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Evolutionary game theory, interpersonal comparisons and natural
Evolutionary game theory, interpersonal comparisons and natural

... employed evolutionary game theory (EGT) in their disciplines. Yet the formal framework of EGT had been developed by biologists, with a firm focus on a population genetics interpretation. So the question arose how and to what extent this framework required re-interpretation to be applicable in the so ...
Evolutionary game theory, interpersonal comparisons and natural
Evolutionary game theory, interpersonal comparisons and natural

... employed evolutionary game theory (EGT) in their disciplines. Yet the formal framework of EGT had been developed by biologists, with a firm focus on a population genetics interpretation. So the question arose how and to what extent this framework required re-interpretation to be applicable in the so ...
Search - Bilkent CS.
Search - Bilkent CS.

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The Status and Future of the Turing Test

... show that some machines are equivalent to others. Provided it could be carried out sufficiently quickiy the digital computer could mimic the behaviour of any discrete state machine. The imitation game could then be played with the machine in question (as B) and the mimicking digital computer (as A) ...
Intelligent Agents. - Home ANU
Intelligent Agents. - Home ANU

... reflex, reflex with state, goal-based, utility-based Learning can be added to any basic architecture and is indeed essential for satisfactory performance in many applications. Rationality requires a learning component – it is necessary to know as much about the environment as possible before making ...
Reports on the 2015 AAAI Workshop Series
Reports on the 2015 AAAI Workshop Series

Branches of imperfect information - Institute for Logic, Language and
Branches of imperfect information - Institute for Logic, Language and

... express the proposition No A is B by I’ll give you one million dollars if you can find me an A such that B. Although natural language users do not actually expect the hearer to start looking for an A that is B, research on game-theoretic semantics takes these games seriously as battlefields of “real ...
Artificial Intelligence
Artificial Intelligence

... Sequence of cities: e.g., Taiif, Jeddah, Riyadh, Paris ...
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Mapping the Landscape of Human- Level Artificial General

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... in which the players move alternatingly and in which chance does not affect the decision making process, if the game can not end in a draw, then one of the two players must have a winning strategy. More formally, every finite extensive-form game exhibiting full information has a Nash equilibrium tha ...
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Context$Dependent Forward Induction Reasoning

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... Let there be lamps 1, 2, . . . , n which can be turned on. There are no other actions. One can restrict to plans in which lamps are turned on in the ascending order: switching lamp n after lamp m > n unnecessary.1 ...
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Reasoning about Action and Cooperation

... the control of an agent determine what he, or any coalition he is a member of, can achieve. All these approaches revolve around a model in which a set of agents, who may have conflicting interests, may or may not work together to obtain a certain state of affairs. Central is the notion of so-called ...
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Madagascar: Scalable Planning with SAT

... until a satisfiable formula is found. This strategy is asymptotically optimal if the t parameter corresponds to the plan quality measure to be minimized, as it would with sequential plan encodings that allow at most one action at a time. However, for the parallel ∃-step and ∀-step plans optimality o ...
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... vocabulary M AVEN scored around 20 points per turn. With every word of length 5 or less and all the J, Q, X, Z words (around 25,000 words) the program had an average score of 23 to 24 points. With the entire OSPD the program achieved an average of 30 points per move. Watching Scrabble Grandmaster Jo ...
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Introduction to Artificial Intelligence

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Artificial Intelligence Games- Outline Games vs. search problems

... Chess: Deep Blue defeated human world champion Garry Kasparov in a six-game match in 1997. Deep Blue searches 200 million positions per second, uses very sophisticated evaluation, and undisclosed methods for extending some lines of search up to 40 ply. ...
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Meaning in Artificial Agents: The Symbol Grounding Problem

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Bounded Rationality :: Bounded Models

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... moves in a finite game is always one less than the number of nodes.) Such a game is necessarily a finite horizon game. Games in extensive form with complete information are good models of situations in which players act one after the other; players understand the situation completely; and nothing de ...
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Artificial intelligence in video games

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