Download Language Support for Concurrency

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

Asynchronous Transfer Mode wikipedia , lookup

Computer security wikipedia , lookup

AppleTalk wikipedia , lookup

CAN bus wikipedia , lookup

Network tap wikipedia , lookup

Computer network wikipedia , lookup

Net bias wikipedia , lookup

Piggybacking (Internet access) wikipedia , lookup

Airborne Networking wikipedia , lookup

Cracking of wireless networks wikipedia , lookup

Deep packet inspection wikipedia , lookup

Wake-on-LAN wikipedia , lookup

IEEE 1355 wikipedia , lookup

List of wireless community networks by region wikipedia , lookup

Zero-configuration networking wikipedia , lookup

Distributed firewall wikipedia , lookup

Distributed operating system wikipedia , lookup

Peer-to-peer wikipedia , lookup

Internet protocol suite wikipedia , lookup

UniPro protocol stack wikipedia , lookup

Routing in delay-tolerant networking wikipedia , lookup

Recursive InterNetwork Architecture (RINA) wikipedia , lookup

Transcript
Introduction to Distributed
Systems and Networking
Announcements
• Homework 4 due today
• Attempting to schedule Prelim II for Thursday, April 26th
2
Goals for today
• Introduction to Distributed Systems
• Introduction to Networking
3
Centralized vs Distributed Systems
Server
Client/Server Model
Peer-to-Peer Model
• Centralized System: System in which major functions are
performed by a single physical computer
– Originally, everything on single computer
– Later: client/server model
• Distributed System: physically separate computers working
together on some task
– Early model: multiple servers working together
• Probably in the same room or building
• Often called a “cluster”
– Later models: peer-to-peer/wide-spread collaboration
4
Distributed Systems
Definition:
Loosely coupled processors interconnected by network
• Distributed system is a piece of software that ensures:
– Independent computers appear as a single coherent system
• Lamport: “A distributed system is a system where I can’t
get my work done because a computer that I’ve never
heard of has failed”
5
Why use distributed systems?
• These are now a requirement:
–
–
–
–
–
–
Economics dictate that we buy small computers
Cheap way to provide reliability
We all need to communicate
It is much easier to share resources
Allows a whole set of distributed applications
A whole set of future problems need machine communication
• Collaboration: Much easier for users to collaborate through network
resources (such as network file systems)
– …
6
Distributed Systems: Issues
• The promise of distributed systems:
– Higher availability: one machine goes down, use another
– Better durability: store data in multiple locations
– More security: each piece easier to make secure
• Reality has been disappointing
– Worse availability: depend on every machine being up
• Lamport: “a distributed system is one where I can’t do work because some
machine I’ve never heard of isn’t working!”
– Worse reliability: can lose data if any machine crashes
– Worse security: anyone in world can break into system
• Coordination is more difficult
– Must coordinate multiple copies of shared state information (using only a
network)
– What would be easy in a centralized system becomes a lot more difficult
7
Distributed Systems Goals
• Connecting resources and users
• Transparency: the ability of the system to mask its complexity
behind a simple interface
–
–
–
–
–
Location: Can’t tell where resources are located
Migration: Resources may move without the user knowing
Replication: Can’t tell how many copies of resource exist
Concurrency: Can’t tell how many users there are
Parallelism: System may speed up large jobs by splitting them into
smaller pieces
– Fault Tolerance: System may hide various things that go wrong in the
system
• Openness: portability, interoperability
• Scalability: size, geography, administrative
• Transparency and collaboration require some way for
different processors to communicate with one another
8
Software Concepts
System
Description
Main Goal
Distributed OS
Tightly coupled OS for
multiprocessors and
homogeneous m/cs
Hide and manage
hardware resources
Networked OS
Loosely coupled OS for
heterogeneous computers,
LAN/WAN
Offer local services to
remote clients
Middleware
Additional layer atop NOS
implementing general-purpose
services
Provide distribution
transparency
Machine C
Machine B
Machine A
Distributed Applications
Middleware
Local OS
Local OS
Local OS
9
Network
Some Applications
•
•
•
•
•
•
•
Air traffic control
Banking, stock markets
Military applications
Health care, hospital automation
Telecommunications infrastructure
E-commerce, e-cash
…
10
Few Challenges
•
No shared clocks
– How to order events
•
No shared memory
– Inconsistent system state
•
•
Scalability
Fault tolerance
– Availability, recoverability
•
•
•
Consensus
Self management
Security
11
Networking
• Middleware gives guarantees not provided by networking
• How do you connect computers?
– Local area network (LAN)
– Wide area network (WAN)
• Let us consider the example of the Internet
12
Internet: Example
• Click -> get page
• specifies
