Powering Local Marketing with Signage
... whether they are small independently owned operations or large operations with many locations, can reap the benefits of localizing signage to align with the needs of customers who are located in the same ZIP code. This could entail using images that reflect a local area, promoting products in a spec ...
... whether they are small independently owned operations or large operations with many locations, can reap the benefits of localizing signage to align with the needs of customers who are located in the same ZIP code. This could entail using images that reflect a local area, promoting products in a spec ...
Program #1 - Computer Science
... Dev-C++, developed by Bloodshed Software, is a fully featured graphical IDE (Integrated Development Environment), which is able to create Windows or console-based C/C++ programs. It is recommended because it is easy to use, doesn’t require knowing a lot to get started, and is a great way to create s ...
... Dev-C++, developed by Bloodshed Software, is a fully featured graphical IDE (Integrated Development Environment), which is able to create Windows or console-based C/C++ programs. It is recommended because it is easy to use, doesn’t require knowing a lot to get started, and is a great way to create s ...
Particle systems - UBC Computer Science
... • Particle can only interact with particles in its box or the neighboring boxes • Must update which box a particle belongs to after each time step ...
... • Particle can only interact with particles in its box or the neighboring boxes • Must update which box a particle belongs to after each time step ...
Lecture 24
... some of which are opaque and some translucent • How do we use hidden-surface removal? • Opaque polygons block all polygons behind them and affect the depth buffer • Translucent polygons should not affect depth buffer – Render with glDepthMask(GL_FALSE) which makes depth buffer read-only ...
... some of which are opaque and some translucent • How do we use hidden-surface removal? • Opaque polygons block all polygons behind them and affect the depth buffer • Translucent polygons should not affect depth buffer – Render with glDepthMask(GL_FALSE) which makes depth buffer read-only ...
Interactive Computer Graphics Chapter 8
... Plan A: Send 1/n of the objects to each of the n pipelines; merge resulting images (with something like z-buffer alg) Plan B: Divide the image into n regions with a pipeline for each region; send needed objects to each pipeline ...
... Plan A: Send 1/n of the objects to each of the n pipelines; merge resulting images (with something like z-buffer alg) Plan B: Divide the image into n regions with a pipeline for each region; send needed objects to each pipeline ...
PowerPoint
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
... • Too slow to have an OpenGL implementation in Java. • So usual technique: use a Java native interface to OpenGL and provide a Java interface to it. • We’ll be using GL4Java ...
AngelCG27 - UNM Computer Science
... some of which are opaque and some translucent • How do we use hidden-surface removal? • Opaque polygons block all polygons behind them and affect the depth buffer • Translucent polygons should not affect depth buffer - Render with glDepthMask(GL_FALSE) which makes depth buffer read-only ...
... some of which are opaque and some translucent • How do we use hidden-surface removal? • Opaque polygons block all polygons behind them and affect the depth buffer • Translucent polygons should not affect depth buffer - Render with glDepthMask(GL_FALSE) which makes depth buffer read-only ...
Direct3D 9
... between CPU and GPU while still being efficient ► API is getting there, streamlining of functionality means fewer objects to accomplish all tasks ...
... between CPU and GPU while still being efficient ► API is getting there, streamlining of functionality means fewer objects to accomplish all tasks ...
Running time - Jacobs University
... (Need assumption of statistical distribution of inputs.) • Best case: (never) Does not make much sense, e.g., we can start with solution. Jacobs University Visualization and Computer Graphics Lab 320201: Fundamental CS I (Algorithms and Data Structures) ...
... (Need assumption of statistical distribution of inputs.) • Best case: (never) Does not make much sense, e.g., we can start with solution. Jacobs University Visualization and Computer Graphics Lab 320201: Fundamental CS I (Algorithms and Data Structures) ...
Fast Computation of Database Operations using
... mispredictions, and resource stalls (due to instruction dependencies and hardware specific characteristics). Increased attention has been given on redesigning traditional database algorithms for fully utilizing the available architectural features and for exploiting parallel execution possibilities, ...
... mispredictions, and resource stalls (due to instruction dependencies and hardware specific characteristics). Increased attention has been given on redesigning traditional database algorithms for fully utilizing the available architectural features and for exploiting parallel execution possibilities, ...
