... A Pawn moves forward one square at a time. There are two exceptions to this rule:
1. On a Pawn’s first move, it can move forward one or two squares.
2. When capturing a piece (see description on back), a Pawn moves one square diagonally ahead.
At the beginning of the game, the Pawn is the least valu ...
CONTENT 1 game board, 32 chess pieces. AIM OF THE
... backward), but it captures diagonally. It
moves one square at a time, but on its
first move it has the option of moving
forward one or two squares.
If a pawn advances all the way to
the opposite end of the board, it is
immediately “promoted” to another
piece, usually a Queen. It may not
remain a paw ...
Game Instructions – Chinese Checkers
... side. Each player will move one of the six colored sets of ten player pieces.
The object of the game is to manipulate your pieces across the board to occupy the star
point directly opposite. Never remove a piece after a jump is made. All pieces stay on the
playing board. The player getting all of hi ...
... The board is placed with a white square on the
right bottom corner and each side has 12 pieces
which are placed on the dark squares
rook endings - Free State Chess
... ROOK ENDINGS
By the term “Rook Endings” are
understood positions in which both sides
have one or both Rooks and there are
Pawns on the board.
It is not an easy task to deal with this
class of ending from the point of view of
the student. In fact, Rook endings form
one of the most important branches ...
... This function must give a value to a game
state, often revolving around a board state
and the player to move.
The best way to become a good player
... Practice your favorite activity with other chess enthusiasts like yourself.
To improve your game
It is recognized that practicing in a healthy competitive environment is the key to success in any
discipline. We suggest 10% theory and 90% practice. There are many players in a tournament
and playing a ...
... game of chess against each other and one that allows a human to play a full game of chess against a
computer player that picks its moves at random. I have begun implementing necessary aspects of my
heuristic function. I wrote a main text file that will store the heuristic function as it stands and t ...
... filled (i.e. six pieces have been dropped into it) that column is no longer a legal move. The goal
is to get four pieces in a row: vertically, horizontally, or diagonally. It is possible for the game to
be a tie, if the board is filled without anyone connecting four pieces. This is a relatively easy ...
... 9. A company has 200 employees: 120 are women and 80 are men. Of the 120 female employees, 40 are classified as managers, while 20 of the 80 male employees are managers.
Suppose that an employee is chosen at random.
• Find the conditional probability that the employee is a manager given that the
... general in Xiang Qi. The name Jiang Zun comes from the Chinese expression for
checkmate. Many Xiang Qi pieces are analogous to those found in Western Chess, but
have different movement and attack patterns. Because of these differences, Xiang Qi
games are generally more quick-paced than Western Chess ...
Rules - Pressman Toy
... 24 interlocking checkers; 12 red and 12 black
Each player places his twelve checkers on the black square of the first three rows on opposite ends of the board.
THE OBJECT OF THE GAME
To capture all of the opponent’s men, or block them so they cannot be moved. The checkers are moved
diagonally and ea ...
computer chinese chess - World Xiangqi Federation Homepage
... 2.1.2 Rules that Govern the Pieces
Chinese chess involves seven kinds of pieces. Each side has one King, two Advisors, two Elephants, two
Rooks, two Horses, two Cannons, and five Pawns (Figure 1b), abbreviated as K, A, E, R, H, C, and P,
respectively1. Kings can move only within the Palace. Kings mo ...
Introduction and State of the Art
... Analogously to the generalization of search methods
to declaratively described problems (automated planning),
board games can be considered in a more general setting,
where game rules (state spaces) are part of the input.
general game playing: annual competitions since 2005
Optimization of an Evaluation Function of the 4
... For the simulation of 4-sided dominoes, a program was
developed in Java with four agents acting as the four players
required for the match. In this program, the first pair uses a
basic strategy for choosing the best move and the second
pair may have its parameters α1, α2, α3, α4, α5, α6 and α7
Chess strategy is the aspect of chess playing concerned with evaluation of chess positions and setting of goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals, open files, individual squares). Chess strategy is distinguished from chess tactics, which is the aspect of role playing concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece development), which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of ""master"", chess tactics tend to ultimately decide the outcomes of games more often than strategy does. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.The most basic way to evaluate one's position is to count the total value of pieces on both sides. The point values used for this purpose are based on experience. Usually pawns are considered to be worth one point, knights and bishops three points each, rooks five points, and queens nine points. The fighting value of the king in the endgame is approximately four points. These basic values are modified by other factors such as the position of the pieces (e.g. advanced pawns are usually more valuable than those on their starting squares), coordination between pieces (e.g. a bishop pair usually coordinates better than a bishop plus a knight), and the type of position (knights are generally better in closed positions with many pawns, while bishops are more powerful in open positions).Another important factor in the evaluation of chess positions is the pawn structure or pawn skeleton. Since pawns are the most immobile and least valuable of the chess pieces, the pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in the pawn structure, such as isolated, doubled, or backward pawns and holes, once created, are usually permanent. Care must therefore be taken to avoid them unless they are compensated by another valuable asset, such as the possibility to develop an attack.