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Network Designs
Network Designs

... Physical separation of the three levels usually occurs when there is a physical need to do so Access devices are connected at the access-layer switches These switches connect to the distribution-layer switches Distribution-layer switches then connect to the ...
IT355: Internet Programming
IT355: Internet Programming

... • chatting between two users is P2P • centralized service: client presence detection/location • user registers its IP address with central server when it comes online • user contacts central server to find IP addresses of buddies ...
HYDRA Game over Internet
HYDRA Game over Internet

... The game was built using peer-to-peer communication so only one version of the software was required (not two for a server and client). The game worked by each HYDRA controlling one ghost via it’s connected controller. The game software would send the x- and y-coordinates of its ghost to the other H ...
SQL Server Management
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... Put your mission-critical infrastructure in the hands of our expert engineers. ViaWest’s network of enterpriseclass data centers and highly available hosted SQL Server solutions keep your database up-to-date, backed by automated monitoring, system updates and recovery tools. We’ll help you maximize ...
NAME: Computer Science 461 Midterm Exam March 30, 2009
NAME: Computer Science 461 Midterm Exam March 30, 2009

... 1D. [4 points] In the previous example of 1c, would anything be different if all packets were lost after you reached 32,000 bytes per second, instead of just a single packet? If so, what is the next instantaneous rate TCP will send at in this example, and how long (in terms of RTTs) would it now tak ...
ITGS
ITGS

... – Arranged as a RAID array » Redundant Array of Independent Disks - failover system for hard disks in which multiple hard disks are connected together » the info from one hard disk is mirrored onto another one every time something is saved, so that if a hard disk fails, the computer switches to its ...
Introduction - Eastern Illinois University
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... between sender and receiver, (2) circuit capacity is reserved during the duration of each communication, at each node (switch) and on each transmission line; (3) no routing decisions are necessary since circuit is dedicated. ...
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LYU0002 Wireless Cyber Campus
LYU0002 Wireless Cyber Campus

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Communication by Computer
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9388 Datasheet
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... SSH: utilizes SSL and data compression technologies to provide a secure and efficient means to control, communicate with, and transfer data to or from the master clock remotely. SCP: is used to securely transfer files to and from the time server over an SSH session. SFTP: is an FTP replacement that ...
ethics and privacy
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... connected to that server and announced what files you had to share. • Every search was conducted on the dataset assembled at the central server. • Connections to download files where done between peer machines only! ...
Internet-based Research: Perspectives of IT
Internet-based Research: Perspectives of IT

... What does this mean for me? • Data needs to be protected with numerous layers of security • Make backups of your data and secure them • If you require a server or storage space, you ...
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... If your software relies on file transfer, developing with an FTP library isn’t going to cut it. Latency and packet loss cause TCP-based transfers to choke. Interrupted transfers often fail to resume properly. If you have ever seen transfers using only part of your bandwidth, or have ever pleaded for ...
Case Study of A High Speed Network
Case Study of A High Speed Network

... Voice over IP & on-net dialing Data / Internet Server Consolidation Video Distribution ...
Lecture 9 - USC`s Center for Computer Systems Security
Lecture 9 - USC`s Center for Computer Systems Security

... Advantages and Limitations + Incrementally deployable + Effective for non-distributed attacks and for highly overlapping attack paths + Facilitates locating routers close to the sources – Packet marking incurs overhead at routers, must be performed at slow path – Path reassembly is complex and pron ...
Network - Missouri State University
Network - Missouri State University

... processing takes place on a server (backend), while clients perform primarily input/output (front-end) • Client - a computer that is designed to request information from a server • Server - a computer that is dedicated to providing information to the client ...
my_s25
my_s25

... serves only to identify the semantics of being serializable. • To allow subtypes of non-serializable classes to be serialized, the subtype may assume responsibility for saving and restoring the state of the supertype's public, protected, and (if accessible) package fields. The subtype may assume thi ...
Routers and Modems
Routers and Modems

... virtue of this, members using this POP would be able to save on cost of last mile connectivity significantly. I was given a team of 2 HCL-Comnet engineers and one assistant colleague. ...
Folie 1 - WebHome < Main < GSI Wiki
Folie 1 - WebHome < Main < GSI Wiki

... - The data array in the answer cluster has the laengt of the number of responses, made by the member objects - you can also create group elements on other nodenames, if the CS there knows the class - if you set the bool in "deleteGroup" the whole Group-tree will also get deleted ...
network1 - Warilla High School Intranet
network1 - Warilla High School Intranet

... PCs. Each PC operates separately of the others, yet any PC can share files, printers and other resources with any other PC on the network. Referred to as Distributed Processing • An emerging technology is the attempt to combine the best of distributed computing and centralised computing (a hybrid of ...
NAME: Computer Science 461 Midterm Exam March 30, 2009
NAME: Computer Science 461 Midterm Exam March 30, 2009

... 1D. [4 points] In the previous example of 1c, would anything be different if all packets were lost after you reached 32,000 bytes per second, instead of just a single packet? If so, what is the next instantaneous rate TCP will send at in this example, and how long (in terms of RTTs) would it now tak ...
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Lag



In online gaming, lag is a noticeable delay between the action of players and the reaction of the server. Although lag may be caused by high latency, it may also occur due to insufficient processing power in the client(Screen-lag). Screen-Lag can also happened in single player games as well.The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristics of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that don't impact the outcome of the game introduce lag, allowing for fast local response most of the time.
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