rook endings - Free State Chess
... understood positions in which both sides
have one or both Rooks and there are
Pawns on the board.
It is not an easy task to deal with this
class of ending from the point of view of
the student. In fact, Rook endings form
one of the most important branches of
end-game theory, as they very frequently
CONTENT 1 game board, 32 chess pieces. AIM OF THE
... between the attacker of your King
(unless the attacker is a Knight);
3. Moving the King away from the
If a checked player can do none of
these, he is checkmated and loses the
game. If a King is not checked but that
player can make no legal move, the
position is called stalemate and the
... The board is placed with a white square on the
right bottom corner and each side has 12 pieces
which are placed on the dark squares
... Quoridor is played on a 9x9 grid.
Starting positions are shown for two players.
... game of chess against each other and one that allows a human to play a full game of chess against a
computer player that picks its moves at random. I have begun implementing necessary aspects of my
heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
At the Super Roulette Game, Alison has to spin the wheel
... A sports writer estimates that the odds in favour of a certain baseball team winning the championship are 10 : 1. Joe
decides to bet $50 that the team will lose the championship. How much will Joe win if the team loses?
computer chinese chess - World Xiangqi Federation Homepage
... The rules that govern repetition of moves (moves that are repeated in the same situation) are quite different in
China, Taiwan, and Hong Kong. In this article, move repetition will be discussed based on the Asian rules
(Asian Xiangqi Federation, 2003; Hong Kong Chinese Chess Association, 2002). Asia ...
In chess, the fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection around their king that cannot be penetrated by the opponent. This only works when the opponent does not have a passed pawn or cannot create one, unless that pawn can be stopped (e.g. see the opposite-colored bishops example). An elementary fortress is a theoretically drawn (i.e. a book draw) position with reduced material in which a passive defense will maintain the draw (Müller & Pajeken 2008:183).Fortresses commonly have four characteristics: Useful pawn breakthroughs are not possible If the stronger side has pawns, they are firmly blocked The stronger side's king cannot penetrate, either because it is cut off or near the edge of the boardZugzwang positions cannot be forced, because the defender has waiting moves available (de la Villa 2008:23).Fortresses pose a problem for computer chess: computers fail to recognize fortress-type positions and are unable to achieve the win against them despite claiming a winning advantage (Guid & Bratko 2012:35).