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computer chinese chess - World Xiangqi Federation Homepage
computer chinese chess - World Xiangqi Federation Homepage

... The rules that govern repetition of moves (moves that are repeated in the same situation) are quite different in China, Taiwan, and Hong Kong. In this article, move repetition will be discussed based on the Asian rules (Asian Xiangqi Federation, 2003; Hong Kong Chinese Chess Association, 2002). Asia ...
At the Super Roulette Game, Alison has to spin the wheel
At the Super Roulette Game, Alison has to spin the wheel

... A sports writer estimates that the odds in favour of a certain baseball team winning the championship are 10 : 1. Joe decides to bet $50 that the team will lose the championship. How much will Joe win if the team loses? ...
Computer Games - CSE, IIT Bombay
Computer Games - CSE, IIT Bombay

...  A player wins a match against the computer  Starts playing the same sequence of moves ...
FirstSemesterSummaryGuidelines
FirstSemesterSummaryGuidelines

... game of chess against each other and one that allows a human to play a full game of chess against a computer player that picks its moves at random. I have begun implementing necessary aspects of my heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
Document
Document

... Quoridor is played on a 9x9 grid. Starting positions are shown for two players. ...
Document
Document

... The board is placed with a white square on the right bottom corner and each side has 12 pieces which are placed on the dark squares ...
CONTENT 1 game board, 32 chess pieces. AIM OF THE
CONTENT 1 game board, 32 chess pieces. AIM OF THE

... between the attacker of your King (unless the attacker is a Knight); 3. Moving the King away from the attack. If a checked player can do none of these, he is checkmated and loses the game. If a King is not checked but that player can make no legal move, the position is called stalemate and the game ...
rook endings - Free State Chess
rook endings - Free State Chess

... understood positions in which both sides have one or both Rooks and there are Pawns on the board. It is not an easy task to deal with this class of ending from the point of view of the student. In fact, Rook endings form one of the most important branches of end-game theory, as they very frequently ...
Chess Rules
Chess Rules

1

Fortress (chess)

In chess, the fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection around their king that cannot be penetrated by the opponent. This only works when the opponent does not have a passed pawn or cannot create one, unless that pawn can be stopped (e.g. see the opposite-colored bishops example). An elementary fortress is a theoretically drawn (i.e. a book draw) position with reduced material in which a passive defense will maintain the draw (Müller & Pajeken 2008:183).Fortresses commonly have four characteristics: Useful pawn breakthroughs are not possible If the stronger side has pawns, they are firmly blocked The stronger side's king cannot penetrate, either because it is cut off or near the edge of the boardZugzwang positions cannot be forced, because the defender has waiting moves available (de la Villa 2008:23).Fortresses pose a problem for computer chess: computers fail to recognize fortress-type positions and are unable to achieve the win against them despite claiming a winning advantage (Guid & Bratko 2012:35).
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