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13: The relationship between artificial intelligence and psychological
13: The relationship between artificial intelligence and psychological

... of these definitions or the like has been accepted, perhaps because of their references to the word “intelligence, which at present is an abstract and immeasurable quantity. A better definition of artificial intelligence, therefore, calls for formalization of the term “intelligence”. Psychologist an ...
Nils Nilsson PRINCIPLES OF ARTIFICIAL
Nils Nilsson PRINCIPLES OF ARTIFICIAL

... July 1980 ...
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... the methods and swategies used by experts in their field. DENDRAL and MYCIN are two of the most influential expert systems. But they represent just a fraction of the work currently under way in this field. Dozens of systems have been, or are now being, developed at Edinburgh, Purdue, Rutgers, Yale, ...
CPS 170 (Artificial Intelligence at Duke): Introduction
CPS 170 (Artificial Intelligence at Duke): Introduction

... – Systems with multiple, self-interested agents, game theory, economics ...
Interim Report from the Panel Chairs
Interim Report from the Panel Chairs

... The AAAI 2008-09 Presidential Panel on Long-Term AI Futures was organized by the president of the Association for the Advancement of Artificial Intelligence (AAAI) to bring together a group of thoughtful computer scientists to explore and reflect about societal aspects of advances in machine intelli ...
Introduction to Computer Science
Introduction to Computer Science

... of different contexts. •Design patterns are a way of documenting past approaches to a problem that have shown be successful. ...
old_Artificial Intelligence Project Guidance2013-10
old_Artificial Intelligence Project Guidance2013-10

... As further guidance as to what students should do, we have made this overall outline of how the project fits the standard. Note that this covers one of the two areas of computer science students have to cover in their report. They must pick one other area of computer science to do a project on as we ...
Preface
Preface

... with a 49.3 percent acceptance rate to the general conference. The FLAIRS conference continues its cooperation with the American Association for Artificial Intelligence (AAAI). The conference also continues to attract a large number of authors and participants from around the world. A best paper awa ...
Cybercitizens of the World Unite! - Australian Children`s Television
Cybercitizens of the World Unite! - Australian Children`s Television

... Citizenship Defined: This is the hard one. How old the human must be, and how mentally competent to be a citizen, is an old debate. Cyborg technologies will complexify this confusion incredibly. Now it just isn't how mature the human but how human the cyborg? How machinic can a citizen be? How many ...
Printable
Printable

... Assume: Each individual can be represented as an N-dimensional vector: < v1 , v2 , ..., vn >. We have a distance metric that tells us how far apart two individuals are. Euclidean distance is common: pP d(x1 , x2 ) = (x1 [i] − x2 [i])2 ...
Research on Computer Network Teaching Based on Artificial
Research on Computer Network Teaching Based on Artificial

... necessary decision-making data, information and background material for policy-makers to help clear decision-making goals and identify issues, create or modify the decision model, offers a variety of alternatives programs, and programs to evaluate and optimal selection, through interactive features ...
Outline of the Research and Development Concerning Artificial
Outline of the Research and Development Concerning Artificial

... AI field at the base (2) R&D on data-knowledge integration AI ・Basic research for large-scale objectives and advanced R&D will be carried out regarding data-knowledge integration AI, which has strong affinity for human intelligence, by organically integrating diverse and unstructured large-scale dat ...
CPSC 699 – Plan One - Critical Junction Software
CPSC 699 – Plan One - Critical Junction Software

... interacting in a virtual 3D environment in order to model how humans interact in the real world. Agents control avatars which are able to interact with other agents, both software and human. It is the entertainment industry that has developed much of the current state-of-the-art in virtual 3D enviro ...
Knowledge Based Systems II
Knowledge Based Systems II

... students know and don’t know. This allows instruction to be directed at what still needs to be mastered and helps insure that students’ learning time is spent in a more efficient manner. Students work on a concept until it is fully understood. Students who are having conceptual problems will be dril ...
anglais - La Jaune et la Rouge
anglais - La Jaune et la Rouge

... [...] Our computers are getting better thanks to the exponential developments that drive this area of science and engineering. The computer you buy today is obsolete in R&D terms and yet is roughly twice as powerful as the one the same money could buy 18 months earlier. This has been happening for d ...


... requirements with increased number of electives  Allows more flexibility in program  Focuses on more in-depth in selected tracks COE students are required to specialized in one of the four COE areas by selecting one of the System Design Courses A High-Performance Cluster has been arranged at the I ...
Instructional Applications of Artificial Intelligence
Instructional Applications of Artificial Intelligence

... The Geometry Tutoring Project in Action A Student in Peabody High School's special geometry classroom brings up a problem on the computer screen. The student sees the problem diagram in the upper left hand corner, the givens across the bottom, and the goal at top center. Using a mouse, the student s ...
How the Body Shapes the Way We Think
How the Body Shapes the Way We Think

... 1. As Alan Turing described in his 1950 paper “Computing Machinery and Intelligence,” his earlier and today still dominant model of ...
artificial inteligence
artificial inteligence

... sits where it is and by outward observation does nothing, as a computer. If this speculator from the past were to ask us what such a seemingly useless device could do to bring it to the forefront of technology, the clearest answer we could give would be to say that it thinks. Still, the functioning ...
available here - Moving AI Lab
available here - Moving AI Lab

... assistants that provide an outstanding experience for our customers. Work closely with our lines of business to develop text- and speech-based dialogue systems for banking. Develop techniques to enable natural, fluent conversations with customers. Senior Software Engineer, Web Interfaces for Machine ...
1992 AAAI ROBOT EXHIBITION AND COMPETITION
1992 AAAI ROBOT EXHIBITION AND COMPETITION

... designing and building embedded agents: robots that have an extended, complex interaction with a dynamic environment. She worked initially on developing formalisms for programming robots that gave the programmer an easy-to-use declar- ...
Data Entry Protocol and File Format
Data Entry Protocol and File Format

... level of being mistaken for a human. An intermediate Silver Prize of US$25,000 will be offered for reaching this level in a text-only test. There is also an Annual Bronze Prize which is awarded to the designer of the "most human computer" as rated by a panel of Judges. In 2001, this prize will be wo ...
A study note for students
A study note for students

... This is a coarse grained PhD study framework and orientation document to help one carry out PhD studies. This framework is aimed to provide a structure to help one understands where he/her is in his/her PhD research path as well as what to do next and expect in the future. Naturally, everyone is dif ...
Affective Behavior Models for Virtual Humans and Social Robots
Affective Behavior Models for Virtual Humans and Social Robots

... in written questions. If we cannot tell which answers are from the machine or the human, the machine is thinking… ...
Humanoid - Montana State University
Humanoid - Montana State University

... • To study walking gait of human beings. • To build teleoperated robot to directly take place of human. • To build robots that can perform everyday work. • To investigate hand-eye coordination for tasks usually done by people. • To entertain. • To study how people do what they do in the world. ...
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Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research,and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
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