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Appendix B - Roaming
Appendix B - Roaming

... Perhaps it would help you to understand the difference between layer 2 and layer 3 if we have a typical real world example? Imagine an ftp server running on a PC connected by a lan cable to your office switch. The server wants to send a stream of data to a wireless client (let's say a laptop) which ...
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... Dialed Number Identification Service. A feature of 800 and 900 lines that provides the number the caller dialed. DNIS allows one trunk group to service multiple applications, thus requiring fewer phone lines. For example, you could give one 800 number to callers in New York, one to callers in Chicag ...
WaveDeploy
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... This material is for informational purposes only and subject to change without notice. It describes Ixia’s present plans to develop and make available to its customers certain products, features and functionality. Ixia is only obligated to provide those deliverables specifically included in a writte ...
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... Multimedia Networking A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They ob ...
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... • Support request for all fields from a primary database to its backup. • Support a request for all fields that have changed since the last synchronization of the backup to the primary. • Support a mechanism for switching from the primary to the backup. • Provide a mechanism for synchronizing primar ...
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... locations. The routers then forward packets toward whatever route is “best” (from their viewpoint) for reaching that destination address block. 3a) The operator of an authoritative DNS server (such as, say, root nameserver K) may provide access to a single named server in multiple locations spread t ...
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2233 Booth Avenue • Marysville, CA 95901 • (530) 713
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... Exchange (PBX)  Work with Executone on switchboard issues o Continually monitor network system for changes made (use of software such as, but not limited to, SolarWinds)  Attempt to document any changes not communicated o Requested documentation for any simple interim support for items I have prim ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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