PPT
... memories on the chip, which when completed all head toward the Graphics Interface so as to be rendered by the Graphics Synthesizer. The Graphics Synthesizer uses DRAM on chip to provide an entire frame buffer plus graphics processors to perform the rendering desired based on the display commands giv ...
... memories on the chip, which when completed all head toward the Graphics Interface so as to be rendered by the Graphics Synthesizer. The Graphics Synthesizer uses DRAM on chip to provide an entire frame buffer plus graphics processors to perform the rendering desired based on the display commands giv ...
Graphics 1. Graphic File Formats
... Usually used to specify the actual size of the image It helps a browser load pages faster since it knows how much room to leave for the image ...
... Usually used to specify the actual size of the image It helps a browser load pages faster since it knows how much room to leave for the image ...
Chapter16
... Hardware: PC display devices • Graphics cards contain a graphics processing unit (GPU) and video RAM where images are constructed before being sent to the display • Each pixel in an image requires storage space, which can limit the resolution and color depth available on your PC • Graphics accelera ...
... Hardware: PC display devices • Graphics cards contain a graphics processing unit (GPU) and video RAM where images are constructed before being sent to the display • Each pixel in an image requires storage space, which can limit the resolution and color depth available on your PC • Graphics accelera ...
Fundamentals of Computer Graphics
... • standard tree techniques can be used • useful for visibility solution ...
... • standard tree techniques can be used • useful for visibility solution ...
CV/Resume - Sharon Lin
... Creative Technologies Lab Intern Explored adapting page layout to facilitate reading and contextualizing linked information. Developed a prototype Wikipedia viewer that allows readers to save relevant linked information as sidebars in the original article. Summer 2007 Fraunhofer IGD, Darmstadt, Germ ...
... Creative Technologies Lab Intern Explored adapting page layout to facilitate reading and contextualizing linked information. Developed a prototype Wikipedia viewer that allows readers to save relevant linked information as sidebars in the original article. Summer 2007 Fraunhofer IGD, Darmstadt, Germ ...
SLI for NVIDIA Quadro: Quick Installation Guide
... 2. Make sure you test at high resolutions. NVIDIA recommends testing at a minimum resolution of 1280x1024 x 32-bit with a refresh rate of 75Hz. NVIDIA Quadro FX graphics solutions are designed to push the state of the art for performance and features. They are designed to drive ultra high resolution ...
... 2. Make sure you test at high resolutions. NVIDIA recommends testing at a minimum resolution of 1280x1024 x 32-bit with a refresh rate of 75Hz. NVIDIA Quadro FX graphics solutions are designed to push the state of the art for performance and features. They are designed to drive ultra high resolution ...
Fast ray casting of function
... not easy to model real objects using polynomials. Nor is the accuracy of approximation of the initial function with a Bezier curve is guaranteed. Another disadvantage of this method is that transformation of objects to another coordinate system is a complex task. Therefore, the creation of dynamic s ...
... not easy to model real objects using polynomials. Nor is the accuracy of approximation of the initial function with a Bezier curve is guaranteed. Another disadvantage of this method is that transformation of objects to another coordinate system is a complex task. Therefore, the creation of dynamic s ...
{ {-1,-1,-1},{1,-1,1}, {1,1,-1},{-1,1,-1}, {-1,-1,1},{1,-1,1
... • glPopMatrix throws away the top of the stack • Very useful for hierarchichally defined figures ...
... • glPopMatrix throws away the top of the stack • Very useful for hierarchichally defined figures ...
Visibility Algorithms for Computer Graphics
... • Requires screen-size memory array • Discreet sampling (pixels) • Practical limit on size (call it 40 inches) ...
... • Requires screen-size memory array • Discreet sampling (pixels) • Practical limit on size (call it 40 inches) ...
A Vector-like Architecture for Raster Graphics
... Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interac tion facilities. One may try to speed up the entire classical image generation pipeline using much processing power but this would clearly ...
... Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interac tion facilities. One may try to speed up the entire classical image generation pipeline using much processing power but this would clearly ...
Graphics processing unit
A graphics processor unit (GPU), also occasionally called visual processor unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be embedded on the motherboard or—in certain CPUs—on the CPU die.The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as ""the world's first GPU"", or Graphics Processing Unit, a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second"". Rival ATI Technologies coined the term visual processing unit or VPU with the release of the Radeon 9700 in 2002.