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CS 486/686
CS 486/686

... 341/CM 339 or SE 240), which is a true prerequisite, already accomplishes this goal. The CS 350 prerequisite unnecessarily restricts student choice of when to take AI without any corresponding benefit. Note: Any change to the CS 486 calendar description should also be made to the corresponding gradu ...
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Intelligent Systems

... gives us an objective standard view on intelligence. ...
Helping Design CS 161 - Department of Computer Science
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Simulation Control in General Game Playing Agents
Simulation Control in General Game Playing Agents

... The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human intervention. One of the main challenges such agents face is to automatically learn knowledge-based heuristics in realtime, whether ...
GAME THEORY A game represents a competitive or
GAME THEORY A game represents a competitive or

... Player I, by playing his first (pure) strategy guarantees a gain of at least 2 = Min {8, 2, 9, 5}. Similarly the second strategy guarantees at least 5 = Min {6, 5, 7, 8}, and the third, −4 = Min {7, 3, −4, 7}. Thus the “row minimum” is the value guaranteed I for each pure strategy. Player I, if he s ...
Spring 2016
Spring 2016

... (e.g. automobiles) or homogeneous (e.g. gasoline). Entry is often limited either by legal restrictions (e.g. banking in most of the world) or by a very large minimum efficient scale (e.g. overnight mail service) or by strategic behavior. Sill assuming complete and full information. ...
Computers Think Like Their Users
Computers Think Like Their Users

General Game Playing: Overview of the AAAI Competition
General Game Playing: Overview of the AAAI Competition

... to play different kinds of games. It should be able to play simple games (like TicTac-Toe) and complex games (like Chess), games in static or dynamic worlds, games with complete and partial information, games with varying numbers of players, with simultaneous or alternating play, with or without com ...
My Personal Philosophy about Artificial Intelligence
My Personal Philosophy about Artificial Intelligence

... For the last several years, IBM scientists have been working on developing Watson, which is intended to be the world’s most “advanced question/answering” machineable to understand a question and respond with a precise, factual answer. (Thompson, Clive.) This is big step in the journey towards true a ...
CS140-FSMinGames
CS140-FSMinGames

... • Should not be superhuman in accuracy, precision, sensing, ... ...
artificial intelligence
artificial intelligence

... It looks like the beginning of a new technology hype for artificial intelligence (AI). The media has started flooding the news with product announcements, acquisitions, and investments. The story is how AI is capturing the attention of tech firm and investor giants such as Google, Microsoft, IBM. Ad ...
PRISM-games: A Model Checker for Stochastic Multi
PRISM-games: A Model Checker for Stochastic Multi

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What is Real Now?

... • Financial institutions use systems to detect charges or claims that are not normal and flag these for human investigation. • Homeland security uses speech and text recognition, data mining, and e-mail spam filtering. • Robots have also become common in many industries that are considered dangerous ...
The Manifest Destiny of Artificial Intelligence
The Manifest Destiny of Artificial Intelligence

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... • Economists use game theory to study firms’ behavior when their payoffs are interdependent. • The game can be represented with a payoff matrix. Depending on the payoffs, a player may or may not have a dominant strategy. ...
The History of Artificial Intelligence
The History of Artificial Intelligence

... and Lego Mindstorm to allow children to begin programming and build robots. The thought of robots that look like humans living amongst us takes another step forward when Dr. Cynthia Breazeal from MIT, published a dissertation on social machines and introduced “Kismet” (Below) a robot with a face tha ...
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... the agent-oriented perspective helps tie together various subfields of AI but: “agents” has become a buzzword ...
Simple Search Methods for Finding a Nash Equilibrium
Simple Search Methods for Finding a Nash Equilibrium

... supports of small size. Since it turns out that games drawn from classes that researchers have focused on in the past tend to have (at least one) NE with a very small support, our algorithms are often able to find one quickly. Thus, this paper is as much about the properties of NE in games of intere ...
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0 - UMBC CSEE

... Champion, developed by researchers at the University of Alberta • It earned this title by competing in human tournaments, winning the right to play for the (human) world championship, and eventually defeating the best players in the world • Visit http://www.cs.ualberta.ca/~chinook/ to play a version ...
Basics of Game Theory
Basics of Game Theory

... Games in normal form (strategic form) model scenarios in which two or more players must make a one-time decision simultaneously. These games are sometimes referred to a one-shot game, simultaneous move games. The normal form is a more condensed form of the game, stripped of all features but the choi ...
What is your definition of AI?
What is your definition of AI?

... In conclusion, they falls into four categories: Systems that ...
Advanced Artificial Intelligence
Advanced Artificial Intelligence

... course, students should possess a firm grounding in the existing techniques and component areas of Artificial Intelligence and be able to apply this knowledge to the development of Intelligent Systems or to the exploration of research problems. ...
CS3310 notes part 1 - Naval Postgraduate School
CS3310 notes part 1 - Naval Postgraduate School

... tasks -- but people will increasingly forget that it is artificial intelligence. • Many developments in AI have been "exported" to other areas of computer science (e.g. objectoriented programming and data mining). • AI programs that are too slow today may get used eventually as computers increase in ...
Artificial Intelligence.pptx
Artificial Intelligence.pptx

... simulated by a machine. This raises philosophical issues about the nature of the mind and limits of scientific hubris, issues which have been addressed by myth, fiction and philosophy since antiquity. Artificial intelligence has been the subject of breathtaking optimism, has suffered stunning setbac ...
CI in General Game Playing - to date achievements and
CI in General Game Playing - to date achievements and

... is the topic of multigame playing, i.e. development of agents able to effectively play any game within some general category being informed only about the rules of each of the games played. This poses a unique challenge to the AI community, as all the most successful game playing agents to date have ...
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Artificial intelligence in video games

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