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Transcript
1
Notes
 Demetri Terzopoulos talk:
Thursday, 4pm
Dempster 310
2
Back to Rigid Bodies
 Motivation - particle simulation doesn’t cut it
for large rigid objects
 Especially useful for action in games and film (e.g.
car dynamics, crashes, explosions)
 To recap:
 Split our rigid body into chunks of matter, we look
at each chunk as a simple particle
 Rigid constraint: distances between particles have
to stay constant
 Thus position of a particle is a rotation +
translation from “object space” into “world space”
 We want to figure out what’s happening with
velocities, forces, …
3
Rigid Motion
 Recall we map from object space position pi of
particle i to world space position xi with
xi=R(t)pi+X(t)
 Differentiate map w.r.t. time (using dot
notation): v  R
Ýp  V
i
 Invert map for pi:
i
pi  RT (x i  X)
T
Ý
v

R
R
(x i  X)  V
 Thus: i


 1st term: rotation,
2nd term: translation
 Let’s simplify the rotation
4
Skew-Symmetry
 Differentiate RRT= w.r.t. time:
RÝR  RRÝ  0  RÝR  RÝR
T
T
T
 Skew-symmetric! Thus can write as:
 0  2

T
Ý
RR   2
0

1  0

1 

 0 

0 
 Call this matrix  (built from a vector )

RÝRT   
 RÝ   R

T T
5
The cross-product matrix
 Note that:
 0  2


 x   2
0

1  0
 So we have:
1 x 0  1 x 2   2 x1 
  

 0 x1   2 x 0   0 x 2    x
  

0 x 2   0 x1  1 x 0 
v i    x i  X   V
  is the angular velocity of the object

6
Angular velocity
 Recall:
 || is the speed of rotation (radians
per second)
  points along the axis of rotation
(which in this case passes through the
point X)
 Convince yourself this makes sense
with the properties of the crossproduct
7
Force
 Take another time derivative to get
acceleration:
Ý
Ýpi  A
ai  vÝi  R
 Use F=ma, sum up net force on system:
 Fi   mi ai   mi RÝÝpi  A
i
i

i
Ý
Ý m p  A m
R
i i
i
i
 Let the total mass be M  i mi
 How to simplify the other term?

i
8
Centre of Mass
 Let’s pick a new object space position:
pinew  pi 

j
mj pj
M
 The mass-weighted average of the positions
is the centre of mass
 We translated the centre of mass (in object
space) to the point 0
 Now:
 m p 0
i
i
i
9
Force equation
 So now, assuming we’ve set up object
space right (centre of mass at 0), F=MA
 If there are no external forces, have F=0
 Internal forces must balance out, opposite
and equal
 Thus A=0, thus V=constant
 If there are external forces, can
integrate position of object just like a
regular particle!
10
What about R?
 How does orientation change?
 Think about internal forces keeping the
particles in the rigid configuration
 Conceptual model: very stiff spring between every
pair of particles, maintaining the rest length
 So Fi   f ij where fij is force on i due to j
j

 Of course fij+fji=0
 Also: fij is in the direction of xi-xj
 Thus
x  x  f
i
j
ij
0
11
Net Torque
 Play around:
(x
i
 X)  (x j  X) f ij  0
x i  X   f ij  x j  X  f ij
 Sum both sides (look for net force)
x
 i, j
i
x
i
 x j  X  f ji
 X   f ij   x j  X  f ji
i, j
i
 X   Fi   x j  X  F j
j
0
 The expression we just computed=0 is the net
torque on the object
12
Torque
 The torque of a force applied to a point is
 i  x i  X   Fi
 The net torque due to internal forces is 0
 [geometry of torque: at CM, with opposite
equal force elsewhere]
Torque obviously has something to do with
rotation
 How do we get formula for change in angular
velocity?
13
Angular Momentum
 Use F=ma in definition of torque:
 i  x i  X   mi ai

d
dt
mi x i  X   v i 
 force=rate of change of linear momentum,
torque=rate of change of angular momentum
 The total angular momentum of the object is

L   mi x i  X   v i
i
  mi x i  X   v i  V 
i
14
Getting to 
 Recall v i  V    x i  X 
 Plug this into angular momentum:

L   mi x i  X     x i  X 
i
  mi x i  X   x i  X    
i
  mi x i  X  x i  X  

i

 m x  X 
i
T
i
i
I(t)

x i  X  

15
Inertia Tensor





I(t) is the inertia tensor
Kind of like “angular mass”
Linear momentum is mv
Angular momentum is L=I(t)
Or we can go the other way: =I(t)-1L
16
Equations of Motion
V FM
d
X

V
dt
d
dt
d
dt
L
  I(t) L

d
dt R   R
1
In the absence of external forces F=0, T=0
17
Reminder
 Before going on:
 Remember that this all boils down to
particles
 Mass, position, velocity, (linear) momentum, force
are fundamental
 Inertia tensor, orientation, angular velocity,
angular momentum, torque are just abstractions
 Don’t get too puzzled about interpretation of
torque for example: it’s just a mathematical
convenience