Graphics
... Java graphics (like most languages) uses a coordinate system based on pixels. The whole screen is made up of many pixels which are small dots that can each be set to a separate colour. Modern displays support several different numbers of pixels : (Width X Height) 640 X 480, 800 X 600, 1024 X 768, 11 ...
... Java graphics (like most languages) uses a coordinate system based on pixels. The whole screen is made up of many pixels which are small dots that can each be set to a separate colour. Modern displays support several different numbers of pixels : (Width X Height) 640 X 480, 800 X 600, 1024 X 768, 11 ...
Computation of Filtered Back Projection on Graphics Cards
... performance of the GPU can be better than the performance of a common CPU (central processor unit) in some cases – among others – the GPU of GeForce 6800GT contains 222 million transistors and the AMD 64 CPU has about 105 million transistors. There are several reasons why I attempt to use the graphi ...
... performance of the GPU can be better than the performance of a common CPU (central processor unit) in some cases – among others – the GPU of GeForce 6800GT contains 222 million transistors and the AMD 64 CPU has about 105 million transistors. There are several reasons why I attempt to use the graphi ...
Moore`s Law and Multicore - College of Engineering | Oregon State
... Multithreading, even without multicore too, is still a good thing. Threads can make it easier to logically have many things going on in your program at a time, and can absorb the dead-time of other threads. But, the big gain in performance is to use both to speed up a single program. For this, we ne ...
... Multithreading, even without multicore too, is still a good thing. Threads can make it easier to logically have many things going on in your program at a time, and can absorb the dead-time of other threads. But, the big gain in performance is to use both to speed up a single program. For this, we ne ...
Hardware Components in Computer Graphics
... The video card’s bit depth, also called the color depth, is the number of bits it uses to store information about each pixel i.e. 8-bit video card uses 8 bits to store information about each pixel; this video card can display 256 colors (2x2x2x2x2x2x2x2) i.e. 24-bit video card uses 24 bits to store ...
... The video card’s bit depth, also called the color depth, is the number of bits it uses to store information about each pixel i.e. 8-bit video card uses 8 bits to store information about each pixel; this video card can display 256 colors (2x2x2x2x2x2x2x2) i.e. 24-bit video card uses 24 bits to store ...
Document
... through scan line algorithm scan line i: no need for depth information, can only be in no or one polygon ...
... through scan line algorithm scan line i: no need for depth information, can only be in no or one polygon ...
Fast Matrix Multiplies using Graphics Hardware
... rather than rendering images. This was also done by Hoff[4], who showed that graphics hardware was well suited to the problem of rapidly computing Voronoi regions of geometric primitives. Peercy et al.[6] and Proudfoot et al.[7] have developed shading languages that run on standard graphics hardware ...
... rather than rendering images. This was also done by Hoff[4], who showed that graphics hardware was well suited to the problem of rapidly computing Voronoi regions of geometric primitives. Peercy et al.[6] and Proudfoot et al.[7] have developed shading languages that run on standard graphics hardware ...
Intro to Graphics - UNC Computer Science
... For example, the left-most pixel of the line is referenced by the coordinates (4, 9). Unlike 2D arrays, the column comes 1st and the row comes 2nd. x ...
... For example, the left-most pixel of the line is referenced by the coordinates (4, 9). Unlike 2D arrays, the column comes 1st and the row comes 2nd. x ...
5-1 graphics - People.cs.uchicago.edu
... – Red component is in bits 16-23 of the argument, the green component is in bits 8-15 of the argument, and the blue component is in bits 0-7 ...
... – Red component is in bits 16-23 of the argument, the green component is in bits 8-15 of the argument, and the blue component is in bits 0-7 ...
What is Computer Graphics? What is Image Processing?
... – Chip vendors for games and set-top boxes, and for PC boards – Sun’s VIS, Intel’s MMX/KNI, PowerPC’s Altivec, and AMD’s 3Dnow! Instructions add multimedia support to main processor; in the future, 3D graphics in every chip 31-May-01 ...
... – Chip vendors for games and set-top boxes, and for PC boards – Sun’s VIS, Intel’s MMX/KNI, PowerPC’s Altivec, and AMD’s 3Dnow! Instructions add multimedia support to main processor; in the future, 3D graphics in every chip 31-May-01 ...
Take Apart Computer, Install An Operating System
... Gentoo, Mandrake, and Debian, among others. Mac OS – Developed by Apple for their Mac computers. UNIX – developed by Bell Labs, frequently used on servers. Linux is a variant of UNIX. Palm OS – deisgned for Palm's PDAs. Operating Systems aren't only designed for standard computers; most cell phon ...
... Gentoo, Mandrake, and Debian, among others. Mac OS – Developed by Apple for their Mac computers. UNIX – developed by Bell Labs, frequently used on servers. Linux is a variant of UNIX. Palm OS – deisgned for Palm's PDAs. Operating Systems aren't only designed for standard computers; most cell phon ...
GEFORCE® GTX 550 Ti GRAPHICS CARD
... >> NVIDIA CUDA™ Technology: CUDA technology unlocks the power of the GPU’s processor cores to accelerate the most demanding tasks such as video transcoding, physics simulation, ray tracing, and more, delivering incredible performance improvements over traditional CPUs. >> 32x Anti-aliasing Technolog ...
