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Chapter Fourteen
Chapter Fourteen

... Payoff Matrixes for Left / Right Top / Bottom Strategies (Figure 14.8b)  In this game C does not have a dominant strategy but D does, right.  Since C stands to lose such a large amount, uncertainty and risk will probably cause C to choose top rather than risk bottom, despite knowledge of D’s domi ...
Graduate School of Economics Waseda University Waseda University
Graduate School of Economics Waseda University Waseda University

... Proof: It is easy to confirm that 1.=⇒ 2. Indeed, if a given choice function is ordinal potential rationalizable, then f coincides with the set of all pure strategy Nash equilibria of some ordinal potential game G = [N, (Xi )i∈N , (ui )i∈N ] or its restriction G |A . Let φ be an ordinal potential of ...
Coordination Mechanisms∗
Coordination Mechanisms∗

... are interesting questions when we assume that the number of players is not fixed in advance, but we do not treat them in this work. Our second example is based on congestion games [35, 28]. To simplify the discussion let’s consider the special class of single-commodity (that is, symmetric) congestio ...
Multiple Criteria Games Theory and Applications
Multiple Criteria Games Theory and Applications

... analyzed in detail in this paper. In particular, such scalarizing functions must be parameterized in such a way as to enable an easy scanning and selection of game equilibria, independently of convexity properties. A specific property of equilibria in multiple criteria games is that there might be n ...
What Is Oligopoly?
What Is Oligopoly?

... examined, the players end up worse off than they would if they were able to cooperate. The pursuit of self-interest does not promote the social interest in these games. ...
14.126 Spring 2016 Bayesian Games Slides Lecture Slides
14.126 Spring 2016 Bayesian Games Slides Lecture Slides

... I t1 = −1 knows that θ = −2/5, so α strictly dominates β and S1∞ [t1 = −1] = {α}. I if θ = 2/5, α is best-response if opponent plays α with probability at least 3/5 I type t ≥ 0 places probability 2/3 > 3/5 on t − 1. . . ...
Characteristics Characteristics of Monopolistic Competition of
Characteristics Characteristics of Monopolistic Competition of

... Game theory is a technique for analysing how people, firms and governments should behave in strategic situations (in which they must interact with each other). In deciding what to do, each party must take into account what the other party(s) are likely to do and how others might respond to what they ...
The theory of implementation in Nash equilibrium : a survey
The theory of implementation in Nash equilibrium : a survey

... One is where society is sufficiently large so that one ...
Lecture Notes on Adverse Selection and Signaling
Lecture Notes on Adverse Selection and Signaling

... Step 1: We first show that the wage offered by both firms must be the same and both firms must be hiring in any SPNE. To this end, note that if both firms are not attracting any worker (i.e, max(w1 , w2 ) < r(θ)) then any firm can make positive payoff by offering an wage w ∗ − ǫ for some ǫ > 0 since ...
Existence of stationary equilibrium for mixtures of discounted
Existence of stationary equilibrium for mixtures of discounted

... with uncountable state space and show the existence of independent stationary equilibrium strategy for both players. Parthasarathy and Sinha21 further show the existence of stationary equilibrium strategies for non-zero sum discounted stochastic games with uncountable state space, finite action spac ...
Information Aggregation and Large Auctions
Information Aggregation and Large Auctions

... endogenously. Therefore we start in a setting where all the kn identical objects are initially held by potential sellers. We let the (private) values of the sellers cj be i.i.d. according to a continuously differentiable distribution G. Recall that in the case where k1 = n = 1, the Myerson-Satterthw ...
iese07 VanZandt  5034778 en
iese07 VanZandt 5034778 en

... proof in Vives (1990) uses a Cournot tatônnement that is also the basis of the proof in this paper. Like those authors, we are exploiting the fact that the game is supermodular. Because there is uncertainty and the players are maximizing expected payoff, each player’s underlying payoff function must ...
PowerPoint file for Hayashi`s talk at TLCA `05, May, 2005
PowerPoint file for Hayashi`s talk at TLCA `05, May, 2005

... classical proofs are inadequate ...
Lifted Backward Search for General Game Playing
Lifted Backward Search for General Game Playing

... evaluating the player’s utility for that terminal state. This is called a rollout. Repeating this many times and averaging the utility values returned by these rollouts yields an estimation of the true utility value of the state w. Unfortunately, since these rollouts are random, one needs to perform ...
Knowledge Representation and Inference Engine Model of SAPS
Knowledge Representation and Inference Engine Model of SAPS

