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two

... absence of a higher authority (not the same as “chaos”). Anarchy creates the basis for a security dilemma and the need for all states to focus on their survival. Balance of power: For realists, the international system naturally gravitates towards a balance among the major powers. States will strive ...
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... 4.1. The relief in respect of a game can be claimed by any company (not an individual, partnership or LLP) that is responsible for the design, production and testing of that game, is actively engaged in planning and decision making during this process and directly negotiates, contracts and pays for ...
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... is accomplished in the testbed through the use of epochs. An epoch is the same game run multiple times using the same starting parameters. The starting parameters include: • The number of games in the epoch. • The number of agents on each squad. • The type of each agent. • The starting position of e ...
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... past interactions to arrive at common understanding of messages. This approach is intuitive and leads to useful formal results. Demichelis (2012), Demichelis and Weibull (2008), and Sobel (1993) are examples of papers that study evolutionarily stable outcomes in games with pre-play communication abo ...
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Artificial intelligence in video games

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