Understanding the Basic of Computer Network
... • Modern switches build a port map of all IP address which respond on each port, and only broadcasts on all ports when it doesn't have a packet's target IP address already in its port map. ...
... • Modern switches build a port map of all IP address which respond on each port, and only broadcasts on all ports when it doesn't have a packet's target IP address already in its port map. ...
UNIX Networking
... Mapping Domain Names to/from IP Addresses • /etc/host file – good for small networks – holds name to address mappings in small networks. – each computer must maintain its copy and keep it in sync with the other computers on the network. • DNS (Domain Name Service) – used in larger networks – distri ...
... Mapping Domain Names to/from IP Addresses • /etc/host file – good for small networks – holds name to address mappings in small networks. – each computer must maintain its copy and keep it in sync with the other computers on the network. • DNS (Domain Name Service) – used in larger networks – distri ...
DHCP for Wireless Ad
... internet with bridges, switches and routers DHCP messages sent from a client are broadcast, not unicast Nodes in an ad hoc network need to know what address to use! ...
... internet with bridges, switches and routers DHCP messages sent from a client are broadcast, not unicast Nodes in an ad hoc network need to know what address to use! ...
DHCP, DNS
... NS: Maps a domain name to a list of authoritative DNS servers CNAME: Makes one domain name an alias of another MX: Maps a domain name to a list of mail exchange servers PTR: Maps an IPv4 address to canonical name for that host SOA: Specifies the authoritative DNS server ...
... NS: Maps a domain name to a list of authoritative DNS servers CNAME: Makes one domain name an alias of another MX: Maps a domain name to a list of mail exchange servers PTR: Maps an IPv4 address to canonical name for that host SOA: Specifies the authoritative DNS server ...
DHCP, DNS
... NS: Maps a domain name to a list of authoritative DNS servers CNAME: Makes one domain name an alias of another MX: Maps a domain name to a list of mail exchange servers PTR: Maps an IPv4 address to canonical name for that host SOA: Specifies the authoritative DNS server ...
... NS: Maps a domain name to a list of authoritative DNS servers CNAME: Makes one domain name an alias of another MX: Maps a domain name to a list of mail exchange servers PTR: Maps an IPv4 address to canonical name for that host SOA: Specifies the authoritative DNS server ...
E-Business - Computer Science and Information Systems Technical
... Section Outcome (TCP/IP Services) Describe four (4) services that are part of the TCP/IP protocol suite that would probably be implemented within a network centre to manage: • naming within legacy systems • automated issuing of IP Addresses • name to IP Address translation • private IP addressing ...
... Section Outcome (TCP/IP Services) Describe four (4) services that are part of the TCP/IP protocol suite that would probably be implemented within a network centre to manage: • naming within legacy systems • automated issuing of IP Addresses • name to IP Address translation • private IP addressing ...
Sockets
... and write system calls without connect The client registers an address for itself with the bind() to be able to receive messages back (this address is sent with data automatically) Client could also use connect() and read() write() in the connectionless case, not “real connect” as it returns immedia ...
... and write system calls without connect The client registers an address for itself with the bind() to be able to receive messages back (this address is sent with data automatically) Client could also use connect() and read() write() in the connectionless case, not “real connect” as it returns immedia ...
Lecture #3
... may be intermittently connected may have dynamic IP addresses do not communicate directly with each other 2: Application Layer ...
... may be intermittently connected may have dynamic IP addresses do not communicate directly with each other 2: Application Layer ...
(IPC) to communicate with other applications?
... It enables one application to control another and multiple applications to share the same data without interfering with one another. IPC utilizes a set of programming interfaces, called communication protocols, which allow programmers to coordinate activities among different applications. Applicatio ...
... It enables one application to control another and multiple applications to share the same data without interfering with one another. IPC utilizes a set of programming interfaces, called communication protocols, which allow programmers to coordinate activities among different applications. Applicatio ...
Internet - Laredo Community College
... Most backbones are maintained by “AT & T”, “SBC”, “MCI”, “Sprint”, and others. These companies are known as “Network Service Providers” (NSPs) ...
... Most backbones are maintained by “AT & T”, “SBC”, “MCI”, “Sprint”, and others. These companies are known as “Network Service Providers” (NSPs) ...
Review For Exam notes
... QoS: Also called Type of Service, indicates the priority level the packet should have Identification tag: to help reconstruct the packet from several fragments Flags: indicates whether packet could be fragmented or not (DF: Don't fragment), indicates whether more fragments of a packet follow ( ...
... QoS: Also called Type of Service, indicates the priority level the packet should have Identification tag: to help reconstruct the packet from several fragments Flags: indicates whether packet could be fragmented or not (DF: Don't fragment), indicates whether more fragments of a packet follow ( ...
INTRODUCTION TO INFORMATION SYSTEMS TECHNOLOGY
... 1) Name categories of computer networks based on their scope; i.e. their range of operation ...
... 1) Name categories of computer networks based on their scope; i.e. their range of operation ...
