process. This space of alternatives solutions is then searched to find a final answer. You are about to begin the study of AI. It woul ...
Document
Document

... Implemented AI players using the minimax algorithm Modified minimax and AI strategies Analyzed performance of computer players against one another and against a random player ...
January 2012 Research workshop at Ateneo de Manila Universityhot!
January 2012 Research workshop at Ateneo de Manila Universityhot!

... In many movies and science fiction stories, AI is one of the most popular themes of the story. Whether the characters have evolved to hate people and start eliminating all mankind, or fall in love with real people, they all share a common concept of ‘thinking and learning like humans.’ Unfortunately ...
Cyberarts2002 - SIUE Computer Science
Cyberarts2002 - SIUE Computer Science

... • Things are not always used for what they are design to do – Arpanet (original Internet) was designed for robust communication in the event of a war. – We are now using it to order dog food and post pictures of our ...
AI - CSE@IIT Delhi
AI - CSE@IIT Delhi

... Medical reasoning systems Planning rocket launching, large assemblies Intelligent tutoring systems Fault diagnosis in power plants Direct marketing Fraud detection for finance Stock market predictions ...
Application areas of AI Computer science AI researchers have
Application areas of AI Computer science AI researchers have

... The world is composed of three-dimensional objects, but the inputs to the human eye and computers' TV cameras are two dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial threedimensional information that is not just a set of two-dimensional ...
Project #1
Project #1

... evaluation function) of your own construction, to search the game space and decide each of its moves. If multiple moves are tied for the best, the program should choose between them randomly. You may include other potential improvements if you wish (e.g., singular extensions, transposition tables, e ...
Stanford Turing`s 1950 paper [I]. Newell, Shaw
Stanford Turing`s 1950 paper [I]. Newell, Shaw

... Early work in AI included programs to play games like chess and checkers and kalah and go. The success of these programs was related to the extent that human play of these games makes use of mechanisms we didn't understand well enough to program. If the game requires only well understood mechanisms, ...
Artificial Intelligence Chapter 1 Introduction
Artificial Intelligence Chapter 1 Introduction

...  McCulloch and Pitts: Show that it is possible to compute any computable function by networks of artificial neurons. ...
Website Glossary - Alan Turing`s Mechanical Brain
Website Glossary - Alan Turing`s Mechanical Brain

... result of the 20th century: his famous incompleteness theorem, which states that within any axiomatic mathematical system there are propositions that cannot be proved or disproved on the basis of the axioms within that system; thus, such a system cannot be simultaneously complete and consistent. Inc ...
Computer techonology
Computer techonology

... to the representations of many variables and conditions of real life. Abacus is called to be the first computer, but comparing Abacus with modern computers shows that there have been many stages, up to coming to this level in computer technology. Many details in real life can be simulated; for insta ...
Abstract - Pavel Surynek
Abstract - Pavel Surynek

... Many aspects of our everyday lives are increasingly affected by techniques of artificial intelligence (AI). AI is becoming so ubiquitous that we are often unaware of its presence – AI recommends us new books in on-line book stores, helps us to navigate our cars, takes care of soft landing in modern ...
The Standard Genetic Algorithm
The Standard Genetic Algorithm

... assigned to the different factors. • Population size is set by the user and must be a power of 2. • Fitness is measured in a single-elimination ...
CS 363 Comparative Programming Languages
CS 363 Comparative Programming Languages

... know only one of these languages. The program will translate French to English and English to French well enough to be understandable to someone who knows only the output language. This is useful for surfing the web, reading texts in a foreign language, and communication with someone from another co ...
Week 1 - School of Engineering and Information Technology
Week 1 - School of Engineering and Information Technology

... • With increasing maturity and better technology comes increasing demands on the quality and sophistication of gameplay • This makes it increasingly difficult and expensive to deliver the required real-time performance ...
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Computer Go

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game.
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