• Study Resource
  • Explore Categories
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Profile Documents Logout
Upload
Price Competition in the Market for Lemons
Price Competition in the Market for Lemons

... can be sold with a positive probability. It is straightforward to show that there is at most one price which can be chosen by both types with positive probability. However, since the interpretation of mixed strategies needs some clari…cation, we must be careful about the implication for the validity ...
www.ssoar.info Game theory and power theory : a critical comparison
www.ssoar.info Game theory and power theory : a critical comparison

... My account of both approaches will concentrate on the basic models (or most general theoretical assumptions) used on each side. It is not possible to consider all the specializations that have developed. This will not affect my results, however, because the two approaches may be conceptualized as th ...
Ferguson Part I, PDF
Ferguson Part I, PDF

... The players alternate turning over cards and the sum of the turned over cards is computed as play progresses. Each Ace counts as one. The player who first makes the sum go above 31 loses. It would seem that this is equivalent to the game of the previous exercise played on a pile of 31 chips. But ther ...
2-29---Libich doc - Czech Journal of Economics and Finance
2-29---Libich doc - Czech Journal of Economics and Finance

... The focus of this paper is indirect interaction, which is more subtle and less well understood. It works through spillovers of economic outcomes—variables such as inflation, output and debt are affected by both policies, and their interactions in turn affect the optimal setting of both policies.2 We ...
Our Inoculation Strategies for Victims of Viruses and the Sum
Our Inoculation Strategies for Victims of Viruses and the Sum

... Model: Strategies (Cont.) ▶ If ai is 0 or 1, node i adopts a pure strategy ▶ If 0
The Law of Supply in Games, Markets and Matching
The Law of Supply in Games, Markets and Matching

... It is perhaps natural to think that since the law of demand holds for quasilinear preferences, the law of supply also holds. The law of supply is stated in the above proposition for prices that are normalized by the quasilinear good, but not necessarily for relative prices. Whether it holds for rela ...
coalitional approaches to collusive agreements in oligopoly games
coalitional approaches to collusive agreements in oligopoly games

... predominant use of the characteristic function to represent the worth of a coalition of players. De…nition 2. A cooperative game with transferable utility (TU cooperative game) can be de…ned as a pair (N; v), where N = f1; 2; ::i; ::N g is a …nite set of players and v : 2N ! R+ is a mapping (charact ...
A game-theoretic approach to joint rate and power
A game-theoretic approach to joint rate and power

... r−j = (r1 , . . . , rj−1 , rj+1 , . . . , rN )T is the N −1 dimensional vector of user rates that does not contain user j’s rate. In fact, the game G(p) is a “dummy game”, since user j 0 s utility function depends only upon his own strategy rj . Then a Nash equilibrium is formed by any set of N maxi ...
Bounded Rationality :: Bounded Models
Bounded Rationality :: Bounded Models

... This stage has two purposes: to even out advantageous business cards and to show that agents remember each other’s business cards. If ever the other player does not play as expected then the agent goes into a state of perpetual defection. The construction is such that the players must use all state ...
Joint Rate and Power Control Using Game Theory
Joint Rate and Power Control Using Game Theory

... allocates the power required to transmit in the same step. This is different from previous approaches, and implies a simpler implementation with lower computational complexity. The paper is organized as follows: in Section II we describe the system model and introduce a new utility function to be us ...
The Monopolistic Competitor:
The Monopolistic Competitor:

... do not choose the same thing because if they choose the same thing, you do the game again. e. There is no pure strategy in Rock, Paper, Scissors that’s a Nash Equilibrium GT-5) In game theory, a “mixed strategy” means the player should a. choose a different strategy than your opponent b. choose the ...
Goal Recognition with Markov Logic Networks for Player
Goal Recognition with Markov Logic Networks for Player

... objectives. In these games, players choose the goals they pursue, and develop their own plans to achieve goals. Goal recognition models introduce opportunities for adapting gameplay events based on the choices of individual players. For example, consider a scenario in which a player struggles to sca ...
Sen Li
Sen Li

... Is there an efficient algorithm to check which of two quotas makes a player more powerful? ...
Algorithms, Games, and the Internet
Algorithms, Games, and the Internet

... Least cost paths are calculated using ck instead of number of hops Each node while sending the routing table information also sends its transit cost ck Increases the standard BGP table by a constant factor The local computation done at each AS is in the same order of magnitude of current BGP local c ...
On the Formal Semantics of IF-like Logics
On the Formal Semantics of IF-like Logics

