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HyperPlay: A Solution to General Game Playing with Imperfect
HyperPlay: A Solution to General Game Playing with Imperfect

... largely to the standardisation of the Game Description Language (Love et al. 2006) and its widespread adoption, particularly in the AAAI GGP Competition (Genesereth, Love, and Pell 2005). Successful players typically employ either automatically generated evaluation functions (Clune 2007; Schiffel an ...
Ten Project Proposals in Artificial Intelligence
Ten Project Proposals in Artificial Intelligence

... Human experts are able to solve problems at a high level because they exploit knowledge about their area of expertise. This fact provided the background for the design of programs with expert-based problem solving capabilities. An expert system, which such a program is often called, uses specific kn ...
applying markov decision processes to 2d real time games
applying markov decision processes to 2d real time games

... Every time a gem is collected the player scores some points. When all gems have been collected the player moves onto the next level. The game is over when all the human players lives (of which there are 3) are lost. IMPLEMENTATION In this section we present the implementation of the proposed compute ...
chapter14
chapter14

... – Allows you to have an intelligent assistant with you at all times – Used as a language translator (visual or spoken) – Allows people to perform tasks without prior ...
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-67 PS SELECTION OF EFFICIENT EVALUATION FUNCTION FOR

... individuals of the population (candidate solutions) that are more appropriate (fit) than other will survive (parent) and reproduce (by recombination and mutation) to generate a new individuals (offspring). The offspring will evaluate their fitness and compete for survival. There are many types of ev ...
History of Artificial Intelligence
History of Artificial Intelligence

... When we look to the past, we can see that people have always been striving to ease their living by making machines that should perform tasks demanding strength, rapidity, or dull repetition. In the beginning it involved only physical tasks, but later people needed some help with the tasks that so fa ...
Chapter 14
Chapter 14

... Human and Computer Capabilities Invitation to Computer Science, C++ Version, Third Edition ...
Artificial Intelligence A Review on Role of Expert System
Artificial Intelligence A Review on Role of Expert System

... human brain. In the field of Ai, an ES is a computer application that have the decision making ability like a human expert. Expert systems are designed to solve critical problems by reasoning about knowledge as if–then rules rather than through conventional procedural code. The ability of an expert ...
2010-11-17-CS10-L22-..
2010-11-17-CS10-L22-..

... in AIand Joy of Computing” : Computational Game Theory (6) UC Berkeley CS10 “The Beauty ...
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Module Title

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PowerPoint - University of Calgary
PowerPoint - University of Calgary

... •Computer networking and distributed systems ...
it can think - NUS School of Computing
it can think - NUS School of Computing

... • If you have time, you can play your evaluation function against the built-in evaluation functions. • We will have a tournament at the end. Artificial Intelligence ...
Biography
Biography

... Dr. John D. Lowrance has been a member of SRI's Artificial Intelligence Center since 1980. He has led and participated in basic and applied research programs in perception, foundations for expert systems, uncertainty calculi for knowledge-based systems, knowledge-based planning methodologies, intell ...
CMP3202 Human Computer Interaction
CMP3202 Human Computer Interaction

... WTM WEM CU ...
An Introduction to Artificial Intelligences and the SAS® System
An Introduction to Artificial Intelligences and the SAS® System

... Different control strategies Bfe required for diHereot knowledga representation formalisms and for solving different types of problems. Very often the domain and possible solutions for a problem can be thought of as a tree structure that must be searched through. and an important issue is how best t ...
Computational Creativity
Computational Creativity

... human creativity and to produce programs for creative people to use, where the software acts as a creative collaborator rather than a mere tool. Historically, it’s been difficult for society to come to terms with machines that purport to be intelligent and even more difficult to admit that they migh ...
Abstract
Abstract

... Abstract It is shown how Componential Explanation as discussed within Philosophy relates to Compositional Verification in Computer Science and Artificial Intelligence. The paper shows how a formal approach to Compositional Verification and some of the formal techniques developed for Computer Science ...
finite state machine (FSM) - School of Science and Technology
finite state machine (FSM) - School of Science and Technology

... humorous opposite of the term artificial intelligence (AI), often as a derogatory reference to the inability of an AI program to adequately perform basic tasks. However, within the field of computer science, artificial stupidity is also used to refer to a technique of "dumbing down" computer program ...
Notes 1: Introduction to Artificial Intelligence
Notes 1: Introduction to Artificial Intelligence

... – Types of possible computer errors • hardware errors, e.g., memory errors • software errors, e.g., coding bugs • “human-like” errors – Clearly, hardware and software errors are possible in practice – what about “human-like” errors? ...
Introduction
Introduction

... What courses should I take? Are there any new courses to take? What is a Course Concentration and how do I get one? What is a Topic Paper and how do I complete it? So there are two options, Thesis and Non-Thesis, how do I decide which one to do? • What is a Graduate Portfolio? ...
physical symbol system - School of Computer Science
physical symbol system - School of Computer Science

... later ported to PDP-11 at Sussex (1976) (Pop-11) •  Pop-11 is incrementally compiled, and was one of the first languages to be implemented using a virtual machine (PVM) •  similar expressive power to Lisp, but with an Algol-like syntax •  Pop-11 forms the basis of the Poplog programming environment ...
LEGO Mindstorms Hitachi H8-based RCX brick
LEGO Mindstorms Hitachi H8-based RCX brick

... • At MIT, Whirlwind, the first digital general purpose computer, solves its first problem. ...
CSCE 330 Programming Language Structures
CSCE 330 Programming Language Structures

... • This differs from consistency-based diagnosis (page 187) in that the designer models faulty behavior as well as normal behavior, and the observations are explained rather than added to the knowledge base. • Abductive diagnosis requires more detailed modeling and gives more detailed diagnoses, as t ...
Presentation – John Mc. Carthy
Presentation – John Mc. Carthy

... – can gather information from external sources – can perform tasks in the world as permitted physically and guided by its goals ...
The History of Artificial Intelligence
The History of Artificial Intelligence

... workers" or "slaves." This latter view would certainly fit the point that Capek was trying to make, because his robots eventually rebelled against their creators, ran amok, and tried to wipe out the human race. However, as is usually the case with words, the truth of the matter is a little more conv ...
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Computer Go

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game.
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