- protocol (http)
- location
(www.cnn.com)
13
Internet: Locating Resource
• www.cnn.com
– name of a computer
– Implicitly also a file (index.html)
• Map name to internet protocol (IP) address
– Domain name system (DNS)
cnn.com?
cnn.com?
host
com
local
a.b.c.d
a.b.c.d
14
Internet: Connection
• Http (hyper-text transport protocol) sets up a connection
– TCP connection (transmission control protocol)
– between the host and cnn.com to transfer the page
• The connection transfers page as a byte stream
– without errors: flow control + error control
Host
www.cnn.com
Page; close
15
Internet: End-to-end
• Byte stream flows end to end across many links/switches:
– routing (+ addressing)
• That stream is regulated and controlled by both ends:
– retransmission of erroneous or missing bytes; flow control
end-to-end pacing and
error control
CNN.COM
routing
HOST
16
Internet: Packets
• The network transports bytes grouped into packets
• Packets are “self-contained”; routers handle them 1 by 1
• The end hosts worry about errors and pacing
– Destination sends ACKs; Source checks losses
A | B | # , CRC | bytes
CNN.COM: A
HOST: B
C
B: to
C
17
Internet: Bits
• Equipment in each node sends packets as string of bits
• That equipment is not aware of the meaning of the bits
• Frames (packetizing) vs. streams
01011...011...110
01011...011...110
Transmitter
Physical Medium
Receiver
Optical
Copper
Wireless
18
Internet: Points to remember
• Separation of tasks
–
–
–
–
–
–
send bits on a link: transmitter/receiver [clock, modulation,…]
send packet on each hop [framing, error detection,…]
send packet end to end [addressing, routing]
pace transmissions [detect congestion]
retransmit erroneous or missing packets [acks, timeout]
find destination address from name [DNS]
• Scalability
– routers don’t know full path
– names and addresses are hierarchical
19
Internet : Challenges
•
•
•
•
•
•
Addressing ?
Routing ?
Reliable transmission ?
Interoperability ?
Resource management ?
Quality of service ?
20
Concepts at heart of the Internet
•
•
•
•
•
Protocol
Layered Architecture
Packet Switching
Distributed Control
Open System
21
Protocol
• Two communicating entities must agree on:
– Expected order and meaning of messages they exchange
– The action to perform on sending/receiving a message
• Asking the time
22
Layered Architectures
• Human beings can handle lots of complexity in their protocol
processing.
– Ambiguously defined protocols
– Many protocols all at once
• How computers manage complex protocol processing?
– Specify well defined protocols to enact.
– Decompose complicated jobs into layers;
• each has a well defined task
23
Layered Architectures
• Break-up design problem into smaller problems
– More manageable
• Modular design: easy to extend/modify.
• Difficult to implement
– careful with interaction of layers for efficiency
24
Layered Architecture
network
users
Applications
Web, e-mail, file transfer, ...
Middleware
Reliable/ordered transmission, QOS,
security, compression, ...
Routing
Physical Links
End-to-end transmission,
resource allocation, routing, ...
Point-to-point links,
LANs, radios, ...
25
The OSI Model
• Open Systems Interconnect (OSI)
– standard way of understanding conceptual layers of network comm.
– This is a model, nobody builds systems like this.
• Each level
– provides certain functions and guarantees
– communicates with the same level on remote notes.
• A message
– generated at the highest level
– is passed down the levels, encapsulated by lower levels
– until it is sent over the wire.
• On the destination
– Encapsulated message makes its way up the layers
– until the high-level message reaches its high-level destination.
26
OSI Levels
Node A Application
Application
Presentation
Presentation
Session
Session
Transport
Transport
Network
Network
Data Link
Data Link
Physical
Physical
Network
Node B
27
OSI Levels
• Physical Layer
– electrical details of bits on the wire
• Data Link Layer
– sending “frames” of bits and error detection
• Network Layer
– routing packets to the destination
• Transport Layer
– reliable transmission of messages, disassembly/assembly, ordering,
retransmission of lost packets
• Session Layer
– really part of transport, typ. Not impl.
• Presentation Layer
– data representation in the message
• Application
– high-level protocols (mail, ftp, etc.)
28
Internet protocol stack
network
users
Application
HTTP, SMTP, FTP, TELNET, DNS, …
Transport
TCP, UDP.
Network
IP
Physical
Point-to-point links,
LANs, radios, ...
29
Air travel
Passenger Origin
Passenger Destination
Ticket (purchase)
Ticket (complain)
Baggage (check)
Baggage (claim)
Gates (load)
Gates (unload)
Runway (take off)
Runway (landing)
Airplane routing
30
Summary
• Network: physical connection that allows two computers to
communicate
– Packet: unit of transfer, sequence of bits carried over the network
• Protocol: Agreement between two parties as to how
information is to be transmitted
• Internet Protocol (IP)
– Used to route messages through routes across globe
– 32-bit addresses, 16-bit ports
• Reliable, Ordered, Arbitrary-sized Messaging:
– Built through protocol layering on top of unreliable,
31