
Example 2.1. on pg 30
... *When two objects touch and one “forces” another to move it is called contact force. *Field forces are forces that interact without contacting each other. Gravity attractions, strong and weak nuclear forces, and electromagnetism are the four fundamental forces and are all examples of field forces. 4 ...
... *When two objects touch and one “forces” another to move it is called contact force. *Field forces are forces that interact without contacting each other. Gravity attractions, strong and weak nuclear forces, and electromagnetism are the four fundamental forces and are all examples of field forces. 4 ...
FORCES AND TORQUES IN EQUILIBRIUM
... All external torques on the object balance (so the net torque is zero]. Description of Apparatus In this experiment an object is suspended at rest with up to five forces acting on it; the object remains at rest. The magnitudes and directions of the forces are measured, and calculations are done to v ...
... All external torques on the object balance (so the net torque is zero]. Description of Apparatus In this experiment an object is suspended at rest with up to five forces acting on it; the object remains at rest. The magnitudes and directions of the forces are measured, and calculations are done to v ...
Physics Toolkit - Effingham County Schools
... What is the smallest angle, with respect to the wrench, at which you can exert this force and still tighten the bolt? ...
... What is the smallest angle, with respect to the wrench, at which you can exert this force and still tighten the bolt? ...
Ch11 - Rolling, Torque, and Angular Momentum
... 11.15 Calculate the torque due to a force on a particle by taking the cross product of the particle's position vector and the force vector, in either unit-vector notation or magnitude-angle notation. © 2014 John Wiley & Sons, Inc. All rights reserved. ...
... 11.15 Calculate the torque due to a force on a particle by taking the cross product of the particle's position vector and the force vector, in either unit-vector notation or magnitude-angle notation. © 2014 John Wiley & Sons, Inc. All rights reserved. ...
Concept Summary
... always experiences downward acceleration due to gravity o time symmetry – object thrown upward takes same time to reach maximum height as to return from there to starting point at maximum height, the velocity of the object thrown upward is 0 (zero) Scalars and Vectors (3.1) o A scalar quantity i ...
... always experiences downward acceleration due to gravity o time symmetry – object thrown upward takes same time to reach maximum height as to return from there to starting point at maximum height, the velocity of the object thrown upward is 0 (zero) Scalars and Vectors (3.1) o A scalar quantity i ...
textbook_week_3
... Goal Relate angular to linear variables. Problem In a compact disc player, as the read head moves out from the center of the disc, the angular speed of the disc changes so that the linear speed at the position of the head remains at a constant value of about 1.3 m/s. (a) Find the angular speed of t ...
... Goal Relate angular to linear variables. Problem In a compact disc player, as the read head moves out from the center of the disc, the angular speed of the disc changes so that the linear speed at the position of the head remains at a constant value of about 1.3 m/s. (a) Find the angular speed of t ...
PHY 131–003 - Oakton Community College
... 3) Given that the radius of mars is 0.533 times that of earth, and its mass is 0.108 times that of earth: a) How much would a person weigh on mars if that person weighs 800.0 N on earth? b) If you could change the radius of mars without changing its mass, what radius would it have to have for this p ...
... 3) Given that the radius of mars is 0.533 times that of earth, and its mass is 0.108 times that of earth: a) How much would a person weigh on mars if that person weighs 800.0 N on earth? b) If you could change the radius of mars without changing its mass, what radius would it have to have for this p ...
Section 9.1 Impulse and Momentum
... Momentum - product of an object’s mass and velocity. It is a vector quantity that has the same direction as the velocity of the object. It is denoted by “p” (lower case). It is mass in motion. The unit for Momentum is kg m/s. To find Momentum you use p = m*v Δp = mΔv FΔt = mΔv = mvF – mvI = Δp = pF ...
... Momentum - product of an object’s mass and velocity. It is a vector quantity that has the same direction as the velocity of the object. It is denoted by “p” (lower case). It is mass in motion. The unit for Momentum is kg m/s. To find Momentum you use p = m*v Δp = mΔv FΔt = mΔv = mvF – mvI = Δp = pF ...
rotational motion and gravitation notes
... depend on the mass of the object, that is on its inertia. The word inertia can be loosely described as ‘resistance to change in motion of an object’ Objects with a large mass are difficult to start moving and once moving are difficult to stop. Moment of Inertia The moment of inertia I of an object c ...
... depend on the mass of the object, that is on its inertia. The word inertia can be loosely described as ‘resistance to change in motion of an object’ Objects with a large mass are difficult to start moving and once moving are difficult to stop. Moment of Inertia The moment of inertia I of an object c ...