• Study Resource
  • Explore
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Profile Documents Logout
Upload
Center for Intelligent Technologies - AI-CIT
Center for Intelligent Technologies - AI-CIT

... Research in selected areas of AI Education – InS-Bc, AI-Ing., AI-PhD. ...
Interactive Intelligence
Interactive Intelligence

... 15 hours of “free” electives 30 Hours Total for Degree ...
TATIANA A. GAVRILOVA
TATIANA A. GAVRILOVA

... Vestnik (Herald) of St. Petersburg University. Management Series, 2009 –. Information Theories and Applications, 2003 –. Information Technologies and Knowledge, 2007 –. Artificial Intelligence and Decision-Making, 1999 –. ...
news summary (31)
news summary (31)

... guessing what we will do next. Several companies are working on cars that can drive themselves—either with partial human oversight or entirely autonomously. Beyond the influences in our daily lives, AI techniques are playing roles in science and medicine. AI is already at work in some hospitals hel ...
artificial intelligence and life in 2030
artificial intelligence and life in 2030

... experience-driven sequential decision-making. It promises to carry AI applications forward toward taking actions in the real world. Robotics – is currently concerned with how to train a robot to interact with the world around it in generalizable and predictable ways, how to facilitate manipulation o ...
View presentation
View presentation

... what is true.” – Just Noticeable Difference by Don Norman • “Does the user perceive that clicking on that object is a meaningful, useful action, with a known outcome? ” – Just Noticeable Difference by Don Norman ...
5-Discipline of HCI
5-Discipline of HCI

... • To define and design tools and various artifacts for different work, leisure and domestic environment to suit the capacities and capabilities of users • Ergonomist translates the above information from the above mentioned sciences into context of design of products • Increase feelings of comfort a ...
5-Discipline of HCI
5-Discipline of HCI

... • To define and design tools and various artifacts for different work, leisure and domestic environment to suit the capacities and capabilities of users • Ergonomist translates the above information from the above mentioned sciences into context of design of products • Increase feelings of comfort a ...
Introduction to Cognitive Science
Introduction to Cognitive Science

... • The goal of Artificial Intelligence is to build “smart systems” • A “smart system” should pass Turing’s (1950) “Turing Test”: – An interrogator is connected to one person and one machine via a terminal, and therefore can't see her counterparts. – Her task is to find out which of the two candidates ...
The Long-‐‑Term Future of (Artificial) Intelligence
The Long-‐‑Term Future of (Artificial) Intelligence

... “We  switched  everything  off  and  went  home.  That   night,  there  was  very  little  doubt  in  my  mind  that   the  world  was  headed  for  grief.” ...
2010 AAAI Fall Symposium Series
2010 AAAI Fall Symposium Series

... Mark Finlayson (Massachusetts Institute of Technology, CSAIL) (narrative.csail.mit.edu/fs10) ...
Whatever happened to machines that think?
Whatever happened to machines that think?

... This fragmentation has had some benefits. It has allowed researchers to create a critical mass of work aimed at solving welldefined problems. Computer vision, for example, is now a discipline with its own journals and conferences. "There are people who spend their whole careers on this one problem a ...
Learning companions 1
Learning companions 1

... – Interaction control: • LC provides info without being asked • LC provides info only when asked ...
DFKI and Hitachi jointly develop AI technology for human activity
DFKI and Hitachi jointly develop AI technology for human activity

... (4) Society 5.0: Activities related to the realization of a shared vision for a "Super Smart Society" where the cyber space and the real world (physical space) are intricately connected. The naming describes a new type of society that will be led by innovations in science and technology, following o ...
Artificial Intelligence
Artificial Intelligence

... transposition tables, etc.), but this is not required and I do not expect it. If you implement the search correctly, and you come up with a good heuristic, your program will play very well. Checkers programs should try to win quickly, rather than slowly, when possible, and Othello programs should tr ...
(pdf)
(pdf)

... --- Building actual systems --- Human world expert performance matched (and exceeded) in certain domains ...
Lecture 17
Lecture 17

... Generally stated, this is the study of intelligence and intelligence systems. It is a relatively new science that combines knowledge gained from a number of disciplines. These include: computer science, neuroscience, cognitive psychology, philosophy, and linguistics. As a result of the collaborative ...
CV extended
CV extended

... technologies to .NET and it is broadly distributed worldwide. Moreover, we have extensively applied it in other languages such as Informix, Java, and Cobol. I built and led the company as CEO for 15 years generating more than $70m in revenue, and obtained very significative investments from Microsof ...
Project #1
Project #1

... transposition tables, etc.), but this is not required and I do not expect it. If you implement the search correctly, and you come up with a good heuristic, your program will play very well. Checkers programs should try to win quickly, rather than slowly, when possible, and Othello programs should tr ...
Modeling and Forecasting the Information Sciences
Modeling and Forecasting the Information Sciences

... There is a simple systemic model of the development of the information sciences. The precursors necessary to the birth of a new industry are a social need and a technology capable of satisfying it. The need allows a market to be generated. The technology allows products to be created for that market ...
Perspectives on Stochastic Optimization Over Time
Perspectives on Stochastic Optimization Over Time

... Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139, [email protected] ...
unit v: intelligent tutoring system and its application
unit v: intelligent tutoring system and its application

... system. It is built on top of the game "How the West was Won". It is a child's game, a variation of a game also called "Shoots and Ladders" (Figure showing). The game was originally available on the PLATO system. PLATO is the tutoring environment that was developed by Computer Development Corporatio ...
Artificial Intelligence
Artificial Intelligence

... The best backgammon programs use temporal difference (TD) algorithms to train a back-propagation neural network by self-play. The top programs are world-class in playing strength. 1998, the American Association of Artificial Intelligence meeting: NeuroGammon won 99 of 100 games against a human grand ...
The Manifest Destiny of Artificial Intelligence
The Manifest Destiny of Artificial Intelligence

... is not the most obvious route to wisdom. When Samuel began his work on checkers, his aim was not just to create an invincible opponent but to learn something about how people play games—indeed, to learn something about learning itself. Progress toward these broader goals could have influence beyond ...
Golden Ages of AI
Golden Ages of AI

... defined as an imitation of human abilities. If we abandon the Turing Test vision, then "... the goal naturally shifts from making artificial super-humans which can replace us to making super-humanly intelligent artifacts which we can use to amplify and support our own cognitive abilities..." Hayes c ...
< 1 ... 36 37 38 39 40 41 42 43 44 ... 67 >

Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research,and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
  • studyres.com © 2025
  • DMCA
  • Privacy
  • Terms
  • Report