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Web Design & Multimedia
M. Akbar
Web Design
•
Apa yang anda pikirkan dengan Mata
kuliah ini ?
Web Design
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Dimana kita mulai ?
Membuat Program ?
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PHP/ASP/JSP/CFM dll (bhs pemr)
D W (editor)
P S (grafik editor)
Proses Desain Kapan? Bagaimana?
Apa beda ?
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Aplikasi Web
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Aplikasi Desktop
USER .....
Tujuan
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Desktop
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Digunakan
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Web
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Dikunjungi
Dikunjungi lagi
Web Design Rules
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Keeping Them Coming Back
Rule :
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Rule #1: The Web is for reaching out to
people.
Rule #2: Keep your Web pages clean.
Rule #3: Know who your visitors are and
what they want.
Rule #4: It’s your Web site. It’s your
vision. Do it your way.
Desain / Tampilan
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Desktop
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Penting
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Web
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Sangat
Penting
Desain yang seperti apa?
Web harus usable
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Usability rules the Web. Simply stated,if
the customer can’t find a product, then
he or she will not buy it.
The Web is the ultimate customerempowering environment. He or she
who clicks the mouse gets to decide
everything. It is so easy to go elsewhere;
all the competitors in the world are but a
mouseclick away.
Jakob Nielson
Kita juga wajib mempelajari prilaku user
dalam mendesign halaman web
Learning Styles
Behaviorism
Sebuah teori pembelajaran manusia yang
hanya berfokus pada perilaku diamati
secara objektif, dan aktivitas mental.
Belajar didefinisikan sebagai tidak lebih dari
menambah perilaku baru.
Learning Styles
Cognitive Model of Learning
1. Pembelajaran biasanya dilakukan untuk
mendapatkan informasi baru
2. Mengintegrasikan informasi baru
kedalam struktur pengetahuan yang ada.
3. Lalu, menyesuaikan cara berfikir (retunes
their way of thinking)
Learning Styles
Constructivism
Belajar adalah sebuah pencarian makna
1. Meaning requires understanding wholes as
well as parts
2. In order to instruct or teach well, we must
understand our students mental models.
3. The purpose of learning is to construct
one's own meaning, not to have the "right"
answers by repeating someone else's
meaning.
Dr. David Kolb's 4Mat
Constructivistic Model:
Learning Styles: We all have our preferred ways to learn something.
When catering instruction to a large group, it is important to make
sure everyone's needs are addressed.
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We perceive experience and information is different ways
(Sensing/Feeling or interacting vs. Thinking by yourself). Which do you
respond better to?
• We process experience and information in different ways (Acting vs.
Watching). What are your preferences? (some theorize that students
won’t learn unless you pull them out of their comfort zone and make
them interact with others -- Why some teachers call on students)
• The combinations formed by our own perceiving and processing
techniques form our unique learning styles.
Usable
Easy of Learning
How fast can a user, who has never seen
the user interface before, learn it sufficiently
well to accomplish basic tasks?
Efficiency of use
Once an experienced user has learned to
Use the system, how fast can he or she
accomplish tasks? (Is the system still
tedious to use?)
Memorability
If a user has used the system before, can
he or she remember enough to use it
effectively the next time or does the user
have to start over again learning
everything?
Error frequency
How often do users make errors while
using the system, how serious are these
errors, and how do users recover from
these errors?
Subjective satisfaction
How much does the user like using the
system?
Diskusi
Sebutkan produk apa saja yang disukai ?
Alasan?
Tugas
Carilah 3 buah web site yang sejenis ?
Contoh
Web commerce IT product
- Palugada → www.palugada.net
- Bhinneka → www.bhinneka.com
- Glodok shop → www.glodokshop.com
Referensi
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Jakob Nielson, Designing Web Usability,
by Jakob Nielsen, Copyright © 2000 by
New Riders Publishing
Joel Day, Internet Interactivity Design
392, Curtin University, School of Design