... this assumption is not satisfied in Hintikka’s original semantics, and in fact it is not clear whether it is reasonable in the whole context of IF-like logics [13, 14]. Historically, Caicedo and Krynicki [15] were the first to attempt a generalization of Hodges’ semantics to non-regular formulas. I ...
Expected Value File
Expected Value File

... theoretical average that it should take. It is an extremely useful concept for good decision making! The symbol for Expected Value is E(X) The Expected Value is often referred to as the ...
The Price of Malice in Linear Congestion Games
The Price of Malice in Linear Congestion Games

... Our results are most similar to those from Blum et al. [5] and differ from other previous work [6, 16, 7, 17, 9, 2] (as well as Karakostas et al. [10] who model oblivious users in congestion games routing their traffic without regard for congestion) in that we make no assumptions about how irrationa ...
- ePublications@bond
- ePublications@bond

... that the “if-then” clause is provable in an epistemic logic.5 Jan: OK, OK. (1) states that it is provable that if g 0; B1C(g1) and B2C(g 2), then the strategy pair (s12 ; s22 ) as a Nash equilibrium is common knowledge. It sounds alright, but the beliefs and knowledge are mixed. In the left-hand sid ...
John Forbes Nash Jr. (1928–2015)
John Forbes Nash Jr. (1928–2015)

... The VN-M solution is difficult to compute for games of four or more players. When there are only two players, however, the VN-M solution is simply the set of all utility profiles such that (1) each player gets at least his security value (which is defined even in a nonzero-sum game) and (2) the sum of p ...
Pepall_chpt_009 - Blackwell Publishing
Pepall_chpt_009 - Blackwell Publishing

... Oligopoly theory • No single theory – employ game theoretic tools that are appropriate – outcome depends upon information available ...
Chapter 16:The Study of Randomness
Chapter 16:The Study of Randomness

... The company charges $50 for each policy and expects to pay $20 per policy, so there is a $30 profit for each policy (on average). However, a spread of $386.78 is very large for just $30. Remember, about 68% of the time, the values fall within one SD of the mean in a normal distribution. ...
b strategic interaction in static industries: oligopolistic competition
b strategic interaction in static industries: oligopolistic competition

... never be chosen. Dominated strategies cannot be part of the equilibrium outcome and can be eliminated one by one. Similarly, a dominant strategy is one that outperforms all of a firm's other strategies no matter what its rivals do. That is, it leads to higher profits than any other strategy the firm ...
Coalition Formation and Price of Anarchy in
Coalition Formation and Price of Anarchy in

... a drastically large price of anarchy, e.g., Cournot oligopoly games, which model competition between firms, have a linear price of anarchy for certain production functions [16]. The pursuit of self-interest however may very well encourage cooperation between agents. Such cooperation will almost cert ...
DoshiAIPR07 - University Of Georgia
DoshiAIPR07 - University Of Georgia

... -- set of interactive states of agent i -- set of joint moves of all agents -- state transition function -- set of observations of agent i -- observation function -- preferences of agent i ...
modeling travel behavior in times of congestion – a game
modeling travel behavior in times of congestion – a game

... common “user equilibrium” (UE) concept, also known as “Wardrop’s first principle” or “Wardrop‘s equilibrium” (Wardrop, 1952), used for traffic assignment. These two concepts were developed separately in the 1950s, but their implication is identical. That is, under non-cooperative situation, a stable ...
< 1 2 3 4 5 6 7 8 ... 30 >

Chicken (game)

The game of chicken, also known as the hawk-dove game or snowdrift game, is an influential model of conflict for two players in game theory. The principle of the game is that while each player prefers not to yield to the other, the worst possible outcome occurs when both players do not yield.The name ""chicken"" has its origins in a game in which two drivers drive towards each other on a collision course: one must swerve, or both may die in the crash, but if one driver swerves and the other does not, the one who swerved will be called a ""chicken,"" meaning a coward; this terminology is most prevalent in political science and economics. The name ""Hawk-Dove"" refers to a situation in which there is a competition for a shared resource and the contestants can choose either conciliation or conflict; this terminology is most commonly used in biology and evolutionary game theory. From a game-theoretic point of view, ""chicken"" and ""hawk-dove"" are identical; the different names stem from parallel development of the basic principles in different research areas. The game has also been used to describe the mutual assured destruction of nuclear warfare, especially the sort of brinkmanship involved in the Cuban Missile Crisis.
  • studyres.com © 2025
  • DMCA
  • Privacy
  • Terms
  • Report