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Informational Recursiveness Against Singularity
Informational Recursiveness Against Singularity

Chapter 11 Specialized Business Information Systems
Chapter 11 Specialized Business Information Systems

Section 9
Section 9

... (primarily, finding the mean, or expected value, of a discrete random variable). If you have ever heard someone refer to a situation as being a “zero-sum game”, that terminology comes from this theory. It can effectively model actual recreational games, like Rock/Paper/Scissors or Tic Tac Toe, as we ...
The Cambridge Handbook of Artificial Intelligence
The Cambridge Handbook of Artificial Intelligence

... felt in other areas, including the humanities. AI applications are transforming the way we interact with each other and with our environment, and work in artificially modeling intelligence is offering new insights into the human mind and revealing new forms mentality can take. This volume of origina ...
CURRICULUM VITAE
CURRICULUM VITAE

... Coordinator, Cognitive Robotics Reading Group, University of Toronto, 2002–2003 Coordinator, Texas Action Group at Austin, 2000–2002 Coordinator, Logic-Based AI Reading Group, University of Texas at Austin, 2001–2002 Mentor, Doctoral Consortium, International Conference on Principles of Knowledge Re ...
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Closed

X - Natural Language Processing Lab., Korea University
X - Natural Language Processing Lab., Korea University

...  most games are played using a well-defined set of rules  board configurations are easily represented on a computer ...
Nash Q-Learning for General-Sum Stochastic Games
Nash Q-Learning for General-Sum Stochastic Games

Planning - UTSA CS
Planning - UTSA CS

... Forward Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Forward Planning Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Forward Planning Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Regression P ...
A Monte-Carlo Approach for the Endgame of Ms. Pac-Man
A Monte-Carlo Approach for the Endgame of Ms. Pac-Man

... over the same agent without the module. ...
The Legacy of Alan Turing and John von Neumann
The Legacy of Alan Turing and John von Neumann

... I will first discuss this early research in detail, without commenting it using todays knowledge. Then I will try to evaluate the proposals in answering the following questions • What are the major ideas for creating machine intelligence? • Did the proposals lack important components we see as neces ...
pdf-fulltext  - International Review of Information Ethics
pdf-fulltext - International Review of Information Ethics

... the expectations of the users. Good design is defined as making a product for users that should not create disharmony or doubt in the life of the users. The concept of user friendliness is based on this notion of non-problematic interaction and security of interaction in AmI-technology. Usercentredn ...
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CURRICULUM VITAE Academic Education Academic Employment
CURRICULUM VITAE Academic Education Academic Employment

... Strong Outlier Identification. Prsented at the The 9th International Workshop on Nonmonotonic Reasoning, Action and Change (NRAC-2011), 2011. 14. Fabrizio Angiulli, Rachel Ben-Eliyahu-Zohary and Luigi Palopoli. Tractable Strong Outlier Identification. Prsented at the The 9th International Workshop o ...
Modularity and Design in Reactive Intelligence
Modularity and Design in Reactive Intelligence

A proposal of a novel model for Artificial Intelligence Planning
A proposal of a novel model for Artificial Intelligence Planning

... [ISSN 2250 – 3749] Publication Date : 05 June 2013 [2] Rolf Pfeifer and Gabriel Gome‖Interacting with the real world – design principles for intelligent systems‖. [3] Rodney A. Brooks “Intelligence without representation*”. [4] Progress in AI Planning Research and Applications, Derek Long and Maria ...
Curriculum Vitae, September 2008
Curriculum Vitae, September 2008

... were designed to engage the students’ interest, asking them to write algorithms to solve common problems such as sorting, searching and file compression. I also was the overall organiser of the CS101 class. Taught Classes at Edinburgh 5. BSc Honours/MSc Genetic Algorithms and Genetic Programming, 20 ...
Stochastic stability in a learning dynamic with best
Stochastic stability in a learning dynamic with best

... play. Only if we restrict attention to trembling hand perfect equilibria in pure strategies, a closer relationship can be established. While a given trembling hand perfect equilibrium in pure strategies need not to be in a recurrent class of a given learning process with best response to noisy play, ...
egpai 2016 - ECAI 2016
egpai 2016 - ECAI 2016

... and is mainly a test of humanness. The machine intelligence quotient (MIQ) using fuzzy integrals was presented in [1] in 2002. However, determining a universal intelligence quotient for ranking artificial systems is not very practical and is almost unmeasurable due to the vast non-uniformity in the ...
Could a machine think? - Alan M. Turing vs. John R. Searle
Could a machine think? - Alan M. Turing vs. John R. Searle

... The PSSH dictates that symbol manipulation and thinking are processes of a fundamentally alike type. They are both physically realised and governed by rules and representations. 6 A computer is a physical apparatus. Therefore, the performance of a computer can be described by the causal structure of ...
Autonomous Learning of User's Preferences improved through User Feedback
Autonomous Learning of User's Preferences improved through User Feedback

coalitions
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... • The economic theory focuses on individual agents. • Different kind of individual behavior: maximizing, with bounded rationality, forward looking (perfect rationality), backward looking (learning)… • Without interactions between different agents (general equilibrium). • Interacting agents (game the ...
Mechanism Design for Computationally Limited Agents
Mechanism Design for Computationally Limited Agents

On-Line Case-Based Plan Adaptation for Real
On-Line Case-Based Plan Adaptation for Real

... Figure 2: Overview of the Darmok system. Figure 1: A screenshot of the WARGUS game. to determine the proper sequence of actions. A more detailed discussion on the complexity of WARGUS as a planning domain can be found in (Ontañón et al. 2007). In this section we will briefly describe the Darmok sy ...
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Artificial intelligence in video games

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