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reflection and planar mirrors
... a plane mirror, its image may be easily found by geometrical construction, using the rules of reflection to trace the paths of the rays. This is illustrated in Fig. 4, where the arrow is situated a distance xo in front of the mirror. Because the arrow is a straight line, it is sufficient to find the ...
... a plane mirror, its image may be easily found by geometrical construction, using the rules of reflection to trace the paths of the rays. This is illustrated in Fig. 4, where the arrow is situated a distance xo in front of the mirror. Because the arrow is a straight line, it is sufficient to find the ...
Images
... refraction n1 and n2 , where the boundary between the two media is a spherical surface of radius R. We assume that the object at O is in the medium for which the index of refraction is n1 . A ray OP is refracted at the spherical surface and focus at a single point I (the image point) in medium for w ...
... refraction n1 and n2 , where the boundary between the two media is a spherical surface of radius R. We assume that the object at O is in the medium for which the index of refraction is n1 . A ray OP is refracted at the spherical surface and focus at a single point I (the image point) in medium for w ...
Radially-Symmetric Reflection Maps
... A radially-symmetric reflection map is a variant of a reflection map [Miller and Hoffman 1984] which is specialized to describe a distant radially-symmetric light source such as the sun or sky. The source environment map is a 1-dimensional texture with each texel representing the incoming radiance o ...
... A radially-symmetric reflection map is a variant of a reflection map [Miller and Hoffman 1984] which is specialized to describe a distant radially-symmetric light source such as the sun or sky. The source environment map is a 1-dimensional texture with each texel representing the incoming radiance o ...
PowerPoint version
... Use a light projector for an example. We can see light spread out all round on the wall. But when something blocks part of the beam. The part will show black. It is because light is made up of millions of rays. Each individual ray travels in a straight line, when something blocked the ray, it cann ...
... Use a light projector for an example. We can see light spread out all round on the wall. But when something blocks part of the beam. The part will show black. It is because light is made up of millions of rays. Each individual ray travels in a straight line, when something blocked the ray, it cann ...
EM Waves Summary Sheet File
... Infrared waves – Hot objects emit IR waves. They are also used in communication. Infrared lasers shine these waves down fibre optic cables. Visible light – Light can also be used for communication purposes for example, CD and DVD players use lasers to read the information contained on the discs. ...
... Infrared waves – Hot objects emit IR waves. They are also used in communication. Infrared lasers shine these waves down fibre optic cables. Visible light – Light can also be used for communication purposes for example, CD and DVD players use lasers to read the information contained on the discs. ...
GPU based Single-Pass Ray Casting of Large Heightfields
... 3.1 Tile-based Clipmap Implementations Clipmaps are storage schemes for texture maps (textures) which are based on mipmaps and rely like these on the principle of using pre-filtered data to avoid aliasing artifacts when multiple texels are mapped to one pixel or less in screen space due to perspecti ...
... 3.1 Tile-based Clipmap Implementations Clipmaps are storage schemes for texture maps (textures) which are based on mipmaps and rely like these on the principle of using pre-filtered data to avoid aliasing artifacts when multiple texels are mapped to one pixel or less in screen space due to perspecti ...
Chapter 24
... Change of phase due to reflection When light reflects off of a medium that has a higher index of refraction than the initial medium, the electromagnetic wave undergoes a phase change of 1800. See fig. 24.6 and 24.7 In figure 24.7 the two reflected beam interfere with each other. ...
... Change of phase due to reflection When light reflects off of a medium that has a higher index of refraction than the initial medium, the electromagnetic wave undergoes a phase change of 1800. See fig. 24.6 and 24.7 In figure 24.7 the two reflected beam interfere with each other. ...
Geometric optics
... cannot pass through and is entirely reflected. The critical angle is the angle of incidence above which the total internal reflection occurs. This is particularly common as an optical phenomenon, where light waves are involved, but it occurs with many types of waves, such as electromagnetic waves in ...
... cannot pass through and is entirely reflected. The critical angle is the angle of incidence above which the total internal reflection occurs. This is particularly common as an optical phenomenon, where light waves are involved, but it occurs with many types of waves, such as electromagnetic waves in ...
Light Revision
... Move the screen until a clear inverted image of the crosswire is obtained. Measure the distance u from the crosswire to the mirror, using the metre stick. Measure the distance v from the screen to the mirror. Repeat this procedure for different values of u. Calculate f each time and then find an ave ...
... Move the screen until a clear inverted image of the crosswire is obtained. Measure the distance u from the crosswire to the mirror, using the metre stick. Measure the distance v from the screen to the mirror. Repeat this procedure for different values of u. Calculate f each time and then find an ave ...
Optics Refraction Dispersion
... 40. The index of refraction for violet light in silica flint glass S is n V , and that for red light is n R . What is the angular spread of visible light passing through a prism of apex angle F if the angle of incidence is u? See Figure P35.39. ...
... 40. The index of refraction for violet light in silica flint glass S is n V , and that for red light is n R . What is the angular spread of visible light passing through a prism of apex angle F if the angle of incidence is u? See Figure P35.39. ...
OPTICS
... a. Lenses in a slide projector or a camera produce real images C. Virtual Image-formed when the light rays from a common point pass through or are reflected by an optical system that causes them to diverge and appear to come to a single point. ...
... a. Lenses in a slide projector or a camera produce real images C. Virtual Image-formed when the light rays from a common point pass through or are reflected by an optical system that causes them to diverge and appear to come to a single point. ...
Chapter 33. Electromagnetic Waves
... rays of different wavelengths, the rays will be refracted at different angles by a surface; that is, the light will be spread out by the refraction. This spreading of light is called ...
