
Adversarial search --- Games / Deep Blue (auxiliary materials)
... On August 7, 2008, the computer program MoGo running on 25 nodes (800 cores) beat professional Go player Myungwan Kim (8p) in a handicap game on the 19x19 board. The handicap given to the computer was nine stones. MoGo uses Monte Carlo based methods combined with, upper confidence bounds applied to ...
... On August 7, 2008, the computer program MoGo running on 25 nodes (800 cores) beat professional Go player Myungwan Kim (8p) in a handicap game on the 19x19 board. The handicap given to the computer was nine stones. MoGo uses Monte Carlo based methods combined with, upper confidence bounds applied to ...
computer chinese chess - World Xiangqi Federation Homepage
... counterparts: Kings may not see each other face to face. Based on this rule, Kings sometimes have a power similar to that of Rooks, which is very useful in the endgame stage. 5. Blocking rules apply to Elephants and Horses. Western chess has no similar rule. 6. Pawns move one space at a time. When a ...
... counterparts: Kings may not see each other face to face. Based on this rule, Kings sometimes have a power similar to that of Rooks, which is very useful in the endgame stage. 5. Blocking rules apply to Elephants and Horses. Western chess has no similar rule. 6. Pawns move one space at a time. When a ...
rook endings - Free State Chess
... By the term “Rook Endings” are understood positions in which both sides have one or both Rooks and there are Pawns on the board. It is not an easy task to deal with this class of ending from the point of view of the student. In fact, Rook endings form one of the most important branches of end-game t ...
... By the term “Rook Endings” are understood positions in which both sides have one or both Rooks and there are Pawns on the board. It is not an easy task to deal with this class of ending from the point of view of the student. In fact, Rook endings form one of the most important branches of end-game t ...
Search methods
... The Tower of Hanoi problem was represented using lists. Lists are a commonly used technique in AI for representing a problem state. Another common technique is to describe a problem using a number. A number is an evaluation of a state, e.g. a node (a move or position) in a game. Numbers are useful b ...
... The Tower of Hanoi problem was represented using lists. Lists are a commonly used technique in AI for representing a problem state. Another common technique is to describe a problem using a number. A number is an evaluation of a state, e.g. a node (a move or position) in a game. Numbers are useful b ...
pptx
... • Checkers: Chinook ended 40-year-reign of human world champion Marion Tinsley in 1994. Used an endgame database defining perfect play for all positions involving 8 or fewer pieces on the board, a total of 443,748,401,247 positions. Checkers is now solved! • Chess: Deep Blue defeated human world cha ...
... • Checkers: Chinook ended 40-year-reign of human world champion Marion Tinsley in 1994. Used an endgame database defining perfect play for all positions involving 8 or fewer pieces on the board, a total of 443,748,401,247 positions. Checkers is now solved! • Chess: Deep Blue defeated human world cha ...
Artificial Intelligence Go Showdown
... AlphaGo uses some of the same technologies as those older programs. But its big idea is to combine them with new approaches that try to get the computer to develop its own intuition about how to play—to discover for itself the rules that human players understand but cannot explain. It does that usin ...
... AlphaGo uses some of the same technologies as those older programs. But its big idea is to combine them with new approaches that try to get the computer to develop its own intuition about how to play—to discover for itself the rules that human players understand but cannot explain. It does that usin ...
Introduction and State of the Art
... Foundations of Artificial Intelligence 41. Board Games: Introduction and State of the Art ...
... Foundations of Artificial Intelligence 41. Board Games: Introduction and State of the Art ...
FirstSemesterSummaryGuidelines
... game of chess against each other and one that allows a human to play a full game of chess against a computer player that picks its moves at random. I have begun implementing necessary aspects of my heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
... game of chess against each other and one that allows a human to play a full game of chess against a computer player that picks its moves at random. I have begun implementing necessary aspects of my heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
Computer Games - CSE, IIT Bombay
... Algorithm for α-β Pruning Current highest β is found and assigned as α β is current lowest for α’s from that move For next possible node, while finding β, if some α ...
... Algorithm for α-β Pruning Current highest β is found and assigned as α β is current lowest for α’s from that move For next possible node, while finding β, if some α ...
A Parent`s Guide to Chess: Beginners to
... 5. Exhibit good sportsmanship! Do not allow your child to talk negatively about their opponent, gloat if they win or pout if they lose. 6. After the game has ended, shake hands with your opponent no matter the outcome and say, “Good game!” ...
... 5. Exhibit good sportsmanship! Do not allow your child to talk negatively about their opponent, gloat if they win or pout if they lose. 6. After the game has ended, shake hands with your opponent no matter the outcome and say, “Good game!” ...
The best way to become a good player
... Practice your favorite activity with other chess enthusiasts like yourself. To improve your game It is recognized that practicing in a healthy competitive environment is the key to success in any discipline. We suggest 10% theory and 90% practice. There are many players in a tournament and playing a ...
... Practice your favorite activity with other chess enthusiasts like yourself. To improve your game It is recognized that practicing in a healthy competitive environment is the key to success in any discipline. We suggest 10% theory and 90% practice. There are many players in a tournament and playing a ...
Chess theory

The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame. Those who write about chess theory, who are often but not necessarily also eminent players, are referred to as ""theorists"" or ""theoreticians"".""Opening theory"" commonly refers to consensus, broadly represented by current literature on the openings. ""Endgame theory"" consists of statements regarding specific positions, or positions of a similar type, though there are few universally applicable principles. ""Middlegame theory"" often refers to maxims or principles applicable to the middlegame. The modern trend, however, is to assign paramount importance to analysis of the specific position at hand rather than to general principles.The development of theory in all of these areas has been assisted by the vast literature on the game. In 1913, preeminent chess historian H.J.R. Murray wrote in his 900-page magnum opus A History of Chessthat, ""The game possesses a literature which in contents probably exceeds that of all other games combined."" He estimated that at that time the ""total number of books on chess, chess magazines, and newspapers devoting space regularly to the game probably exceeds 5,000"". In 1949, B. H. Wood opined that the number had increased to about 20,000. David Hooper and Kenneth Whyld wrote in 1992 that, ""Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed..."" The world's largest chess library, the John G. White Collection at the Cleveland Public Library, contains over 32,000 chess books and serials, including over 6,000 bound volumes of chess periodicals. Chess players today also avail themselves of computer-based sources of information.