DOC
... 07.06 Explain how the first three layers of the OSI model relate to routing and switching. 07.07 Describe various routing protocols such as RIP, OSPF. 07.08 Differentiate among routing, switching and bridging. 07.09 Install routers to simulate a WAN/LAN network. 07.10 Explain each step necessary for ...
... 07.06 Explain how the first three layers of the OSI model relate to routing and switching. 07.07 Describe various routing protocols such as RIP, OSPF. 07.08 Differentiate among routing, switching and bridging. 07.09 Install routers to simulate a WAN/LAN network. 07.10 Explain each step necessary for ...
CHAPTER 3 Classes of Attack
... the subnet broadcast adress – Affected Windows NT systems respond to each broadcast – Creating a flood of UDP datagrams on the network ...
... the subnet broadcast adress – Affected Windows NT systems respond to each broadcast – Creating a flood of UDP datagrams on the network ...
Content distribution network should be layered.
... Attention: This is a document submitted to the work of ITU-T and is intended for use by the participants to the activities of ITU-T's Focus Group on IPTV, and their respective staff and collaborators in their ITU-related work. It is made publicly available for information purposes but shall not be r ...
... Attention: This is a document submitted to the work of ITU-T and is intended for use by the participants to the activities of ITU-T's Focus Group on IPTV, and their respective staff and collaborators in their ITU-related work. It is made publicly available for information purposes but shall not be r ...
the pdf specification. - Academy Computer Services
... Specifications subject to change without notice. All trademarks the property of their respective companies. Warranty: One year parts and labor from date of purchase. This warranty is in lieu of all other express warranties which now or hereafter might otherwise arise with respect to this product, im ...
... Specifications subject to change without notice. All trademarks the property of their respective companies. Warranty: One year parts and labor from date of purchase. This warranty is in lieu of all other express warranties which now or hereafter might otherwise arise with respect to this product, im ...
cfs
... – Clients contact server closer and closer to the desired location – Once source is found or an intermediate cached copy is found all servers just contacted receive file to cache ...
... – Clients contact server closer and closer to the desired location – Once source is found or an intermediate cached copy is found all servers just contacted receive file to cache ...
Team 1: Auto-Owners Insurance
... • Image capture / Storage and integration – To overcome this we have discussed having a separate network drive where the images can be stored and accessed. The path information will be stored in the database on the server. ...
... • Image capture / Storage and integration – To overcome this we have discussed having a separate network drive where the images can be stored and accessed. The path information will be stored in the database on the server. ...
Title Goes Here - Binus Repository
... • TCP handles reassembling packets at the destination, as they can arrive out of order due to the IP routing scheme to avoid congestion • TCP/IP together provide for the most commonly used functions on the internet, namely e-mail, file transfer, and the basis of the HTTP protocol for web page docume ...
... • TCP handles reassembling packets at the destination, as they can arrive out of order due to the IP routing scheme to avoid congestion • TCP/IP together provide for the most commonly used functions on the internet, namely e-mail, file transfer, and the basis of the HTTP protocol for web page docume ...
File
... there, it could get lost on the way. There may be corruption while transferring a message. Ordered: If you send two messages out, you don't know what order they'll arrive in i.e. no ordered ...
... there, it could get lost on the way. There may be corruption while transferring a message. Ordered: If you send two messages out, you don't know what order they'll arrive in i.e. no ordered ...
Large Scale Network Situational Awareness Via 3D Gaming Technology
... experiences with traditional monitoring system designs were involved a significant amount of code and provided limited dynamic capability. The combination of a high performance database, D4M, and a 3D gaming environment comprises a small, agile footprint and allows for a dynamic, action-based monito ...
... experiences with traditional monitoring system designs were involved a significant amount of code and provided limited dynamic capability. The combination of a high performance database, D4M, and a 3D gaming environment comprises a small, agile footprint and allows for a dynamic, action-based monito ...
Client-server Systems - University of Manitoba
... Is a TCP based network protocol that allows a user on Computer A to log onto another Computer B and use the facilities of the Computer B, such as accessing OS commands and operating or configuring peripherals connected to Computer B. Telnet allows a user to do a “remote login” to a computer. Normall ...
... Is a TCP based network protocol that allows a user on Computer A to log onto another Computer B and use the facilities of the Computer B, such as accessing OS commands and operating or configuring peripherals connected to Computer B. Telnet allows a user to do a “remote login” to a computer. Normall ...
RPC Components Component Description Client or server process
... Provides a security interface for RPC. Negotiates the use of Kerberos, NTLM, or Secure Sockets Layer (SSL) for authentication and encryption. Rpcss.dll primarily provides the infrastructure for COM, but a portion of rpcss.dll is used for the EPM. An RPC server contacts the EPM to receive dynamic end ...
... Provides a security interface for RPC. Negotiates the use of Kerberos, NTLM, or Secure Sockets Layer (SSL) for authentication and encryption. Rpcss.dll primarily provides the infrastructure for COM, but a portion of rpcss.dll is used for the EPM. An RPC server contacts the EPM to receive dynamic end ...
Lag
In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.