... rays of different wavelengths, the rays will be refracted at different angles by a surface; that is, the light will be spread out by the refraction. This spreading of light is called ...
Physics 300 - WordPress.com
... B • Increasing the focal length of a diverging lens will cause the image magnification to… a. decrease b. increase c. remain the same B • If the angle of incidence (for light on a plane boundary) is increased beyond the critical angle… a. the angle of refraction will decrease c. the light will not r ...
... B • Increasing the focal length of a diverging lens will cause the image magnification to… a. decrease b. increase c. remain the same B • If the angle of incidence (for light on a plane boundary) is increased beyond the critical angle… a. the angle of refraction will decrease c. the light will not r ...
Ray Tracing on Programmable Graphics Hardware
... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
... fragment program stage will likely be generalized to include floating point computation and a complete, orthogonal instruction set. These capabilities are being demanded by programmers using the current hardware. As we will show, these capabilities are also sufficient for us to write a complete ray ...
Optical Mineralogy: Introduction
... earlier, the reasons being that the two waves are vibrating in perpendicular directions, and that we still have to deal with an additional layer represented by the analyzer. When white light is used instead of monochromatic light, a retardation of full wavelength ( = n) would not result in complet ...
... earlier, the reasons being that the two waves are vibrating in perpendicular directions, and that we still have to deal with an additional layer represented by the analyzer. When white light is used instead of monochromatic light, a retardation of full wavelength ( = n) would not result in complet ...
ppt
... Image forms at the point where the light rays converge. When real light rays converge Real Image When imaginary extension of L.R. converge Virtual Image Only real image can be viewed on screen placed at the spot. ...
... Image forms at the point where the light rays converge. When real light rays converge Real Image When imaginary extension of L.R. converge Virtual Image Only real image can be viewed on screen placed at the spot. ...
Light and Optics Unit Test
... 9. A ray of light could be described as: a. light that passes through any substance b. a straight line that represents the path of a wave of light c. light that is bent as it passes through a translucent object d. an explanation based on observation of how light behaves 10. In the adjacent diagram t ...
... 9. A ray of light could be described as: a. light that passes through any substance b. a straight line that represents the path of a wave of light c. light that is bent as it passes through a translucent object d. an explanation based on observation of how light behaves 10. In the adjacent diagram t ...
reflection and refraction
... Total Internal Reflection Light moving from medium with high n to low n is bent away from the normal. If the angle of refraction > 90 , total internal reflection occurs. Light cannot escape the glass. The incident ray’s critical angle is when the angle of refraction = 90 ...
... Total Internal Reflection Light moving from medium with high n to low n is bent away from the normal. If the angle of refraction > 90 , total internal reflection occurs. Light cannot escape the glass. The incident ray’s critical angle is when the angle of refraction = 90 ...
Images in Lenses
... the same as for converging lenses, except for the fact that the light rays do not come from the primary focus. • Copy Figures 6 and 7 on pages 559 and 560 of the Student Book on the board or overhead. Have students use their pencil to trace the rays in each of the figures to get practice locating th ...
... the same as for converging lenses, except for the fact that the light rays do not come from the primary focus. • Copy Figures 6 and 7 on pages 559 and 560 of the Student Book on the board or overhead. Have students use their pencil to trace the rays in each of the figures to get practice locating th ...
Interference effects Thin film interference Phase
... A rectangular loop of wire 20 cm square is dipped into a soap solution an then held vertically, producing a soap film whose thickness varies linearly from essentially zero at the top to 1.0μm at the bottom. If the film is illuminated with 650 nm light how many bright bands will appear? ...
... A rectangular loop of wire 20 cm square is dipped into a soap solution an then held vertically, producing a soap film whose thickness varies linearly from essentially zero at the top to 1.0μm at the bottom. If the film is illuminated with 650 nm light how many bright bands will appear? ...
Optics-Optical Instruments_ppt_RevW10
... objective mirror. The first real image is then viewed with a second short focal length (high diopter power) eyepiece lens • The first real image is brought to the side by means of a small flat mirror so that the eyepiece and observer can be out of the way of the incoming light ...
... objective mirror. The first real image is then viewed with a second short focal length (high diopter power) eyepiece lens • The first real image is brought to the side by means of a small flat mirror so that the eyepiece and observer can be out of the way of the incoming light ...
Physics 6C - UCSB C.L.A.S.
... through the focal point. Instead we pretend the ray came from the focal point and passed through the object on its way to the mirror, then bounced off flat. The outgoing rays do not intersect! So we have to trace them backwards to find their intersection point behind the mirror. This is what your br ...
... through the focal point. Instead we pretend the ray came from the focal point and passed through the object on its way to the mirror, then bounced off flat. The outgoing rays do not intersect! So we have to trace them backwards to find their intersection point behind the mirror. This is what your br ...
revision_foundation_..
... then the wave will have vertical polarisation and any receiving aerial must also be positioned vertically. • The main transmitters in the U.K. send out signals which are horizontally polarised. • Many areas of the country are now served by mixed polarisation transmitters. • Examples: Sunglasses redu ...
... then the wave will have vertical polarisation and any receiving aerial must also be positioned vertically. • The main transmitters in the U.K. send out signals which are horizontally polarised. • Many areas of the country are now served by mixed polarisation transmitters. • Examples: Sunglasses redu ...
Ray tracing (graphics)
![](https://commons.wikimedia.org/wiki/Special:FilePath/Recursive_raytrace_of_a_sphere.png?width=300)
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).