DownloadDownload publication - HHL Leipzig Graduate School of
DownloadDownload publication - HHL Leipzig Graduate School of

... played”. If these statements are construed as “one and only one play through the tree of '1 (or '2, respectively) will be followed”, they correspond to perfectly well-defined events in any knowledge system for either '1 or '2, and thus the standard formal definition of knowledge can be applied. To b ...
Closed
Closed

... theoretical probability because he knows how many of each color block is in the bucket. He says P(red) = 45%, P(blue) = 35%, and P(yellow) = 20%. On Bailey’s turn, he predicts blue. On Jarod’s turn, he predicts red. Neither boy makes the right prediction. a. Did the boys make reasonable predictions ...
The Frames Behind the Games: Player`s Perceptions of
The Frames Behind the Games: Player`s Perceptions of

... some people prompt a frame in which the common interest lets them see themselves as part of a group and the choice to be made as one for ‘us’ rather than for ‘me’. Gold and Sugden (2006) note that Bacharach hoped1 to build the agents’ frames-“the sets of descriptions that the players use to represen ...
experimental game theory
experimental game theory

... same payoff advantage, regardless what the other chooses, one can even decompose the same game in infinitely many ways. This leads to a one parameter family of decomposed games which all are identical to the same prisoners’ dilemma game. Nevertheless average cooperation ranges from 25 % for certain ...
Chapter 17
Chapter 17

... ■■ The price effect: Raising production one unit will increase the total sold, but it will lower the price and the profit on all of the other units sold. If the output effect exceeds the price effect, the oligopolist will produce another unit and it will continue to expand output until these two eff ...
The Origins of the Modern State
The Origins of the Modern State

... Keep in mind that we have simplified the state of nature quite considerably here in order to isolate only the most important aspects of the environment in which player A and player B find themselves. For example, it is hard to imagine a world in which theft and mutual predation are constantly occurr ...
Nash Equilibrium in Tullock Contests
Nash Equilibrium in Tullock Contests

... Why should players choose Nash equilibrium? Interpretation #1: Nash equilibrium is the unique action profile that can be justified by common knowledge of rationality. Rationality = maximization of expected payoff given some ...
Stochastically stable states in an oligopoly with differentiated goods
Stochastically stable states in an oligopoly with differentiated goods

... payoff of Firm j, the probability that Firm i survives in the next period is larger than the probability that Firm j survives in the next period. Alternatively, we can consider that the survival rule operates on strategies, not firms, and the proportion of successful strategies in the population gro ...
Families of semipermeable curves and their application to some
Families of semipermeable curves and their application to some

... roots from minus to plus (plus to minus) of this function at points of the plane. The more families exist, the more complicated (from a game-theoretical point of view) the system dynamics are. 3. The “homicidal chauffeur” game [1,3] is one of the most well-known model problems in the differential ga ...
The Game of Bridg-It - DigitalCommons@University of Nebraska
The Game of Bridg-It - DigitalCommons@University of Nebraska

... initially part of the game. Next, player one can make an arbitrary move to choose some edge. In choosing this edge, player one has made that particular edge impossible to erase or cut by player two. Also by choosing this edge, player one is using the edge in both trees, making it in essence a double ...
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Chicken (game)

The game of chicken, also known as the hawk-dove game or snowdrift game, is an influential model of conflict for two players in game theory. The principle of the game is that while each player prefers not to yield to the other, the worst possible outcome occurs when both players do not yield.The name ""chicken"" has its origins in a game in which two drivers drive towards each other on a collision course: one must swerve, or both may die in the crash, but if one driver swerves and the other does not, the one who swerved will be called a ""chicken,"" meaning a coward; this terminology is most prevalent in political science and economics. The name ""Hawk-Dove"" refers to a situation in which there is a competition for a shared resource and the contestants can choose either conciliation or conflict; this terminology is most commonly used in biology and evolutionary game theory. From a game-theoretic point of view, ""chicken"" and ""hawk-dove"" are identical; the different names stem from parallel development of the basic principles in different research areas. The game has also been used to describe the mutual assured destruction of nuclear warfare, especially the sort of brinkmanship involved in the Cuban Missile Crisis.
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