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記錄編號 6668 狀態 NC094FJU00392004 助教查核 索書號 學校名稱
記錄編號 6668 狀態 NC094FJU00392004 助教查核 索書號 學校名稱

... 式學習精煉最原始的目標(top-level goals)。 並以機器人足球比賽用來說明我們的 方法。 而且,我們顯示如何精煉以強效式學習演化目標於足球員之心智狀態 This paper presents an adaptive approach to address the goal evolution of the intelligent agent. When agents are initially created, they have some goals and few capabilities. Each capability composes by one or more act ...
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Incremental Learning with Partial Instance Memory Talk Overview
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Studiefiche - studiegids UGent
Studiefiche - studiegids UGent

... Artificial intelligence (AI) is the study of solutions for problems that are difficult or impractical to solve with traditional methods. It is used pervasively in support of everyday applications such as email, word-processing and search, as well as in the design and analysis of autonomous agents th ...
Knowledge Base
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Chapter 1 Constrained Incrementalist Moral Decision Making for a
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A Unified Cognitive Architecture for Physical Agents
A Unified Cognitive Architecture for Physical Agents

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A differentiable approach to inductive logic programming
A differentiable approach to inductive logic programming

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PowerPoint - University of Virginia, Department of Computer Science
PowerPoint - University of Virginia, Department of Computer Science

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CS 561a: Introduction to Artificial Intelligence
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Agents - Hiram College
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Rule - FUMblog
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Multiple Workspaces as an Architecture for Cognition
Multiple Workspaces as an Architecture for Cognition

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(1986) Remembering to do things in the laboratory and everyday life
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Intelligence - Ohio University
Intelligence - Ohio University

...  Embodied Intelligence (EI) is a mechanism that learns how to survive in a hostile environment – Mechanism: biological, mechanical or virtual agent with embodied sensors and actuators – EI acts on environment and perceives its actions – Environment hostility is persistent and stimulates EI to act – ...
notes  - School of Computer Science and Statistics
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Multi Agent System & Holonic Manufacturing System
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1 - Jordan University of Science and Technology

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Progress and Challenges in Interactive Cognitive Systems
Progress and Challenges in Interactive Cognitive Systems

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THE EMOTIOGENIC BRAIN STRUCTURES IN CONDITIONING
THE EMOTIOGENIC BRAIN STRUCTURES IN CONDITIONING

... of multi-trial learning. However, AM-CG control is not excluded entirely. What is decisive in the regulatory function of the AM-CG system? Not its participation in the registration of reinforcement and not the evaluation of the biological meaning of the information, although they are important initi ...
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Resources - CSE, IIT Bombay

... searching amongst the options of moving Left, Right, Up or Down. Additionally, each movement has an associated cost representing the relative difficulty of each movement. The search then will have to find the optimal, i.e., the least cost path. ...
A Modern, Agent-Oriented Approach to Introductory Artificial
A Modern, Agent-Oriented Approach to Introductory Artificial

... reach of the designer into unknownenvironments, and showhow it constrains agent design, favoring explicit knowledge representation and reasoning. Wetreat robotics and vision not as independently defined problems, but as occurring in the service of goal achievement. Throughout, we stress the importan ...
Cross-Paradigm Analysis of Autonomous Agent Architecture
Cross-Paradigm Analysis of Autonomous Agent Architecture

... action selection necessarily lead to rigid, brittle systems incapable of reacting quickly and opportunistically to changes in the environment. On the other hand, hierarchical and sequential control are wellestablished programming techniques that demonstrably manage enormous complexity. This section ...
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Soar (cognitive architecture)



Soar is a cognitive architecture, created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University, now maintained by John Laird's research group at the University of Michigan. It is both a view of what cognition is and an implementation of that view through a computer programming architecture for artificial intelligence (AI). Since its beginnings in 1983 and its presentation in a paper in 1987, it has been widely used by AI researchers to model different aspects of human behavior.
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