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Chapter 2
Problem Solving
Chapter 2- Visual Basic
Schneider
1
Outline and Objective
Program Development Cycle
Programming Tools
Chapter 2- Visual Basic
Schneider
2
Programming Languages:
• Machine Language
• Assembly Language
• High level Language
Chapter 2- Visual Basic
Schneider
3
Machine Language
• The fundamental language of the computer’s
processor, also called Low Level Language.
• All programs are converted into machine language
before they can be executed.
• Consists of combination of 0’s and 1’s that
represent high and low electrical voltage.
Chapter 2- Visual Basic
Schneider
4
Assembly Language
• A low level language that is similar to
machine language.
• Uses symbolic operation code to represent
the machine operation code.
Chapter 2- Visual Basic
Schneider
5
High Level Language
• Computer (programming) languages that
are easier to learn.
• Uses English like statements.
• Examples are C ++, Visual Basic, Pascal,
Fortran and …....
Chapter 2- Visual Basic
Schneider
6
Program Development Cycle:
1. Analyze: Define the problem
2. Design: Plan the solution to the problem
3. Choose the Interface: Select the objects
Chapter 2- Visual Basic
Schneider
7
Program Development Cycle:
4. Code: Translate the algorithm into a
programming language.
5. Debug and Test: Locate and remove any
errors in the program.
6. Complete the Documentation: Organize all
the materials that describe the program.
Chapter 2- Visual Basic
Schneider
8
Programming Tools:
•
•
•
•
Flowchart
Algorithms
Pseudocode
Hierarchy Chart (Structure chart)
Chapter 2- Visual Basic
Schneider
9
What is a flowchart?
• Logic diagram to describe each step that the
program must perform to arrive at the
solution.
• A popular logic tool used for showing an
algorithm in graphics form.
Chapter 2- Visual Basic
Schneider
10
Continue flowchart
• Programmer prepares flowchart before
coding.
• Most common flowchart symbols are:
Chapter 2- Visual Basic
Schneider
11
Purpose of Flowcharting:
• An aid in developing the logic of a program.
• Verification that all possible conditions have
been considered in a program.
• Provides means of communication with
others about the program.
• A guide in coding the program.
• Documentation for the program.
Chapter 2- Visual Basic
Schneider
12
Example of Flowchart:
Start
Initialize Counter =1
and sum to 0
Are there more data
No
Yes
Get next grade
Increment counter
Add grade to sum
Chapter 2- Visual Basic
Schneider
13
Desk Checking
• The process of testing the flowchart with different
data as input, and checking the output.
• The test data should include nonstandard data as
well as typical data.
Chapter 2- Visual Basic
Schneider
14
ALGORITHMS
• Used to develop the step by step
instructions for a computer program or
Object event.
• Algorithms are used to develop the logic of
a program or Object event.
• Also aids in identifying variables needed in
a program or event.
Chapter 2- Visual Basic
Schneider
15
Example Algorithm
EXAMPLE HERE
Chapter 2- Visual Basic
Schneider
16
What is a Pseudocode?
• A program design technique that uses
English words.
• Has no formal syntactical rules.
Chapter 2- Visual Basic
Schneider
17
Example of Pseudocode:
• Determine the average grade of a class:
Do while there are more data
Get the next Grade
Add the Grade to the Sum
Increment the Counter
Loop
Compute average = Sum / Counter
Display average
Chapter 2- Visual Basic
Schneider
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What is a Hierarchy Chart?
• Shows the overall program’s structure.
• Describes what each part, or module, of the
program does.
• Also how each module relates to other
modules in the program.
Chapter 2- Visual Basic
Schneider
19
Example of Hierarchy Chart:
Class average
Program
Get
Grade
Compute
Sum
Calculate
Average
Chapter 2- Visual Basic
Schneider
Display
Average
20