... >> NVIDIA CUDA™ Technology: CUDA technology unlocks the power of the GPU’s processor cores to accelerate the most demanding tasks such as video transcoding, physics simulation, ray tracing, and more, delivering incredible performance improvements over traditional CPUs. >> 32x Anti-aliasing Technolog ...
Dynamic Grphx
... • e.g. drawing program: lines, shapes, colors, … • Then draw contents of data structure ...
... • e.g. drawing program: lines, shapes, colors, … • Then draw contents of data structure ...
LINUX System (English
... Data-parallel portions of an application are expressed as device kernels which run on many threads Differences between GPU and CPU threads ...
... Data-parallel portions of an application are expressed as device kernels which run on many threads Differences between GPU and CPU threads ...
Latency considerations of depth
... Despite occupancy, there are some other options to reduce latency. First of all, memory latency can be reduced by loading data at once, without conditional branches that make one load dependent on the data of another one. This was already used by Aila and Laine [AL09], where the indices of the child ...
... Despite occupancy, there are some other options to reduce latency. First of all, memory latency can be reduced by loading data at once, without conditional branches that make one load dependent on the data of another one. This was already used by Aila and Laine [AL09], where the indices of the child ...
Assignment 3_History of Animation Timeline
... 1984: The Last Starfighter was made where Computer Graphics were used in place of models. 1985: Ken Perlin shared information on noise functions for texture. He later applied this technique to add realism to character animation. 1987: The basic traditional animation principles were established by Jo ...
... 1984: The Last Starfighter was made where Computer Graphics were used in place of models. 1985: Ken Perlin shared information on noise functions for texture. He later applied this technique to add realism to character animation. 1987: The basic traditional animation principles were established by Jo ...
Research on the fast Fourier transform of image based on
... 3 .GPU implementation of two-dimensional FFT Many scholars and developers have tried to use GPU to achieve fast Fourier transform, the more successful is the GPUFFTW project of Carolina University in North America, which have realized the one-dimensional Fourier transform based on GPU. It uses the A ...
... 3 .GPU implementation of two-dimensional FFT Many scholars and developers have tried to use GPU to achieve fast Fourier transform, the more successful is the GPUFFTW project of Carolina University in North America, which have realized the one-dimensional Fourier transform based on GPU. It uses the A ...
ATI Radeon™ HD 4300 Series GPU Specifications
... 5. ATI PowerPlay™ technology consists of numerous power saving features. Not all features may be available in all ATI Radeon HD 4350 Graphics cards. 6. ATI CrossFireX™ technology requires an ATI CrossFireX Ready motherboard and may require a specialized power supply. ATI Radeon™ HD graphics chips ha ...
... 5. ATI PowerPlay™ technology consists of numerous power saving features. Not all features may be available in all ATI Radeon HD 4350 Graphics cards. 6. ATI CrossFireX™ technology requires an ATI CrossFireX Ready motherboard and may require a specialized power supply. ATI Radeon™ HD graphics chips ha ...
The 28th Image and Vision Computing New Zealand IVCNZ 2013
... this year -- Wellington is home to a strong digital entertainment industry, including games company PikPok, and Weta Digital, which has done visual effects for numerous major movies including Avatar and The Hobbit. Victoria University has also recently launched a new programme in computer graphics i ...
... this year -- Wellington is home to a strong digital entertainment industry, including games company PikPok, and Weta Digital, which has done visual effects for numerous major movies including Avatar and The Hobbit. Victoria University has also recently launched a new programme in computer graphics i ...
Class 4
... values of all vertices of the primitives that intersected the viewing volume since the last recorded hit (they lie in the range 0-1 but are multiplied by 232-1 and rounded to the nearest unsigned integer) Tuesday, November 6, 2007 ...
... values of all vertices of the primitives that intersected the viewing volume since the last recorded hit (they lie in the range 0-1 but are multiplied by 232-1 and rounded to the nearest unsigned integer) Tuesday, November 6, 2007 ...
Web Page Design, Part Two: Internet Graphics for
... • If there are a lot of colors in that image – in other words, if it is a photograph – that bitmap will be HUGE • So, before you put that image online, you have to compress it ...
... • If there are a lot of colors in that image – in other words, if it is a photograph – that bitmap will be HUGE • So, before you put that image online, you have to compress it ...
display lists
... •For a small number of objects, we can assign a unique color (often in color index mode) to each object •We then render the scene to a color buffer other than the front buffer so the results of the rendering are not visible •We then get the mouse position and use glReadPixels() to read the color in ...
... •For a small number of objects, we can assign a unique color (often in color index mode) to each object •We then render the scene to a color buffer other than the front buffer so the results of the rendering are not visible •We then get the mouse position and use glReadPixels() to read the color in ...
Graphics processing unit
A graphics processor unit (GPU), also occasionally called visual processor unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be embedded on the motherboard or—in certain CPUs—on the CPU die.The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as ""the world's first GPU"", or Graphics Processing Unit, a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second"". Rival ATI Technologies coined the term visual processing unit or VPU with the release of the Radeon 9700 in 2002.